xwords/xwords4/wince/l10n/xwords4_english.rc
ehouse 07be694df6 Respond to disconnect error from comms with new error message then new
game dialog with conns already open on top.  It's opened as soon as
new game gets its first WM_PAINT message, which may not be best.
Tested only on win32 so far.
2009-12-04 09:09:07 +00:00

1032 lines
38 KiB
C
Executable file

// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=wince DEBUG=TRUE"; -*-
//
// Microsoft Developer Studio generated resource script. But now I'm
// editing it. :-)
//
#include "../resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "../newres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
#include "winnt.h"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winnt.h""\r\n"
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""newres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#include "contypct.h"
/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDM_MENU MENU DISCARDABLE
BEGIN
#ifndef _WIN32_WCE
POPUP "Button"
BEGIN
MENUITEM "--", W32_DUMMY_ID
END
#endif
POPUP "Menu"
BEGIN
MENUITEM "Turn done", ID_MOVE_TURNDONE
MENUITEM "Juggle", ID_MOVE_JUGGLE
MENUITEM "Flip", ID_MOVE_FLIP
MENUITEM "Trade", ID_MOVE_TRADE
MENUITEM "Hide tray", ID_MOVE_HIDETRAY
POPUP "Undo"
BEGIN
MENUITEM "Undo current", ID_MOVE_UNDOCURRENT
MENUITEM "Undo last", ID_MOVE_UNDOLAST
END
POPUP "Hint"
BEGIN
MENUITEM "Next hint", ID_MOVE_NEXTHINT
MENUITEM "Hint", ID_MOVE_HINT
#ifdef XWFEATURE_SEARCHLIMIT
MENUITEM "Limited hint...", ID_MOVE_LIMITEDHINT
#endif
MENUITEM SEPARATOR
MENUITEM "Show values", ID_MOVE_VALUES
END
POPUP "Game"
BEGIN
MENUITEM "Tile counts and values", ID_GAME_TILECOUNTSANDVALUES
MENUITEM "Tiles left", ID_GAME_TILESLEFT
MENUITEM SEPARATOR
MENUITEM "Game info", ID_GAME_GAMEINFO
MENUITEM "History", ID_GAME_HISTORY
MENUITEM "Final scores", ID_GAME_FINALSCORES
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
MENUITEM SEPARATOR
MENUITEM "Resend messages", ID_GAME_RESENDMSGS
#endif
END
POPUP "File"
BEGIN
MENUITEM "Full screen", ID_FILE_FULLSCREEN
MENUITEM SEPARATOR
MENUITEM "New game...", ID_FILE_NEWGAME
MENUITEM "Saved games...", ID_FILE_SAVEDGAMES
MENUITEM "Preferences...", ID_FILE_PREFERENCES
MENUITEM SEPARATOR
MENUITEM "About...", ID_FILE_ABOUT
MENUITEM SEPARATOR
MENUITEM "Exit", ID_FILE_EXIT
END
END
END
#ifdef _WIN32_WCE
// soft key bar described at
// http://msdn2.microsoft.com/en-us/library/aa457781.aspx
IDM_MAIN_MENUBAR RCDATA
BEGIN
IDM_MENU, 2,
I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0,
NOMENU,
I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0,
0 // Use the 0th popup above -- the only one
END
IDM_OKCANCEL_MENUBAR RCDATA
BEGIN
0, 2,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU,
I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0,
NOMENU
END
IDM_OK_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU
END
IDM_DONE_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0,
NOMENU
END
#endif
#include "../rc_incs.h"
#ifndef AM_BASE_LANGUAGE
DLL_VERS_RESOURCE
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#define BUTTON_HT 12
#define REPOS_BUTTON_HT BUTTON_HT
#define REPOS_BUTTON_WIDTH 28
#define REPOS_BUTTON_VPAD 2
#define REPOS_BUTTON_HPAD 2
/* How tall does a single line of label text turn out to be */
# define LABEL_ROW_HT 10
#ifdef CEFEATURE_CANSCROLL
# define ROW_HEIGHT 11
#else
# define ROW_HEIGHT 12
#endif
// ******** IDD_GAMEINFO DIALOG *********
#define GAMEINFO_WIDTH 116
#ifdef CEFEATURE_CANSCROLL
# define ROW_SPACE 12
# define ROW_SPACE_PL 11
#else
# define ROW_SPACE 15
# define ROW_SPACE_PL ROW_SPACE
#endif
#define CHECK_WIDTH 10
#define LEFT_COL 2
#ifdef XWFEATURE_STANDALONE_ONLY
# define GAME_NAME_WIDTH 56
# define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10)
# define GAME_NAME_LEFT LEFT_COL
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15)
# define NPLAYERS_ROW 3
# define GAME_NAMELABEL_LEFT GAME_NAME_LEFT
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7)
# define GAME_PWDLABEL_LEFT GAME_PWD_LEFT
#else
