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8d228ae190
to enable it for a game yet). In common code, break pick tile utils method in two, one for blank and the other for tray tiles. In java, implement dialog for picking the tiles. Works, though is a bit clumsy to have the dialog come and go after every pick. Better would be a dialog that stays up and accumulates picks -- but it'd have to know to reduce the set of tile choices as letters are chosen. This'll do for now.
35 lines
1.2 KiB
C
35 lines
1.2 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2001-2009 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef PLATFORM_GTK
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#ifndef _GTKLETTERASK_H_
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#define _GTKLETTERASK_H_
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#include "gtkmain.h"
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XP_S16 gtkletterask( const PickInfo* pi, XP_Bool forTray,
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const XP_UCHAR* name,
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XP_U16 nTiles, const XP_UCHAR** texts );
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#endif /* _GTKLETTERASK_H_ */
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#endif /* PLATFORM_GTK */
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