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58 lines
2.3 KiB
C
58 lines
2.3 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2000 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _STATES_H_
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#define _STATES_H_
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enum {
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XWSTATE_NONE,
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XWSTATE_BEGIN,
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__UNUSED1, /* was XWSTATE_POOL_INITED */
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XWSTATE_NEED_SHOWSCORE, /* client-only */
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XWSTATE_WAITING_ALL_REG, /* includes waiting for dict from server */
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XWSTATE_RECEIVED_ALL_REG, /* includes waiting for dict from server */
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XWSTATE_NEEDSEND_BADWORD_INFO,
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XWSTATE_MOVE_CONFIRM_WAIT, /* client's waiting to hear back */
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XWSTATE_MOVE_CONFIRM_MUSTSEND, /* server should tell client asap */
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XWSTATE_NEEDSEND_ENDGAME,
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XWSTATE_INTURN,
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XWSTATE_GAMEOVER
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};
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typedef XP_U8 XW_State;
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#define XWSTATE_NBITS 4
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/* Game starts out in BEGIN. If the server expects other players, it goes
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* into XWSTATE_WAITING_ALL_REG. Likewise goes any client waiting to hear
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* from the server after sending off its info. A stand-alone game (server)
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* goes immediately from BEGIN to WAITING_INFO.
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*
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* When a device gets tiles for all players (which happens in a single
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* message where there's communication involved) it moves to INTURN (either
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* ONDEVICE or OFFDEVICE). ONDEVICE changes to WAITING_INFO when the device
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* sends its move to the server; OFFDEVICE changes to ONDEVICE if a
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* notification that a move's been made is received and it's now a local
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* player's turn; otherwise that notification may arrive with no change in
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* XW_State (but a change in whose turn it is.)
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After a move is made (current player's device
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* sends move
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*/
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#endif
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