# define SERVERROLE_ROW 3
# define GAME_NAME_WIDTH 50
# define SERVERCONF_ROW (SERVERROLE_ROW+ROW_SPACE+3)
# define NPLAYERS_ROW (SERVERCONF_ROW+ROW_SPACE+3)
# define GAME_REMOTE_LEFT 1
# define GAME_NAME_LEFT 11
# define ROBOT_LABEL_ADJUST 10
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4)
# define NAME_LABEL_ADJUST 20
# define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT+NAME_LABEL_ADJUST)
# define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST)
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-ROBOT_LABEL_ADJUST)
# define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT)
# define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT)
#endif
#define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE)
#define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL)
#define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL)
#define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL)
#define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL)
#define JUGGLE_ROW (PLAYER_ROW_4+ROW_SPACE)
#define DICTPICK_LAB_ROW (JUGGLE_ROW+ROW_SPACE+2)
#define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2)
#define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3)
#ifndef _WIN32_WCE
# define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3)
#endif
#ifdef _WIN32_WCE
# define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4)
#else
# define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4)
#endif
/* in commctrl.h, but including isn't enough */
#undef UPDOWN_CLASS
#define UPDOWN_CLASS "msctls_updown32"
#define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \
EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \
ES_AUTOHSCROLL \
CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \
GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \
EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,15,ROW_HEIGHT, \
ES_PASSWORD | ES_AUTOHSCROLL \
IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, GAMEINFO_WIDTH, GAMEINFO_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Game info"
FONT 8, "System"
BEGIN
#ifndef XWFEATURE_STANDALONE_ONLY
LTEXT "Role:",IDC_ROLELABEL,LEFT_COL,SERVERROLE_ROW,20,8
XWCOMBO(IDC_ROLECOMBO,26,SERVERROLE_ROW,70,ROW_HEIGHT,0,58,0)
PUSHBUTTON "Configure role",GIROLECONF_BUTTON,LEFT_COL+10,
SERVERCONF_ROW,60,ROW_HEIGHT
#endif
LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,66,8
XWCOMBO(IDC_NPLAYERSCOMBO,68,NPLAYERS_ROW,24,ROW_HEIGHT,0,58,0)
LTEXT "Name",IDC_NAMELABEL,GAME_NAMELABEL_LEFT,
LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX
LTEXT "Robot",IDC_ROBOTLABEL,GAME_ROBOTLABEL_LEFT,LABELS_ROW,
GAME_ROBOTLABEL_WIDTH,8
LTEXT "Pwd",IDC_PASSWDLABEL,GAME_PWDLABEL_LEFT,LABELS_ROW,
GAME_PWDLABEL_WIDTH,8
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
LTEXT "Remote",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,28,8,SS_NOPREFIX
CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT
#endif
CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 )
CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 )
CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 )
CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 )
PUSHBUTTON "Juggle players",GIJUGGLE_BUTTON,LEFT_COL+10,JUGGLE_ROW,
60,BUTTON_HT
LTEXT "Dictionary:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,36,8,
SS_NOPREFIX
XWCOMBO(IDC_DICTLIST, LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
PUSHBUTTON "Preferences...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW,
55,BUTTON_HT
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,20,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Cancel",IDCANCEL,50,BUTTONS_ROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define SB_WIDTH 121
#define SB_BUTTON_WIDTH 19
#define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH)
#define SB_CANCEL_LEFT ((SB_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define STRBOX_HT 81
#else
# define STRBOX_HT 97
#endif
IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Dialog"
FONT 8, "System"
BEGIN
EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY
| WS_VSCROLL
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "No",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define ASKB_DLG_WIDTH 80
#define ASKB_COLLEFT 5
#define ASKB_LABELTOP 0
