/* -*- compile-command: "cd ../linux && make MEMDEBUG=TRUE -j3"; -*- */ /* * Copyright 2001 - 2014 by Eric House (xwords@eehouse.org). All rights * reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef USE_STDIO # include #endif #include "comms.h" #include "util.h" #include "game.h" #include "xwstream.h" #include "memstream.h" #include "xwrelay.h" #include "strutils.h" #define HEARTBEAT_NONE 0 #ifndef XWFEATURE_STANDALONE_ONLY #ifndef INITIAL_CLIENT_VERS # define INITIAL_CLIENT_VERS 2 #endif #ifdef COMMS_HEARTBEAT /* It might make sense for this to be a parameter or somehow tied to the platform and transport. But in that case it'd have to be passed across since all devices must agree. */ # ifndef HB_INTERVAL # define HB_INTERVAL 5 # endif #endif EXTERN_C_START typedef struct MsgQueueElem { struct MsgQueueElem* next; XP_U8* msg; XP_U16 len; XP_PlayerAddr channelNo; #ifdef DEBUG XP_U16 sendCount; /* how many times sent? */ #endif MsgID msgID; /* saved for ease of deletion */ #ifdef COMMS_CHECKSUM XP_UCHAR* checksum; #endif } MsgQueueElem; typedef struct AddressRecord { struct AddressRecord* next; CommsAddrRec addr; MsgID nextMsgID; /* on a per-channel basis */ MsgID lastMsgAckd; /* on a per-channel basis */ /* lastMsgRcd is the numerically highest MsgID we've seen. Because once * it's sent in message as an ACK the other side will delete messages * based on it, we don't send a number higher than has actually been * written out successfully. lastMsgSaved is that number. */ MsgID lastMsgRcd; MsgID lastMsgSaved; /* only used if COMMS_HEARTBEAT set except for serialization (to_stream) */ XP_PlayerAddr channelNo; struct { XWHostID hostID; /* used for relay case */ } rr; #ifdef COMMS_HEARTBEAT XP_Bool initialSeen; #endif } AddressRecord; #define ADDRESSRECORD_SIZE_68K 20 struct CommsCtxt { XW_UtilCtxt* util; XP_U32 connID; /* set from gameID: 0 means ignore; otherwise must match. Set by server. */ XP_PlayerAddr nextChannelNo; AddressRecord* recs; /* return addresses */ TransportProcs procs; XP_U32 xportFlags; #ifdef COMMS_HEARTBEAT XP_U32 lastMsgRcd; #endif void* sendClosure; MsgQueueElem* msgQueueHead; MsgQueueElem* msgQueueTail; XP_U16 queueLen; XP_U16 channelSeed; /* tries to be unique per device to aid dupe elimination at start */ XP_U32 nextResend; XP_U16 resendBackoff; #ifdef COMMS_HEARTBEAT XP_Bool doHeartbeat; XP_U32 lastMsgRcvdTime; #endif #if defined XWFEATURE_RELAY || defined COMMS_HEARTBEAT XP_Bool hbTimerPending; XP_Bool reconTimerPending; #endif XP_U16 lastSaveToken; XP_U16 forceChannel; /* The following fields, down to isServer, are only used if XWFEATURE_RELAY is defined, but I'm leaving them in here so apps built both ways can open each other's saved games files.*/ CommsAddrRec addr; /* Stuff for relays */ struct { XWHostID myHostID; /* 0 if unset, 1 if acting as server. Client's 0 replaced by id assigned by relay. Relay calls this "srcID". */ CommsRelayState relayState; /* not saved: starts at UNCONNECTED */ CookieID cookieID; /* not saved; temp standin for cookie; set by relay */ /* permanent globally unique name, set by relay and forever after associated with this game. Used to reconnect. */ XP_UCHAR connName[MAX_CONNNAME_LEN+1]; /* heartbeat: for periodic pings if relay thinks the network the device is on requires them. Not saved since only valid when connected, and we reconnect for every game and after restarting. */ XP_U16 heartbeat; XP_U16 nPlayersHere; XP_U16 nPlayersTotal; XP_Bool connecting; } rr; XP_Bool isServer; #ifdef DEBUG XP_Bool disableds[COMMS_CONN_NTYPES][2]; XP_Bool processingMsg; #endif MPSLOT }; #if defined XWFEATURE_IP_DIRECT || defined XWFEATURE_DIRECTIP typedef enum { BTIPMSG_NONE = 0 ,BTIPMSG_DATA ,BTIPMSG_RESET ,BTIPMSG_HB } BTIPMsgType; #endif /**************************************************************************** * prototypes ****************************************************************************/ static AddressRecord* rememberChannelAddress( CommsCtxt* comms, XP_PlayerAddr channelNo, XWHostID id, const CommsAddrRec* addr ); static void augmentChannelAddr( CommsCtxt* comms, AddressRecord* rec, const CommsAddrRec* addr, XWHostID hostID ); static XP_Bool channelToAddress( CommsCtxt* comms, XP_PlayerAddr channelNo, const CommsAddrRec** addr ); static AddressRecord* getRecordFor( CommsCtxt* comms, const CommsAddrRec* addr, XP_PlayerAddr channelNo, XP_Bool maskChnl ); static XP_S16 sendMsg( CommsCtxt* comms, MsgQueueElem* elem ); static MsgQueueElem* addToQueue( CommsCtxt* comms, MsgQueueElem* newMsgElem ); static XP_Bool elems_same( const MsgQueueElem* e1, const MsgQueueElem* e2 ) ; static void freeElem( const CommsCtxt* comms, MsgQueueElem* elem ); static XP_U16 countAddrRecs( const CommsCtxt* comms ); static void sendConnect( CommsCtxt* comms, XP_Bool breakExisting ); #ifdef XWFEATURE_RELAY static XP_Bool relayConnect( CommsCtxt* comms ); static void relayDisconnect( CommsCtxt* comms ); static XP_Bool send_via_relay( CommsCtxt* comms, XWRELAY_Cmd cmd, XWHostID destID, void* data, int dlen ); static XP_Bool sendNoConn( CommsCtxt* comms, const MsgQueueElem* elem, XWHostID destID ); static XWHostID getDestID( CommsCtxt* comms, XP_PlayerAddr channelNo ); static void set_reset_timer( CommsCtxt* comms ); # ifdef XWFEATURE_DEVID static void putDevID( const CommsCtxt* comms, XWStreamCtxt* stream ); # else # define putDevID( comms, stream ) # endif # ifdef DEBUG static const char* relayCmdToStr( XWRELAY_Cmd cmd ); static void printQueue( const CommsCtxt* comms ); static void logAddr( const CommsCtxt* comms, const CommsAddrRec* addr, const char* caller ); # else # define printQueue( comms ) # define logAddr( comms, addr, caller ) # endif #endif #if defined RELAY_HEARTBEAT || defined COMMS_HEARTBEAT static void setHeartbeatTimer( CommsCtxt* comms ); #else # define setHeartbeatTimer( comms ) #endif #if defined XWFEATURE_IP_DIRECT || defined XWFEATURE_DIRECTIP static XP_S16 send_via_bt_or_ip( CommsCtxt* comms, BTIPMsgType msgTyp, XP_PlayerAddr channelNo, CommsConnType typ, void* data, int dlen ); #endif #if defined COMMS_HEARTBEAT || defined XWFEATURE_COMMSACK static void sendEmptyMsg( CommsCtxt* comms, AddressRecord* rec ); #endif /**************************************************************************** * implementation ****************************************************************************/ #ifdef XWFEATURE_RELAY #ifdef DEBUG # define CNO_FMT(buf, cno) \ XP_UCHAR (buf)[64]; \ XP_SNPRINTF( (buf), sizeof(buf), "cno: %.4X|%d", \ (cno) & ~CHANNEL_MASK, (cno) & CHANNEL_MASK ) #else # define CNO_FMT(buf, cno) #endif #ifdef DEBUG const char* CommsRelayState2Str( CommsRelayState state ) { #define CASE_STR(s) case s: return #s switch( state ) { CASE_STR(COMMS_RELAYSTATE_UNCONNECTED); CASE_STR(COMMS_RELAYSTATE_DENIED); CASE_STR(COMMS_RELAYSTATE_CONNECT_PENDING); CASE_STR(COMMS_RELAYSTATE_CONNECTED); CASE_STR(COMMS_RELAYSTATE_RECONNECTED); CASE_STR(COMMS_RELAYSTATE_ALLCONNECTED); default: XP_ASSERT(0); } #undef CASE_STR return NULL; } const char* XWREASON2Str( XWREASON reason ) { #define CASE_STR(s) case s: return #s switch( reason ) { CASE_STR(XWRELAY_ERROR_NONE); CASE_STR(XWRELAY_ERROR_OLDFLAGS); CASE_STR(XWRELAY_ERROR_BADPROTO); CASE_STR(XWRELAY_ERROR_RELAYBUSY); CASE_STR(XWRELAY_ERROR_SHUTDOWN); CASE_STR(XWRELAY_ERROR_TIMEOUT); CASE_STR(XWRELAY_ERROR_HEART_YOU); CASE_STR(XWRELAY_ERROR_HEART_OTHER); CASE_STR(XWRELAY_ERROR_LOST_OTHER); CASE_STR(XWRELAY_ERROR_OTHER_DISCON); CASE_STR(XWRELAY_ERROR_NO_ROOM); CASE_STR(XWRELAY_ERROR_DUP_ROOM); CASE_STR(XWRELAY_ERROR_TOO_MANY); CASE_STR(XWRELAY_ERROR_DELETED); CASE_STR(XWRELAY_ERROR_NORECONN); CASE_STR(XWRELAY_ERROR_DEADGAME); CASE_STR(XWRELAY_ERROR_LASTERR); default: XP_ASSERT(0); } #undef CASE_STR return NULL; } #endif static void set_relay_state( CommsCtxt* comms, CommsRelayState state ) { if ( comms->rr.relayState != state ) { XP_LOGF( "%s: %s => %s", __func__, CommsRelayState2Str(comms->rr.relayState), CommsRelayState2Str(state) ); comms->rr.relayState = state; if ( !!comms->procs.rstatus ) { (*comms->procs.rstatus)( comms->procs.closure, state ); } } } static void init_relay( CommsCtxt* comms, XP_U16 nPlayersHere, XP_U16 nPlayersTotal ) { comms->rr.myHostID = comms->isServer? HOST_ID_SERVER: HOST_ID_NONE; if ( HOST_ID_NONE != comms->rr.myHostID ) { XP_LOGF( "%s: set hostid: %x", __func__, comms->rr.myHostID ); } set_relay_state( comms, COMMS_RELAYSTATE_UNCONNECTED ); comms->rr.nPlayersHere = nPlayersHere; comms->rr.nPlayersTotal = nPlayersTotal; comms->rr.cookieID = COOKIE_ID_NONE; comms->rr.connName[0] = '\0'; } #endif CommsCtxt* comms_make( MPFORMAL XW_UtilCtxt* util, XP_Bool isServer, XP_U16 XP_UNUSED_RELAY(nPlayersHere), XP_U16 XP_UNUSED_RELAY(nPlayersTotal), const TransportProcs* procs, XP_U16 forceChannel #ifdef SET_GAMESEED , XP_U16 gameSeed #endif ) { XP_LOGF( "%s(isServer=%d; forceChannel=%d)", __func__, isServer, forceChannel ); CommsCtxt* result = (CommsCtxt*)XP_MALLOC( mpool, sizeof(*result) ); XP_MEMSET( result, 0, sizeof(*result) ); MPASSIGN(result->mpool, mpool); XP_ASSERT( 0 == (forceChannel & ~CHANNEL_MASK) ); result->isServer = isServer; result->forceChannel = forceChannel; if ( !!procs ) { XP_MEMCPY( &result->procs, procs, sizeof(result->procs) ); #ifdef COMMS_XPORT_FLAGSPROC result->xportFlags = (*result->procs.getFlags)(result->procs.closure); #else result->xportFlags = result->procs.flags; #endif } result->util = util; #ifdef XWFEATURE_RELAY init_relay( result, nPlayersHere, nPlayersTotal ); # ifdef SET_GAMESEED result->channelSeed = gameSeed; # endif #endif return result; } /* comms_make */ static void cleanupInternal( CommsCtxt* comms ) { MsgQueueElem* msg; MsgQueueElem* next; for ( msg = comms->msgQueueHead; !!msg; msg = next ) { next = msg->next; freeElem( comms, msg ); } comms->queueLen = 0; comms->msgQueueHead = comms->msgQueueTail = (MsgQueueElem*)NULL; } /* cleanupInternal */ static void cleanupAddrRecs( CommsCtxt* comms ) { AddressRecord* recs; AddressRecord* next; for ( recs = comms->recs; !!recs; recs = next ) { next = recs->next; XP_FREE( comms->mpool, recs ); } comms->recs = (AddressRecord*)NULL; } /* cleanupAddrRecs */ static void removeAddrRec( CommsCtxt* comms, AddressRecord* rec ) { #ifdef DEBUG XP_U16 nBefore = countAddrRecs( comms ); #endif AddressRecord** curp = &comms->recs; while ( NULL != *curp ) { if ( rec == *curp ) { *curp = rec->next; XP_FREE( comms->mpool, rec ); break; } curp = &(*curp)->next; } #ifdef DEBUG XP_U16 nAfter = countAddrRecs( comms ); XP_ASSERT( (nAfter + 1) == nBefore ); #endif } void comms_resetSame( CommsCtxt* comms ) { comms_reset( comms, comms->isServer, comms->rr.nPlayersHere, comms->rr.nPlayersTotal ); } static void reset_internal( CommsCtxt* comms, XP_Bool isServer, XP_U16 XP_UNUSED_RELAY(nPlayersHere), XP_U16 XP_UNUSED_RELAY(nPlayersTotal), XP_Bool XP_UNUSED_RELAY(resetRelay) ) { LOG_FUNC(); #ifdef XWFEATURE_RELAY if ( resetRelay ) { relayDisconnect( comms ); } #endif cleanupInternal( comms ); comms->isServer = isServer; cleanupAddrRecs( comms ); XP_ASSERT( 0 == comms->nextChannelNo ); /* testing... */ // comms->nextChannelNo = 0; if ( resetRelay ) { comms->channelSeed = 0; } comms->connID = CONN_ID_NONE; #ifdef XWFEATURE_RELAY if ( resetRelay ) { init_relay( comms, nPlayersHere, nPlayersTotal ); } #endif LOG_RETURN_VOID(); } /* reset_internal */ void comms_reset( CommsCtxt* comms, XP_Bool isServer, XP_U16 nPlayersHere, XP_U16 nPlayersTotal ) { reset_internal( comms, isServer, nPlayersHere, nPlayersTotal, XP_TRUE ); } #ifdef XWFEATURE_RELAY static XP_Bool p_comms_resetTimer( void* closure, XWTimerReason XP_UNUSED_DBG(why) ) { CommsCtxt* comms = (CommsCtxt*)closure; LOG_FUNC(); XP_ASSERT( why == TIMER_COMMS ); /* Once we're denied we don't try again. A new game or save and re-open will reset comms and get us out of this state. */ if ( comms->rr.relayState != COMMS_RELAYSTATE_DENIED ) { XP_Bool success = comms->rr.relayState >= COMMS_RELAYSTATE_CONNECTED || relayConnect( comms ); if ( success ) { comms->reconTimerPending = XP_FALSE; setHeartbeatTimer( comms ); /* in case we killed it with this one.... */ } else { set_reset_timer( comms ); } } return XP_FALSE; /* no redraw required */ } /* p_comms_resetTimer */ static void set_reset_timer( CommsCtxt* comms ) { /* This timer is allowed to overwrite a heartbeat timer, but not vice-versa. Make sure we can restart it. */ comms->hbTimerPending = XP_FALSE; util_setTimer( comms->util, TIMER_COMMS, 15, p_comms_resetTimer, comms ); comms->reconTimerPending = XP_TRUE; } /* set_reset_timer */ void comms_transportFailed( CommsCtxt* comms, CommsConnType failed ) { XP_LOGF( "%s(%s)", __func__, ConnType2Str(failed) ); XP_ASSERT( !!comms ); if ( COMMS_CONN_RELAY == failed && addr_hasType( &comms->addr, COMMS_CONN_RELAY ) && comms->rr.relayState != COMMS_RELAYSTATE_DENIED ) { relayDisconnect( comms ); set_reset_timer( comms ); } LOG_RETURN_VOID(); } #endif /* XWFEATURE_RELAY */ void comms_destroy( CommsCtxt* comms ) { /* did I call comms_stop()? */ XP_ASSERT( ! addr_hasType( &comms->addr, COMMS_CONN_RELAY ) || COMMS_RELAYSTATE_UNCONNECTED == comms->rr.relayState ); CommsAddrRec aNew = {0}; util_addrChange( comms->util, &comms->addr, &aNew ); cleanupInternal( comms ); cleanupAddrRecs( comms ); util_clearTimer( comms->util, TIMER_COMMS ); XP_FREE( comms->mpool, comms ); } /* comms_destroy */ void comms_setConnID( CommsCtxt* comms, XP_U32 connID ) { XP_ASSERT( CONN_ID_NONE != connID ); XP_ASSERT( 0 == comms->connID || connID == comms->connID ); comms->connID = connID; XP_LOGF( "%s: set connID (gameID) to %x", __func__, connID ); } /* comms_setConnID */ static void addrFromStreamOne( CommsAddrRec* addrP, XWStreamCtxt* stream, CommsConnType typ ) { switch( typ ) { case COMMS_CONN_NONE: break; case COMMS_CONN_BT: stringFromStreamHere( stream, addrP->u.bt.hostName, sizeof(addrP->u.bt.hostName) ); stringFromStreamHere( stream, addrP->u.bt.btAddr.chars, sizeof(addrP->u.bt.btAddr.chars) ); break; case COMMS_CONN_IR: /* nothing to save */ break; case COMMS_CONN_IP_DIRECT: stringFromStreamHere( stream, addrP->u.ip.hostName_ip, sizeof(addrP->u.ip.hostName_ip) ); addrP->u.ip.ipAddr_ip = stream_getU32( stream ); addrP->u.ip.port_ip = stream_getU16( stream ); break; case COMMS_CONN_RELAY: stringFromStreamHere( stream, addrP->u.ip_relay.invite, sizeof(addrP->u.ip_relay.invite) ); stringFromStreamHere( stream, addrP->u.ip_relay.hostName, sizeof(addrP->u.ip_relay.hostName) ); addrP->u.ip_relay.ipAddr = stream_getU32( stream ); addrP->u.ip_relay.port = stream_getU16( stream ); if ( stream_getVersion( stream ) >= STREAM_VERS_DICTLANG ) { addrP->u.ip_relay.seeksPublicRoom = stream_getBits( stream, 1 ); addrP->u.ip_relay.advertiseRoom = stream_getBits( stream, 1 ); } break; case COMMS_CONN_SMS: stringFromStreamHere( stream, addrP->u.sms.phone, sizeof(addrP->u.sms.phone) ); addrP->u.sms.port = stream_getU16( stream ); break; default: /* shut up, compiler */ break; } } /* addrFromStreamOne */ void addrFromStream( CommsAddrRec* addrP, XWStreamCtxt* stream ) { XP_U8 tmp = stream_getU8( stream ); if ( (STREAM_VERS_MULTIADDR > stream_getVersion( stream )) && (COMMS_CONN_NONE != tmp) ) { tmp = 1 << (tmp - 1); } addrP->_conTypes = tmp; CommsConnType typ; for ( XP_U32 st = 0; addr_iter( addrP, &typ, &st ); ) { addrFromStreamOne( addrP, stream, typ ); } } CommsCtxt* comms_makeFromStream( MPFORMAL XWStreamCtxt* stream, XW_UtilCtxt* util, const TransportProcs* procs, XP_U16 forceChannel ) { XP_Bool isServer; XP_U16 nAddrRecs, nPlayersHere, nPlayersTotal; AddressRecord** prevsAddrNext; MsgQueueElem** prevsQueueNext; XP_U16 version = stream_getVersion( stream ); CommsAddrRec addr; short ii; isServer = stream_getU8( stream ); addrFromStream( &addr, stream ); if ( addr_hasType( &addr, COMMS_CONN_RELAY ) ) { nPlayersHere = (XP_U16)stream_getBits( stream, 4 ); nPlayersTotal = (XP_U16)stream_getBits( stream, 4 ); } else { nPlayersHere = 0; nPlayersTotal = 0; } CommsCtxt* comms = comms_make( MPPARM(mpool) util, isServer, nPlayersHere, nPlayersTotal, procs, forceChannel #ifdef SET_GAMESEED , 0 #endif ); XP_MEMCPY( &comms->addr, &addr, sizeof(comms->addr) ); logAddr( comms, &addr, __func__ ); comms->connID = stream_getU32( stream ); comms->nextChannelNo = stream_getU16( stream ); if ( version < STREAM_VERS_CHANNELSEED ) { comms->channelSeed = 0; } else { comms->channelSeed = stream_getU16( stream ); CNO_FMT( cbuf, comms->channelSeed ); XP_LOGF( "%s: loaded seed: %s", __func__, cbuf ); } if ( STREAM_VERS_COMMSBACKOFF <= version ) { comms->resendBackoff = stream_getU16( stream ); comms->nextResend = stream_getU32( stream ); } if ( addr_hasType(&addr, COMMS_CONN_RELAY ) ) { comms->rr.myHostID = stream_getU8( stream ); stringFromStreamHere( stream, comms->rr.connName, sizeof(comms->rr.connName) ); } comms->queueLen = stream_getU8( stream ); nAddrRecs = stream_getU8( stream ); prevsAddrNext = &comms->recs; for ( ii = 0; ii < nAddrRecs; ++ii ) { AddressRecord* rec = (AddressRecord*)XP_CALLOC( mpool, sizeof(*rec)); addrFromStream( &rec->addr, stream ); logAddr( comms, &rec->addr, __func__ ); rec->nextMsgID = stream_getU16( stream ); rec->lastMsgSaved = rec->lastMsgRcd = stream_getU16( stream ); if ( version >= STREAM_VERS_BLUETOOTH2 ) { rec->lastMsgAckd = stream_getU16( stream ); } rec->channelNo = stream_getU16( stream ); if ( addr_hasType( &rec->addr, COMMS_CONN_RELAY ) ) { rec->rr.hostID = stream_getU8( stream ); } *prevsAddrNext = rec; prevsAddrNext = &rec->next; } prevsQueueNext = &comms->msgQueueHead; for ( ii = 0; ii < comms->queueLen; ++ii ) { MsgQueueElem* msg = (MsgQueueElem*)XP_CALLOC( mpool, sizeof(*msg) ); msg->channelNo = stream_getU16( stream ); msg->msgID = stream_getU32( stream ); #ifdef DEBUG msg->sendCount = 0; #endif msg->len = stream_getU16( stream ); msg->msg = (XP_U8*)XP_MALLOC( mpool, msg->len ); stream_getBytes( stream, msg->msg, msg->len ); #ifdef COMMS_CHECKSUM msg->checksum = util_md5sum( comms->util, msg->msg, msg->len ); #endif msg->next = (MsgQueueElem*)NULL; *prevsQueueNext = comms->msgQueueTail = msg; comms->msgQueueTail = msg; prevsQueueNext = &msg->next; } return comms; } /* comms_makeFromStream */ #ifdef COMMS_HEARTBEAT static void setDoHeartbeat( CommsCtxt* comms ) { CommsConnType conType = comms->addr.conType; comms->doHeartbeat = XP_FALSE || COMMS_CONN_IP_DIRECT == conType || COMMS_CONN_BT == conType ; } #else # define setDoHeartbeat(c) #endif /* * Currently this disconnects an open connection. Don't do that. */ void comms_start( CommsCtxt* comms ) { XP_ASSERT( !!comms ); setDoHeartbeat( comms ); sendConnect( comms, XP_FALSE ); } /* comms_start */ void comms_stop( CommsCtxt* comms ) { LOG_FUNC(); if ( addr_hasType( &comms->addr, COMMS_CONN_RELAY ) ) { relayDisconnect( comms ); } } static void sendConnect( CommsCtxt* comms, XP_Bool breakExisting ) { // CommsAddrRec addr = comms->addr; CommsConnType typ; for ( XP_U32 st = 0; addr_iter( &comms->addr, &typ, &st ); ) { // addr._conTypes = typ; switch( typ ) { #ifdef XWFEATURE_RELAY case COMMS_CONN_RELAY: if ( breakExisting || COMMS_RELAYSTATE_UNCONNECTED == comms->rr.relayState ) { set_relay_state( comms, COMMS_RELAYSTATE_UNCONNECTED ); if ( !relayConnect( comms ) ) { XP_LOGF( "%s: relayConnect failed", __func__ ); set_reset_timer( comms ); } } break; #endif #if defined XWFEATURE_IP_DIRECT || defined XWFEATURE_DIRECTIP case COMMS_CONN_BT: case COMMS_CONN_IP_DIRECT: /* This will only work on host side when there's a single guest! */ (void)send_via_bt_or_ip( comms, BTIPMSG_RESET, CHANNEL_NONE, typ, NULL, 0 ); (void)comms_resendAll( comms, XP_FALSE ); break; #endif default: break; } } setHeartbeatTimer( comms ); } /* comms_start */ static void addrToStreamOne( XWStreamCtxt* stream, CommsConnType typ, const CommsAddrRec* addrP ) { switch( typ ) { case COMMS_CONN_NONE: /* nothing to write */ break; case COMMS_CONN_BT: stringToStream( stream, addrP->u.bt.hostName ); /* sizeof(.bits) below defeats ARM's padding. */ stringToStream( stream, addrP->u.bt.btAddr.chars ); break; case COMMS_CONN_IR: /* nothing to save */ break; case COMMS_CONN_IP_DIRECT: stringToStream( stream, addrP->u.ip.hostName_ip ); stream_putU32( stream, addrP->u.ip.ipAddr_ip ); stream_putU16( stream, addrP->u.ip.port_ip ); break; case COMMS_CONN_RELAY: stringToStream( stream, addrP->u.ip_relay.invite ); stringToStream( stream, addrP->u.ip_relay.hostName ); stream_putU32( stream, addrP->u.ip_relay.ipAddr ); stream_putU16( stream, addrP->u.ip_relay.port ); stream_putBits( stream, 1, addrP->u.ip_relay.seeksPublicRoom ); stream_putBits( stream, 1, addrP->u.ip_relay.advertiseRoom ); break; case COMMS_CONN_SMS: stringToStream( stream, addrP->u.sms.phone ); stream_putU16( stream, addrP->u.sms.port ); break; default: XP_ASSERT(0); break; } } /* addrToStreamOne */ void addrToStream( XWStreamCtxt* stream, const CommsAddrRec* addrP ) { stream_putU8( stream, addrP->_conTypes ); CommsConnType typ; for ( XP_U32 st = 0; addr_iter( addrP, &typ, &st ); ) { addrToStreamOne( stream, typ, addrP ); } } void comms_writeToStream( CommsCtxt* comms, XWStreamCtxt* stream, XP_U16 saveToken ) { XP_U16 nAddrRecs; AddressRecord* rec; MsgQueueElem* msg; stream_putU8( stream, (XP_U8)comms->isServer ); logAddr( comms, &comms->addr, __func__ ); addrToStream( stream, &comms->addr ); if ( addr_hasType( &comms->addr, COMMS_CONN_RELAY ) ) { stream_putBits( stream, 4, comms->rr.nPlayersHere ); stream_putBits( stream, 4, comms->rr.nPlayersTotal ); } stream_putU32( stream, comms->connID ); stream_putU16( stream, comms->nextChannelNo ); stream_putU16( stream, comms->channelSeed ); stream_putU16( stream, comms->resendBackoff ); stream_putU32( stream, comms->nextResend ); if ( addr_hasType( &comms->addr, COMMS_CONN_RELAY ) ) { stream_putU8( stream, comms->rr.myHostID ); stringToStream( stream, comms->rr.connName ); } XP_ASSERT( comms->queueLen <= 255 ); stream_putU8( stream, (XP_U8)comms->queueLen ); nAddrRecs = countAddrRecs(comms); stream_putU8( stream, (XP_U8)nAddrRecs ); for ( rec = comms->recs; !!rec; rec = rec->next ) { CommsAddrRec* addr = &rec->addr; addrToStream( stream, addr ); logAddr( comms, addr, __func__ ); stream_putU16( stream, (XP_U16)rec->nextMsgID ); stream_putU16( stream, (XP_U16)rec->lastMsgRcd ); stream_putU16( stream, (XP_U16)rec->lastMsgAckd ); stream_putU16( stream, rec->channelNo ); if ( addr_hasType( &rec->addr, COMMS_CONN_RELAY ) ) { stream_putU8( stream, rec->rr.hostID ); /* unneeded unless RELAY */ } } for ( msg = comms->msgQueueHead; !!msg; msg = msg->next ) { stream_putU16( stream, msg->channelNo ); stream_putU32( stream, msg->msgID ); stream_putU16( stream, msg->len ); stream_putBytes( stream, msg->msg, msg->len ); } comms->lastSaveToken = saveToken; } /* comms_writeToStream */ static void resetBackoff( CommsCtxt* comms ) { XP_LOGF( "%s: resetting backoff", __func__ ); comms->resendBackoff = 0; comms->nextResend = 0; } void comms_saveSucceeded( CommsCtxt* comms, XP_U16 saveToken ) { XP_LOGF( "%s(saveToken=%d)", __func__, saveToken ); XP_ASSERT( !!comms ); if ( saveToken == comms->lastSaveToken ) { AddressRecord* rec; for ( rec = comms->recs; !!rec; rec = rec->next ) { XP_LOGF( "%s: lastSave matches; updating lastMsgSaved (%d) to " "lastMsgRcd (%d)", __func__, rec->lastMsgSaved, rec->lastMsgRcd ); rec->lastMsgSaved = rec->lastMsgRcd; } #ifdef XWFEATURE_COMMSACK comms_ackAny( comms ); /* might not want this for all transports */ #endif } } void comms_getAddr( const CommsCtxt* comms, CommsAddrRec* addr ) { XP_ASSERT( !!comms ); XP_MEMCPY( addr, &comms->addr, sizeof(*addr) ); } /* comms_getAddr */ void comms_setAddr( CommsCtxt* comms, const CommsAddrRec* addr ) { XP_ASSERT( comms != NULL ); util_addrChange( comms->util, &comms->addr, addr ); XP_MEMCPY( &comms->addr, addr, sizeof(comms->addr) ); #ifdef COMMS_HEARTBEAT setDoHeartbeat( comms ); #endif sendConnect( comms, XP_TRUE ); } /* comms_setAddr */ void comms_getAddrs( const CommsCtxt* comms, CommsAddrRec addr[], XP_U16* nRecs ) { AddressRecord* recs; XP_U16 count; for ( count = 0, recs = comms->recs; count < *nRecs && !!recs; ++count, recs = recs->next ) { XP_MEMCPY( &addr[count], &recs->addr, sizeof(addr[count]) ); logAddr( comms, &addr[count], __func__ ); } *nRecs = count; } XP_U16 comms_countPendingPackets( const CommsCtxt* comms ) { // LOG_RETURNF( "%d", comms->queueLen ); return comms->queueLen; } #ifdef XWFEATURE_RELAY static XP_Bool haveRelayID( const CommsCtxt* comms ) { XP_Bool result = 0 != comms->rr.connName[0] && comms->rr.myHostID != HOST_ID_NONE; return result; } static XP_Bool formatRelayID( const CommsCtxt* comms, XWHostID hostID, XP_UCHAR* buf, XP_U16* lenp ) { XP_U16 strln = 1 + XP_SNPRINTF( buf, *lenp, "%s/%d", comms->rr.connName, hostID ); XP_ASSERT( *lenp >= strln ); *lenp = strln; return XP_TRUE; } /* Get *my* "relayID", a combo of connname and host id */ XP_Bool comms_getRelayID( const CommsCtxt* comms, XP_UCHAR* buf, XP_U16* lenp ) { XP_Bool result = haveRelayID( comms ) && formatRelayID( comms, comms->rr.myHostID, buf, lenp ); return result; } #endif void comms_getInitialAddr( CommsAddrRec* addr #ifdef XWFEATURE_RELAY , const XP_UCHAR* relayName , XP_U16 relayPort #endif ) { #if defined XWFEATURE_RELAY addr_setType( addr, COMMS_CONN_RELAY ); /* for temporary ease in debugging */ addr->u.ip_relay.ipAddr = 0L; /* force 'em to set it */ addr->u.ip_relay.port = relayPort; { const char* name = relayName; char* room = RELAY_ROOM_DEFAULT; XP_MEMCPY( addr->u.ip_relay.hostName, name, XP_STRLEN(name)+1 ); XP_MEMCPY( addr->u.ip_relay.invite, room, XP_STRLEN(room)+1 ); } addr->u.ip_relay.seeksPublicRoom = XP_FALSE; addr->u.ip_relay.advertiseRoom = XP_FALSE; #elif defined PLATFORM_PALM /* default values; default is still IR where there's a choice, at least on Palm... */ addr->conType = COMMS_CONN_IR; #else addr->conType = COMMS_CONN_SMS; #endif } /* comms_getInitialAddr */ XP_Bool comms_checkAddr( DeviceRole role, const CommsAddrRec* addr, XW_UtilCtxt* util ) { XP_Bool ok = XP_TRUE; /* make sure the user's given us enough information to make a connection */ if ( role == SERVER_ISCLIENT ) { if ( addr_hasType( addr, COMMS_CONN_BT ) ) { XP_U32 empty = 0L; /* check four bytes to save some code */ if ( !XP_MEMCMP( &empty, &addr->u.bt.btAddr, sizeof(empty) ) ) { ok = XP_FALSE; if ( !!util ) { util_userError( util, STR_NEED_BT_HOST_ADDR ); } } } } return ok; } /* comms_checkAddr */ CommsConnTypes comms_getConTypes( const CommsCtxt* comms ) { CommsConnType typ; if ( !!comms ) { typ = comms->addr._conTypes; } else { typ = COMMS_CONN_NONE; XP_LOGF( "%s: returning COMMS_CONN_NONE for null comms", __func__ ); } return typ; } /* comms_getConType */ XP_Bool comms_getIsServer( const CommsCtxt* comms ) { XP_ASSERT( !!comms ); return comms->isServer; } static MsgQueueElem* makeElemWithID( CommsCtxt* comms, MsgID msgID, AddressRecord* rec, XP_PlayerAddr channelNo, XWStreamCtxt* stream ) { CNO_FMT( cbuf, channelNo ); XP_LOGF( "%s(%s)", __func__, cbuf ); XP_U16 headerLen; XP_U16 streamSize = NULL == stream? 0 : stream_getSize( stream ); MsgID lastMsgSaved = (!!rec)? rec->lastMsgSaved : 0; MsgQueueElem* newMsgElem; XWStreamCtxt* hdrStream; newMsgElem = (MsgQueueElem*)XP_MALLOC( comms->mpool, sizeof( *newMsgElem ) ); newMsgElem->channelNo = channelNo; newMsgElem->msgID = msgID; #ifdef DEBUG newMsgElem->sendCount = 0; #endif hdrStream = mem_stream_make( MPPARM(comms->mpool) util_getVTManager(comms->util), NULL, 0, (MemStreamCloseCallback)NULL ); stream_open( hdrStream ); XP_LOGF( "%s: putting connID %x", __func__, comms->connID ); stream_putU32( hdrStream, comms->connID ); stream_putU16( hdrStream, channelNo ); stream_putU32( hdrStream, msgID ); XP_LOGF( "put lastMsgSaved: %d", lastMsgSaved ); stream_putU32( hdrStream, lastMsgSaved ); if ( !!rec ) { rec->lastMsgAckd = lastMsgSaved; } headerLen = stream_getSize( hdrStream ); newMsgElem->len = streamSize + headerLen; newMsgElem->msg = (XP_U8*)XP_MALLOC( comms->mpool, newMsgElem->len ); stream_getBytes( hdrStream, newMsgElem->msg, headerLen ); stream_destroy( hdrStream ); if ( 0 < streamSize ) { stream_getBytes( stream, newMsgElem->msg + headerLen, streamSize ); } #ifdef COMMS_CHECKSUM newMsgElem->checksum = util_md5sum( comms->util, newMsgElem->msg, newMsgElem->len ); #endif return newMsgElem; } /* makeElemWithID */ XP_U16 comms_getChannelSeed( CommsCtxt* comms ) { while ( 0 == (comms->channelSeed & ~CHANNEL_MASK) ) { comms->channelSeed = XP_RANDOM() & ~CHANNEL_MASK; comms->channelSeed |= comms->forceChannel; CNO_FMT( cbuf, comms->channelSeed ); XP_LOGF( "%s: made seed: %s", __func__, cbuf ); } return comms->channelSeed; } /* Send a message using the sequentially next MsgID. Save the message so * resend can work. */ XP_S16 comms_send( CommsCtxt* comms, XWStreamCtxt* stream ) { XP_S16 result = -1; if ( 0 == stream_getSize(stream) ) { XP_LOGF( "%s: dropping 0-len message", __func__ ); } else { XP_PlayerAddr channelNo = stream_getAddress( stream ); CNO_FMT( cbuf, channelNo ); XP_LOGF( "%s: %s", __func__, cbuf ); AddressRecord* rec = getRecordFor( comms, NULL, channelNo, XP_FALSE ); MsgID msgID = (!!rec)? ++rec->nextMsgID : 0; MsgQueueElem* elem; if ( 0 == channelNo ) { channelNo = comms_getChannelSeed(comms) & ~CHANNEL_MASK; } XP_DEBUGF( "%s: assigning msgID=" XP_LD " on %s", __func__, msgID, cbuf ); elem = makeElemWithID( comms, msgID, rec, channelNo, stream ); if ( NULL != elem ) { elem = addToQueue( comms, elem ); printQueue( comms ); result = sendMsg( comms, elem ); } } return result; } /* comms_send */ /* Add new message to the end of the list. The list needs to be kept in order * by ascending msgIDs within each channel since if there's a resend that's * the order in which they need to be sent. */ static