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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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aa0aded8c4
It's bad to display a name based on a player order in the same place as where you're letting people change that order and not have the name change. So re-juggle the rematch process to allow the name to be changed -- but don't change once the user has edited the name.
134 lines
4.7 KiB
C
134 lines
4.7 KiB
C
/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */
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/*
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* Copyright 2001 - 2022 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _GAME_H_
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#define _GAME_H_
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#include "comtypes.h"
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#include "gameinfo.h"
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#include "model.h"
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#include "board.h"
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#include "comms.h"
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#include "server.h"
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#include "util.h"
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#ifdef CPLUS
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extern "C" {
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#endif
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typedef struct _GameStateInfo {
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XP_U16 visTileCount;
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XP_U16 nPendingMessages;
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XW_TrayVisState trayVisState;
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XP_Bool canHint;
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XP_Bool canUndo;
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XP_Bool canRedo;
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XP_Bool inTrade;
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XP_Bool tradeTilesSelected;
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XP_Bool canChat;
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XP_Bool canShuffle;
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XP_Bool curTurnSelected;
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XP_Bool canHideRack;
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XP_Bool canTrade;
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XP_Bool canPause; /* duplicate-mode only */
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XP_Bool canUnpause; /* duplicate-mode only */
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} GameStateInfo;
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typedef struct _GameSummary {
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XP_Bool turnIsLocal;
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XP_Bool gameOver;
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XP_Bool quashed;
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XP_Bool canRematch;
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XP_Bool canOfferRO;
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XP_S8 turn;
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XP_U32 lastMoveTime;
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XP_S32 dupTimerExpires;
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XP_U8 missingPlayers;
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XP_U8 nPacketsPending;
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XP_U8 channelNo; /* 0..4 */
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XP_S16 nMoves;
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XP_UCHAR isoCodeStr[MAX_ISO_CODE_LEN+1];
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XP_UCHAR opponents[64];
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} GameSummary;
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typedef struct _XWGame {
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XW_UtilCtxt* util;
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BoardCtxt* board;
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ModelCtxt* model;
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ServerCtxt* server;
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CommsCtxt* comms;
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XP_U32 created; /* dutil_getCurSeconds() of creation */
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} XWGame;
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XP_Bool game_makeNewGame( MPFORMAL XWEnv xwe, XWGame* game, CurGameInfo* gi,
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const CommsAddrRec* selfAddr, const CommsAddrRec* hostAddr,
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XW_UtilCtxt* util, DrawCtx* draw, const CommonPrefs* cp,
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const TransportProcs* procs );
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XP_Bool game_makeRematch( const XWGame* game, XWEnv xwe, XW_UtilCtxt* util,
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const CommonPrefs* cp, const TransportProcs* procs,
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XWGame* newGame, const XP_UCHAR* newName,
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NewOrder* no );
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void game_changeDict( MPFORMAL XWGame* game, XWEnv xwe, CurGameInfo* gi,
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DictionaryCtxt* dict );
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XP_Bool game_makeFromStream( MPFORMAL XWEnv xwe, XWStreamCtxt* stream,
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XWGame* game, CurGameInfo* gi,
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XW_UtilCtxt* util, DrawCtx* draw,
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CommonPrefs* cp, const TransportProcs* procs );
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XP_Bool game_makeFromInvite( XWGame* newGame, XWEnv xwe, const NetLaunchInfo* nli,
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const CommsAddrRec* selfAddr,
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XW_UtilCtxt* util, DrawCtx* draw,
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CommonPrefs* cp, const TransportProcs* procs );
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void game_saveToStream( const XWGame* game, const CurGameInfo* gi,
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XWStreamCtxt* stream, XP_U16 saveToken );
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void game_saveSucceeded( const XWGame* game, XWEnv xwe, XP_U16 saveToken );
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XP_Bool game_receiveMessage( XWGame* game, XWEnv xwe, XWStreamCtxt* stream,
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const CommsAddrRec* retAddr );
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void game_dispose( XWGame* game, XWEnv xwe );
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void game_summarize( const XWGame* game, const CurGameInfo* gi, GameSummary* summary );
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void game_getState( const XWGame* game, XWEnv xwe, GameStateInfo* gsi );
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XP_Bool game_getIsHost( const XWGame* game );
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void gi_setNPlayers( CurGameInfo* gi, XWEnv xwe, XW_UtilCtxt* util,
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XP_U16 nTotal, XP_U16 nHere );
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void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi );
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void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi );
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void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi );
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void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGi );
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#ifdef DEBUG
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XP_Bool gi_equal( const CurGameInfo* gi1, const CurGameInfo* gi2 );
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#endif
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XP_U16 gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly );
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XP_Bool player_hasPasswd( const LocalPlayer* player );
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XP_Bool player_passwordMatches( const LocalPlayer* player, const XP_UCHAR* pwd );
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XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum );
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#ifdef CPLUS
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}
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#endif
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#endif
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