mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-27 09:58:45 +01:00
8f08667f5d
work now including saving/opening games. Network play probably doesn't as writing/reading a dict from stream has to change. It's doubtful patches from this branch will be merged. Rather, I'll take the concepts and crib some code when re-implementing. Concepts: XP_UCHAR becomes UTF-8 on both platforms, and on wince we translate to wchar_t just as now but from the utf-8 codepage. That keeps the work and risk to a minimum.
514 lines
16 KiB
C
514 lines
16 KiB
C
/* -*- fill-column: 77; compile-command: "make TARGET_OS=wince DEBUG=TRUE" -*- */
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/*
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* Copyright 2004-2008 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <windowsx.h>
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#include "stdafx.h"
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#include <commdlg.h>
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#include <wchar.h>
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#ifdef _win32_wce
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#include <aygshell.h>
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#endif
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#include "cemain.h"
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#include "cesvdgms.h"
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#include "ceutil.h"
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#include "cedebug.h"
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#include "debhacks.h"
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typedef struct CeSaveGameNameState {
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CeDlgHdr dlgHdr;
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wchar_t* buf;
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XP_U16 buflen;
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XP_U16 lableTextId;
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XP_Bool cancelled;
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XP_Bool inited;
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} CeSaveGameNameState;
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static XP_Bool
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ceFileExists( CEAppGlobals* globals, const wchar_t* name )
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{
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wchar_t buf[CE_MAX_PATH_LEN];
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DWORD attributes;
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XP_U16 len;
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len = ceGetPath( globals, DEFAULT_DIR_PATH_L, buf, VSIZE(buf) );
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_snwprintf( &buf[len], VSIZE(buf)-len, L"%s.xwg", name );
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attributes = GetFileAttributes( buf );
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return attributes != 0xFFFFFFFF;
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}
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static void
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makeUniqueName( CEAppGlobals* globals, wchar_t* buf, XP_U16 bufLen )
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{
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XP_U16 ii;
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for ( ii = 1; ii < 100; ++ii ) {
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#ifdef DEBUG
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int len =
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#endif
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_snwprintf( buf, bufLen, L"Untitled%d", ii );
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XP_ASSERT( len < bufLen );
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if ( !ceFileExists( globals, buf ) ) {
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break;
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}
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}
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/* If we fall out of the loop, the user will be asked to confirm delete
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of Untitled99 or somesuch. That's ok.... */
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} /* makeUniqueName */
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static LRESULT CALLBACK
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SaveNameDlg( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
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{
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CeSaveGameNameState* state;
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XP_U16 wid;
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BOOL result = FALSE;
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if ( message == WM_INITDIALOG ) {
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SetWindowLongPtr( hDlg, GWL_USERDATA, lParam );
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state = (CeSaveGameNameState*)lParam;
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state->cancelled = XP_TRUE;
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state->inited = XP_FALSE;
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wchar_t buf[128];
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LoadString( state->dlgHdr.globals->hInst, state->lableTextId,
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buf, VSIZE(buf) );
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(void)SetDlgItemText( hDlg, IDC_SVGN_SELLAB, buf );
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ceDlgSetup( &state->dlgHdr, hDlg, DLG_STATE_TRAPBACK );
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result = TRUE;
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} else {
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state = (CeSaveGameNameState*)GetWindowLongPtr( hDlg, GWL_USERDATA );
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if ( !!state ) {
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CEAppGlobals* globals = state->dlgHdr.globals;
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if ( !state->inited ) {
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state->inited = XP_TRUE;
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(void)SetDlgItemText( hDlg, IDC_SVGN_EDIT, state->buf );
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}
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if ( ceDoDlgHandle( &state->dlgHdr, message, wParam, lParam) ) {
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result = TRUE;
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} else {
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switch (message) {
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case WM_COMMAND:
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wid = LOWORD(wParam);
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switch( wid ) {
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case IDOK: {
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wchar_t buf[128];
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XP_U16 len;
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(void)GetDlgItemText( hDlg, IDC_SVGN_EDIT, buf,
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VSIZE(buf) );
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if ( ceFileExists( globals, buf ) ) {
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wchar_t widebuf[128];
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_snwprintf( widebuf, VSIZE(widebuf),
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L"File \"%s\" already exists.", buf );
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result = MessageBox( hDlg, widebuf, L"Oops!",
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MB_OK | MB_ICONHAND );
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(void)SetDlgItemText( hDlg, IDC_SVGN_EDIT,
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state->buf );
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break;
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}
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len = ceGetPath( globals, DEFAULT_DIR_PATH_L,
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state->buf, state->buflen );
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_snwprintf( &state->buf[len], state->buflen - len,
