/* -*- compile-command: "cd ../linux && make MEMDEBUG=TRUE"; -*- */ /* * Copyright 2001-2009 by Eric House (xwords@eehouse.org). All rights * reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "game.h" #include "dictnry.h" #include "strutils.h" #ifdef CPLUS extern "C" { #endif #ifdef DEBUG static void assertUtilOK( XW_UtilCtxt* util ) { UtilVtable* vtable = util->vtable; XP_U16 nSlots = sizeof(vtable) / 4; while ( nSlots-- ) { void* fptr = ((void**)vtable)[nSlots]; XP_ASSERT( !!fptr ); } } /* assertUtilOK */ #else # define assertUtilOK(u) #endif static void checkServerRole( CurGameInfo* gi, XP_U16* nPlayersHere, XP_U16* nPlayersTotal ) { if ( !!gi ) { XP_U16 ii, remoteCount = 0; if ( SERVER_ISSERVER == gi->serverRole ) { for ( ii = 0; ii < gi->nPlayers; ++ii ) { if ( !gi->players[ii].isLocal ) { ++remoteCount; } } /* I think this error is caught in nwgamest.c now */ XP_ASSERT( remoteCount > 0 ); if ( remoteCount == 0 ) { gi->serverRole = SERVER_STANDALONE; } } *nPlayersHere = gi->nPlayers - remoteCount; if ( SERVER_ISCLIENT == gi->serverRole ) { *nPlayersTotal = 0; } else { *nPlayersTotal = gi->nPlayers; } } } /* checkServerRole */ void game_makeNewGame( MPFORMAL XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util, DrawCtx* draw, XP_U16 gameID, CommonPrefs* cp, const TransportProcs* procs ) { XP_U16 nPlayersHere, nPlayersTotal; assertUtilOK( util ); checkServerRole( gi, &nPlayersHere, &nPlayersTotal ); gi->gameID = gameID; game->model = model_make( MPPARM(mpool) (DictionaryCtxt*)NULL, util, gi->boardSize, gi->boardSize ); #ifndef XWFEATURE_STANDALONE_ONLY if ( !!procs && gi->serverRole != SERVER_STANDALONE ) { game->comms = comms_make( MPPARM(mpool) util, gi->serverRole != SERVER_ISCLIENT, nPlayersHere, nPlayersTotal, procs ); } else { game->comms = (CommsCtxt*)NULL; } #endif game->server = server_make( MPPARM(mpool) game->model, #ifndef XWFEATURE_STANDALONE_ONLY game->comms, #else (CommsCtxt*)NULL, #endif util ); game->board = board_make( MPPARM(mpool) game->model, game->server, draw, util ); server_prefsChanged( game->server, cp ); board_prefsChanged( game->board, cp ); } /* game_makeNewGame */ void game_reset( MPFORMAL XWGame* game, CurGameInfo* gi, XW_UtilCtxt* XP_UNUSED_STANDALONE(util), XP_U16 gameID, CommonPrefs* cp, const TransportProcs* procs ) { XP_U16 i; XP_U16 nPlayersHere, nPlayersTotal; XP_ASSERT( !!game->model ); XP_ASSERT( !!gi ); checkServerRole( gi, &nPlayersHere, &nPlayersTotal ); while ( 0 == gameID ) { gameID = util_getCurSeconds( util ); } gi->gameID = gameID; #ifndef XWFEATURE_STANDALONE_ONLY if ( !!game->comms ) { if ( gi->serverRole == SERVER_STANDALONE ) { comms_destroy( game->comms ); game->comms = NULL; } else { comms_reset( game->comms, gi->serverRole != SERVER_ISCLIENT, nPlayersHere, nPlayersTotal ); } } else if ( gi->serverRole != SERVER_STANDALONE ) { game->comms = comms_make( MPPARM(mpool) util, gi->serverRole != SERVER_ISCLIENT, nPlayersHere, nPlayersTotal, procs ); } #else # ifdef DEBUG mpool = mpool; /* quash unused formal warning */ # endif #endif model_init( game->model, gi->boardSize, gi->boardSize ); server_reset( game->server, #ifndef XWFEATURE_STANDALONE_ONLY game->comms #else NULL #endif ); board_reset( game->board ); for ( i = 0; i < gi->nPlayers; ++i ) { gi->players[i].secondsUsed = 0; } server_prefsChanged( game->server, cp ); board_prefsChanged( game->board, cp ); } /* game_reset */ XP_Bool game_makeFromStream( MPFORMAL XWStreamCtxt* stream, XWGame* game, CurGameInfo* gi, DictionaryCtxt* dict, XW_UtilCtxt* util, DrawCtx* draw, CommonPrefs* cp, const TransportProcs* procs ) { XP_Bool success = XP_FALSE; XP_U8 strVersion; #ifndef XWFEATURE_STANDALONE_ONLY XP_Bool hasComms; #endif strVersion = stream_getU8( stream ); XP_DEBUGF( "strVersion = %d", (XP_U16)strVersion ); if ( strVersion <= CUR_STREAM_VERS ) { stream_setVersion( stream, strVersion ); gi_readFromStream( MPPARM(mpool) stream, gi ); /* Previous stream versions didn't save anything if built * standalone. Now we always save something. But we need to know * if the previous version didn't save. PREV_WAS_STANDALONE_ONLY * tells us that. */ hasComms = XP_FALSE; if ( STREAM_VERS_ALWAYS_MULTI <= strVersion /* new stream */ #ifndef PREV_WAS_STANDALONE_ONLY || XP_TRUE /* old, but saved this anyway */ #endif ) { hasComms = stream_getU8( stream ); } if ( hasComms ) { game->comms = comms_makeFromStream( MPPARM(mpool) stream, util, procs ); } else { game->comms = NULL; } XP_ASSERT( !!dict ); game->model = model_makeFromStream( MPPARM(mpool) stream, dict, util ); game->server = server_makeFromStream( MPPARM(mpool) stream, game->model, game->comms, util, gi->nPlayers ); game->board = board_makeFromStream( MPPARM(mpool) stream, game->model, game->server, draw, util, gi->nPlayers ); server_prefsChanged( game->server, cp ); board_prefsChanged( game->board, cp ); draw_dictChanged( draw, dict ); success = XP_TRUE; } else { XP_LOGF( "%s: aborting; stream version too new!", __func__ ); } return success; } /* game_makeFromStream */ void game_saveToStream( const XWGame* game, const CurGameInfo* gi, XWStreamCtxt* stream ) { stream_putU8( stream, CUR_STREAM_VERS ); gi_writeToStream( stream, gi ); stream_putU8( stream, (XP_U8)!!game->comms ); #ifdef XWFEATURE_STANDALONE_ONLY XP_ASSERT( !game->comms ); #endif if ( !!game->comms ) { comms_writeToStream( game->comms, stream ); } model_writeToStream( game->model, stream ); server_writeToStream( game->server, stream ); board_writeToStream( game->board, stream ); } /* game_saveToStream */ void game_dispose( XWGame* game ) { /* The board should be reused!!! PENDING(ehouse) */ if ( !!game->board ) { board_destroy( game->board ); game->board = NULL; } #ifndef XWFEATURE_STANDALONE_ONLY if ( !!game->comms ) { comms_destroy( game->comms ); game->comms = NULL; } #endif if ( !!game->model ) { DictionaryCtxt* dict = model_getDictionary( game->model ); if ( !!dict ) { dict_destroy( dict ); } model_destroy( game->model ); game->model = NULL; } if ( !!game->server ) { server_destroy( game->server ); game->server = NULL; } } /* game_dispose */ void gi_initPlayerInfo( MPFORMAL CurGameInfo* gi, const XP_UCHAR* nameTemplate ) { XP_U16 i; XP_MEMSET( gi, 0, sizeof(*gi) ); gi->serverRole = SERVER_STANDALONE; gi->nPlayers = 2; gi->boardSize = 15; gi->robotSmartness = SMART_ROBOT; gi->gameSeconds = 25 * 60; /* 25 minute game is common? */ gi->confirmBTConnect = XP_TRUE; for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) { XP_UCHAR buf[20]; LocalPlayer* fp = &gi->players[i]; if ( !!nameTemplate ) { XP_SNPRINTF( buf, sizeof(buf), nameTemplate, i+1 ); XP_ASSERT( fp->name == NULL ); fp->name = copyString( mpool, buf ); } fp->isRobot = (i == 0); /* one robot */ fp->isLocal = XP_TRUE; fp->secondsUsed = 0; } } /* game_initPlayerInfo */ static void disposePlayerInfoInt( MPFORMAL CurGameInfo* gi ) { XP_U16 i; LocalPlayer* lp; for ( lp = gi->players, i = 0; i < MAX_NUM_PLAYERS; ++lp, ++i ) { if ( !!lp->name ) { XP_FREE( mpool, lp->name ); lp->name = (XP_UCHAR*)NULL; } if ( !!lp->password ) { XP_FREE( mpool, lp->password ); lp->password = (XP_UCHAR*)NULL; } } } /* disposePlayerInfoInt */ void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi ) { disposePlayerInfoInt( MPPARM(mpool) gi ); if ( !!gi->dictName ) { XP_FREE( mpool, gi->dictName ); gi->dictName = (XP_UCHAR*)NULL; } } /* gi_disposePlayerInfo */ void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGI ) { XP_U16 nPlayers, i; const LocalPlayer* srcPl; LocalPlayer* destPl; replaceStringIfDifferent( mpool, &destGI->dictName, srcGI->dictName ); destGI->gameID = srcGI->gameID; destGI->gameSeconds = srcGI->gameSeconds; destGI->nPlayers = (XP_U8)srcGI->nPlayers; nPlayers = srcGI->nPlayers; destGI->boardSize = (XP_U8)srcGI->boardSize; destGI->serverRole = srcGI->serverRole; destGI->hintsNotAllowed = srcGI->hintsNotAllowed; destGI->timerEnabled = srcGI->timerEnabled; destGI->robotSmartness = (XP_U8)srcGI->robotSmartness; destGI->phoniesAction = srcGI->phoniesAction; destGI->allowPickTiles = srcGI->allowPickTiles; for ( srcPl = srcGI->players, destPl = destGI->players, i = 0; i < nPlayers; ++srcPl, ++destPl, ++i ) { replaceStringIfDifferent( mpool, &destPl->name, srcPl->name ); replaceStringIfDifferent( mpool, &destPl->password, srcPl->password ); destPl->secondsUsed = srcPl->secondsUsed; destPl->isRobot = srcPl->isRobot; destPl->isLocal = srcPl->isLocal; } } /* gi_copy */ XP_U16 gi_countLocalHumans( const CurGameInfo* gi ) { XP_U16 count = 0; XP_U16 nPlayers = gi->nPlayers; const LocalPlayer* lp = gi->players; while ( nPlayers-- ) { if ( lp->isLocal && !lp->isRobot ) { ++count; } ++lp; } return count; } /* gi_countLocalHumans */ void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi ) { LocalPlayer* pl; XP_U16 i; XP_UCHAR* str; XP_U16 strVersion = stream_getVersion( stream ); str = stringFromStream( mpool, stream ); replaceStringIfDifferent( mpool, &gi->dictName, str ); if ( !!str ) { XP_FREE( mpool, str ); } gi->nPlayers = (XP_U8)stream_getBits( stream, NPLAYERS_NBITS ); gi->boardSize = (XP_U8)stream_getBits( stream, 4 ); gi->serverRole = (DeviceRole)stream_getBits( stream, 