#define ASKB_LABELHT 36
#define ASKB_LABELWIDTH 40
#define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH)
#define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT)
#define ASKB_EDITHT 24
#define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT)
#define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4)
#ifdef _WIN32_WCE
# define ASKB_DLG_HEIGHT WCE_BOTTOM
#else
# define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4)
#endif
IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Tile picker"
FONT 8, "System"
BEGIN
LTEXT "Enter a letter for this blank tile.",IDC_BPICK,
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
#ifdef FEATURE_TRAY_EDIT
LTEXT "Pick a tile for your tray.",IDC_CPICK,
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT,
ES_MULTILINE | ES_READONLY
PUSHBUTTON "Put back",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14
#endif
XWCOMBO(BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,0,70,0)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGN_LEFT_COL 2
#define SVGN_ROW_1 2
#define SVGN_LTEXT_HT 46
#define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT)
#define SVGN_ROW_3 (SVGN_ROW_2+18)
#ifdef _WIN32_WCE
# define SVGN_DLG_HT SVGN_ROW_3
#else
# define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3)
#endif
IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Game name"
FONT 8, "System"
BEGIN
LTEXT "",
IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT
EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12,
ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH,
BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10,
SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGM_LEFT_COL 2
#define SVGM_ROW_1 2
#define SVGM_ROW_2 (SVGM_ROW_1+35)
#define SVGM_ROW_3 (SVGM_ROW_2+13)
#define SVGM_ROW_4 (SVGM_ROW_3+19)
#ifdef _WIN32_WCE
/* # define SVGM_DLG_HT (SVGM_ROW_3) */
# define SVGM_DLG_HT (SVGM_ROW_4+16)
#else
# define SVGM_ROW_OK (SVGM_ROW_4 + 21)
# define SVGM_DLG_HT (SVGM_ROW_OK + 16)
#endif
IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Saved Games"
FONT 8, "System"
BEGIN
LTEXT /* wince windres can't handle split lines....*/
"Select a saved game. (Some buttons will be disabled when the current game is selected.)",
IDC_SVGM_SELLAB,SVGM_LEFT_COL,
SVGM_ROW_1,90,35
XWCOMBO(IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
PUSHBUTTON "Open",IDC_SVGM_OPEN,
SVGM_LEFT_COL,SVGM_ROW_3,40,14,WS_DISABLED
PUSHBUTTON "Dup.",IDC_SVGM_DUP,
SVGM_LEFT_COL,SVGM_ROW_4,20,14,WS_DISABLED
PUSHBUTTON "Delete",IDC_SVGM_DEL,
SVGM_LEFT_COL+22,SVGM_ROW_4,28,14,WS_DISABLED
PUSHBUTTON "Rename",IDC_SVGM_CHANGE,
SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED
#ifndef _WIN32_WCE
DEFPUSHBUTTON "Done",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH,
BUTTON_HT
#endif
END
#define PW_WIDTH 104
#define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PW_CANCEL_LEFT ((PW_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKPASS_HT 32
#else
# define ASKPASS_HT 50
#endif
IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Password"
FONT 8, "System"
BEGIN
LTEXT "",IDC_PWDLABEL,5,8,67,24
EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifdef XWFEATURE_SEARCHLIMIT
#define HC_LABELS_COL 5
#define HC_DROPDOWNS_COL 70
#define HC_MINROW 3
#define HC_MAXROW 16
#define HC_WIDTH 98
#define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define HC_CANCEL_LEFT ((HC_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKHINTLIMTS_HT 31
#else
# define ASKHINTLIMTS_HT 47
#endif
IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Tile hint limits"
FONT 8, "System"
BEGIN
LTEXT "Use at least:",HC_MIN_LABEL,HC_LABELS_COL,HC_MINROW,60,
ROW_HEIGHT
XWCOMBO(HC_MIN_COMBO, HC_DROPDOWNS_COL,HC_MINROW,24,ROW_HEIGHT,0,58,0)
LTEXT "But no more than:",HC_MAX_LABEL,HC_LABELS_COL,HC_MAXROW,60,
ROW_HEIGHT
XWCOMBO(HC_MAX_COMBO, HC_DROPDOWNS_COL,HC_MAXROW, 24, ROW_HEIGHT, 0,58,0)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
#endif
END
#endif
#define PR_WIDTH 118
#define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PR_CANCEL_LEFT ((PR_WIDTH/2)+10)
#define PREFS_ROW_HT 9
#define PR_SPACING 13
#define PR_ROW1 5