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L"%s.xwg", buf );
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XP_LOGW( __func__, state->buf );
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/* fallthru */
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state->cancelled = XP_FALSE;
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}
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case IDCANCEL:
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EndDialog(hDlg, wid);
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result = TRUE;
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break;
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}
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}
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}
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}
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}
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return result;
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} /* SaveNameDlg */
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XP_Bool
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ceConfirmUniqueName( CEAppGlobals* globals, HWND hWnd, XP_U16 strId,
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wchar_t* buf, XP_U16 buflen )
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{
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CeSaveGameNameState state;
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LOG_FUNC();
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makeUniqueName( globals, buf, buflen );
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XP_MEMSET( &state, 0, sizeof(state) );
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state.dlgHdr.globals = globals;
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state.buf = buf;
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state.buflen = buflen;
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state.lableTextId = strId;
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(void)DialogBoxParam( globals->hInst, (LPCTSTR)IDD_SAVENAMEDLG,
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hWnd, (DLGPROC)SaveNameDlg, (long)&state );
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XP_LOGW( __func__, buf );
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return !state.cancelled;
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} /* ceConfirmUniqueName */
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typedef struct CeSavedGamesState {
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CeDlgHdr dlgHdr;
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wchar_t* buf;
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XP_U16 buflen;
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XP_S16 sel; /* index of game name currently selected */
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XP_U16 openGameIndex; /* index of game that's open */
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wchar_t openNameW[128];
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wchar_t newNameW[MAX_PATH];
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XP_U16 nItems;
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XP_U16 gameListId;
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XP_Bool inited;
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XP_Bool relaunch;
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SavedGamesResult result;
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} CeSavedGamesState;
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static void
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ceBasename( wchar_t* buf, const wchar_t* path )
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{
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const wchar_t* ptr = path + wcslen(path);
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const wchar_t* dot = NULL;
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for ( ; ; ) {
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if ( ptr == path ) {
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break;
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} else if ( *ptr == L'\\' ) {
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++ptr;
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break;
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} else if ( !dot && *ptr == L'.' ) {
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dot = ptr;
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}
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--ptr;
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}
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lstrcpy( buf, ptr );
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if ( !!dot ) {
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buf[dot-ptr] = 0; /* nuke extension */
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}
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} /* ceBasename */
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/* Probably belongs as a utility */
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static void
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getComboText( CeSavedGamesState* state, wchar_t* buf, XP_U16* lenp )
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{
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HWND hDlg = state->dlgHdr.hDlg;
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CEAppGlobals* globals = state->dlgHdr.globals;
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XP_U16 id = state->gameListId;
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XP_U16 sel = state->sel;
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XP_U16 len;
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len = SendDlgItemMessage( hDlg, id, GETLBTEXTLEN(globals), sel, 0L );
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if ( len < *lenp ) {
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(void)SendDlgItemMessage( hDlg, id, GETLBTEXT(globals), sel,
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(LPARAM)buf );
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} else {
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XP_ASSERT( 0 );
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}
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*lenp = len;
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} /* getComboText */
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static void
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getFullSelPath( CeSavedGamesState* state, wchar_t* buf, XP_U16 buflen )
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{
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XP_U16 len = ceGetPath( state->dlgHdr.globals,
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DEFAULT_DIR_PATH_L, buf, buflen );
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buflen -= len;
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getComboText( state, &buf[len], &buflen );
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lstrcat( buf, L".xwg" );
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}
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static void
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setButtons( CeSavedGamesState* state )
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{
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XP_Bool curSelected = state->openGameIndex == state->sel;
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XP_Bool haveItem = state->nItems > 0;
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HWND hDlg = state->dlgHdr.hDlg;
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ceEnOrDisable( hDlg, IDC_SVGM_OPEN, haveItem && !curSelected );
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ceEnOrDisable( hDlg, IDC_SVGM_DUP, haveItem );
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ceEnOrDisable( hDlg, IDC_SVGM_DEL, haveItem && !curSelected );
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ceEnOrDisable( hDlg, IDC_SVGM_CHANGE, haveItem );
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}
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static void
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initSavedGamesData( CeSavedGamesState* state )
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{
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HANDLE fileH;
