//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by xwords4.rc // #include "contypct.h" // Stuff needed by C and .rc files... // 'Doze expects a carraige return followed by a linefeed #define XP_CR "\015\012" #define IDS_APP_TITLE 1 #define IDC_XWORDS4 3 #define IDI_XWORDS4 101 #define IDM_MENU 102 #define IDD_SAVEDGAMESDLG 103 #define IDD_SAVENAMEDLG 107 #define IDD_GAMEINFO 104 #define IDD_STRBOX 106 #define IDB_RIGHTARROW 111 #define IDB_DOWNARROW 112 #define IDD_ASKBLANK 113 #define IDD_ASKPASS 116 #define IDD_OPTIONSDLG 117 #define IDD_COLORSDLG 118 #define IDD_COLOREDITDLG 119 #define IDM_MAIN_MENUBAR 120 #define IDM_OKCANCEL_MENUBAR 121 #define IDM_DONE_MENUBAR 122 #define IDM_OK_MENUBAR 123 #define IDB_ORIGIN 124 #ifdef XWFEATURE_SEARCHLIMIT # define IDD_ASKHINTLIMTS 125 #endif #ifndef XWFEATURE_STANDALONE_ONLY # define IDD_CONNSSDLG 126 #endif #ifdef ALLOW_CHOOSE_FONTS # define IDD_FONTSSDLG 127 #endif #define IDD_LOCALESDLG 128 #ifdef XWFEATURE_RELAY # define IDB_NETARROW 129 #endif #define REMOTE_CHECK1 1005 #define NAME_EDIT1 1006 #define ROBOT_CHECK1 1007 #define PASS_EDIT1 1008 #define REMOTE_CHECK2 1009 #define NAME_EDIT2 1010 #define ROBOT_CHECK2 1011 #define PASS_EDIT2 1012 #define REMOTE_CHECK3 1013 #define NAME_EDIT3 1014 #define ROBOT_CHECK3 1015 #define PASS_EDIT3 1016 #define REMOTE_CHECK4 1017 #define NAME_EDIT4 1018 #define ROBOT_CHECK4 1019 #define PASS_EDIT4 1020 #define IDC_COMBO1 1021 #define PLAYERNUM_COMBO 1022 #define TIMER_CHECK 1024 #define NAME_EDIT5 1025 #define TIMER_EDIT 1026 #define BLANKFACE_COMBO 1029 #define IDC_PWDLABEL 1031 #define PASS_EDIT 1032 #define IDC_NPLAYERSLIST 1034 #define OPTIONS_BUTTON 1035 #define IDC_RADIOGLOBAL 1036 #define IDC_RADIOLOCAL 1037 #define IDC_LEFTYCHECK 1038 #define IDC_CHECKCOLORPLAYED 1039 #define IDC_CHECKSMARTROBOT 1040 #define IDC_CHECKHINTSOK 1041 #define IDC_CHECKSHOWCURSOR 1042 #define IDC_CHECKROBOTSCORES 1043 #define IDC_SKIPCONFIRM 1044 #define IDC_HIDETILEVALUES 1045 #define IDC_PREFCOLORS 1046 #define IDC_PREFLOCALE 1047 #define IDC_PREFFONTS 1048 #define PHONIES_LABEL 1049 #define GIROLECONF_BUTTON 1050 #define GIJUGGLE_BUTTON 1051 #define IDC_TOTAL_LABEL 1052 #define IDC_REMOTE_LABEL 1053 #define IDC_PICKTILES 1054 #define IDC_BPICK 1055 #define IDC_PICKMSG 1056 #ifdef FEATURE_TRAY_EDIT # define IDC_CPICK 1057 # define IDC_BACKUP 1058 #endif #ifdef XWFEATURE_SEARCHLIMIT # define IDC_CHECKHINTSLIMITS 1059 #endif /* buttons and lables must be parallel arrays so CLRSEL_LABEL_OFFSET works. */ #define DLBLTR_BUTTON 