#define PR_ROW2 (PR_ROW1+PR_SPACING)
#define PR_ROW3 (PR_ROW2+PR_SPACING)
#define PR_ROW4 (PR_ROW3+PR_SPACING)
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING+3)
#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
#else
# define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3)
#endif
IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Preferences"
FONT 8, "System"
BEGIN
CONTROL "This game",IDC_RADIOLOCAL,"Button",
BS_AUTORADIOBUTTON | WS_GROUP,4,PR_ROW1,47,10
CONTROL "All games",IDC_RADIOGLOBAL,"Button",
BS_AUTORADIOBUTTON,52,PR_ROW1,53,10
/* Global */
CONTROL "Color played tiles",IDC_CHECKCOLORPLAYED,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,
8,PR_ROW2,80,PREFS_ROW_HT
CONTROL "Enable cursor",IDC_CHECKSHOWCURSOR,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,80,PREFS_ROW_HT
CONTROL "Explain robot scores",IDC_CHECKROBOTSCORES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW4,80,PREFS_ROW_HT
CONTROL "Skip turn confirmation",IDC_SKIPCONFIRM,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,90,PREFS_ROW_HT
CONTROL "Hide tile values",IDC_HIDETILEVALUES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW6,80,PREFS_ROW_HT
PUSHBUTTON "Edit colors...",IDC_PREFCOLORS,8,PR_ROW7,80,12
PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW8,80,12
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Choose font...",IDC_PREFFONTS,8,PR_ROW9,60,12
#endif
/* Per game */
CONTROL "Smart robot",IDC_CHECKSMARTROBOT,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,8,PR_ROW2,60,
PREFS_ROW_HT
CONTROL "Allow hints",IDC_CHECKHINTSOK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,60,PREFS_ROW_HT
#ifdef XWFEATURE_SEARCHLIMIT
CONTROL "Hint limits",IDC_CHECKHINTSLIMITS,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,50,10
#endif
CONTROL "Timer on (minutes)",TIMER_CHECK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,75,PREFS_ROW_HT
EDITTEXT TIMER_EDIT,85,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Phonies:",PHONIES_LABEL,8,PR_ROW6,28,PREFS_ROW_HT
XWCOMBO(PHONIES_COMBO, 38,PR_ROW6,50,PREFS_ROW_HT, 0, 58, 0)
#ifdef FEATURE_TRAY_EDIT
CONTROL "Pick tiles face-up", IDC_PICKTILES, "Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW7,90,PREFS_ROW_HT
#else
#endif
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifndef XWFEATURE_STANDALONE_ONLY
/* Rule for this dialog, which wants to lay out different fields for the
different transports all using the same coordinates: it's always label
one one line followed by an edittext on the next. Deal with it until
CE supports layout via html (or I write a dialog layout function
myself....) */
# define LAB_COL 5
# define LAB_COL_WIDTH 38
# define CTRL_COL 15
# define CTRL_COL_WIDTH 80
# define CONN_LABEL_HT (LABEL_ROW_HT*2) /* try to make them all same ht! */
# define CONN_LABEL_ROW_1 2
# define CONN_EDIT_ROW_2 (CONN_LABEL_ROW_1+ROW_SPACE)
# ifdef NEEDS_CHOOSE_CONNTYPE
# define CONN_LABEL_ROW_3 (CONN_EDIT_ROW_2+ROW_SPACE)
# define CONN_EDIT_ROW_4 (CONN_LABEL_ROW_3+ROW_SPACE+ROW_HEIGHT)
# else
# define CONN_LABEL_ROW_3 (CONN_LABEL_ROW_1)
# define CONN_EDIT_ROW_4 (CONN_LABEL_ROW_3+CONN_LABEL_HT+3)
# endif
# ifndef RELAY_NOEDIT_ADDR
# define CONN_LABEL_ROW_5 (CONN_EDIT_ROW_4+ROW_SPACE+5)
# define CONN_EDIT_ROW_6 (CONN_LABEL_ROW_5+CONN_LABEL_HT+3)
# define CONN_LABEL_ROW_7 (CONN_EDIT_ROW_6+ROW_SPACE+5)
# define CONN_EDIT_ROW_8 (CONN_LABEL_ROW_7+CONN_LABEL_HT+3)
# define BUTTON_ROW (CONN_EDIT_ROW_8+ROW_SPACE)
# else
# define BUTTON_ROW (CONN_EDIT_ROW_4+ROW_SPACE)
#endif
#ifdef _WIN32_WCE
# define CONNSDLG_HT BUTTON_ROW
#else
# define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3)
#endif
/* #This is a comment???? */
IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Connection"
FONT 8, "System"
BEGIN
#ifdef NEEDS_CHOOSE_CONNTYPE
LTEXT "Connect via:",IDC_CCONVIA_LAB,LAB_COL,CONN_LABEL_ROW_1,
40,ROW_HEIGHT
XWCOMBO(IDC_CONNECT_COMBO,CTRL_COL,CONN_EDIT_ROW_2,CTRL_COL_WIDTH,
ROW_HEIGHT,0,58,0)
#endif
#if defined XWFEATURE_RELAY
LTEXT "Room (must match for all devices joining the game):",
IDC_INVITE_LAB,LAB_COL,CONN_LABEL_ROW_3,90,CONN_LABEL_HT
EDITTEXT INVITE_EDIT,CTRL_COL,CONN_EDIT_ROW_4,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