MsgQueueElem* addToQueue( CommsCtxt* comms, MsgQueueElem* newElem ) { MsgQueueElem* asAdded = newElem; newElem->next = (MsgQueueElem*)NULL; if ( !comms->msgQueueHead ) { comms->msgQueueHead = comms->msgQueueTail = newElem; XP_ASSERT( comms->queueLen == 0 ); } else { XP_ASSERT( !!comms->msgQueueTail ); XP_ASSERT( !comms->msgQueueTail->next ); if ( elems_same( comms->msgQueueTail, newElem ) ) { freeElem( comms, newElem ); asAdded = comms->msgQueueTail; } else { comms->msgQueueTail->next = newElem; comms->msgQueueTail = newElem; } XP_ASSERT( comms->queueLen > 0 ); } if ( newElem == asAdded ) { ++comms->queueLen; } XP_ASSERT( comms->queueLen <= 128 ); /* reasonable limit in testing */ return asAdded; } /* addToQueue */ #ifdef DEBUG static void printQueue( const CommsCtxt* comms ) { MsgQueueElem* elem; short ii; for ( elem = comms->msgQueueHead, ii = 0; ii < comms->queueLen; elem = elem->next, ++ii ) { CNO_FMT( cbuf, elem->channelNo ); XP_LOGF( "\t%s(): %d: %s; msgID=" XP_LD #ifdef COMMS_CHECKSUM "; sum=%s" #endif ,__func__, ii+1, cbuf, elem->msgID #ifdef COMMS_CHECKSUM , elem->checksum #endif ); } } static void assertQueueOk( const CommsCtxt* comms ) { XP_U16 count = 0; MsgQueueElem* elem; for ( elem = comms->msgQueueHead; !!elem; elem = elem->next ) { ++count; if ( elem == comms->msgQueueTail ) { XP_ASSERT( !elem->next ); break; } } XP_ASSERT( count == comms->queueLen ); if ( count >= 10 ) { XP_LOGF( "%s: queueLen unexpectedly high: %d", __func__, count ); } } #endif static XP_Bool elems_same( const MsgQueueElem* elem1, const MsgQueueElem* elem2 ) { XP_Bool same = elem1->msgID == elem2->msgID && elem1->channelNo == elem2->channelNo && elem1->len == elem2->len && 0 == XP_MEMCMP( elem1->msg, elem2->msg, elem1->len ); return same; } static void freeElem( const CommsCtxt* XP_UNUSED_DBG(comms), MsgQueueElem* elem ) { XP_FREE( comms->mpool, elem->msg ); #ifdef COMMS_CHECKSUM XP_LOGF( "%s: freeing msg with sum %s", __func__, elem->checksum ); XP_FREE( comms->mpool, elem->checksum ); #endif XP_FREE( comms->mpool, elem ); } /* We've received on some channel a message with a certain ID. This means * that all messages sent on that channel with lower IDs have been received * and can be removed from our queue. BUT: if this ID is higher than any * we've sent, don't remove. We may be starting a new game but have a server * that's still on the old one. */ static void removeFromQueue( CommsCtxt* comms, XP_PlayerAddr channelNo, MsgID msgID ) { CNO_FMT( cbuf, channelNo ); XP_LOGF( "%s: remove msgs <= " XP_LD " for %s (queueLen: %d)", __func__, msgID, cbuf, comms->queueLen ); if ((channelNo == 0) || !!getRecordFor( comms, NULL, channelNo, XP_FALSE)) { MsgQueueElem* elem = comms->msgQueueHead; MsgQueueElem* next; /* empty the queue so we can add all back again */ comms->msgQueueHead = comms->msgQueueTail = NULL; comms->queueLen = 0; for ( ; !!elem; elem = next ) { XP_Bool knownGood = XP_FALSE; next = elem->next; /* remove the 0-channel message if we've established a channel number. Only clients should have any 0-channel messages in the queue, and receiving something from the server is an implicit ACK -- IFF it isn't left over from the last game. */ if ( ((CHANNEL_MASK & elem->channelNo) == 0) && (channelNo!= 0) ) { XP_ASSERT( !comms->isServer ); XP_ASSERT( elem->msgID == 0 ); } else if ( elem->channelNo != channelNo ) { knownGood = XP_TRUE; } if ( !knownGood && (elem->msgID <= msgID) ) { freeElem( comms, elem ); } else { MsgQueueElem* asAdded = addToQueue( comms, elem ); XP_ASSERT( asAdded == elem ); elem = asAdded; /* for non-assert case */ } } } XP_LOGF( "%s: queueLen now %d", __func__, comms->queueLen ); #ifdef DEBUG assertQueueOk( comms ); printQueue( comms ); #endif } /* removeFromQueue */ static XP_U32 gameID( const CommsCtxt* comms ) { XP_U32 gameID = comms->connID; if ( 0 == gameID ) { gameID = comms->util->gameInfo->gameID; } /* Most of the time these will be the same, but early in a game they won't be. Would be nice not to have to use gameID. */ if ( 0 == gameID ) { XP_LOGF( "%s: gameID STILL 0", __func__ ); } else if ( 0 == comms->util->gameInfo->gameID ) { XP_LOGF( "%s: setting gi's gameID to 0X%X", __func__, gameID ); comms->util->gameInfo->gameID = gameID; } return gameID; } static XP_S16 sendMsg( CommsCtxt* comms, MsgQueueElem* elem ) { XP_S16 result = -1; XP_PlayerAddr channelNo = elem->channelNo; CNO_FMT( cbuf, channelNo ); #ifdef COMMS_CHECKSUM XP_LOGF( "%s: sending message of len %d on %s with sum %s", __func__, elem->len, cbuf, elem->checksum ); #endif CommsConnType typ; for ( XP_U32 st = 0; addr_iter( &comms->addr, &typ, &st ); ) { XP_S16 nSent = -1; if ( comms_getAddrDisabled( comms, typ, XP_TRUE ) ) { XP_LOGF( "%s: dropping message because %s disabled", __func__, ConnType2Str( typ ) ); } else { XP_LOGF( "%s: sending msg with sum %s using typ %s", __func__, elem->checksum, ConnType2Str(typ) ); switch ( typ ) { #ifdef XWFEATURE_RELAY case COMMS_CONN_RELAY: { XWHostID destID = getDestID( comms, channelNo ); if ( HOST_ID_NONE == destID ) { XP_LOGF( "%s: skipping message via relay: no destID yet", __func__ ); } else if ( haveRelayID( comms ) && sendNoConn( comms, elem, destID ) ) { /* do nothing */ nSent = elem->len; } else if ( comms->rr.relayState >= COMMS_RELAYSTATE_CONNECTED ) { if ( send_via_relay( comms, XWRELAY_MSG_TORELAY, destID, elem->msg, elem->len ) ){ nSent = elem->len; } } else { XP_LOGF( "%s: skipping message: not connected to relay", __func__ ); } break; } #endif #if defined XWFEATURE_IP_DIRECT case COMMS_CONN_BT: case COMMS_CONN_IP_DIRECT: nSent = send_via_ip( comms, BTIPMSG_DATA, channelNo, elem->msg, elem->len ); #ifdef COMMS_HEARTBEAT setHeartbeatTimer( comms ); #endif break; #endif default: { CommsAddrRec addr; const CommsAddrRec* addrP; (void)channelToAddress( comms, channelNo, &addrP ); if ( NULL == addrP ) { XP_LOGF( "%s: no addr for channel so using comms'", __func__ ); comms_getAddr( comms, &addr ); } else { addr = *addrP; } XP_ASSERT( !!comms->procs.send ); if ( addr_hasType( &addr, typ ) ) { XP_U32 gameid = gameID( comms ); logAddr( comms, &addr, __func__ ); nSent = (*comms->procs.send)( elem->msg, elem->len, &addr, typ, gameid, comms->procs.closure ); } else { XP_LOGF( "%s: not sending b/c type %s missing from addr", __func__, ConnType2Str(typ) ); } break; } } /* switch */ } XP_LOGF( "%s: sent %d bytes using typ %s", __func__, nSent, ConnType2Str(typ) ); if ( nSent > result ) { result = nSent; } } if ( result == elem->len ) { #ifdef DEBUG ++elem->sendCount; #endif XP_LOGF( "%s: elem's sendCount since load: %d", __func__, elem->sendCount ); } CNO_FMT( cbuf1, elem->channelNo ); XP_LOGF( "%s(%s; msgID=" XP_LD ")=>%d", __func__, cbuf1, elem->msgID, result ); return result; } /* sendMsg */ static void send_ack( CommsCtxt* comms ) { LOG_FUNC(); (void)send_via_relay( comms, XWRELAY_ACK, comms->rr.myHostID, NULL, 0 ); } XP_Bool comms_resendAll( CommsCtxt* comms, XP_Bool force ) { XP_Bool success = XP_TRUE; XP_ASSERT( !!comms ); XP_U32 now = util_getCurSeconds( comms->util ); if ( !force && (now < comms->nextResend) ) { XP_LOGF( "%s: aborting: %d seconds left in backoff", __func__, comms->nextResend - now ); success = XP_FALSE; } else if ( !!comms->msgQueueHead ) { MsgQueueElem* msg; for ( msg = comms->msgQueueHead; !!msg; msg = msg->next ) { if ( 0 > sendMsg( comms, msg ) ) { success = XP_FALSE; break; } } /* Now set resend values */ if ( success && !force ) { comms->resendBackoff = 2 * (1 + comms->resendBackoff); XP_LOGF( "%s: backoff now %d", __func__, comms->resendBackoff ); comms->nextResend = now + comms->resendBackoff; } } return success; } /* comms_resend */ #ifdef XWFEATURE_COMMSACK void comms_ackAny( CommsCtxt* comms ) { if ( CONN_ID_NONE == comms->connID ) { XP_LOGF( "%s: doing nothing because connID still unset", __func__ ); } else { #ifdef DEBUG XP_U16 nSent = 0; #endif AddressRecord* rec; for ( rec = comms->recs; !!rec; rec = rec->next ) { if ( rec->lastMsgAckd < rec->lastMsgRcd ) { #ifdef DEBUG ++nSent; #endif CNO_FMT( cbuf, rec->channelNo ); XP_LOGF( "%s: %s; %d < %d: rec needs ack", __func__, cbuf, rec->lastMsgAckd, rec->lastMsgRcd ); sendEmptyMsg( comms, rec ); } } #ifdef DEBUG XP_LOGF( "%s: sent for %d channels", __func__, nSent ); #endif } } #endif #ifdef XWFEATURE_RELAY # ifdef DEBUG # define CASESTR(s) case s: return #s static const char* relayCmdToStr( XWRELAY_Cmd cmd ) { switch( cmd ) { CASESTR( XWRELAY_NONE ); CASESTR( XWRELAY_GAME_CONNECT ); CASESTR( XWRELAY_GAME_RECONNECT ); CASESTR( XWRELAY_GAME_DISCONNECT ); CASESTR( XWRELAY_CONNECT_RESP ); CASESTR( XWRELAY_RECONNECT_RESP ); CASESTR( XWRELAY_ALLHERE ); CASESTR( XWRELAY_DISCONNECT_YOU ); CASESTR( XWRELAY_DISCONNECT_OTHER ); CASESTR( XWRELAY_CONNECTDENIED ); #ifdef RELAY_HEARTBEAT CASESTR( XWRELAY_HEARTBEAT ); #endif CASESTR( XWRELAY_MSG_FROMRELAY ); CASESTR( XWRELAY_MSG_FROMRELAY_NOCONN ); CASESTR( XWRELAY_MSG_TORELAY ); CASESTR( XWRELAY_MSG_TORELAY_NOCONN ); CASESTR( XWRELAY_MSG_STATUS ); CASESTR( XWRELAY_ACK ); default: XP_LOGF( "%s: unknown cmd: %d", __func__, cmd ); XP_ASSERT( 0 ); return ""; } } # endif static void got_connect_cmd( CommsCtxt* comms, XWStreamCtxt* stream, XP_Bool reconnected ) { XP_U16 nHere, nSought; XP_Bool isServer; set_relay_state( comms, reconnected ? COMMS_RELAYSTATE_RECONNECTED : COMMS_RELAYSTATE_CONNECTED ); XWHostID myHostID = stream_getU8( stream ); XP_LOGF( "%s: changing rr.myHostID from %x to %x", __func__, comms->rr.myHostID, myHostID ); if ( comms->rr.myHostID != myHostID ) { comms->rr.myHostID = myHostID; } isServer = HOST_ID_SERVER == comms->rr.myHostID; if ( isServer != comms->isServer ) { XP_LOGF( "%s: becoming a server", __func__ ); comms->isServer = isServer; util_setIsServer( comms->util, comms->isServer ); reset_internal( comms, isServer, comms->rr.nPlayersHere, comms->rr.nPlayersTotal, XP_FALSE ); } comms->rr.cookieID = stream_getU16( stream ); XP_ASSERT( COOKIE_ID_NONE != comms->rr.cookieID ); comms->rr.heartbeat = stream_getU16( stream ); nSought = (XP_U16)stream_getU8( stream ); nHere = (XP_U16)stream_getU8( stream ); if ( nSought == nHere ) { set_relay_state( comms, COMMS_RELAYSTATE_ALLCONNECTED ); } #ifdef DEBUG { XP_UCHAR connName[MAX_CONNNAME_LEN+1]; stringFromStreamHere( stream, connName, sizeof(connName) ); if ( comms->rr.connName[0] != '\0' && 0 != XP_STRCMP( comms->rr.connName, connName ) ) { XP_LOGF( "%s: we're replacing connNames: %s overwritten by %s", __func__, comms->rr.connName, connName ); } XP_MEMCPY( comms->rr.connName, connName, sizeof(comms->rr.connName) ); XP_LOGF( "%s: connName: \"%s\" (reconnect=%d)", __func__, connName, reconnected ); } #else stringFromStreamHere( stream, comms->rr.connName, sizeof(comms->rr.connName) ); #endif #ifdef XWFEATURE_DEVID DevIDType typ = stream_getU8( stream ); XP_UCHAR devID[MAX_DEVID_LEN + 1] = {0}; if ( ID_TYPE_NONE != typ ) { stringFromStreamHere( stream, devID, sizeof(devID) ); } if ( ID_TYPE_NONE == typ /* error case */ || '\0' != devID[0] ) /* new info case */ { util_deviceRegistered( comms->util, typ, devID ); } #endif /* Don't bother notifying if the game's already in play on some other transport */ if ( CONN_ID_NONE == comms->connID ) { (*comms->procs.rconnd)( comms->procs.closure, comms->addr.u.ip_relay.invite, reconnected, comms->rr.myHostID, XP_FALSE, nSought - nHere ); XP_LOGF( "%s: have %d of %d players", __func__, nHere, nSought ); } setHeartbeatTimer( comms ); } /* got_connect_cmd */ static XP_Bool relayPreProcess( CommsCtxt* comms, XWStreamCtxt* stream, XWHostID* senderID ) { XP_Bool consumed = XP_TRUE; XWHostID destID, srcID; CookieID cookieID = comms->rr.cookieID; XWREASON relayErr; /* nothing for us to do here if not using relay */ XWRELAY_Cmd cmd = stream_getU8( stream ); XP_LOGF( "%s(%s)", __func__, relayCmdToStr( cmd ) ); switch( cmd ) { case XWRELAY_CONNECT_RESP: got_connect_cmd( comms, stream, XP_FALSE ); send_ack( comms ); break; case XWRELAY_RECONNECT_RESP: got_connect_cmd( comms, stream, XP_TRUE ); comms_resendAll( comms, XP_FALSE ); break; case XWRELAY_ALLHERE: srcID = (XWHostID)stream_getU8( stream ); if ( comms->rr.myHostID != HOST_ID_NONE && comms->rr.myHostID != srcID ) { XP_LOGF( "%s: changing hostid from %d to %d", __func__, comms->rr.myHostID, srcID ); } if ( COOKIE_ID_NONE == comms->rr.cookieID ) { XP_LOGF( "%s: cookieID still 0; background send?", __func__ ); } XP_LOGF( "%s: set hostID: %x (was %x)", __func__, srcID, comms->rr.myHostID ); comms->rr.myHostID = srcID; #ifdef DEBUG { XP_UCHAR connName[MAX_CONNNAME_LEN+1]; stringFromStreamHere( stream, connName, sizeof(connName) ); if ( comms->rr.connName[0] != '\0' && 0 != XP_STRCMP( comms->rr.connName, connName ) ) { XP_LOGF( "%s: we're replacing connNames: %s overwritten by %s", __func__, comms->rr.connName, connName ); } XP_MEMCPY( comms->rr.connName, connName, sizeof(comms->rr.connName) ); XP_LOGF( "%s: connName: \"%s\"", __func__, connName ); } #else stringFromStreamHere( stream, comms->rr.connName, sizeof(comms->rr.connName) ); #endif /* We're [re-]connected now. Send any pending messages. This may need to be done later since we're inside the platform's socket read proc now. But don't resend if we were previously REconnected, as we'll have sent then. -- I don't see any send on RECONNECTED, so removing the test for now to fix recon problems on android. */ /* if ( COMMS_RELAYSTATE_RECONNECTED != comms->rr.relayState ) { */ comms_resendAll( comms, XP_FALSE ); /* } */ if ( XWRELAY_ALLHERE == cmd ) { /* initial connect? */ (*comms->procs.rconnd)( comms->procs.closure, comms->addr.u.ip_relay.invite, XP_FALSE, comms->rr.myHostID, XP_TRUE, 0 ); } set_relay_state( comms, COMMS_RELAYSTATE_ALLCONNECTED ); break; case XWRELAY_MSG_FROMRELAY: cookieID = stream_getU16( stream ); case XWRELAY_MSG_FROMRELAY_NOCONN: srcID = stream_getU8( stream ); destID = stream_getU8( stream ); XP_LOGF( "%s: cookieID: %d; srcID: %x; destID: %x", __func__, cookieID, srcID, destID ); /* If these values don't check out, drop it */ /* When a message comes in via proxy (rather than a connection) state may not be as expected. Just commenting these out is probably the wrong fix. Maybe instead the constructor takes a flag that means "assume you're connected" Revisit this. */ /* XP_ASSERT( COMMS_RELAYSTATE_ALLCONNECTED == comms->rr.relayState */ /* || COMMS_RELAYSTATE_CONNECTED == comms->rr.relayState */ /* || COMMS_RELAYSTATE_RECONNECTED == comms->rr.relayState ); */ if ( destID == comms->rr.myHostID ) { /* When would this not happen? */ consumed = XP_FALSE; } else if ( cookieID == comms->rr.cookieID ) { XP_LOGF( "%s: keeping message though hostID not what " "expected (%d vs %d)", __func__, destID, comms->rr.myHostID ); consumed = XP_FALSE; } if ( consumed ) { XP_LOGF( "%s: rejecting data message", __func__ ); } else { *senderID = srcID; } break; case XWRELAY_DISCONNECT_OTHER: relayErr = stream_getU8( stream ); srcID = stream_getU8( stream ); XP_LOGF( "%s: host id %x disconnected", __func__, srcID ); /* if we don't have connName then RECONNECTED is the wrong state to change to. */ if ( COMMS_RELAYSTATE_RECONNECTED < comms->rr.relayState ) { XP_ASSERT( 0 != comms->rr.connName[0] ); XP_ASSERT( COOKIE_ID_NONE != comms->rr.cookieID ); set_relay_state( comms, COMMS_RELAYSTATE_RECONNECTED ); /* we will eventually want to tell the user which player's gone */ util_userError( comms->util, ERR_RELAY_BASE + relayErr ); } break; case XWRELAY_DISCONNECT_YOU: /* Close socket for this? */ relayErr = stream_getU8( stream ); set_relay_state( comms, COMMS_RELAYSTATE_UNCONNECTED ); util_userError( comms->util, ERR_RELAY_BASE + relayErr ); break; case XWRELAY_MSG_STATUS: relayErr = stream_getU8( stream ); (*comms->procs.rerror)( comms->procs.closure, relayErr ); break; case XWRELAY_CONNECTDENIED: /* socket will get closed by relay */ relayErr = stream_getU8( stream ); XP_LOGF( "%s: got reason: %s", __func__, XWREASON2Str( relayErr ) ); set_relay_state( comms, COMMS_RELAYSTATE_DENIED ); if ( XWRELAY_ERROR_NORECONN == relayErr ) { init_relay( comms, comms->rr.nPlayersHere, comms->rr.nPlayersTotal ); } else { util_userError( comms->util, ERR_RELAY_BASE + relayErr ); /* requires action, not just notification */ (*comms->procs.rerror)( comms->procs.closure, relayErr ); } break; /* fallthru */ default: XP_ASSERT( 0 ); /* while debugging multi-addr, this needs a fix! */ XP_LOGF( "%s: dropping relay msg with cmd %d", __func__, (XP_U16)cmd ); } LOG_RETURNF( "%d", consumed ); return consumed; } /* relayPreProcess */ #endif #ifdef COMMS_HEARTBEAT static void noteHBReceived( CommsCtxt* comms/* , const CommsAddrRec* addr */ ) { comms->lastMsgRcvdTime = util_getCurSeconds( comms->util ); setHeartbeatTimer( comms ); } #else # define noteHBReceived(a) #endif #if defined XWFEATURE_IP_DIRECT static XP_Bool btIpPreProcess( CommsCtxt* comms, XWStreamCtxt* stream ) { BTIPMsgType typ = (BTIPMsgType)stream_getU8( stream ); XP_Bool consumed = typ != BTIPMSG_DATA; if ( consumed ) { /* This is all there is so far */ if ( typ == BTIPMSG_RESET ) { (void)comms_resendAll( comms, XP_FALSE ); } else if ( typ == BTIPMSG_HB ) { /* noteHBReceived( comms, addr ); */ } else { XP_ASSERT( 0 ); } } return consumed; } /* btIpPreProcess */ #endif static XP_Bool preProcess( CommsCtxt* comms, const CommsAddrRec* useAddr, XWStreamCtxt* stream, XP_Bool* XP_UNUSED_RELAY(usingRelay), XWHostID* XP_UNUSED_RELAY(senderID) ) { XP_Bool consumed = XP_FALSE; /* There should be exactly one type associated with an incoming message */ CommsConnType typ = addr_getType( useAddr ); XP_LOGF( "%s(typ=%s)", __func__, ConnType2Str(typ) ); switch ( typ ) { #ifdef XWFEATURE_RELAY /* relayPreProcess returns true if consumes the message. May just eat the header and leave a regular message to be processed below. */ case COMMS_CONN_RELAY: consumed = relayPreProcess( comms, stream, senderID ); if ( !consumed ) { *usingRelay = XP_TRUE; } break; #endif #if defined XWFEATURE_IP_DIRECT case COMMS_CONN_BT: case COMMS_CONN_IP_DIRECT: consumed = btIpPreProcess( comms, stream ); break; #endif #if defined XWFEATURE_SMS case COMMS_CONN_SMS: break; /* nothing to grab */ #endif #ifdef XWFEATURE_BLUETOOTH case COMMS_CONN_BT: break; /* nothing to grab */ #endif default: XP_ASSERT(0); break; } LOG_RETURNF( "%d", consumed ); return consumed; } /* preProcess */ static AddressRecord* getRecordFor( CommsCtxt* comms, const CommsAddrRec* addr, const XP_PlayerAddr channelNo, XP_Bool maskChannel ) { LOG_FUNC(); AddressRecord* rec; XP_Bool matched = XP_FALSE; XP_U16 mask = maskChannel? ~CHANNEL_MASK : ~0; /* Use addr if we have it. Otherwise use channelNo if non-0 */ CNO_FMT( cbuf, channelNo ); for ( rec = comms->recs; !!rec; rec = rec->next ) { /* server should have only one rec max -- but relay has bugs right now that send to the wrong device randomly. */ // XP_ASSERT( comms->isServer || !rec->next ); CNO_FMT( cbuf1, rec->channelNo ); XP_LOGF( "%s: comparing rec channel %s with addr channel %s", __func__, cbuf1, cbuf ); if ( (rec->channelNo & mask) == (channelNo & mask) ) { XP_LOGF( "%s: match based on channels!!!", __func__ ); matched = XP_TRUE; } else { continue; /* if ( (rec->channelNo & ~CHANNEL_MASK) == (channelNo & ~CHANNEL_MASK) ) { */ /* XP_ASSERT(0); /\* figure out why this would make sense *\/ */ /* XP_LOGF( "%s: figure out why this would make sense ", __func__ ); */ /* } */ CommsConnType conType = !!addr ? addr_getType( addr ) : COMMS_CONN_NONE; switch( conType ) { case COMMS_CONN_RELAY: if ( (addr->u.ip_relay.ipAddr == rec->addr.u.ip_relay.ipAddr) && (addr->u.ip_relay.port == rec->addr.u.ip_relay.port ) ) { matched = XP_TRUE; } break; case COMMS_CONN_BT: if ( 0 == XP_MEMCMP( &addr->u.bt.btAddr, &rec->addr.u.bt.btAddr, sizeof(addr->u.bt.btAddr) ) ) { matched = XP_TRUE; } break; case COMMS_CONN_IP_DIRECT: if ( (addr->u.ip.ipAddr_ip == rec->addr.u.ip.ipAddr_ip) && (addr->u.ip.port_ip == rec->addr.u.ip.port_ip) ) { matched = XP_TRUE; } break; case COMMS_CONN_IR: /* no way to test */ break; case COMMS_CONN_SMS: #ifdef XWFEATURE_SMS if ( util_phoneNumbersSame( comms->util, addr->u.sms.phone, rec->addr.u.sms.phone ) && addr->u.sms.port == rec->addr.u.sms.port ) { matched = XP_TRUE; } #endif break; case COMMS_CONN_NONE: matched = channelNo == (rec->channelNo & mask); break; default: XP_ASSERT(0); break; } } if ( matched ) { break; } } XP_LOGF( "%s(%s, maskChannel=%s) => %p", __func__, cbuf, maskChannel? "true":"false", rec ); return rec; } /* getRecordFor */ static XP_Bool checkChannelNo( CommsCtxt* comms, XP_PlayerAddr* channelNoP ) { XP_PlayerAddr channelNo = *channelNoP; if ( 0 == (channelNo & CHANNEL_MASK) ) { channelNo |= ++comms->nextChannelNo; XP_ASSERT( comms->nextChannelNo <= CHANNEL_MASK ); } else { /* Let's make sure we don't assign it later */ comms->nextChannelNo = channelNo; } *channelNoP = channelNo; return XP_TRUE; /* for now */ } /* An initial message comes only from a client to a server, and from the * server in response to that initial message. Once the inital messages are * exchanged there's a connID associated. The greatest danger is that it's a * dup, resent for whatever reason. To detect that we check that the address * is unknown. But addresses can change, e.g. if a reset of a socket-based * transport causes the local socket to change. How to deal with this? * Likely a boolean set when we call comms->resetproc that causes us to accept * changed addresses. * * But: before we're connected heartbeats will also come here, but with * hasPayload false. We want to remember their address, but not give them a * channel ID. So if we have a payload we insist that it's the first we've * seen on this channel. * * If it's a HB, then we want to add a rec/channel if there's none, but mark * it invalid */ static AddressRecord* validateInitialMessage( CommsCtxt* comms, XP_Bool XP_UNUSED_HEARTBEAT(hasPayload), const CommsAddrRec* addr, XWHostID senderID, XP_PlayerAddr* channelNo ) { CNO_FMT( cbuf, *channelNo ); XP_LOGF( "%s(*%s)", __func__, cbuf ); AddressRecord* rec = NULL; if ( 0 ) { #ifdef COMMS_HEARTBEAT } else if ( comms->doHeartbeat ) { XP_Bool addRec = XP_FALSE; /* This (with mask) is untested!!! */ rec = getRecordFor( comms, addr, *channelNo, XP_TRUE ); if ( hasPayload ) { if ( rec ) { if ( rec->initialSeen ) { rec = NULL; /* reject it! */ } } else { addRec = XP_TRUE; } } else { /* This is a heartbeat */ if ( !rec && comms->isServer ) { addRec = XP_TRUE; } } if ( addRec ) { if ( comms->isServer ) { CNO_FMT( cbuf, *channelNo ); XP_LOGF( "%s: looking at %s", __func__, cbuf ); XP_ASSERT( (*channelNo & CHANNEL_MASK) == 0 ); *channelNo |= ++comms->nextChannelNo; CNO_FMT( cbuf1, *channelNo ); XP_LOGF( "%s: ORd channel onto channelNo: now %s", __func__, cbuf1 ); XP_ASSERT( comms->nextChannelNo <= CHANNEL_MASK ); } rec = rememberChannelAddress( comms, *channelNo, senderID, addr ); if ( hasPayload ) { rec->initialSeen = XP_TRUE; } else { rec = NULL; } } #endif } else { CNO_FMT( cbuf, *channelNo ); XP_LOGF( "%s: looking at %s", __func__, cbuf ); rec = getRecordFor( comms, addr, *channelNo, XP_TRUE ); if ( !!rec ) { augmentChannelAddr( comms, rec, addr, senderID ); /* reject: we've already seen init message on channel */ XP_LOGF( "%s: rejecting duplicate INIT message", __func__ ); rec = NULL; } else { if ( comms->isServer ) { if ( checkChannelNo( comms, channelNo ) ) { CNO_FMT( cbuf, *channelNo ); XP_LOGF( "%s: augmented channel: %s", __func__, cbuf ); } else { /* Why do I sometimes see these in the middle of a game with lots of messages already sent? connID of 0 should only happen at the start! */ XP_LOGF( "%s: dropping msg because channel already set", __func__ ); goto errExit; } } rec = rememberChannelAddress( comms, *channelNo, senderID, addr ); } } errExit: LOG_RETURNF( XP_P, rec ); return rec; } /* validateInitialMessage */ /* Messages with established connIDs are valid only if they have the msgID * that's expected on that channel. Their addresses need to match what we * have for that channel, and in fact we'll overwrite what we have in case a * reset has changed the address. The danger is that somebody might sneak in * with a forged message, but this isn't internet banking. */ static AddressRecord* validateChannelMessage( CommsCtxt* comms, const CommsAddrRec* addr, XP_PlayerAddr channelNo, XWHostID senderID, MsgID msgID, MsgID lastMsgRcd ) { AddressRecord* rec; LOG_FUNC(); rec = getRecordFor( comms, NULL, channelNo, XP_FALSE ); if ( !!rec ) { removeFromQueue( comms, channelNo, lastMsgRcd ); augmentChannelAddr( comms, rec, addr, senderID ); if ( msgID != rec->lastMsgRcd + 1 ) { XP_LOGF( "%s: expected %d, got %d", __func__, rec->lastMsgRcd + 1, msgID ); rec = NULL; } } else { CNO_FMT( cbuf, channelNo ); XP_LOGF( "%s: no rec for %s", __func__, cbuf ); } LOG_RETURNF( XP_P, rec ); return rec; } /* validateChannelMessage */ XP_Bool comms_checkIncomingStream( CommsCtxt* comms, XWStreamCtxt* stream, const CommsAddrRec* retAddr, CommsMsgState* state ) { XP_ASSERT( !!retAddr ); /* for now */ XP_Bool messageValid = XP_FALSE; XP_LOGF( "%s(retAddr.typ = %s)", __func__, ConnType2Str(addr_getType( retAddr ) ) ); if ( comms_getAddrDisabled( comms, addr_getType(retAddr), XP_FALSE ) ) { XP_LOGF( "%s: dropping message because %s disabled", __func__, ConnType2Str( addr_getType( retAddr ) ) ); } else { XWHostID senderID = 0; /* unset; default for non-relay cases */ XP_Bool usingRelay = XP_FALSE; XP_ASSERT( retAddr == NULL || (0 != (comms->addr._conTypes & retAddr->_conTypes)) ); #ifdef COMMS_CHECKSUM XP_U16 initialLen = stream_getSize( stream ); #endif const CommsAddrRec* useAddr = !!retAddr ? retAddr : &comms->addr; if ( !preProcess( comms, useAddr, stream, &usingRelay, &senderID ) ) { XP_U32 connID; XP_PlayerAddr channelNo; MsgID msgID; MsgID lastMsgRcd; #ifdef COMMS_CHECKSUM { XP_U16 len = stream_getSize( stream ); // stream_getPtr pts at base, but sum excludes relay header const XP_U8* ptr = initialLen - len + stream_getPtr( stream ); XP_UCHAR* sum = util_md5sum( comms->util, ptr, len ); XP_LOGF( "%s: got message of len %d with sum %s", __func__, len, sum ); XP_FREE( comms->mpool, sum ); } #endif /* reject too-small message */ if ( stream_getSize( stream ) >= (sizeof(connID) + sizeof(channelNo) + sizeof(msgID) + sizeof(lastMsgRcd)) ) { XP_U16 payloadSize; AddressRecord* rec = NULL; connID = stream_getU32( stream ); XP_LOGF( "%s: read connID (gameID) of %x", __func__, connID ); channelNo = stream_getU16( stream ); msgID = stream_getU32( stream ); lastMsgRcd = stream_getU32( stream ); CNO_FMT( cbuf, channelNo ); XP_LOGF( "%s: rcd on %s: msgID=%d,lastMsgRcd=%d ", __func__, cbuf, msgID, lastMsgRcd ); payloadSize = stream_getSize( stream ); /* anything left? */ #ifdef DEBUG XP_ASSERT( !comms->processingMsg ); comms->processingMsg = XP_TRUE; #endif state->rec = NULL; if ( connID == CONN_ID_NONE ) { /* special case: initial message from client or server */ rec = validateInitialMessage( comms, payloadSize > 0, retAddr, senderID, &channelNo ); state->rec = rec; } else if ( comms->connID == connID ) { rec = validateChannelMessage( comms, retAddr, channelNo, senderID, msgID, lastMsgRcd ); } else { XP_LOGF( "%s: unexpected connID (%x vs %x) ; dropping message", __func__, comms->connID, connID ); } messageValid = (NULL != rec) && (0 == rec->lastMsgRcd || rec->lastMsgRcd <= msgID); if ( messageValid ) { CNO_FMT( cbuf, channelNo ); XP_LOGF( "%s: got %s; msgID=%d; len=%d", __func__, cbuf, msgID, payloadSize ); rec->lastMsgRcd = msgID; comms->lastSaveToken = 0; /* lastMsgRcd no longer valid */ stream_setAddress( stream, channelNo ); messageValid = payloadSize > 0; resetBackoff( comms ); } } else { XP_LOGF( "%s: message too small", __func__ ); } } /* Call after we've had a chance to create rec for addr */ noteHBReceived( comms/* , addr */ ); } LOG_RETURNF( "%s", messageValid?"valid":"invalid" ); return messageValid; } /* comms_checkIncomingStream */ void comms_msgProcessed( CommsCtxt* comms, CommsMsgState* state, XP_Bool rejected ) { XP_ASSERT( comms->processingMsg ); if ( rejected && !!state->rec ) { removeAddrRec( comms, state->rec ); } #ifdef DEBUG comms->processingMsg = XP_FALSE; #endif } XP_Bool comms_checkComplete( const CommsAddrRec* addr ) { XP_Bool result; switch ( addr_getType( addr ) ) { case COMMS_CONN_RELAY: result = !!addr->u.ip_relay.invite[0] && !!addr->u.ip_relay.hostName[0] && !!addr->u.ip_relay.port > 0; break; default: result = XP_TRUE; } return result; } XP_Bool comms_canChat( const CommsCtxt* const comms ) { XP_Bool canChat = comms_isConnected( comms ) && comms->connID != CONN_ID_NONE && 64 > comms->queueLen; return canChat; } XP_Bool comms_isConnected( const CommsCtxt* const comms ) { XP_Bool result = XP_FALSE; CommsConnType typ; for ( XP_U32 st = 0; !result && addr_iter( &comms->addr, &typ, &st ); ) { switch ( typ ) { case COMMS_CONN_RELAY: result = 0 != comms->rr.connName[0]; break; case COMMS_CONN_SMS: case COMMS_CONN_BT: result = comms->connID != CONN_ID_NONE; default: break; } } return result; } #if defined COMMS_HEARTBEAT || defined XWFEATURE_COMMSACK static void sendEmptyMsg( CommsCtxt* comms, AddressRecord* rec ) { MsgQueueElem* elem = makeElemWithID( comms, 0 /*rec? rec->lastMsgRcd : 0*/, rec, rec? rec->channelNo : 0, NULL ); (void)sendMsg( comms, elem ); freeElem( comms, elem ); } /* sendEmptyMsg */ #endif #ifdef COMMS_HEARTBEAT /* Heartbeat. * * Goal is to allow all participants to detect when another is gone quickly. * Assumption is that transport is cheap: sending extra packets doesn't cost * much money or bother (meaning: don't do this over IR! :-). * * Keep track of last time we heard from each channel and of when we last sent * a packet. Run a timer, and when it fires: 1) check if we haven't heard * since 2x the timer interval. If so, call alert