/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */ /* * Copyright 2001-2011 by Eric House (xwords@eehouse.org). All rights * reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "game.h" #include "dictnry.h" #include "strutils.h" #include "nli.h" #ifdef CPLUS extern "C" { #endif #define FLAG_HASCOMMS 0x01 #ifdef DEBUG static void assertUtilOK( XW_UtilCtxt* util ) { UtilVtable* vtable; XP_U16 nSlots; XP_ASSERT( !!util ); vtable = util->vtable; nSlots = sizeof(vtable) / 4; while ( nSlots-- ) { void* fptr = ((void**)vtable)[nSlots]; XP_ASSERT( !!fptr ); } } /* assertUtilOK */ #else # define assertUtilOK(u) #endif #ifdef XWFEATURE_CHANGEDICT static void gi_setDict( MPFORMAL CurGameInfo* gi, const DictionaryCtxt* dict ); #endif static void checkServerRole( CurGameInfo* gi, XP_U16* nPlayersHere, XP_U16* nPlayersTotal ) { if ( !!gi ) { XP_U16 ii, remoteCount = 0; if ( SERVER_STANDALONE != gi->serverRole ) { for ( ii = 0; ii < gi->nPlayers; ++ii ) { if ( !gi->players[ii].isLocal ) { ++remoteCount; } } /* I think this error is caught in nwgamest.c now */ XP_ASSERT( remoteCount > 0 ); if ( remoteCount == 0 ) { gi->serverRole = SERVER_STANDALONE; } } *nPlayersHere = gi->nPlayers - remoteCount; *nPlayersTotal = gi->nPlayers; } } /* checkServerRole */ static XP_U32 makeGameID( XW_UtilCtxt* XP_UNUSED_DBG(util) ) { XP_U32 gameID = 0; assertUtilOK( util ); while ( 0 == gameID ) { /* High bit never set by XP_RANDOM() alone */ gameID = (XP_RANDOM() << 16) ^ XP_RANDOM(); /* But let's clear it -- set high-bit causes problems for existing postgres DB where INTEGER is apparently a signed 32-bit */ gameID &= 0x7FFFFFFF; } LOG_RETURNF( "%x/%d", gameID, gameID ); return gameID; } static void timerChangeListener( XWEnv xwe, void* data, const XP_U32 gameID, XP_S32 oldVal, XP_S32 newVal ) { XWGame* game = (XWGame*)data; XP_ASSERT( game->util->gameInfo->gameID == gameID ); XP_LOGF( "%s(oldVal=%d, newVal=%d, id=%d)", __func__, oldVal, newVal, gameID ); dutil_onDupTimerChanged( util_getDevUtilCtxt( game->util, xwe ), xwe, gameID, oldVal, newVal ); } static void onRoleChanged( XWEnv xwe, void* closure, XP_Bool amNowGuest ) { XP_ASSERT( amNowGuest ); XWGame* game = (XWGame*)closure; server_onRoleChanged( game->server, xwe, amNowGuest ); } static void setListeners( XWGame* game, const CommonPrefs* cp ) { server_prefsChanged( game->server, cp ); board_prefsChanged( game->board, cp ); server_setTimerChangeListener( game->server, timerChangeListener, game ); } static const DictionaryCtxt* getDicts( const CurGameInfo* gi, XW_UtilCtxt* util, XWEnv xwe, XP_LangCode langCode, PlayerDicts* playerDicts ) { const DictionaryCtxt* result = util_getDict( util, xwe, langCode, gi->dictName ); XP_MEMSET( playerDicts, 0, sizeof(*playerDicts) ); if ( !!result ) { for ( int ii = 0; ii < gi->nPlayers; ++ii ) { const LocalPlayer* lp = &gi->players[ii]; if ( lp->isLocal && !!lp->dictName && lp->dictName[0] ) { playerDicts->dicts[ii] = util_getDict( util, xwe, langCode, lp->dictName ); } } } return result; } static void unrefDicts( XWEnv xwe, const