xwords/xwords4/common/game.c
Eric House adb9b3853d fix bugs around new variable-length tiles array changes, and otherwise
improve storage of col/row data so that test runs succeed with
MAX_COLS of 16 or 32.  Still to do: test mid-game upgrade.
2011-11-28 18:46:08 -08:00

573 lines
18 KiB
C

/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */
/*
* Copyright 2001-2011 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "game.h"
#include "dictnry.h"
#include "strutils.h"
#ifdef CPLUS
extern "C" {
#endif
#ifdef DEBUG
static void
assertUtilOK( XW_UtilCtxt* util )
{
UtilVtable* vtable;
XP_U16 nSlots;
XP_ASSERT( !!util );
vtable = util->vtable;
nSlots = sizeof(vtable) / 4;
while ( nSlots-- ) {
void* fptr = ((void**)vtable)[nSlots];
XP_ASSERT( !!fptr );
}
} /* assertUtilOK */
#else
# define assertUtilOK(u)
#endif
static void
checkServerRole( CurGameInfo* gi, XP_U16* nPlayersHere, XP_U16* nPlayersTotal )
{
if ( !!gi ) {
XP_U16 ii, remoteCount = 0;
if ( SERVER_STANDALONE != gi->serverRole ) {
for ( ii = 0; ii < gi->nPlayers; ++ii ) {
if ( !gi->players[ii].isLocal ) {
++remoteCount;
}
}
/* I think this error is caught in nwgamest.c now */
XP_ASSERT( remoteCount > 0 );
if ( remoteCount == 0 ) {
gi->serverRole = SERVER_STANDALONE;
}
}
*nPlayersHere = gi->nPlayers - remoteCount;
*nPlayersTotal = gi->nPlayers;
}
} /* checkServerRole */
void
game_makeNewGame( MPFORMAL XWGame* game, CurGameInfo* gi,
XW_UtilCtxt* util, DrawCtx* draw,
CommonPrefs* cp, const TransportProcs* procs
#ifdef SET_GAMESEED
,XP_U16 gameSeed
#endif
)
{
XP_U16 gameID = 0;
XP_U16 nPlayersHere, nPlayersTotal;
assertUtilOK( util );
checkServerRole( gi, &nPlayersHere, &nPlayersTotal );
while ( 0 == gameID ) {
gameID = util_getCurSeconds( util );
}
gi->gameID = gameID;
game->model = model_make( MPPARM(mpool) (DictionaryCtxt*)NULL, NULL, util,
gi->boardSize );
#ifndef XWFEATURE_STANDALONE_ONLY
if ( gi->serverRole != SERVER_STANDALONE ) {
game->comms = comms_make( MPPARM(mpool) util,
gi->serverRole != SERVER_ISCLIENT,
nPlayersHere, nPlayersTotal,
procs
#ifdef SET_GAMESEED
, gameSeed
#endif
);
} else {
game->comms = (CommsCtxt*)NULL;
}
#endif
game->server = server_make( MPPARM(mpool) game->model,
#ifndef XWFEATURE_STANDALONE_ONLY
game->comms,
#else
(CommsCtxt*)NULL,
#endif
util );
game->board = board_make( MPPARM(mpool) game->model, game->server,
draw, util );
server_prefsChanged( game->server, cp );
board_prefsChanged( game->board, cp );
} /* game_makeNewGame */
void
game_reset( MPFORMAL XWGame* game, CurGameInfo* gi,
XW_UtilCtxt* XP_UNUSED_STANDALONE(util),
CommonPrefs* cp, const TransportProcs* procs )
{
XP_U16 i;
XP_U16 nPlayersHere, nPlayersTotal;
XP_U16 gameID = 0;
XP_ASSERT( !!game->model );
XP_ASSERT( !!gi );
checkServerRole( gi, &nPlayersHere, &nPlayersTotal );
while ( 0 == gameID ) {
gameID = util_getCurSeconds( util );
}
gi->gameID = gameID;
#ifndef XWFEATURE_STANDALONE_ONLY
if ( !!game->comms ) {
if ( gi->serverRole == SERVER_STANDALONE ) {
comms_destroy( game->comms );
game->comms = NULL;
} else {
comms_reset( game->comms, gi->serverRole != SERVER_ISCLIENT,
nPlayersHere, nPlayersTotal );
}
} else if ( gi->serverRole != SERVER_STANDALONE ) {
game->comms = comms_make( MPPARM(mpool) util,
gi->serverRole != SERVER_ISCLIENT,
nPlayersHere, nPlayersTotal, procs
#ifdef SET_GAMESEED
, 0
#endif
);
}
#else
# ifdef DEBUG
mpool = mpool; /* quash unused formal warning */
# endif
#endif
model_setSize( game->model, gi->boardSize );
server_reset( game->server,
#ifndef XWFEATURE_STANDALONE_ONLY