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HWND hDlg = state->dlgHdr.hDlg;
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CEAppGlobals* globals = state->dlgHdr.globals;
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WIN32_FIND_DATA data;
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wchar_t path[CE_MAX_PATH_LEN];
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XP_S16 sel;
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XP_U16 ii;
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XP_U16 nItems = 0;
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XP_MEMSET( &data, 0, sizeof(data) );
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ceGetPath( globals, DEFAULT_DIR_PATH_L, path, VSIZE(path) );
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lstrcat( path, L"*.xwg" );
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fileH = FindFirstFile( path, &data );
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for ( ii = 0; fileH != INVALID_HANDLE_VALUE; ++ii ) {
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XP_U16 len = wcslen( data.cFileName );
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XP_ASSERT( data.cFileName[len-4] == L'.');
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data.cFileName[len-4] = 0;
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(void)SendDlgItemMessage( hDlg, state->gameListId,
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ADDSTRING(globals),
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0, (LPARAM)data.cFileName );
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++nItems;
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if ( !FindNextFile( fileH, &data ) ) {
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XP_ASSERT( GetLastError() == ERROR_NO_MORE_FILES );
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break;
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}
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}
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state->nItems = nItems;
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/* Now locate the open game and game we should select (which may
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differ) */
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sel = SendDlgItemMessage( hDlg, state->gameListId, FINDSTRINGEXACT(globals),
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-1, (LPARAM)state->openNameW );
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XP_ASSERT( sel >= 0 ); /* should always have this */
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state->openGameIndex = sel;
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sel = SendDlgItemMessage( hDlg,state->gameListId, FINDSTRINGEXACT(globals),
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-1, (LPARAM)state->newNameW );
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if ( sel < 0 ) {
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sel = state->openGameIndex;
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}
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SendDlgItemMessage( hDlg, state->gameListId, SETCURSEL(globals), sel, 0 );
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state->sel = sel;
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setButtons( state );
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} /* initSavedGamesData */
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static XP_Bool
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renameSelected( CeSavedGamesState* state )
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{
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wchar_t newPath[MAX_PATH];
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XP_Bool confirmed = ceConfirmUniqueName( state->dlgHdr.globals, state->dlgHdr.hDlg,
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IDS_RENAME, newPath, VSIZE(newPath) );
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if ( confirmed ) {
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/* If we're renaming the current game, we have to exit and let
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calling code handle it. If we're renaming any other game, we can
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do it here. */
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if ( state->openGameIndex == state->sel ) {
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_snwprintf( state->buf, state->buflen, L"%s", newPath );
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state->result = CE_SVGAME_RENAME;
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} else {
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wchar_t curPath[MAX_PATH];
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getFullSelPath( state, curPath, VSIZE(curPath) );
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confirmed = MoveFile( curPath, newPath );
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}
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}
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if ( confirmed ) {
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ceBasename( state->newNameW, newPath );
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} else {
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state->newNameW[0] = 0;
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}
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return confirmed;
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} /* renameSelected */
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static XP_Bool
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duplicateSelected( CeSavedGamesState* state )
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{
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wchar_t newPath[MAX_PATH];
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XP_Bool confirmed;
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confirmed = ceConfirmUniqueName( state->dlgHdr.globals, state->dlgHdr.hDlg,
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IDS_DUPENAME, newPath, VSIZE(newPath) );
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if ( confirmed ) {
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wchar_t curPath[MAX_PATH];
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getFullSelPath( state, curPath, VSIZE(curPath) );
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confirmed = CopyFile( curPath, newPath, TRUE ); /* TRUE is what??? */
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}
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if ( confirmed ) {
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ceBasename( state->newNameW, newPath );
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} else {
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state->newNameW[0] = 0;
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}
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return confirmed;
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} /* duplicateSelected */
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static XP_Bool
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deleteSelected( CeSavedGamesState* state )
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{
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/* confirm first!!!! */
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XP_Bool confirmed = queryBoxChar( state->dlgHdr.hDlg,
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XP_L("Are you certain you want to delete the ")
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"selected game? This action cannot be "
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"undone.");
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if ( confirmed ) {
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wchar_t pathW[CE_MAX_PATH_LEN];
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XP_U16 len = ceGetPath( state->dlgHdr.globals,
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DEFAULT_DIR_PATH_L, pathW, VSIZE(pathW) );
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XP_U16 remLen = VSIZE(pathW) - len;
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getComboText( state, &pathW[len], &remLen );
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wcscat( pathW, L".xwg" );
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confirmed = DeleteFile( pathW );
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if ( confirmed ) {