DictionaryCtxt* dict, PlayerDicts* playerDicts ) { if ( !!dict ) { dict_unref( dict, xwe ); } for ( int ii = 0; ii < VSIZE(playerDicts->dicts); ++ii ) { const DictionaryCtxt* dict = playerDicts->dicts[ii]; if ( !!dict ) { dict_unref( dict, xwe ); } } } XP_Bool game_makeNewGame( MPFORMAL XWEnv xwe, XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util, DrawCtx* draw, const CommonPrefs* cp, const TransportProcs* procs #ifdef SET_GAMESEED ,XP_U16 gameSeed #endif ) { #ifndef XWFEATURE_STANDALONE_ONLY XP_U16 nPlayersHere = 0; XP_U16 nPlayersTotal = 0; checkServerRole( gi, &nPlayersHere, &nPlayersTotal ); #endif assertUtilOK( util ); if ( 0 == gi->gameID ) { gi->gameID = makeGameID( util ); } game->created = dutil_getCurSeconds( util_getDevUtilCtxt( util, xwe ), xwe ); game->util = util; PlayerDicts playerDicts; const DictionaryCtxt* dict = getDicts( gi, util, xwe, gi->dictLang, &playerDicts ); XP_Bool success = !!dict; if ( success ) { gi->dictLang = dict_getLangCode( dict ); game->model = model_make( MPPARM(mpool) xwe, (DictionaryCtxt*)NULL, NULL, util, gi->boardSize ); model_setDictionary( game->model, xwe, dict ); model_setPlayerDicts( game->model, xwe, &playerDicts ); #ifndef XWFEATURE_STANDALONE_ONLY if ( gi->serverRole != SERVER_STANDALONE ) { game->comms = comms_make( MPPARM(mpool) xwe, util, gi->serverRole != SERVER_ISCLIENT, nPlayersHere, nPlayersTotal, procs, onRoleChanged, game, gi->forceChannel #ifdef SET_GAMESEED , gameSeed #endif ); } else { game->comms = (CommsCtxt*)NULL; } #endif game->server = server_make( MPPARM(mpool) xwe, game->model, #ifndef XWFEATURE_STANDALONE_ONLY game->comms, #else (CommsCtxt*)NULL, #endif util ); game->board = board_make( MPPARM(mpool) xwe, game->model, game->server, NULL, util ); board_setCallbacks( game->board, xwe ); board_setDraw( game->board, xwe, draw ); setListeners( game, cp ); } unrefDicts( xwe, dict, &playerDicts ); return success; } /* game_makeNewGame */ XP_Bool game_reset( MPFORMAL XWGame* game, XWEnv xwe, CurGameInfo* gi, XW_UtilCtxt* util, CommonPrefs* cp, const TransportProcs* procs ) { XP_ASSERT( util == game->util ); XP_Bool result = XP_FALSE; XP_U16 ii; if ( !!game->model ) { XP_ASSERT( !!game->model ); XP_ASSERT( !!gi ); game->created = dutil_getCurSeconds( util_getDevUtilCtxt( util, xwe ), xwe ); gi->gameID = makeGameID( util ); #ifndef XWFEATURE_STANDALONE_ONLY XP_U16 nPlayersHere = 0; XP_U16 nPlayersTotal = 0; checkServerRole( gi, &nPlayersHere, &nPlayersTotal ); if ( !!game->comms ) { if ( gi->serverRole == SERVER_STANDALONE ) { comms_destroy( game->comms, xwe ); game->comms = NULL; } else { comms_reset( game->comms, xwe, gi->serverRole != SERVER_ISCLIENT, nPlayersHere, nPlayersTotal ); } } else if ( gi->serverRole != SERVER_STANDALONE ) { game->comms = comms_make( MPPARM(mpool) xwe, util, gi->serverRole != SERVER_ISCLIENT, nPlayersHere, nPlayersTotal, procs, onRoleChanged, game, gi->forceChannel #ifdef SET_GAMESEED , 0 #endif ); } #else # ifdef DEBUG mpool = mpool; /* quash unused formal warning */ # endif #endif model_setSize( game->model, gi->boardSize ); server_reset( game->server, xwe, #ifndef XWFEATURE_STANDALONE_ONLY game->comms #else NULL #endif ); board_reset( game->board, xwe ); for ( ii = 0; ii < gi->nPlayers; ++ii ) { gi->players[ii].secondsUsed = 0; } setListeners( game, cp ); result = XP_TRUE; } return result; } /* game_reset */ #ifdef XWFEATURE_CHANGEDICT void game_changeDict( MPFORMAL XWGame* game, XWEnv xwe, CurGameInfo* gi, DictionaryCtxt* dict ) { model_setDictionary( game->model, xwe, dict ); gi_setDict( MPPARM(mpool) gi, dict ); server_resetEngines( game->server ); } #endif XP_Bool game_makeFromStream( MPFORMAL XWEnv xwe, XWStreamCtxt* stream, XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util, DrawCtx* draw, CommonPrefs* cp, const TransportProcs* procs ) { XP_Bool success = XP_FALSE; XP_U8 strVersion; #ifndef XWFEATURE_STANDALONE_ONLY XP_Bool hasComms; #endif strVersion = stream_getU8( stream ); XP_LOGFF( "strVersion = 0x%x", (XP_U16)strVersion ); if ( strVersion > CUR_STREAM_VERS ) { XP_LOGFF( "aborting; stream version too new (%d > %d)!", strVersion, CUR_STREAM_VERS ); } else { do { /* do..while so can break */ stream_setVersion( stream, strVersion ); gi_readFromStream( MPPARM(mpool) stream, gi ); if ( !game ) { success = XP_TRUE; break; } else if ( stream_getSize(stream) == 0 ) { XP_LOGFF( "gi was all we got; failing." ); break; } game->util = util; game->created = strVersion < STREAM_VERS_GICREATED ? 0 : stream_getU32( stream ); PlayerDicts playerDicts; const DictionaryCtxt* dict = getDicts( gi, util, xwe, gi->dictLang, &playerDicts ); if ( !dict ) { break; } XP_ASSERT( gi->dictLang == dict_getLangCode(dict) ); /* Previous stream versions didn't save anything if built * standalone. Now we always save something. But we need to know * if the previous version didn't save. PREV_WAS_STANDALONE_ONLY * tells us that. */ hasComms = XP_FALSE; if ( STREAM_VERS_ALWAYS_MULTI <= strVersion /* new stream */ #ifndef PREV_WAS_STANDALONE_ONLY || XP_TRUE /* old, but saved this anyway */ #endif ) { if ( strVersion < STREAM_VERS_GICREATED ) { hasComms = stream_getU8( stream ); } else { XP_U8 flags = stream_getU8( stream ); hasComms = flags & FLAG_HASCOMMS; } } if ( hasComms ) { game->comms = comms_makeFromStream( MPPARM(mpool) xwe, stream, util, gi->serverRole != SERVER_ISCLIENT, procs, onRoleChanged, game, gi->forceChannel ); } else { game->comms = NULL; } game->model = model_makeFromStream( MPPARM(mpool) xwe, stream, dict, &playerDicts, util ); game->server = server_makeFromStream( MPPARM(mpool) xwe, stream, game->model, game->comms, util, gi->nPlayers ); game->board = board_makeFromStream( MPPARM(mpool) xwe, stream, game->model, game->server, NULL, util, gi->nPlayers ); setListeners( game, cp ); board_setDraw( game->board, xwe, draw ); success = XP_TRUE; unrefDicts( xwe, dict, &playerDicts ); } while( XP_FALSE ); } if ( success && !!game && !!game->comms ) { XP_ASSERT( comms_getIsServer(game->comms) == server_getIsServer(game->server) ); #ifdef XWFEATURE_KNOWNPLAYERS const XP_U32 created = game->created; if ( 0 != created && server_getGameIsConnected( game->server ) ) { comms_gatherPlayers( game->comms, xwe, created ); } #endif } return success; } /* game_makeFromStream */ XP_Bool game_makeFromInvite( MPFORMAL XWEnv xwe, const NetLaunchInfo* nli, XWGame* game, CurGameInfo* gi, const XP_UCHAR* plyrName, XW_UtilCtxt* util, DrawCtx* draw, CommonPrefs* cp, const TransportProcs* procs ) { gi_setNPlayers( gi, nli->nPlayersT, nli->nPlayersH ); gi->boardSize = 15; gi->gameID = nli->gameID; gi->dictLang = nli->lang; gi->forceChannel = nli->forceChannel; gi->inDuplicateMode = nli->inDuplicateMode; gi->serverRole = SERVER_ISCLIENT; /* recipient of invitation is client */ XP_ASSERT( gi->players[0].isLocal ); replaceStringIfDifferent( mpool, &gi->players[0].name, plyrName ); replaceStringIfDifferent( mpool, &gi->dictName, nli->dict ); XP_Bool success = game_makeNewGame( MPPARM(mpool) xwe, game, gi, util, draw, cp, procs ); if ( success ) { CommsAddrRec returnAddr; nli_makeAddrRec( nli, &returnAddr ); comms_augmentHostAddr( game->comms, NULL, &returnAddr ); } return success; } void game_saveNewGame( MPFORMAL XWEnv xwe, const CurGameInfo* gi, XW_UtilCtxt* util, const CommonPrefs* cp, XWStreamCtxt* out ) { XWGame newGame = {0}; CurGameInfo newGI = {0}; gi_copy( MPPARM(mpool) &newGI, gi ); game_makeNewGame( MPPARM(mpool) xwe, &newGame, &newGI, util, NULL, /* DrawCtx*, */ cp, NULL /* TransportProcs* procs */ #ifdef SET_GAMESEED ,0 #endif ); game_saveToStream( &newGame, xwe, &newGI, out, 1 ); game_saveSucceeded( &newGame, xwe, 1 ); game_dispose( &newGame, xwe ); gi_disposePlayerInfo( MPPARM(mpool) &newGI ); } void game_saveToStream( const XWGame* game, XWEnv xwe, const CurGameInfo* gi, XWStreamCtxt* stream, XP_U16 saveToken ) { stream_putU8( stream, CUR_STREAM_VERS ); stream_setVersion( stream, CUR_STREAM_VERS ); gi_writeToStream( stream, gi ); if ( !!game ) { const XP_U32 created = game->created; stream_putU32( stream, created ); XP_ASSERT( 0 != saveToken ); XP_U8 flags = NULL == game->comms ? 0 : FLAG_HASCOMMS; stream_putU8( stream, flags ); #ifdef XWFEATURE_STANDALONE_ONLY XP_ASSERT( !game->comms ); #endif if ( NULL != game->comms ) { comms_writeToStream( game->comms, xwe, stream, saveToken ); } model_writeToStream( game->model, stream ); server_writeToStream( game->server, stream ); board_writeToStream( game->board, stream ); } } /* game_saveToStream */ void game_saveSucceeded( const XWGame* game, XWEnv xwe, XP_U16 saveToken ) { if ( !!game->comms ) { comms_saveSucceeded( game->comms, xwe, saveToken ); } } XP_Bool game_receiveMessage( XWGame* game, XWEnv xwe, XWStreamCtxt* stream, const CommsAddrRec* retAddr ) { ServerCtxt* server = game->server; CommsMsgState commsState; XP_Bool result = NULL != game->comms; if ( result ) { result = comms_checkIncomingStream( game->comms, xwe, stream, retAddr, &commsState ); } else { XP_LOGFF( "ERROR: comms NULL!" ); } if ( result ) { (void)server_do( server, xwe ); result = server_receiveMessage( server, xwe, stream ); } comms_msgProcessed( game->comms, xwe, &commsState, !result ); if ( result ) { /* in case MORE work's pending. Multiple calls are