game->comms
#else
NULL
#endif
);
board_reset( game->board );
for ( i = 0; i < gi->nPlayers; ++i ) {
gi->players[i].secondsUsed = 0;
}
server_prefsChanged( game->server, cp );
board_prefsChanged( game->board, cp );
} /* game_reset */
XP_Bool
game_makeFromStream( MPFORMAL XWStreamCtxt* stream, XWGame* game,
CurGameInfo* gi, DictionaryCtxt* dict,
const PlayerDicts* dicts,
XW_UtilCtxt* util, DrawCtx* draw, CommonPrefs* cp,
const TransportProcs* procs )
{
XP_Bool success = XP_FALSE;
XP_U8 strVersion;
#ifndef XWFEATURE_STANDALONE_ONLY
XP_Bool hasComms;
#endif
strVersion = stream_getU8( stream );
XP_DEBUGF( "strVersion = %d", (XP_U16)strVersion );
if ( strVersion > CUR_STREAM_VERS ) {
XP_LOGF( "%s: aborting; stream version too new!", __func__ );
} else {
do { /* do..while so can break */
stream_setVersion( stream, strVersion );
gi_readFromStream( MPPARM(mpool) stream, gi );
if ( !game ) {
success = XP_TRUE;
break;
} else if ( stream_getSize(stream) == 0 ) {
XP_LOGF( "%s: gi was all we got; failing.", __func__ );
break;
}
/* Previous stream versions didn't save anything if built
* standalone. Now we always save something. But we need to know
* if the previous version didn't save. PREV_WAS_STANDALONE_ONLY
* tells us that.
*/
hasComms = XP_FALSE;
if ( STREAM_VERS_ALWAYS_MULTI <= strVersion /* new stream */
#ifndef PREV_WAS_STANDALONE_ONLY
|| XP_TRUE /* old, but saved this anyway */
#endif
) {
hasComms = stream_getU8( stream );
}
if ( hasComms ) {
game->comms = comms_makeFromStream( MPPARM(mpool) stream, util,
procs );
} else {
game->comms = NULL;
}
game->model = model_makeFromStream( MPPARM(mpool) stream, dict,
dicts, util );
game->server = server_makeFromStream( MPPARM(mpool) stream,
game->model, game->comms,
util, gi->nPlayers );
game->board = board_makeFromStream( MPPARM(mpool) stream, game->model,
game->server, draw, util,
gi->nPlayers );
server_prefsChanged( game->server, cp );
board_prefsChanged( game->board, cp );
if ( !!draw ) {
/* pick one representative dictionary */
DictionaryCtxt* langDict = model_getDictionary( game->model );
draw_dictChanged( draw, -1, langDict );
}
success = XP_TRUE;
} while( XP_FALSE );
}
return success;
} /* game_makeFromStream */
void
game_saveToStream( const XWGame* game, const CurGameInfo* gi,
XWStreamCtxt* stream )
{
stream_putU8( stream, CUR_STREAM_VERS );
stream_setVersion( stream, CUR_STREAM_VERS );
gi_writeToStream( stream, gi );
if ( !!game ) {
stream_putU8( stream, (XP_U8)!!game->comms );
#ifdef XWFEATURE_STANDALONE_ONLY
XP_ASSERT( !game->comms );
#endif
if ( !!game->comms ) {
comms_writeToStream( game->comms, stream );
}
model_writeToStream( game->model, stream );
server_writeToStream( game->server, stream );
board_writeToStream( game->board, stream );
}
} /* game_saveToStream */
void
game_getState( const XWGame* game, GameStateInfo* gsi )
{
gsi->curTurnSelected = board_curTurnSelected( game->board );
gsi->visTileCount = board_visTileCount( game->board );
gsi->canHint = board_canHint( game->board );
gsi->canRedo = board_canTogglePending( game->board );
gsi->inTrade = board_inTrade( game->board, &gsi->tradeTilesSelected );
gsi->gameIsConnected = !!game->comms && comms_canChat( game->comms );
gsi->canShuffle = board_canShuffle( game->board );
}
void
game_dispose( XWGame* game )
{
/* The board should be reused!!! PENDING(ehouse) */
if ( !!game->board ) {
board_destroy( game->board );
game->board = NULL;
}
#ifndef XWFEATURE_STANDALONE_ONLY
if ( !!game->comms ) {
comms_destroy( game->comms );
game->comms = NULL;
}
#endif
