xwords/xwords4/linux/main.h
Eric House 2629c07256 Address problem with devids (e.g. GCM): until now when you got a new
devid you tossed your relayID and reregistered.  Which meant any
existing messages meant for your relayID were orphaned, and any open
games didn't know who they belonged to until you reconnected to them
with your new relayID.  So: modify the UDP protocol (though not on
Android yet) to include both relayID and devid with registration, with
one or the other an empty string if not present or not changed from
earlier.  I can't fix existing clients that are dropping their
relayIDs, but when one does a re-connect without a relayID I can look
it up from the existing game record, then reuse it rather than issue a
new one.  Better than nothing -- and that protocol will be obsolete
soon anyway.
2013-09-14 21:06:14 -07:00

254 lines
6.2 KiB
C

/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
/*
* Copyright 2001-2013 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _MAIN_H_
#define _MAIN_H_
#ifdef XWFEATURE_BLUETOOTH
# include <bluetooth/bluetooth.h> /* for bdaddr_t, which should move */
#endif
#include <sqlite3.h>
#include "comtypes.h"
#include "util.h"
#include "game.h"
#include "vtabmgr.h"
typedef struct ServerInfo {
XP_U16 nRemotePlayers;
/* CommPipeCtxt* pipe; */
} ServerInfo;
typedef struct ClientInfo {
} ClientInfo;
typedef struct LinuxUtilCtxt {
UtilVtable* vtable;
} LinuxUtilCtxt;
typedef void (*SockReceiver)( void* closure, int socket );
typedef void (*NewSocketProc)( void* closure, int newSock, int oldSock,
SockReceiver proc, void* procClosure );
typedef struct LaunchParams {
/* CommPipeCtxt* pipe; */
CurGameInfo pgi;
GSList* dictDirs;
char* fileName;
char* dbName;
sqlite3* pDb; /* null unless opened */
XP_U16 saveFailPct;
const XP_UCHAR* playerDictNames[MAX_NUM_PLAYERS];
#ifdef USE_SQLITE
char* dbFileName;
XP_U32 dbFileID;
#endif
void* relayConStorage; /* opaque outside of relaycon.c */
char* pipe;
char* nbs;
char* bonusFile;
#ifdef XWFEATURE_DEVID
char* lDevID;
XP_Bool noAnonDevid;
XP_UCHAR devIDStore[16];
#endif
VTableMgr* vtMgr;
XP_U16 nLocalPlayers;
XP_U16 nHidden;
XP_U16 gameSeed;
XP_S16 dropNthRcvd; /* negative means use for random calc */
XP_U16 nPacketsRcvd; /* toward dropNthRcvd */
XP_U16 undoRatio;
XP_Bool askNewGame;
XP_S16 quitAfter;
XP_Bool sleepOnAnchor;
XP_Bool printHistory;
XP_Bool undoWhenDone;
XP_Bool verticalScore;
XP_Bool hideValues;
XP_Bool showColors;
XP_Bool allowPeek;
XP_Bool sortNewTiles;
XP_Bool skipCommitConfirm;
XP_Bool needsNewGame;
// XP_Bool mainParams;
XP_Bool skipWarnings;
XP_Bool showRobotScores;
XP_Bool noHeartbeat;
XP_Bool duplicatePackets;
XP_Bool skipGameOver;
XP_Bool useMmap;
XP_Bool closeStdin;
XP_Bool useUdp;
XP_U16 splitPackets;
XP_U16 chatsInterval; /* 0 means disabled */
#ifdef XWFEATURE_SEARCHLIMIT
XP_Bool allowHintRect;
#endif
#ifdef XWFEATURE_CROSSHAIRS
XP_Bool hideCrosshairs;
#endif
#ifdef XWFEATURE_SLOW_ROBOT
XP_U16 robotThinkMin, robotThinkMax;
XP_U16 robotTradePct;
#endif
DeviceRole serverRole;
CommsConnType conType;
struct {
#ifdef XWFEATURE_RELAY
struct {
char* relayName;
char* invite;
short defaultSendPort;
XP_Bool seeksPublicRoom;
XP_Bool advertiseRoom;
} relay;
#endif
#ifdef XWFEATURE_BLUETOOTH
struct {
bdaddr_t hostAddr; /* unused if a host */
} bt;
#endif
#ifdef XWFEATURE_IP_DIRECT
struct {
const char* hostName;
int port;
} ip;
#endif
#ifdef XWFEATURE_SMS
struct {
const char* serverPhone;
int port;
} sms;
#endif
} connInfo;
union {
ServerInfo serverInfo;
ClientInfo clientInfo;
} info;
MPSLOT
} LaunchParams;
typedef struct CommonGlobals CommonGlobals;
typedef void (*SocketChangedFunc)(void* closure, int oldsock, int newsock,
void** storage );
typedef XP_Bool (*Acceptor)( int sock, void* ctxt );
typedef void (*AddAcceptorFunc)(int listener, Acceptor func,
CommonGlobals* globals, void** storage );
#ifdef XWFEATURE_SMS
typedef struct LinSMSData LinSMSData;
#endif
typedef struct _TimerInfo {
XWTimerProc proc;
void* closure;
#ifdef USE_GLIBLOOP
struct CommonGlobals* globals;
#else
XP_U32 when; /* used only for ncurses */
#endif
} TimerInfo;
typedef void (*OnSaveFunc)( void* closure, sqlite3_int64 rowid,
XP_Bool firstTime );
struct CommonGlobals {
LaunchParams* params;
CommonPrefs cp;
XW_UtilCtxt* util;
XWGame game;
CurGameInfo* gi;
CommsAddrRec addr;
DictionaryCtxt* dict;
PlayerDicts dicts;
XP_U16 lastNTilesToUse;
XP_U16 lastStreamSize;
XP_Bool manualFinal; /* use asked for final scores */
sqlite3* pDb;
sqlite3_int64 selRow;
SocketChangedFunc socketChanged;
void* socketChangedClosure;
OnSaveFunc onSave;
void* onSaveClosure;
GSList* packetQueue;
XP_U32 nextPacketID; /* for debugging */
CommsRelayState state;
/* Allow listener sockets to be installed in either gtk or ncurses'
* polling mechanism.*/
AddAcceptorFunc addAcceptor;
Acceptor acceptor;
/* hash by relayID of lists of messages */
GHashTable* noConnMsgs;
#ifdef XWFEATURE_RELAY
int socket; /* relay */
void* storage;
char* defaultServerName;
#endif
#if defined XWFEATURE_BLUETOOTH
struct LinBtStuff* btStuff;
#endif
#if defined XWFEATURE_IP_DIRECT
struct LinUDPStuff* udpStuff;
#endif
#ifdef XWFEATURE_SMS
LinSMSData* smsData;
#endif
TimerInfo timerInfo[NUM_TIMERS_PLUS_ONE];
XP_U16 curSaveToken;
};
typedef struct _SourceData {
GIOChannel* channel;
gint watch;
SockReceiver proc;
void* procClosure;
} SourceData;
typedef struct _GtkAppGlobals {
GArray* selRows;
LaunchParams* params;
GSList* globalsList;
GList* sources;
GtkWidget* window;
GtkWidget* listWidget;
GtkWidget* openButton;
GtkWidget* deleteButton;
} GtkAppGlobals;
sqlite3_int64 getSelRow( const GtkAppGlobals* apg );
#endif