#ifndef RELAY_NOEDIT_ADDR
LTEXT "Relay name (rarely changes):",IDC_CRELAYNAME_LAB,
LAB_COL,CONN_LABEL_ROW_5,90,CONN_LABEL_HT
EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_EDIT_ROW_6,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
LTEXT "Relay port (rarely changes):",IDC_CRELAYPORT_LAB,LAB_COL,
CONN_LABEL_ROW_7,90,CONN_LABEL_HT
EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_EDIT_ROW_8,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER
#endif
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Relay connection not supported.",IDC_INVITE_LAB,LAB_COL,
CONN_ROW_3,40,40
#endif
#if defined XWFEATURE_IP_DIRECT
LTEXT "Host name or address",IDC_IPNAME_LAB,LAB_COL,CONN_ROW_3,90,
ROW_HEIGHT
EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Direct IP connection not supported.",IDC_IPNAME_LAB,LAB_COL,
CONN_LABEL_ROW_3,40,40
#endif
#if defined XWFEATURE_SMS
LTEXT "Host Phone:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_LABEL_ROW_3,60,
ROW_HEIGHT
EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_EDIT_ROW_4,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Host Port:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT
EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Texting not supported.",
IDC_SMS_PHONE_LAB,LAB_COL,CONN_LABEL_ROW_3,40,ROW_HEIGHT
#endif
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Cancel",IDCANCEL,70,BUTTON_ROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#endif
#define CLR_WIDTH 114
#define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10)
#define CLR_LAB_WIDTH 45
#define CLR_SAMPLE_WIDTH 12
#define CLR_LAB_HT 12
#define CLR_BUT_WIDTH 12
#define CLR_BUT_HT 10
#define CLR_SMALL_GAP 12
#define CLR_LRG_GAP 16
#define CLR_ROW_1 4
#define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP)
#define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP)
#define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP)
#define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP)
#define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP)
#define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP)
#define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP)
#define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP)
#define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP)
#define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP)
#define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP
#define CLR_COL_1 7
#define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2)
/* #define CLR_COL_3 58 */
/* #define CLR_COL_4 99 */
#define CLR_COL_3 CLR_COL_1
#define CLR_COL_4 CLR_COL_2
#ifdef _WIN32_WCE
# define COLORSDLG_HT CLR_BUTTON_ROW
#else
# define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3
#endif
#define COLOR_BUTTON(txt,id,xx,yy) \
LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,CLR_LAB_HT
/* Hack alert. Smartphone isn't delivering WM_COMMAND events for
clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone)
won't deliver WM_DRAWITEM events for SS_OWNERDRAW static
controls. The solution: use an OWNERDRAW button as the color
sample (must disable it in code; WS_DISABLED doesn't work here)
and have a separate button to trigger the edit dialog. */
#define COLOR_SAMPLE(id1,id2,xx,yy) \
PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \
PUSHBUTTON "Edit",id1,xx+CLR_SAMPLE_WIDTH+4,yy,20,CLR_BUT_HT,BS_NOTIFY
IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Color preferences"
FONT 8, "System"
BEGIN
COLOR_BUTTON("Double letter:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1)
COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1)
COLOR_BUTTON("Double word:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2 )
COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2)
COLOR_BUTTON("Triple letter:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3 )
COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3)
COLOR_BUTTON("Triple word:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4)
COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4)
COLOR_BUTTON("Empty cell:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5)
COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5)
COLOR_BUTTON("Tile back:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6)
COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6)
COLOR_BUTTON("Focus color:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7)
COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7)
COLOR_BUTTON("Player 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8)
COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8)
COLOR_BUTTON("Player 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9)
COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9)
COLOR_BUTTON("Player 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10)
COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10)
COLOR_BUTTON("Player 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11)
COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW,
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
PUSHBUTTON "Cancel",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW,
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
#endif
END
//
// Editor for individual colors
//
#ifdef MY_COLOR_SEL
# define CLRE_LAB_WIDTH 22
# define CLEDIT_WIDTH 18
# define CLSLIDER_WIDTH 30
# define CLSAMPLE_WIDTH 15
# define CLRELABEL_COL 3
# define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2)
# define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3)
# define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5)
# define CLRE_LAB_HT 12
# define CLREDIT_ROW_1 5
# define CLREDIT_ROW_2 21
# define CLREDIT_ROW_3 37
# define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5)
# define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
# define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10)
# ifdef _WIN32_WCE
# define COLOREDITDLG_HT 56
# else
# define COLOREDITDLG_HT 72
# endif
# define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \
LTEXT txt,labelId,CLRELABEL_COL,row, \
CLRE_LAB_WIDTH,CLRE_LAB_HT \
EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \
ES_AUTOHSCROLL | ES_NUMBER \
CONTROL "",sliderId,"msctls_trackbar32", \
TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \
CLRESLIDER_COL,row,CLSLIDER_WIDTH,12
IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
COLOR_EDIT_LINE("Red:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 )
COLOR_EDIT_LINE("Green:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 )
COLOR_EDIT_LINE("Blue:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 )
/* See hack alert above. Bogus owner-draw button seems the only way to get a sample
color rect into the dialog. */
PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1,
CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
#endif
#ifdef ALLOW_CHOOSE_FONTS
IDD_FONTSSDLG DIALOG DISCARDABLE 0, 0, 120, 115
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
LTEXT "Fonts:",FONTS_LABEL,5,2,25,12
XWCOMBO(FONTS_COMBO, 30,2,70,12,0,58,0)
LTEXT "Size:",FONTSIZE_LABEL,5,16,25,12
XWCOMBO(FONTSIZE_COMBO, 30,16,25,12,0,58,0)
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,20,100,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,100,100,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
#endif
IDD_LOCALESDLG DIALOG DISCARDABLE 0, 0, 100, 80
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Language Picker"
FONT 8, "System"
BEGIN
LTEXT "Choose the language for menus and dialog text. (You can download support files for new languages from xwords.sf.net.)",
LOCALES_LABEL,LEFT_COL,2,80,50
XWCOMBO(LOCALES_COMBO,LEFT_COL,53,70,12,0,58,0)
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,LEFT_COL,70,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Cancel",IDCANCEL,40,70,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_MENU "Menu"
IDS_DUMMY "--"
IDS_CANCEL "Cancel"
IDS_OK "Ok"
IDS_DONE "Done"
IDS_LANGUAGE_NAME "English"
IDS_NEW_GAME "New Game"
IDS_ABOUT "Crosswords " ABOUT_VERSION " (rev " SVN_REV ") "\
"for Windows Mobile. Copyright 1998-2009 by "\
"Eric House. This software is released under the GNU "\
"Public License.\r\r"\
"For dictionaries, a manual, or source code go to "\
"http://xwords.sf.net or http://eehouse.org/xwords/."