required in at least one case, where I'm a host handling client registration *AND* I'm a robot. Only one server_do and I'll never make that first robot move. That's because comms can't detect a duplicate initial packet (in validateInitialMessage()). */ for ( int ii = 0; ii < 5; ++ii ) { (void)server_do( server, xwe ); } } return result; } void game_getState( const XWGame* game, XWEnv xwe, GameStateInfo* gsi ) { const ServerCtxt* server = game->server; BoardCtxt* board = game->board; XP_Bool gameOver = server_getGameIsOver( server ); gsi->curTurnSelected = board_curTurnSelected( board ); gsi->trayVisState = board_getTrayVisState( board ); gsi->visTileCount = board_visTileCount( board ); gsi->canHint = !gameOver && board_canHint( board ); gsi->canUndo = model_canUndo( game->model ); gsi->canRedo = board_canTogglePending( board ); gsi->inTrade = board_inTrade( board, &gsi->tradeTilesSelected ); gsi->canChat = !!game->comms && comms_canChat( game->comms ); gsi->canShuffle = board_canShuffle( board ); gsi->canHideRack = board_canHideRack( board ); gsi->canTrade = board_canTrade( board, xwe ); gsi->nPendingMessages = !!game->comms ? comms_countPendingPackets(game->comms) : 0; gsi->canPause = server_canPause( server ); gsi->canUnpause = server_canUnpause( server ); } void game_summarize( XWGame* game, CurGameInfo* gi, GameSummary* summary ) { XP_MEMSET( summary, 0, sizeof(*summary) ); ServerCtxt* server = game->server; summary->turn = server_getCurrentTurn( server, &summary->turnIsLocal ); summary->lastMoveTime = server_getLastMoveTime(server); summary->lang = gi->dictLang; summary->gameOver = server_getGameIsOver( server ); summary->nMoves = model_getNMoves( game->model ); summary->dupTimerExpires = server_getDupTimerExpires( server ); for ( int ii = 0; ii < gi->nPlayers; ++ii ) { LocalPlayer* lp = &gi->players[ii]; if ( LP_IS_ROBOT(lp) || !LP_IS_LOCAL(lp) ) { if ( '\0' != summary->opponents[0] ) { XP_STRCAT( summary->opponents, ", " ); } XP_STRCAT( summary->opponents, lp->name ); } } if ( !!game->comms ) { summary->missingPlayers = server_getMissingPlayers( server ); summary->nPacketsPending = comms_countPendingPackets( game->comms ); } } XP_Bool game_getIsServer( const XWGame* game ) { XP_Bool result = comms_getIsServer( game->comms ); return result; } void game_dispose( XWGame* game, XWEnv xwe ) { #ifdef XWFEATURE_KNOWNPLAYERS const XP_U32 created = game->created; if ( !!game->comms && 0 != created && server_getGameIsConnected( game->server ) ) { comms_gatherPlayers( game->comms, xwe, created ); } #endif /* The board should be reused!!! PENDING(ehouse) */ if ( !!game->board ) { board_destroy( game->board, xwe, XP_TRUE ); game->board = NULL; } #ifndef XWFEATURE_STANDALONE_ONLY if ( !!game->comms ) { comms_stop( game->comms, xwe ); comms_destroy( game->comms, xwe ); game->comms = NULL; } #endif if ( !!game->model ) { model_destroy( game->model, xwe ); game->model = NULL; } if ( !!game->server ) { server_destroy( game->server, xwe ); game->server = NULL; } } /* game_dispose */ static void disposePlayerInfoInt( MPFORMAL