if ( !!game->model ) {
model_destroyDicts( game->model );
model_destroy( game->model );
game->model = NULL;
}
if ( !!game->server ) {
server_destroy( game->server );
game->server = NULL;
}
} /* game_dispose */
void
gi_initPlayerInfo( MPFORMAL CurGameInfo* gi, const XP_UCHAR* nameTemplate )
{
XP_U16 i;
XP_MEMSET( gi, 0, sizeof(*gi) );
gi->serverRole = SERVER_STANDALONE;
gi->nPlayers = 2;
gi->boardSize = 15;
gi->gameSeconds = 25 * 60; /* 25 minute game is common? */
gi->confirmBTConnect = XP_TRUE;
for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
XP_UCHAR buf[20];
LocalPlayer* fp = &gi->players[i];
if ( !!nameTemplate ) {
XP_SNPRINTF( buf, sizeof(buf), nameTemplate, i+1 );
XP_ASSERT( fp->name == NULL );
fp->name = copyString( mpool, buf );
}
fp->robotIQ = (i == 0) ? 1 : 0; /* one robot */
fp->isLocal = XP_TRUE;
fp->secondsUsed = 0;
}
} /* game_initPlayerInfo */
static void
disposePlayerInfoInt( MPFORMAL CurGameInfo* gi )
{
XP_U16 i;
LocalPlayer* lp;
for ( lp = gi->players, i = 0; i < MAX_NUM_PLAYERS; ++lp, ++i ) {
XP_FREEP( mpool, &lp->name );
XP_FREEP( mpool, &lp->password );
XP_FREEP( mpool, &lp->dictName );
}
} /* disposePlayerInfoInt */
void
gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi )
{
disposePlayerInfoInt( MPPARM(mpool) gi );
XP_FREEP( mpool, &gi->dictName );
} /* gi_disposePlayerInfo */
void
gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGI )
{
XP_U16 nPlayers, i;
const LocalPlayer* srcPl;
LocalPlayer* destPl;
replaceStringIfDifferent( mpool, &destGI->dictName,
srcGI->dictName );
destGI->dictLang = srcGI->dictLang;
destGI->gameID = srcGI->gameID;
destGI->gameSeconds = srcGI->gameSeconds;
destGI->nPlayers = (XP_U8)srcGI->nPlayers;
nPlayers = srcGI->nPlayers;
destGI->boardSize = (XP_U8)srcGI->boardSize;
destGI->serverRole = srcGI->serverRole;
destGI->hintsNotAllowed = srcGI->hintsNotAllowed;
destGI->timerEnabled = srcGI->timerEnabled;
destGI->phoniesAction = srcGI->phoniesAction;
destGI->allowPickTiles = srcGI->allowPickTiles;
for ( srcPl = srcGI->players, destPl = destGI->players, i = 0;
i < nPlayers; ++srcPl, ++destPl, ++i ) {
replaceStringIfDifferent( mpool, &destPl->name, srcPl->name );
replaceStringIfDifferent( mpool, &destPl->password,
srcPl->password );
destPl->secondsUsed = srcPl->secondsUsed;
destPl->robotIQ = srcPl->robotIQ;
destPl->isLocal = srcPl->isLocal;
}
} /* gi_copy */
XP_U16
gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly )
{
XP_U16 count = 0;
XP_U16 nPlayers = gi->nPlayers;
const LocalPlayer* lp = gi->players;
while ( nPlayers-- ) {
if ( lp->isLocal ) {
if ( humanOnly && LP_IS_ROBOT(lp) ) {
// skip
} else {
++count;
}
}
++lp;
}
return count;
} /* gi_countLocalPlayers */
void
gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi )
{
LocalPlayer* pl;
XP_U16 ii;
XP_UCHAR* str;
XP_U16 strVersion = stream_getVersion( stream );
XP_U16 nColsNBits;
XP_ASSERT( 0 < strVersion );
#ifdef STREAM_VERS_BIGBOARD
nColsNBits = STREAM_VERS_BIGBOARD > strVersion ? NUMCOLS_NBITS_4
: NUMCOLS_NBITS_5;
#else
nColsNBits = NUMCOLS_NBITS_4;
#endif
str = stringFromStream( mpool, stream );
replaceStringIfDifferent( mpool, &gi->dictName, str );
XP_FREEP( mpool, &str );
gi->nPlayers = (XP_U8)stream_getBits( stream, NPLAYERS_NBITS );
gi->boardSize = (XP_U8)stream_getBits( stream, nColsNBits );
gi->serverRole = (DeviceRole)stream_getBits( stream, 2 );
gi->hintsNotAllowed = stream_getBits( stream, 1 );
if ( strVersion < STREAM_VERS_ROBOTIQ ) {
(void)stream_getBits( stream, 2 );
}
gi->phoniesAction = (XWPhoniesChoice)stream_getBits( stream, 2 );