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state->sel = -1;
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}
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}
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return confirmed;
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} /* deleteSelected */
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static XP_Bool
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tryGameChanged( CeSavedGamesState* state )
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{
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XP_S16 sel = SendDlgItemMessage( state->dlgHdr.hDlg, state->gameListId,
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GETCURSEL(state->dlgHdr.globals), 0, 0L);
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XP_Bool changing = sel >= 0 && state->sel != sel;
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if ( changing ) {
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state->sel = sel;
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setButtons( state );
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}
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return changing;
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} /* tryGameChanged */
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static LRESULT CALLBACK
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SavedGamesDlg( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
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{
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CeSavedGamesState* state;
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BOOL result = FALSE;
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if ( message == WM_INITDIALOG ) {
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SetWindowLongPtr( hDlg, GWL_USERDATA, lParam );
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state = (CeSavedGamesState*)lParam;
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state->inited = XP_FALSE;
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state->gameListId = LB_IF_PPC(state->dlgHdr.globals,IDC_SVGM_GAMELIST);
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ceDlgSetup( &state->dlgHdr, hDlg, DLG_STATE_DONEONLY );
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ceDlgComboShowHide( &state->dlgHdr, IDC_SVGM_GAMELIST );
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result = TRUE;
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} else {
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state = (CeSavedGamesState*)GetWindowLongPtr( hDlg, GWL_USERDATA );
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if ( !!state ) {
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if ( !state->inited ) {
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state->inited = XP_TRUE;
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initSavedGamesData( state );
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}
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if ( ceDoDlgHandle( &state->dlgHdr, message, wParam, lParam) ) {
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result = TRUE;
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} else if ( WM_NOTIFY == message ) {
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result = tryGameChanged( state );
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} else if ( message == WM_COMMAND ) {
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XP_U16 wid = LOWORD(wParam);
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if ( CBN_SELCHANGE == HIWORD(wParam) ) {
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if (state->gameListId == wid ) {
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result = tryGameChanged( state );
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}
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} else if ( BN_CLICKED == HIWORD(wParam) ) {
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switch( wid ) {
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case IDC_SVGM_DUP:
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state->relaunch = duplicateSelected( state );
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break;
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case IDC_SVGM_CHANGE:
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state->relaunch = renameSelected( state );
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break;
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case IDC_SVGM_DEL:
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state->relaunch = deleteSelected( state );
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break;
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case IDC_SVGM_OPEN: {
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wchar_t buf[128];
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XP_U16 len = VSIZE(buf);
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getComboText( state, buf, &len );
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len = ceGetPath( state->dlgHdr.globals,
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DEFAULT_DIR_PATH_L, state->buf,
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state->buflen );
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_snwprintf( &state->buf[len], state->buflen - len,
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L"%s.xwg", buf );
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XP_LOGW( "returning", state->buf );
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state->result = CE_SVGAME_OPEN;
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}
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/* fallthrough */
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case IDOK: /* Done button */
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EndDialog(hDlg, wid);
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result = TRUE;
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break;
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}
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if ( state->relaunch ) {
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EndDialog( hDlg, wid );
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result = TRUE;
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}
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}
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}
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}
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}
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return result;
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} /* SavedGamesDlg */
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SavedGamesResult
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ceSavedGamesDlg( CEAppGlobals* globals, const XP_UCHAR* curPath,
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wchar_t* buf, XP_U16 buflen )
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{
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CeSavedGamesState state;
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LOG_FUNC();
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XP_MEMSET( &state, 0, sizeof(state) ); /* sets cancelled */
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state.dlgHdr.globals = globals;
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state.buf = buf;
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state.buflen = buflen;
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state.sel = -1;
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if ( !!curPath ) {
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wchar_t widebuf[MAX_PATH];
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XP_U16 len;
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len = (XP_U16)XP_STRLEN( curPath );
|
|
MultiByteToWideChar( CP_UTF8, MB_PRECOMPOSED, curPath, len + 1,
|
|
widebuf, len + 1 );
|
|
ceBasename( state.openNameW, widebuf );
|
|
}
|
|
|
|
for ( ; ; ) {
|
|
state.relaunch = XP_FALSE;
|
|
state.result = CE_SVGAME_CANCEL;
|
|
|
|
assertOnTop( globals->hWnd );
|
|
(void)DialogBoxParam( globals->hInst, (LPCTSTR)IDD_SAVEDGAMESDLG,
|
|
globals->hWnd,
|
|
(DLGPROC)SavedGamesDlg, (long)&state );
|
|
|
|
if ( !state.relaunch || (state.result == CE_SVGAME_RENAME) ) {
|
|
break;
|
|
}
|
|
}
|
|
XP_LOGW( __func__, buf );
|
|
|
|
return state.result;
|
|
} /* ceSavedGamesDlg */
|