/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */ /* * Copyright 2000 by Eric House (xwords@eehouse.org). All rights reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _STATES_H_ #define _STATES_H_ typedef enum { XWSTATE_NONE, XWSTATE_BEGIN, __UNUSED1, /*XWSTATE_POOL_INITED,*/ XWSTATE_NEED_SHOWSCORE, /* client-only */ XWSTATE_WAITING_ALL_REG, /* includes waiting for dict from server */ XWSTATE_RECEIVED_ALL_REG, /* includes waiting for dict from server */ XWSTATE_NEEDSEND_BADWORD_INFO, XWSTATE_MOVE_CONFIRM_WAIT, /* client's waiting to hear back */ XWSTATE_MOVE_CONFIRM_MUSTSEND, /* server should tell client asap */ XWSTATE_NEEDSEND_ENDGAME, XWSTATE_INTURN, XWSTATE_GAMEOVER } XW_State; /* Game starts out in BEGIN. If the server expects other players, it goes * into XWSTATE_WAITING_ALL_REG. Likewise goes any client waiting to hear * from the server after sending off its info. A stand-alone game (server) * goes immediately from BEGIN to WAITING_INFO. * * When a device gets tiles for all players (which happens in a single * message where there's communication involved) it moves to INTURN (either * ONDEVICE or OFFDEVICE). ONDEVICE changes to WAITING_INFO when the device * sends its move to the server; OFFDEVICE changes to ONDEVICE if a * notification that a move's been made is received and it's now a local * player's turn; otherwise that notification may arrive with no change in * XW_State (but a change in whose turn it is.) After a move is made (current player's device * sends move */ #endif