gi->timerEnabled = stream_getBits( stream, 1 );
if ( strVersion >= STREAM_VERS_41B4 ) {
gi->allowPickTiles = stream_getBits( stream, 1 );
gi->allowHintRect = stream_getBits( stream, 1 );
} else {
gi->allowPickTiles = XP_FALSE;
gi->allowHintRect = XP_FALSE;
}
if ( strVersion >= STREAM_VERS_BLUETOOTH ) {
gi->confirmBTConnect = stream_getBits( stream, 1 );
} else {
gi->confirmBTConnect = XP_TRUE; /* safe given all the 650s out there. */
}
gi->gameID = stream_getU16( stream );
gi->dictLang =
strVersion >= STREAM_VERS_DICTLANG ? stream_getU8( stream ) : 0;
if ( gi->timerEnabled || strVersion >= STREAM_VERS_GAMESECONDS ) {
gi->gameSeconds = stream_getU16( stream );
}
for ( pl = gi->players, ii = 0; ii < gi->nPlayers; ++pl, ++ii ) {
str = stringFromStream( mpool, stream );
replaceStringIfDifferent( mpool, &pl->name, str );
XP_FREEP( mpool, &str );
str = stringFromStream( mpool, stream );
replaceStringIfDifferent( mpool, &pl->password, str );
XP_FREEP( mpool, &str );
if ( strVersion >= STREAM_VERS_PLAYERDICTS ) {
str = stringFromStream( mpool, stream );
replaceStringIfDifferent( mpool, &pl->dictName, str );
XP_FREEP( mpool, &str );
}
pl->secondsUsed = stream_getU16( stream );
pl->robotIQ = ( strVersion < STREAM_VERS_ROBOTIQ )
? (XP_U8)stream_getBits( stream, 1 )
: stream_getU8( stream );
pl->isLocal = stream_getBits( stream, 1 );
}
} /* gi_readFromStream */
void
gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi )
{
const LocalPlayer* pl;
XP_U16 ii;
XP_U16 nColsNBits;
#ifdef STREAM_VERS_BIGBOARD
XP_U16 strVersion = stream_getVersion( stream );
XP_ASSERT( STREAM_SAVE_PREVWORDS <= strVersion );
nColsNBits = STREAM_VERS_BIGBOARD > strVersion ? NUMCOLS_NBITS_4
: NUMCOLS_NBITS_5;
#else
nColsNBits = NUMCOLS_NBITS_4;
#endif
stringToStream( stream, gi->dictName );
stream_putBits( stream, NPLAYERS_NBITS, gi->nPlayers );
stream_putBits( stream, nColsNBits, gi->boardSize );
stream_putBits( stream, 2, gi->serverRole );
stream_putBits( stream, 1, gi->hintsNotAllowed );
stream_putBits( stream, 2, gi->phoniesAction );
stream_putBits( stream, 1, gi->timerEnabled );
stream_putBits( stream, 1, gi->allowPickTiles );
stream_putBits( stream, 1, gi->allowHintRect );
stream_putBits( stream, 1, gi->confirmBTConnect );
stream_putU16( stream, gi->gameID );
stream_putU8( stream, gi->dictLang );
stream_putU16( stream, gi->gameSeconds );
for ( pl = gi->players, ii = 0; ii < gi->nPlayers; ++pl, ++ii ) {
stringToStream( stream, pl->name );
stringToStream( stream, pl->password );
stringToStream( stream, pl->dictName );
stream_putU16( stream, pl->secondsUsed );
stream_putU8( stream, pl->robotIQ );
stream_putBits( stream, 1, pl->isLocal );
}
} /* gi_writeToStream */
XP_Bool
player_hasPasswd( LocalPlayer* player )
{
XP_UCHAR* password = player->password;
/* XP_ASSERT( player->isLocal ); */
return !!password && *password != '\0';
} /* player_hasPasswd */
XP_Bool
player_passwordMatches( LocalPlayer* player, XP_U8* buf, XP_U16 len )
{
XP_ASSERT( player->isLocal );
return (XP_STRLEN(player->password) == len)
&& (0 == XP_STRNCMP( player->password, (XP_UCHAR*)buf, len ));
} /* player_passwordMatches */
XP_U16
player_timePenalty( CurGameInfo* gi, XP_U16 playerNum )
{
XP_S16 seconds = (gi->gameSeconds / gi->nPlayers);
LocalPlayer* player = gi->players + playerNum;
XP_U16 result = 0;
seconds -= player->secondsUsed;
if ( seconds < 0 ) {
seconds = -seconds;
seconds += 59;
result = (seconds/60) * 10;
}
return result;
} /* player_timePenalty */
#ifdef CPLUS
}
#endif