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e89feb62d8
this one. This adds the directories and their files created inside dawg.
61 lines
2.2 KiB
Text
61 lines
2.2 KiB
Text
# -*- mode: conf; -*-
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# Copyright 2002-2009 by Eric House (xwords@eehouse.org). All rights
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# reserved.
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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LANGCODE:HEX
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# uppercase all
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LANGFILTER: tr [a-f] [A-F]
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LANGFILTER: | grep '^[A-F]*$'
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LANGFILTER: | sed 's/A/Ä/'
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LANGFILTER: | sed 's/E/Ë/'
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LANGFILTER: | sort -u
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D2DARGS: -term 10
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LANGINFO: <p>The hex "language" is something of a programmers' joke.
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LANGINFO: Hex is short for hexadecimal, a 16-base number system whose
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LANGINFO: "digits" are the numerals 0-9 plus the letters A-F. Hex
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LANGINFO: letters are often used to represent computer data, and
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LANGINFO: certain sequences are sometimes used as markers because
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LANGINFO: they're easy to pick out in large dumps of otherwise
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LANGINFO: meaningless (to humans) garbage. In staring at Mac memory
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LANGINFO: dumps, for example, you'd occasionally see the letters
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LANGINFO: DEADBEEF and know that memory in that area was probably
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LANGINFO: undamaged.</p>
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LANGINFO: <p>I use Hex dictionaries for testing since they have few
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LANGINFO: tiles and games play quickly. That's also why the Hex
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LANGINFO: tile set has four blanks; that's the largest number
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LANGINFO: Crosswords supports and I needed to test at the limit.</p>
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# High bit means "official". Next 7 bits are an enum where Hex==127
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# (I just made that up; not sure what it was originally.) Low byte is
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# padding
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XLOC_HEADER:0xFF00
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<BEGIN_TILES>
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4 0 {"_"}
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9 1 'Ä'
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2 3 'B'
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2 3 'C'
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4 2 'D'
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12 1 'Ë'
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2 4 'F'
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<END_TILES>
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# should ignore all after the <END_TILES> above
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