IDS_DICTLOC "Please install a Crosswords dictionary (.xwd file) "\
"in the same directory as the Crosswords .exe file, or "\
"in a directory called Crosswords on an external card, "\
"e.g. in \\Storage Card\\Crosswords. "\
"Download dictionaries from http://xwords.sf.net or "\
"http://eehouse.org/xwords."
IDS_SAVENAME "Enter a name for the current game. (You can change the "\
"name later using the Saved Games dialog.)"
IDS_DUPENAME "Enter a name for a copy of this game."
IDS_RENAME "Enter a new name for this game."
IDS_REMAINING_TILES_ADD "+ %d [all remaining tiles]"
IDS_UNUSED_TILES_SUB "- %d [unused tiles]"
IDS_BONUS_ALL "Bonus for using all tiles: 50" XP_CR
IDS_TURN_SCORE "Score for turn: %d" XP_CR
IDS_COMMIT_CONFIRM
"Commit the current move?" XP_CR
IDS_LOCAL_NAME "%s"
IDS_IGNORE_L "Ignore"
IDS_WARN_L "Warn"
IDS_DISALLOW_L "Disallow"
IDS_NONLOCAL_NAME "%s (remote)"
IDS_TIME_PENALTY_SUB " - %d [time]"
IDS_CUMULATIVE_SCORE "Cumulative score: %d" XP_CR
IDS_MOVE_ACROSS "move (from %s across)" XP_CR
IDS_MOVE_DOWN "move (from %s down)" XP_CR
IDS_TRAY_AT_START "Tray at start: %s" XP_CR
IDS_NEW_TILES "New tiles: %s" XP_CR
IDS_TRADED_FOR "Traded %s for %s."
IDS_PASS "pass" XP_CR
IDS_PHONY_REJECTED "Illegal word in move; turn lost!" XP_CR
IDS_ROBOT_TRADED "Robot traded tiles %d this turn."
IDS_ROBOT_MOVED "The robot made this move:" XP_CR
IDS_REMOTE_MOVED "Remote player made this move:" XP_CR
IDS_PASSED "Passed"
IDS_SUMMARYSCORED "%s:%d"
IDS_TRADED "Traded %d"
IDS_LOSTTURN "Lost turn"
IDS_TOTALPLAYERS "Number of players:"
IDS_VALUES_HEADER "%s counts/values:" XP_CR
IDS_QUERY_TRADE "Are you sure you want to trade the selected tiles?"
IDS_DOUBLE_LETTER "Double Letter"
IDS_DOUBLE_WORD "Double Word"
IDS_TRIPLE_LETTER "Triple Letter"
IDS_TRIPLE_WORD "Triple Word"
IDS_INTRADE_MW "Trading tiles." XP_CR "Select 'turn done' when ready"
IDS_TILES_NOT_IN_LINE "All tiles played must be in a line."
IDS_NO_EMPTIES_IN_TURN "Empty squares cannot separate tiles played."
IDS_TWO_TILES_FIRST_MOVE "Must play two or more pieces on the first move."
IDS_TILES_MUST_CONTACT "New pieces must contact others already in place (or "\
"the middle square on the first move)."