2 ); gi->hintsNotAllowed = stream_getBits( stream, 1 ); gi->robotSmartness = (XP_U8)stream_getBits( stream, 2 ); gi->phoniesAction = (XWPhoniesChoice)stream_getBits( stream, 2 ); gi->timerEnabled = stream_getBits( stream, 1 ); if ( strVersion >= STREAM_VERS_41B4 ) { gi->allowPickTiles = stream_getBits( stream, 1 ); gi->allowHintRect = stream_getBits( stream, 1 ); } else { gi->allowPickTiles = XP_FALSE; gi->allowHintRect = XP_FALSE; } if ( strVersion >= STREAM_VERS_BLUETOOTH ) { gi->confirmBTConnect = stream_getBits( stream, 1 ); } else { gi->confirmBTConnect = XP_TRUE; /* safe given all the 650s out there. */ } gi->gameID = stream_getU16( stream ); if ( gi->timerEnabled ) { gi->gameSeconds = stream_getU16( stream ); } for ( pl = gi->players, i = 0; i < gi->nPlayers; ++pl, ++i ) { str = stringFromStream( mpool, stream ); replaceStringIfDifferent( mpool, &pl->name, str ); if ( !!str ) { XP_FREE( mpool, str ); } str = stringFromStream( mpool, stream ); replaceStringIfDifferent( mpool, &pl->password, str ); if ( !!str ) { XP_FREE( mpool, str ); } pl->secondsUsed = stream_getU16( stream ); pl->isRobot = stream_getBits( stream, 1 ); pl->isLocal = stream_getBits( stream, 1 ); } } /* gi_readFromStream */ void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi ) { const LocalPlayer* pl; XP_U16 i; stringToStream( stream, gi->dictName ); stream_putBits( stream, NPLAYERS_NBITS, gi->nPlayers ); stream_putBits( stream, 4, gi->boardSize ); stream_putBits( stream, 2, gi->serverRole ); stream_putBits( stream, 1, gi->hintsNotAllowed ); stream_putBits( stream, 2, gi->robotSmartness ); stream_putBits( stream, 2, gi->phoniesAction ); stream_putBits( stream, 1, gi->timerEnabled ); stream_putBits( stream, 1, gi->allowPickTiles ); stream_putBits( stream, 1, gi->allowHintRect ); stream_putBits( stream, 1, gi->confirmBTConnect ); stream_putU16( stream, gi->gameID ); if ( gi->timerEnabled) { stream_putU16( stream, gi->gameSeconds ); } for ( pl = gi->players, i = 0; i < gi->nPlayers; ++pl, ++i ) { stringToStream( stream, pl->name ); stringToStream( stream, pl->password ); stream_putU16( stream, pl->secondsUsed ); stream_putBits( stream, 1, pl->isRobot ); stream_putBits( stream, 1, pl->isLocal ); } } /* gi_writeToStream */ XP_Bool player_hasPasswd( LocalPlayer* player ) { XP_UCHAR* password = player->password; /* XP_ASSERT( player->isLocal ); */ return !!password && *password != '\0'; } /* player_hasPasswd */ XP_Bool player_passwordMatches( LocalPlayer* player, XP_U8* buf, XP_U16 len ) { XP_ASSERT( player->isLocal ); return (XP_STRLEN(player->password) == len) && (0 == XP_STRNCMP( player->password, (XP_UCHAR*)buf, len )); } /* player_passwordMatches */ XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum ) { XP_S16 seconds = (gi->gameSeconds / gi->nPlayers); LocalPlayer* player = gi->players + playerNum; XP_U16 result = 0; seconds -= player->secondsUsed; if ( seconds < 0 ) { seconds = -seconds; seconds += 59; result = (seconds/60) * 10; } return result; } /* player_timePenalty */ #ifdef CPLUS } #endif