1060 #define DBLWRD_BUTTON 1061 #define TPLLTR_BUTTON 1062 #define TPLWRD_BUTTON 1063 #define EMPCELL_BUTTON 1064 #define TBACK_BUTTON 1065 #define FOCUSCLR_BUTTON 1066 #define PLAYER1_BUTTON 1067 #define PLAYER2_BUTTON 1068 #define PLAYER3_BUTTON 1069 #define PLAYER4_BUTTON 1070 #define DLBLTR_LABEL 1071 #define DBLWRD_LABEL 1072 #define TPLLTR_LABEL 1073 #define TPLWRD_LABEL 1074 #define EMPCELL_LABEL 1075 #define TBACK_LABEL 1076 #define FOCUSCLR_LABEL 1077 #define PLAYER1_LABEL 1078 #define PLAYER2_LABEL 1079 #define PLAYER3_LABEL 1080 #define PLAYER4_LABEL 1081 #define DLBLTR_SAMPLE 1082 #define DBLWRD_SAMPLE 1083 #define TPLLTR_SAMPLE 1084 #define TPLWRD_SAMPLE 1085 #define EMPCELL_SAMPLE 1086 #define TBACK_SAMPLE 1087 #define FOCUSCLR_SAMPLE 1088 #define PLAYER1_SAMPLE 1089 #define PLAYER2_SAMPLE 1090 #define PLAYER3_SAMPLE 1091 #define PLAYER4_SAMPLE 1092 #define CLRSEL_LABEL_OFFSET (DLBLTR_LABEL-DLBLTR_BUTTON) /* editor dlg: assumption is that the edit field's ID is one more than the corresponding slider's */ #ifdef MY_COLOR_SEL # define CLREDT_SLIDER1 1093 # define RED_EDIT 1094 # define CLREDT_SLIDER2 1095 # define GREEN_EDIT 1096 # define CLREDT_SLIDER3 1097 # define BLUE_EDIT 1098 # define RED_LABEL 1099 # define GREEN_LABEL 1100 # define BLUE_LABEL 1101 # define CLSAMPLE_BUTTON_ID 1123 #endif // MY_COLOR_SEL #ifdef ALLOW_CHOOSE_FONTS # define FONTS_LABEL 1123 # define FONTS_COMBO 1124 # define IDC_FONTSUPDOWN 1125 # define FONTS_COMBO_PPC 1126 # define FONTSIZE_LABEL 1127 # define FONTSIZE_COMBO 1128 # define IDC_FONTSIZEUPDOWN 1129 # define FONTSIZE_COMBO_PPC 1130 #endif /* Dll/language picker */ #define LOCALES_COMBO 1131 #define IDC_LOCALESUPDOWN 1132 #define LOCALES_COMBO_PPC 1133 #define IDC_ROLELABEL 1134 #define IDC_NAMELABEL 1135 #define IDC_ROBOTLABEL 1136 #define IDC_PASSWDLABEL 1137 #define HC_MIN_LABEL 1138 #define HC_MAX_LABEL 1139 #define LOCALES_LABEL 1140 #ifdef NEEDS_CHOOSE_CONNTYPE # define IDC_CCONVIA_LAB 1106 #endif #define IDC_INVITE_LAB 1107 #ifdef XWFEATURE_RELAY # define IDC_CRELAYNAME_LAB 1108 # define IDC_CRELAYPORT_LAB 1109 # define INVITE_EDIT 1110 # define IDC_INVITE_HELP_HOST 1111 # define IDC_INVITE_HELP_GUEST 1112 # ifndef RELAY_NOEDIT_ADDR # define RELAYPORT_EDIT 1113 # define RELAYNAME_EDIT 1114 # endif #endif #define IDC_BLUET_ADDR_LAB 1300 #ifdef XWFEATURE_BLUETOOTH # define IDC_BLUET_ADDR_EDIT 1301 # define IDC_BLUET_ADDR_BROWSE 1302 #endif /* #define IDS_UPDOWN 1118 */ /* Direct IP connection */ # define IDC_IPNAME_LAB 1303 # define IPNAME_EDIT 