xwords/xwords4/common/game.h
Eric House aa0aded8c4 Change the suggested game name (a vs b) with the RematchOrder
It's bad to display a name based on a player order in the same place
as where you're letting people change that order and not have the
name change. So re-juggle the rematch process to allow the name to
be changed -- but don't change once the user has edited the name.
2024-01-16 17:10:53 -08:00

134 lines
4.7 KiB
C

/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */
/*
* Copyright 2001 - 2022 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _GAME_H_
#define _GAME_H_
#include "comtypes.h"
#include "gameinfo.h"
#include "model.h"
#include "board.h"
#include "comms.h"
#include "server.h"
#include "util.h"
#ifdef CPLUS
extern "C" {
#endif
typedef struct _GameStateInfo {
XP_U16 visTileCount;
XP_U16 nPendingMessages;
XW_TrayVisState trayVisState;
XP_Bool canHint;
XP_Bool canUndo;
XP_Bool canRedo;
XP_Bool inTrade;
XP_Bool tradeTilesSelected;
XP_Bool canChat;
XP_Bool canShuffle;
XP_Bool curTurnSelected;
XP_Bool canHideRack;
XP_Bool canTrade;
XP_Bool canPause; /* duplicate-mode only */
XP_Bool canUnpause; /* duplicate-mode only */
} GameStateInfo;
typedef struct _GameSummary {
XP_Bool turnIsLocal;
XP_Bool gameOver;
XP_Bool quashed;
XP_Bool canRematch;
XP_Bool canOfferRO;
XP_S8 turn;
XP_U32 lastMoveTime;
XP_S32 dupTimerExpires;
XP_U8 missingPlayers;
XP_U8 nPacketsPending;
XP_U8 channelNo; /* 0..4 */
XP_S16 nMoves;
XP_UCHAR isoCodeStr[MAX_ISO_CODE_LEN+1];
XP_UCHAR opponents[64];
} GameSummary;
typedef struct _XWGame {
XW_UtilCtxt* util;
BoardCtxt* board;
ModelCtxt* model;
ServerCtxt* server;
CommsCtxt* comms;
XP_U32 created; /* dutil_getCurSeconds() of creation */
} XWGame;
XP_Bool game_makeNewGame( MPFORMAL XWEnv xwe, XWGame* game, CurGameInfo* gi,
const CommsAddrRec* selfAddr, const CommsAddrRec* hostAddr,
XW_UtilCtxt* util, DrawCtx* draw, const CommonPrefs* cp,
const TransportProcs* procs );
XP_Bool game_makeRematch( const XWGame* game, XWEnv xwe, XW_UtilCtxt* util,
const CommonPrefs* cp, const TransportProcs* procs,
XWGame* newGame, const XP_UCHAR* newName,
NewOrder* no );
void game_changeDict( MPFORMAL XWGame* game, XWEnv xwe, CurGameInfo* gi,
DictionaryCtxt* dict );
XP_Bool game_makeFromStream( MPFORMAL XWEnv xwe, XWStreamCtxt* stream,
XWGame* game, CurGameInfo* gi,
XW_UtilCtxt* util, DrawCtx* draw,
CommonPrefs* cp, const TransportProcs* procs );
XP_Bool game_makeFromInvite( XWGame* newGame, XWEnv xwe, const NetLaunchInfo* nli,
const CommsAddrRec* selfAddr,
XW_UtilCtxt* util, DrawCtx* draw,
CommonPrefs* cp, const TransportProcs* procs );
void game_saveToStream( const XWGame* game, const CurGameInfo* gi,
XWStreamCtxt* stream, XP_U16 saveToken );
void game_saveSucceeded( const XWGame* game, XWEnv xwe, XP_U16 saveToken );
XP_Bool game_receiveMessage( XWGame* game, XWEnv xwe, XWStreamCtxt* stream,
const CommsAddrRec* retAddr );
void game_dispose( XWGame* game, XWEnv xwe );
void game_summarize( const XWGame* game, const CurGameInfo* gi, GameSummary* summary );
void game_getState( const XWGame* game, XWEnv xwe, GameStateInfo* gsi );
XP_Bool game_getIsHost( const XWGame* game );
void gi_setNPlayers( CurGameInfo* gi, XWEnv xwe, XW_UtilCtxt* util,
XP_U16 nTotal, XP_U16 nHere );
void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi );
void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi );
void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi );
void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGi );
#ifdef DEBUG
XP_Bool gi_equal( const CurGameInfo* gi1, const CurGameInfo* gi2 );
#endif
XP_U16 gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly );
XP_Bool player_hasPasswd( const LocalPlayer* player );
XP_Bool player_passwordMatches( const LocalPlayer* player, const XP_UCHAR* pwd );
XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum );
#ifdef CPLUS
}
#endif
#endif