IDS_NOT_YOUR_TURN "You can't do that; it's not your turn!"
IDS_NO_PEEK_ROBOT_TILES "No peeking at the robot's tiles!"
IDS_CANT_TRADE_MID_MOVE "Remove played tiles before trading."
IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Too few tiles left to trade."
IDS_CANT_UNDO_TILEASSIGN "Tile assignment can't be undone."
IDS_CANT_HINT_WHILE_DISABLED "The hint feature is disabled for this game. Enable "\
"it for a new game using the Preferences dialog."
IDS_COUNTSVALS_L "Tile Counts and Values"
IDS_REMTILES_L "Remaining tiles"
IDS_GAMEHIST_L "Game history"
IDS_FINALSCORE_L "Final scores"
IDS_QUESTION_L "Question"
IDS_FYI_L "FYI"
IDS_ILLEGALWRD_L "Illegal word"
IDS_WRDNOTFOUND "Word[s] %s not found in dictionary."
IDS_USEANYWAY "Use it anyway?"
IDS_CANNOTOPEN_GAME "Saved game cannot be opened."
IDS_NODICT_L "Dictionary Not Found"
IDS_ABOUT_L "About Crosswords"
IDS_OVERWRITE "Do you really want to overwrite the current game?"
IDS_ENDNOW "Are you sure you want to end the game now?"
IDS_CANNOTOPEN_DICT "Unable to open dictionary: %s"
IDS_CONFIM_DELETE "Are you certain you want to delete the "\
"selected game? This action cannot be undone."
IDS_ROLE_STANDALONE "Standalone"
IDS_ROLE_HOST "Host"
IDS_ROLE_GUEST "Guest"
IDS_PLAYER_FORMAT "Player %d"
IDS_UNTITLED_FORMAT "Untitled %d"
IDS_PASSWDFMT_L "Enter password for %ls:"
IDS_FILEEXISTSFMT_L "File %s already exists."
IDS_NEED_TOUCH "This feature requires a touch screen."
IDS_EDITCOLOR_FORMAT "Edit color for %s"
IDS_LANG_CHANGE_RESTART "You will see the new language after you restart Crosswords."
#ifndef XWFEATURE_STANDALONE_ONLY
IDS_RESEND_STANDALONE "This is a standalone game. There is nothing to resend."
IDS_CONN_RELAY_L "Relay"
IDS_CONN_DIRECT "Direct connection"
IDS_LOCALPLAYERS "Local players:"
IDS_NO_PEEK_REMOTE_TILES "No peeking at remote players' tiles!"
IDS_REG_UNEXPECTED_USER "Refused attempt to register unexpected "\
"user[s]."
IDS_SERVER_DICT_WINS "Conflict between Host and Guest dictionaries; "
"Host wins."
IDS_REG_SERVER_SANS_REMOTE "At least one player must be marked remote "\
"for a game started as Host."
# ifdef XWFEATURE_SMS
IDS_SMS_CONN_L "Texting"
# endif
# ifdef XWFEATURE_IP_DIRECT
IDS_DIRECT_CONN_L "Direct connection"
# endif
# ifdef XWFEATURE_RELAY
IDS_XWRELAY_ERROR_TIMEOUT "The relay timed you out; usually that means "\
"the other players didn't show."
IDS_ERROR_HEART_YOU "You were disconnected from relay because it "\
"didn't hear from you in too long."
IDS_XWRELAY_ERROR_HEART_OTHER "The relay has lost contact with a device in this game."
/* IDS_XWRELAY_ERROR_LOST_OTHER "The relay has lost contact with a device in this game." */
IDS_XWRELAY_RELAY_INCOMPAT "This version of Crosswords does not match the "\
"relay. You probably need to upgrade to the "\
"latest version."
IDS_ERROR_NO_ROOM "No such room. Has the host connected yet "\
"to reserve it?"
IDS_ERROR_DUP_ROOM "That room is reserved by another host. "\
"Rename your room, become a guest, or try "\
"again in a few minutes."
# endif
#endif
END
#ifdef AM_BASE_LANGUAGE
# include "../common_rsrc.rc"
#endif
#endif