function and reset the * underlying (ip, bt) channel. If not, check how long since we last sent a * packet on each channel. If it's been longer than since the last timer, and * if there are not already packets in the queue on that channel, fire a HB * packet. * * A HB packet is one whose msg ID is lower than the most recent ACK'd so that * it's sure to be dropped on the other end and not to interfere with packets * that might be resent. */ static void heartbeat_checks( CommsCtxt* comms ) { LOG_FUNC(); do { if ( comms->lastMsgRcvdTime > 0 ) { XP_U32 now = util_getCurSeconds( comms->util ); XP_U32 tooLongAgo = now - (HB_INTERVAL * 2); if ( comms->lastMsgRcvdTime < tooLongAgo ) { XP_LOGF( "%s: calling reset proc; last was %ld secs too long " "ago", __func__, tooLongAgo - comms->lastMsgRcvdTime ); (*comms->procs.reset)(comms->procs.closure); comms->lastMsgRcvdTime = 0; break; /* outta here */ } } if ( comms->recs ) { AddressRecord* rec; for ( rec = comms->recs; !!rec; rec = rec->next ) { sendEmptyMsg( comms, rec ); } } else if ( !comms->isServer ) { /* Client still waiting for inital ALL_REG message */ sendEmptyMsg( comms, NULL ); } } while ( XP_FALSE ); setHeartbeatTimer( comms ); } /* heartbeat_checks */ #endif #if defined RELAY_HEARTBEAT || defined COMMS_HEARTBEAT static XP_Bool p_comms_timerFired( void* closure, XWTimerReason XP_UNUSED_DBG(why) ) { CommsCtxt* comms = (CommsCtxt*)closure; XP_ASSERT( why == TIMER_COMMS ); LOG_FUNC(); comms->hbTimerPending = XP_FALSE; if (0 ) { #if defined XWFEATURE_RELAY && defined RELAY_HEARTBEAT } else if ( (comms->addr.conType == COMMS_CONN_RELAY ) && (comms->rr.heartbeat != HEARTBEAT_NONE) ) { (void)send_via_relay( comms, XWRELAY_HEARTBEAT, HOST_ID_NONE, NULL, 0 ); /* No need to reset timer. send_via_relay does that. */ #endif #ifdef COMMS_HEARTBEAT } else { XP_ASSERT( comms->doHeartbeat ); heartbeat_checks( comms ); #endif } return XP_FALSE; /* no need for redraw */ } /* p_comms_timerFired */ static void setHeartbeatTimer( CommsCtxt* comms ) { XP_ASSERT( !!comms ); if ( comms->hbTimerPending ) { XP_LOGF( "%s: skipping b/c hbTimerPending", __func__ ); } else if ( comms->reconTimerPending ) { XP_LOGF( "%s: skipping b/c reconTimerPending", __func__ ); } else { XP_U16 when = 0; #ifdef XWFEATURE_RELAY if ( comms->addr.conType == COMMS_CONN_RELAY ) { when = comms->rr.heartbeat; } #endif #ifdef COMMS_HEARTBEAT if ( comms->doHeartbeat ) { XP_LOGF( "%s: calling util_setTimer", __func__ ); when = HB_INTERVAL; } #endif if ( when != 0 ) { util_setTimer( comms->util, TIMER_COMMS, when, p_comms_timerFired, comms ); comms->hbTimerPending = XP_TRUE; } } } /* setHeartbeatTimer */ #endif #ifdef DEBUG const char* ConnType2Str( CommsConnType typ ) { switch( typ ) { CASESTR(COMMS_CONN_NONE); CASESTR( COMMS_CONN_IR ); CASESTR( COMMS_CONN_IP_DIRECT ); CASESTR( COMMS_CONN_RELAY ); CASESTR( COMMS_CONN_BT ); CASESTR( COMMS_CONN_SMS ); CASESTR( COMMS_CONN_NTYPES ); default: XP_ASSERT(0); } return ""; } /* ConnType2Str */ void comms_getStats( CommsCtxt* comms, XWStreamCtxt* stream ) { XP_UCHAR buf[100]; AddressRecord* rec; MsgQueueElem* elem; XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf), (XP_UCHAR*)"msg queue len: %d\n", comms->queueLen ); stream_catString( stream, buf ); for ( elem = comms->msgQueueHead; !!elem; elem = elem->next ) { XP_SNPRINTF( buf, sizeof(buf), " - channelNo=%.4X; msgID=" XP_LD "; len=%d\n", elem->channelNo, elem->msgID, elem->len ); stream_catString( stream, buf ); } for ( rec = comms->recs; !!rec; rec = rec->next ) { XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf), (XP_UCHAR*)" Stats for channel: %.4X\n", rec->channelNo ); stream_catString( stream, buf ); XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf), (XP_UCHAR*)"Last msg sent: " XP_LD "\n", rec->nextMsgID ); stream_catString( stream, buf ); XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf), (XP_UCHAR*)"Last message received: %d\n", rec->lastMsgRcd ); stream_catString( stream, buf ); } } /* comms_getStats */ void comms_setAddrDisabled( CommsCtxt* comms, CommsConnType typ, XP_Bool send, XP_Bool disabled ) { XP_ASSERT( !!comms ); XP_LOGF( "%s(typ=%s, send=%d, disabled=%d)", __func__, ConnType2Str(typ), send, disabled ); comms->disableds[typ][send?0:1] = disabled; } XP_Bool comms_getAddrDisabled( const CommsCtxt* comms, CommsConnType typ, XP_Bool send ) { XP_ASSERT( !!comms ); return comms->disableds[typ][send?0:1]; } #endif static AddressRecord* rememberChannelAddress( CommsCtxt* comms, XP_PlayerAddr channelNo, XWHostID hostID, const CommsAddrRec* addr ) { CNO_FMT( cbuf, channelNo ); XP_LOGF( "%s(%s)", __func__, cbuf ); logAddr( comms, addr, __func__ ); AddressRecord* rec = NULL; rec = getRecordFor( comms, NULL, channelNo, XP_FALSE ); if ( !rec ) { /* not found; add a new entry */ rec = (AddressRecord*)XP_CALLOC( comms->mpool, sizeof(*rec) ); rec->channelNo = channelNo; rec->rr.hostID = hostID; rec->next = comms->recs; comms->recs = rec; XP_LOGF( "%s() creating rec %p for %s, hostID = %d", __func__, rec, cbuf, hostID ); } /* overwrite existing address with new one. I assume that's the right move. */ if ( !!rec ) { if ( !!addr ) { XP_LOGF( "%s: replacing/adding addr with _conTypes %x with %x", __func__, rec->addr._conTypes, addr->_conTypes ); XP_MEMCPY( &rec->addr, addr, sizeof(rec->addr) ); XP_ASSERT( rec->rr.hostID == hostID ); } else { XP_LOGF( "%s: storing addr with _conTypes %x", __func__, addr->_conTypes ); XP_MEMSET( &rec->addr, 0, sizeof(rec->addr) ); rec->addr._conTypes = comms->addr._conTypes; // addr_setTypes( &recs->addr, addr_getTypes( &comms->addr ) ); } } return rec; } /* rememberChannelAddress */ #ifdef DEBUG static void logAddr( const CommsCtxt* comms, const CommsAddrRec* addr, const char* caller ) { if ( !!addr ) { char buf[128]; XWStreamCtxt* stream = mem_stream_make( MPPARM(comms->mpool) util_getVTManager(comms->util), NULL, 0, (MemStreamCloseCallback)NULL ); snprintf( buf, sizeof(buf), "%s called on %p from %s:\n", __func__, addr, caller ); stream_catString( stream, buf ); CommsConnType typ; XP_Bool first = XP_TRUE; for ( XP_U32 st = 0; addr_iter( addr, &typ, &st ); ) { if ( !first ) { stream_catString( stream, "\n" ); } snprintf( buf, sizeof(buf), "* %s: ", ConnType2Str(typ) ); stream_catString( stream, buf ); switch( typ ) { case COMMS_CONN_RELAY: stream_catString( stream, "room: " ); stream_catString( stream, addr->u.ip_relay.invite ); stream_catString( stream, "; host: " ); stream_catString( stream, addr->u.ip_relay.hostName ); break; case COMMS_CONN_SMS: stream_catString( stream, "phone: " ); stream_catString( stream, addr->u.sms.phone ); stream_catString( stream, "; port: " ); snprintf( buf, sizeof(buf), "%d", addr->u.sms.port ); stream_catString( stream, buf ); break; case COMMS_CONN_BT: stream_catString( stream, "host: " ); stream_catString( stream, addr->u.bt.hostName ); stream_catString( stream, "; addr: " ); stream_catString( stream, addr->u.bt.btAddr.chars ); break; default: XP_ASSERT(0); } first = XP_FALSE; } stream_putU8( stream, '\0' ); XP_LOGF( "%s: %s", __func__, stream_getPtr( stream ) ); stream_destroy( stream ); } } #endif static void augmentChannelAddr( CommsCtxt* comms, AddressRecord * const rec, const CommsAddrRec* addr, XWHostID hostID ) { if ( !!addr ) { XP_Bool augmented = XP_FALSE; CommsConnType typ; for ( XP_U32 st = 0; addr_iter( addr, &typ, &st ); ) { if ( ! addr_hasType( &rec->addr, typ ) ) { CNO_FMT( cbuf, rec->channelNo ); XP_LOGF( "%s: adding type %s to rec %p with %s", __func__, ConnType2Str(typ), rec, cbuf ); } if ( ! addr_hasType( &rec->addr, typ ) ) { augmented = XP_TRUE; logAddr( comms, &rec->addr, __func__ ); logAddr( comms, addr, __func__ ); addr_addType( &rec->addr, typ ); } const void* src = NULL; void* dest = NULL; XP_U32 siz; switch( typ ) { case COMMS_CONN_RELAY: dest = &rec->addr.u.ip_relay; siz = sizeof( rec->addr.u.ip_relay ); /* Special case for relay: use comms' relay info if caller didn't bother to fill it in */ if ( addr->u.ip_relay.invite[0] ) { src = &addr->u.ip_relay; } else { src = &comms->addr.u.ip_relay; } if ( 0 != hostID ) { rec->rr.hostID = hostID; XP_LOGF( "%s: set hostID for rec %p to %d", __func__, rec, hostID ); } break; case COMMS_CONN_SMS: XP_ASSERT( 0 != addr->u.sms.port ); XP_ASSERT( '\0' != addr->u.sms.phone[0] ); dest = &rec->addr.u.sms; src = &addr->u.sms; siz = sizeof(rec->addr.u.sms); break; #ifdef XWFEATURE_BLUETOOTH case COMMS_CONN_BT: dest = &rec->addr.u.bt; src = &addr->u.bt; siz = sizeof(rec->addr.u.bt); break; #endif default: XP_ASSERT(0); break; } if ( !!dest ) { if ( 0 != XP_MEMCMP( dest, src, siz ) ) { XP_LOGF( "%s: actually changing addr info for typ %s", __func__, ConnType2Str(typ) ); XP_MEMCPY( dest, src, siz ); } } } if ( augmented ) { logAddr( comms, &rec->addr, __func__ ); } } } static XP_Bool channelToAddress( CommsCtxt* comms, XP_PlayerAddr channelNo, const CommsAddrRec** addr ) { AddressRecord* recs = getRecordFor( comms, NULL, channelNo, XP_FALSE ); XP_Bool found = !!recs; *addr = found? &recs->addr : NULL; return found; } /* channelToAddress */ static XP_U16 countAddrRecs( const CommsCtxt* comms ) { short count = 0; AddressRecord* recs; for ( recs = comms->recs; !!recs; recs = recs->next ) { ++count; } return count; } /* countAddrRecs */ XP_Bool addr_iter( const CommsAddrRec* addr, CommsConnType* typp, XP_U32* state ) { CommsConnType typ = *state; XP_U16 conTypes = addr->_conTypes; while ( ++typ < COMMS_CONN_NTYPES ) { *state = typ; XP_U16 mask = 1 << (typ - 1); if ( mask == (conTypes & mask) ) { break; } } XP_Bool found = typ < COMMS_CONN_NTYPES; if ( found ) { *typp = typ; } // XP_LOGF( "%s(flag=%x)=>%d (typ=%s)", __func__, conTypes, found, ConnType2Str( typ ) ); return found; } XP_Bool addr_hasType( const CommsAddrRec* addr, CommsConnType typ ) { /* Any address has NONE */ XP_Bool hasType = COMMS_CONN_NONE == typ; if ( !hasType ) { hasType = 0 != (addr->_conTypes & (1 << (typ - 1))); } // XP_LOGF( "%s(%s) => %d", __func__, ConnType2Str(typ), hasType ); return hasType; } CommsConnType addr_getType( const CommsAddrRec* addr ) { CommsConnType typ; XP_U32 st = 0; if ( !addr_iter( addr, &typ, &st ) ) { typ = COMMS_CONN_NONE; } XP_ASSERT( !addr_iter( addr, &typ, &st ) ); /* shouldn't be a second */ // XP_LOGF( "%s(%p) => %s", __func__, addr, ConnType2Str( typ ) ); return typ; } void addr_addType( CommsAddrRec* addr, CommsConnType type ) { XP_ASSERT( COMMS_CONN_NONE != type ); // XP_LOGF( "%s(%s)", __func__, ConnType2Str(type) ); addr->_conTypes |= 1 << (type - 1); } void addr_rmType( CommsAddrRec* addr, CommsConnType type ) { XP_ASSERT( COMMS_CONN_NONE != type ); // XP_LOGF( "%s(%s)", __func__, ConnType2Str(type) ); addr->_conTypes &= ~(1 << (type - 1)); } /* Set of NONE is ok, but for anything else it's illegal to be adding a second bit. Use addr_addType() for that. */ void addr_setType( CommsAddrRec* addr, CommsConnType type ) { XP_LOGF( "%s(%p, %s)", __func__, addr, ConnType2Str(type) ); XP_U16 flags = 0; if ( COMMS_CONN_NONE != type ) { XP_ASSERT( COMMS_CONN_NONE == addr_getType( addr ) || type == addr_getType( addr ) ); flags = 1 << (type - 1); } addr->_conTypes = flags; XP_ASSERT( type == addr_getType( addr ) ); } #ifdef XWFEATURE_RELAY static XWHostID getDestID( CommsCtxt* comms, XP_PlayerAddr channelNo ) { XWHostID id = HOST_ID_NONE; XP_Bool missingRelay = XP_FALSE; if ( (channelNo & CHANNEL_MASK) == CHANNEL_NONE ) { id = HOST_ID_SERVER; } else { XP_PlayerAddr masked = channelNo & ~CHANNEL_MASK; for ( AddressRecord* recs = comms->recs; !!recs; recs = recs->next ) { CNO_FMT( cbuf, recs->channelNo ); XP_LOGF( "%s: rec %p has %s, hostID %d", __func__, recs, cbuf, recs->rr.hostID ); if ( (recs->channelNo & ~CHANNEL_MASK) != masked ) { XP_LOGF( "%s: rejecting record %p; channelNo doesn't match", __func__, recs ); logAddr( comms, &recs->addr, __func__ ); } else if ( !addr_hasType( &recs->addr, COMMS_CONN_RELAY ) ) { XP_LOGF( "%s: rejecting record %p; no relay address", __func__, recs ); logAddr( comms, &recs->addr, __func__ ); missingRelay = XP_TRUE; } else { XP_ASSERT( HOST_ID_NONE == id ); /* no duplicates */ id = recs->rr.hostID; // break; } } } /* If we get here AND we're a client, it may be the case that the server channel is what we want because though we haven't connected via relay yet we have a channel working via another transport. */ if ( HOST_ID_NONE == id && missingRelay && !comms->isServer ) { XP_LOGF( "%s: special casing channel missing relay address", __func__ ); id = HOST_ID_SERVER; } CNO_FMT( cbuf, channelNo ); XP_LOGF( "%s(%s) => %x", __func__, cbuf, id ); return id; } /* getDestID */ static XWStreamCtxt* relay_msg_to_stream( CommsCtxt* comms, XWRELAY_Cmd cmd, XWHostID destID, void* data, int datalen ) { XP_LOGF( "%s(cmd=%s, destID=%x)", __func__, relayCmdToStr(cmd), destID ); XWStreamCtxt* stream; stream = mem_stream_make( MPPARM(comms->mpool) util_getVTManager(comms->util), NULL, 0, (MemStreamCloseCallback)NULL ); if ( stream != NULL ) { CommsAddrRec addr; stream_open( stream ); stream_putU8( stream, cmd ); comms_getAddr( comms, &addr ); switch ( cmd ) { case XWRELAY_MSG_TORELAY: if ( COOKIE_ID_NONE == comms->rr.cookieID ) { XP_LOGF( "%s: cookieID still 0; background send?", __func__ ); } stream_putU16( stream, comms->rr.cookieID ); case XWRELAY_MSG_TORELAY_NOCONN: XP_ASSERT( 0 < comms->rr.myHostID ); stream_putU8( stream, comms->rr.myHostID ); XP_ASSERT( 0 < destID ); stream_putU8( stream, destID ); XP_LOGF( "%s: wrote ids src %d, dest %d", __func__, comms->rr.myHostID, destID ); if ( data != NULL && datalen > 0 ) { stream_putBytes( stream, data, datalen ); } break; case XWRELAY_GAME_CONNECT: stream_putU8( stream, XWRELAY_PROTO_VERSION ); stream_putU16( stream, INITIAL_CLIENT_VERS ); stringToStream( stream, addr.u.ip_relay.invite ); stream_putU8( stream, addr.u.ip_relay.seeksPublicRoom ); stream_putU8( stream, addr.u.ip_relay.advertiseRoom ); /* XP_ASSERT( cmd == XWRELAY_GAME_RECONNECT */ /* || comms->rr.myHostID == HOST_ID_NONE */ /* || comms->rr.myHostID == HOST_ID_SERVER ); */ XP_LOGF( "%s: writing nPlayersHere: %d; nPlayersTotal: %d", __func__, comms->rr.nPlayersHere, comms->rr.nPlayersTotal ); stream_putU8( stream, comms->rr.nPlayersHere ); stream_putU8( stream, comms->rr.nPlayersTotal ); stream_putU16( stream, comms_getChannelSeed(comms) ); stream_putU8( stream, comms->util->gameInfo->dictLang ); putDevID( comms, stream ); stream_putU8( stream, comms->forceChannel ); set_relay_state( comms, COMMS_RELAYSTATE_CONNECT_PENDING ); break; case XWRELAY_GAME_RECONNECT: stream_putU8( stream, XWRELAY_PROTO_VERSION ); stream_putU16( stream, INITIAL_CLIENT_VERS ); stringToStream( stream, addr.u.ip_relay.invite ); stream_putU8( stream, addr.u.ip_relay.seeksPublicRoom ); stream_putU8( stream, addr.u.ip_relay.advertiseRoom ); stream_putU8( stream, comms->rr.myHostID ); XP_ASSERT( cmd == XWRELAY_GAME_RECONNECT || comms->rr.myHostID == HOST_ID_NONE || comms->rr.myHostID == HOST_ID_SERVER ); XP_LOGF( "%s: writing nPlayersHere: %d; nPlayersTotal: %d", __func__, comms->rr.nPlayersHere, comms->rr.nPlayersTotal ); stream_putU8( stream, comms->rr.nPlayersHere ); stream_putU8( stream, comms->rr.nPlayersTotal ); stream_putU16( stream, comms_getChannelSeed(comms) ); stream_putU8( stream, comms->util->gameInfo->dictLang ); stringToStream( stream, comms->rr.connName ); putDevID( comms, stream ); set_relay_state( comms, COMMS_RELAYSTATE_CONNECT_PENDING ); break; case XWRELAY_ACK: stream_putU8( stream, destID ); break; case XWRELAY_GAME_DISCONNECT: stream_putU16( stream, comms->rr.cookieID ); stream_putU8( stream, comms->rr.myHostID ); break; #if defined XWFEATURE_RELAY && defined RELAY_HEARTBEAT case XWRELAY_HEARTBEAT: /* Add these for grins. Server can assert they match the IP address it expects 'em on. */ stream_putU16( stream, comms->rr.cookieID ); stream_putU8( stream, comms->rr.myHostID ); break; #endif default: XP_ASSERT(0); } } return stream; } /* relay_msg_to_stream */ static XP_Bool send_via_relay( CommsCtxt* comms, XWRELAY_Cmd cmd, XWHostID destID, void* data, int dlen ) { XP_Bool success = XP_FALSE; if ( comms_getAddrDisabled( comms, COMMS_CONN_RELAY, XP_TRUE ) ) { XP_LOGF( "%s: dropping message because %s disabled", __func__, ConnType2Str( COMMS_CONN_RELAY ) ); } else { XWStreamCtxt* tmpStream = relay_msg_to_stream( comms, cmd, destID, data, dlen ); if ( tmpStream != NULL ) { XP_U16 len = 0; len = stream_getSize( tmpStream ); if ( 0 < len ) { XP_U16 result; CommsAddrRec addr; comms_getAddr( comms, &addr ); XP_LOGF( "%s: passing %d bytes to sendproc", __func__, len ); result = (*comms->procs.send)( stream_getPtr(tmpStream), len, &addr, COMMS_CONN_RELAY, gameID(comms), comms->procs.closure ); success = result == len; if ( success ) { setHeartbeatTimer( comms ); } } stream_destroy( tmpStream ); } } return success; } /* send_via_relay */ static XP_Bool sendNoConn( CommsCtxt* comms, const MsgQueueElem* elem, XWHostID destID ) { LOG_FUNC(); XP_Bool success = XP_FALSE; XP_UCHAR relayID[64]; XP_U16 len = sizeof(relayID); success = NULL != comms->procs.sendNoConn && (0 != (comms->xportFlags & COMMS_XPORT_FLAGS_HASNOCONN)) && formatRelayID( comms, destID, relayID, &len ); if ( success ) { XWStreamCtxt* stream = relay_msg_to_stream( comms, XWRELAY_MSG_TORELAY_NOCONN, destID, elem->msg, elem->len ); if ( NULL != stream ) { XP_U16 len = stream_getSize( stream ); if ( 0 < len ) { success = (*comms->procs.sendNoConn)( stream_getPtr( stream ), len, relayID, comms->procs.closure ); } stream_destroy( stream ); } } LOG_RETURNF( "%s", success?"TRUE":"FALSE" ); return success; } /* Send a CONNECT message to the relay. This opens up a connection to the * relay, and tells it our hostID and cookie so that it can associatate it * with a socket. In the CONNECT_RESP we should get back what? */ static XP_Bool relayConnect( CommsCtxt* comms ) { XP_Bool success = XP_TRUE; LOG_FUNC(); if ( addr_hasType( &comms->addr, COMMS_CONN_RELAY ) && !comms->rr.connecting ) { comms->rr.connecting = XP_TRUE; success = send_via_relay( comms, comms->rr.connName[0]? XWRELAY_GAME_RECONNECT : XWRELAY_GAME_CONNECT, comms->rr.myHostID, NULL, 0 ); comms->rr.connecting = XP_FALSE; } return success; } /* relayConnect */ #endif #if defined XWFEATURE_IP_DIRECT || defined XWFEATURE_DIRECTIP static XP_S16 send_via_bt_or_ip( CommsCtxt* comms, BTIPMsgType msgTyp, XP_PlayerAddr channelNo, CommsConnType typ, void* data, int dlen ) { XP_S16 nSent; XP_U8* buf; LOG_FUNC(); nSent = -1; buf = XP_MALLOC( comms->mpool, dlen + 1 ); if ( !!buf ) { const CommsAddrRec* addr; (void)channelToAddress( comms, channelNo, &addr ); buf[0] = msgTyp; if ( dlen > 0 ) { XP_MEMCPY( &buf[1], data, dlen ); } nSent = (*comms->procs.send)( buf, dlen+1, addr, typ, gameID(comms), comms->procs.closure ); XP_FREE( comms->mpool, buf ); setHeartbeatTimer( comms ); } LOG_RETURNF( "%d", nSent ); return nSent; } /* send_via_bt_or_ip */ #endif #ifdef XWFEATURE_RELAY static void relayDisconnect( CommsCtxt* comms ) { LOG_FUNC(); if ( addr_hasType( &comms->addr, COMMS_CONN_RELAY ) ) { if ( comms->rr.relayState > COMMS_RELAYSTATE_CONNECT_PENDING ) { (void)send_via_relay( comms, XWRELAY_GAME_DISCONNECT, HOST_ID_NONE, NULL, 0 ); } set_relay_state( comms, COMMS_RELAYSTATE_UNCONNECTED ); } } /* relayDisconnect */ #ifdef XWFEATURE_DEVID static void putDevID( const CommsCtxt* comms, XWStreamCtxt* stream ) { # if XWRELAY_PROTO_VERSION >= XWRELAY_PROTO_VERSION_CLIENTID DevIDType typ; const XP_UCHAR* devID = util_getDevID( comms->util, &typ ); XP_ASSERT( ID_TYPE_NONE <= typ && typ < ID_TYPE_NTYPES ); stream_putU8( stream, typ ); if ( ID_TYPE_NONE != typ ) { stream_catString( stream, devID ); stream_putU8( stream, '\0' ); } # else XP_ASSERT(0); XP_USE(comms); XP_USE(stream); # endif } #endif #endif EXTERN_C_END #endif /* #ifndef XWFEATURE_STANDALONE_ONLY */