xwords/xwords4/linux
2013-07-09 18:19:22 -07:00
..
res test files for new bonus-squares-settable feature 2011-04-10 13:02:45 -07:00
scripts needed to quote variable 2013-07-09 18:07:03 -07:00
.gitignore ignore the db 2013-01-05 19:37:05 -08:00
cursesask.c make curses version use udp socket when --db param passed. There's no 2013-01-24 07:49:49 -08:00
cursesask.h make curses version use udp socket when --db param passed. There's no 2013-01-24 07:49:49 -08:00
cursesdlgutil.c make curses version use udp socket when --db param passed. There's no 2013-01-24 07:49:49 -08:00
cursesdlgutil.h make curses version use udp socket when --db param passed. There's no 2013-01-24 07:49:49 -08:00
cursesdraw.c add new param so pending text can be drawn differently when it's not 2013-05-30 07:17:13 -07:00
cursesletterask.c make curses version use udp socket when --db param passed. There's no 2013-01-24 07:49:49 -08:00
cursesletterask.h Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*. 2009-04-07 04:23:56 +00:00
cursesmain.c fix so curses app works well enough that discon_ok2.sh script runs 2013-07-09 18:10:41 -07:00
cursesmain.h Merge branch 'android_branch' into gtk_multigame 2013-07-09 07:18:00 -07:00
filestream.c Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
filestream.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
flip.xpm first checkin 2003-11-01 05:35:29 +00:00
gamesdb.c test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
gamesdb.h test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
gtkask.c center gtk_ask window on parent window rather than on screen so can 2012-05-14 06:58:54 -07:00
gtkask.h snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
gtkaskdict.c now games are displayed in lists. Next: open them. 2013-01-05 19:40:29 -08:00
gtkaskdict.h snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
gtkboard.c fix so gtk mode works too by providing storage for CurGameInfo 2013-07-09 18:19:22 -07:00
gtkboard.h fix so gtk mode works too by providing storage for CurGameInfo 2013-07-09 18:19:22 -07:00
gtkchat.c change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkchat.h change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkconnsdlg.c change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkconnsdlg.h change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkdraw.c Merge branch 'android_branch' into gtk_multigame 2013-07-09 07:18:00 -07:00
gtkdraw.h change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkletterask.c turn on face-up tile picking for Android (though there's no prefs UI 2011-10-28 22:15:56 -07:00
gtkletterask.h snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
gtkmain.c changes to get the merged code to compile but not included by git in the commit 2013-07-09 07:25:23 -07:00
gtkmain.h add new param so pending text can be drawn differently when it's not 2013-05-30 07:17:13 -07:00
gtknewgame.c change env variable name; provided inital board size and dict choices 2013-01-20 09:53:26 -08:00
gtknewgame.h change names of two types and variables of that type to make a common 2013-01-15 19:04:20 -08:00
gtkntilesask.c Set -Wunused-parameter for those versions of gcc that support it, and 2006-08-16 13:44:44 +00:00
gtkntilesask.h snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
gtkpasswdask.c Set -Wunused-parameter for those versions of gcc that support it, and 2006-08-16 13:44:44 +00:00
gtkpasswdask.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
gtkutils.c start adding conns dialog 2009-02-24 04:34:37 +00:00
gtkutils.h snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00
hint.xpm first checkin 2003-11-01 05:35:29 +00:00
juggle.xpm first checkin 2003-11-01 05:35:29 +00:00
linuxbt.c lots of changes to separate game data from app data so several games 2013-01-07 06:10:44 -08:00
linuxbt.h Add and set a compile-time option so comms will set a periodic timer 2007-11-18 23:43:27 +00:00
linuxdict.c cleanup 2013-06-30 08:34:09 -07:00
linuxdict.h fix curses version so discon_ok2 tests work again. 2013-01-07 20:40:46 -08:00
linuxmain.c fix so curses app works well enough that discon_ok2.sh script runs 2013-07-09 18:10:41 -07:00
linuxmain.h test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
linuxserver.c update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
linuxserver.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
linuxsms.c lots of changes to separate game data from app data so several games 2013-01-07 06:10:44 -08:00
linuxsms.h Add support to gtk app for tranport over "sms", with files containing 2008-12-29 01:35:29 +00:00
linuxudp.c Cleanup to build with relay enabled; don't enable any network features 2009-01-03 23:56:20 +00:00
linuxudp.h Add files forgotten with last checkin; add additional parameter to 2007-11-28 03:59:26 +00:00
linuxutl.c fix so curses app works well enough that discon_ok2.sh script runs 2013-07-09 18:10:41 -07:00
linuxutl.h use g_compute_checksum_for_data, removing self-written equivalent 2013-06-30 07:36:56 -07:00
LocalizedStrIncludes.h implement resign on top of existing endGame logic, adding "quitter" as 2012-10-07 12:47:06 -07:00
main.h fix so curses app works well enough that discon_ok2.sh script runs 2013-07-09 18:10:41 -07:00
Makefile Merge branch 'android_branch' into gtk_multigame 2013-05-08 07:37:55 -07:00
README.txt note that file's out-of-date 2010-09-11 01:28:04 -07:00
relaycon.c test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
relaycon.h test deletion of games and generation of anonymous relayIDs 2013-01-29 07:42:10 -08:00
uuidhack.c use libuuid to prep BT UUID, now a string instead of an array of bytes 2012-01-19 18:52:33 -08:00
uuidhack.h use libuuid to prep BT UUID, now a string instead of an array of bytes 2012-01-19 18:52:33 -08:00
value.xpm first checkin 2003-11-01 05:35:29 +00:00
xptypes.h fix so non-debug build builds 2012-05-22 19:18:04 -07:00

(This file is out-of-date and the instructions it contains don't work.)

This directory contains the desktop Linux port of Crosswords.

To build, run a shell in this directory and type

# make
or
# make debug
or
# make memdebug

Any will work as long as you have both libncurses and libgtk-1.2 and
the associated headers installed on your system.  If you don't you can
play with the Makefile to build with only GTK or ncurses.

Once you've built, go to the linux directory that will be created
within this one and type, at a minimum

# ./xwords -s -n SomeName

to get a GTK-based game with the built-in (English) tiles.  (Add the
-u flag to run with ncurses instead of GTK.)  There will be no robot
player, and the hint feature ('?' button) won't work.  For that you
need a real dictionary, which you can build in the dawg directory.  If
you build the BasEnglish2to8.xwd one in dawg/English, this command
will run a two person game between you and the machine:

# ./xwords -s -r robot -n SomeName -d ../../dawg/English/BasEnglish2to8.xwd

Here are the commands to launch two copies playing against each other
over the network.  Do these in separate shells both in the same
directory as the above commands ran in.  Launch the one with the -s
flag (the "server") first.

 s1# ./xwords -s -r Eric -N -p 4000 -l 4001
 s2# ./xwords -d ../../dawg/English/BasEnglish2to8.xwd -r Kati -p 4001 -l 6002

Both of these have "robot" players.  Turn one or both -r flags to -n
for human players who make their own moves.

If you want to run them on different machines, just add the -a flag to
the client telling it on what machine to find the server (since it
sends the first message, and the server will use the return address
from that message.)



*****

Please keep in mind that these Linux desktop clients are meant for
development only, as testbeds for code in ../common/ that will also be
used for the "real" products on PalmOS, PocketPC, eBookman, etc.
They're not supposed to be polished.