1304 /* SMS connection */ # define IDC_SMS_PHONE_LAB 1305 # define IDC_SMS_PHONE_EDIT 1306 # define IDC_SMS_PORT_LAB 1307 # define IDC_SMS_PORT_EDIT 1308 #define IDC_SVGM_SELLAB 1127 /* Let's remove these until they're implemented */ #define IDC_SVGM_EDITLAB 1131 #define IDC_SVGM_CHANGE 1130 #define IDC_SVGM_DUP 1129 #define IDC_SVGM_DEL 1128 #define IDC_SVGM_OPEN 1120 #define IDC_SVGN_SELLAB 1125 #define IDC_SVGN_EDIT 1122 #define ID_FILE_EXIT 40002 #define IDM_HELP_ABOUT 40003 #define ID_FILE_ABOUT 40004 #define ID_GAME_GAMEINFO 40005 #define ID_GAME_HISTORY 40006 #define ID_GAME_FINALSCORES 40007 #define ID_GAME_TILECOUNTSANDVALUES 40008 #define ID_GAME_TILESLEFT 40009 #define ID_MOVE_HINT 40010 #ifdef XWFEATURE_SEARCHLIMIT # define ID_MOVE_LIMITEDHINT 40011 #endif #define ID_MOVE_NEXTHINT 40012 #define ID_MOVE_UNDOCURRENT 40013 #define ID_MOVE_UNDOLAST 40014 #define ID_MOVE_TRADE 40015 #define ID_MOVE_JUGGLE 40016 #define ID_MOVE_HIDETRAY 40017 #define ID_MOVE_TURNDONE 40018 #define ID_MOVE_FLIP 40019 #define ID_MOVE_VALUES 40027 #define ID_FILE_NEWGAME 40020 #define ID_FILE_SAVEDGAMES 40021 #define ID_EDITTEXT 40022 #define ID_FILE_PREFERENCES 40023 #define ID_GAME_RESENDMSGS 40025 #define ID_FILE_FULLSCREEN 40026 #define ID_INITIAL_SOFTID ID_MOVE_TURNDONE #ifndef _WIN32_WCE # define W32_DUMMY_ID 40028 #endif #define ID_COLORS_RES 9999 #define ID_BONUS_RES 9998 #define ID_DLLVERS_RES 9997 #define IDM_MAIN_COMMAND1 40000 #define IDS_DUMMY 40001 #include "strids.h" // These are in sets of three, and must be consecutive and in the right order within each set #define PHONIES_COMBO 1200 #define IDC_PHONIESUPDOWN 1201 #define PHONIES_COMBO_PPC 1202 #define HC_MIN_COMBO 1203 #define HC_MIN_UPDOWN 1204 #define HC_MIN_COMBO_PPC 1205 #define HC_MAX_COMBO 1206 #define HC_MAX_UPDOWN 1207 #define HC_MAX_COMBO_PPC 1208 #define IDC_SVGM_GAMELIST 1209 #define IDC_SVGM_UPDOWN 1210 #define IDC_SVGM_GAMELIST_PPC 1211 #define BLANKFACE_LIST 1212 #define IDC_ASKBLANK_UPDOWN 1213 #define BLANKFACE_LIST_PPC 1214 #define IDC_DICTLIST 1215 #define IDC_DICTUPDOWN 1216 #define IDC_DICTLIST_PPC 1217 #define IDC_NPLAYERSCOMBO 1218 #define IDC_NPLAYERSUPDOWN 1219 #define IDC_NPLAYERSCOMBO_PPC 1220 #ifndef XWFEATURE_STANDALONE_ONLY # define IDC_ROLECOMBO 1224 # define IDC_ROLEUPDOWN 1225 # define IDC_ROLECOMBO_PPC 1226 # ifdef NEEDS_CHOOSE_CONNTYPE # define IDC_CONNECT_COMBO 1221 # define IDC_CONNECTUPDOWN 1222 # define IDC_CONNECT_COMBO_PPC 1223 # endif #endif /* XWFEATURE_STANDALONE_ONLY */ #define IDC_DICTLABEL 1227