CurGameInfo* gi ) { XP_U16 ii; LocalPlayer* lp; for ( lp = gi->players, ii = 0; ii < MAX_NUM_PLAYERS; ++lp, ++ii ) { XP_FREEP( mpool, &lp->name ); XP_FREEP( mpool, &lp->password ); XP_FREEP( mpool, &lp->dictName ); } } /* disposePlayerInfoInt */ void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi ) { disposePlayerInfoInt( MPPARM(mpool) gi ); XP_FREEP( mpool, &gi->dictName ); } /* gi_disposePlayerInfo */ void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGI ) { XP_U16 nPlayers, ii; const LocalPlayer* srcPl; LocalPlayer* destPl; replaceStringIfDifferent( mpool, &destGI->dictName, srcGI->dictName ); destGI->dictLang = srcGI->dictLang; destGI->gameID = srcGI->gameID; destGI->gameSeconds = srcGI->gameSeconds; destGI->nPlayers = (XP_U8)srcGI->nPlayers; nPlayers = srcGI->nPlayers; destGI->boardSize = (XP_U8)srcGI->boardSize; destGI->serverRole = srcGI->serverRole; destGI->hintsNotAllowed = srcGI->hintsNotAllowed; destGI->timerEnabled = srcGI->timerEnabled; destGI->phoniesAction = srcGI->phoniesAction; destGI->allowPickTiles = srcGI->allowPickTiles; destGI->forceChannel = srcGI->forceChannel; destGI->inDuplicateMode = srcGI->inDuplicateMode; XP_LOGF( "%s: copied forceChannel: %d; inDuplicateMode: %d", __func__, destGI->forceChannel, destGI->inDuplicateMode ); for ( srcPl = srcGI->players, destPl = destGI->players, ii = 0; ii < nPlayers; ++srcPl, ++destPl, ++ii ) { replaceStringIfDifferent( mpool, &destPl->name, srcPl->name ); replaceStringIfDifferent( mpool, &destPl->password, srcPl->password ); destPl->secondsUsed = srcPl->secondsUsed; destPl->robotIQ = srcPl->robotIQ; destPl->isLocal = srcPl->isLocal; } } /* gi_copy */ void gi_setNPlayers( CurGameInfo* gi, XP_U16 nTotal, XP_U16 nHere ) { LOGGI( gi, "before" ); XP_ASSERT( nTotal <= MAX_NUM_PLAYERS ); XP_ASSERT( nHere < nTotal ); gi->nPlayers = nTotal; XP_U16 curLocal = 0; for ( XP_U16 ii = 0; ii < nTotal; ++ii ) { if ( gi->players[ii].isLocal ) { ++curLocal; } } if ( nHere != curLocal ) { /* This will happen when a device has more than one player. Not sure I handle that correctly, but don't assert for now. */ XP_LOGFF( "nHere: %d; curLocal: %d; a problem?", nHere, curLocal ); for ( XP_U16 ii = 0; ii < nTotal; ++ii ) { if ( !gi->players[ii].isLocal ) { gi->players[ii].isLocal = XP_TRUE; XP_LOGFF( "making player #%d local when wasn't before", ii ); ++curLocal; XP_ASSERT( curLocal <= nHere ); if ( curLocal == nHere ) { break; } } } } LOGGI( gi, "after" ); } XP_U16 gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly ) { XP_U16 count = 0; XP_U16 nPlayers = gi->nPlayers; const LocalPlayer* lp = gi->players; while ( nPlayers-- ) { if ( lp->isLocal ) { if ( humanOnly && LP_IS_ROBOT(lp) ) { // skip } else { ++count; } } ++lp; } return count; } /* gi_countLocalPlayers */ void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi ) { LocalPlayer* pl; XP_U16 ii; XP_UCHAR* str; XP_U16 strVersion = stream_getVersion( stream ); XP_U16 nColsNBits; XP_ASSERT( 0 < strVersion ); #ifdef STREAM_VERS_BIGBOARD nColsNBits = STREAM_VERS_BIGBOARD > strVersion ? NUMCOLS_NBITS_4 : NUMCOLS_NBITS_5; #else nColsNBits = NUMCOLS_NBITS_4; #endif str = stringFromStream( mpool, stream ); replaceStringIfDifferent( mpool, &gi->dictName, str ); XP_FREEP( mpool, &str ); gi->nPlayers = (XP_U8)stream_getBits( stream, NPLAYERS_NBITS ); gi->boardSize = (XP_U8)stream_getBits( stream, nColsNBits ); gi->serverRole = (DeviceRole)stream_getBits( stream, 2 ); /* XP_LOGF( "%s: read serverRole of %d", __func__, gi->serverRole ); */ gi->hintsNotAllowed = stream_getBits( stream, 1 ); if ( strVersion < STREAM_VERS_ROBOTIQ ) { (void)stream_getBits( stream, 2 ); } gi->phoniesAction = (XWPhoniesChoice)stream_getBits( stream, 2 ); gi->timerEnabled = stream_getBits( stream, 1 ); gi->inDuplicateMode = strVersion >= STREAM_VERS_DUPLICATE ? stream_getBits( stream, 1 ) : XP_FALSE; if ( strVersion >= STREAM_VERS_41B4 ) { gi->allowPickTiles = stream_getBits( stream, 1 ); gi->allowHintRect = stream_getBits( stream, 1 ); } else { gi->allowPickTiles = XP_FALSE; gi->allowHintRect = XP_FALSE; } if ( strVersion >= STREAM_VERS_BLUETOOTH ) { gi->confirmBTConnect = stream_getBits( stream, 1 ); } else { gi->confirmBTConnect = XP_TRUE; /* safe given all the 650s out there. */ } if ( STREAM_VERS_MULTIADDR <= strVersion ) { gi->forceChannel = stream_getBits( stream, 2 ); /* XP_LOGF( "%s: loaded forceChannel: %d", __func__, gi->forceChannel ); */ } gi->gameID = strVersion < STREAM_VERS_BLUETOOTH2 ? stream_getU16( stream ) : stream_getU32( stream ); gi->dictLang = strVersion >= STREAM_VERS_DICTLANG ? stream_getU8( stream ) : 0; if ( gi->timerEnabled || strVersion >= STREAM_VERS_GAMESECONDS ) { gi->gameSeconds = stream_getU16( stream ); } for ( pl = gi->players, ii = 0; ii < gi->nPlayers; ++pl, ++ii ) { str = stringFromStream( mpool, stream ); replaceStringIfDifferent( mpool, &pl->name, str ); XP_FREEP( mpool, &str ); str = stringFromStream( mpool, stream ); replaceStringIfDifferent( mpool, &pl->password, str ); XP_FREEP( mpool, &str ); if ( strVersion >= STREAM_VERS_PLAYERDICTS ) { str = stringFromStream( mpool, stream ); replaceStringIfDifferent( mpool, &pl->dictName, str ); XP_FREEP( mpool, &str ); } pl->secondsUsed = stream_getU16( stream ); pl->robotIQ = ( strVersion < STREAM_VERS_ROBOTIQ ) ? (XP_U8)stream_getBits( stream, 1 ) : stream_getU8( stream ); pl->isLocal = stream_getBits( stream, 1 ); } } /* gi_readFromStream */ void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi ) { const LocalPlayer* pl; XP_U16 ii; XP_U16 nColsNBits; #ifdef STREAM_VERS_BIGBOARD XP_U16 strVersion = stream_getVersion( stream ); /* XP_LOGF( "%s: strVersion = 0x%x", __func__, strVersion ); */ XP_ASSERT( STREAM_SAVE_PREVWORDS <= strVersion ); nColsNBits = STREAM_VERS_BIGBOARD > strVersion ? NUMCOLS_NBITS_4 : NUMCOLS_NBITS_5; #else nColsNBits = NUMCOLS_NBITS_4; #endif stringToStream( stream, gi->dictName ); stream_putBits( stream, NPLAYERS_NBITS, gi->nPlayers ); stream_putBits( stream, nColsNBits, gi->boardSize ); stream_putBits( stream, 2, gi->serverRole ); stream_putBits( stream, 1, gi->hintsNotAllowed ); stream_putBits( stream, 2, gi->phoniesAction ); stream_putBits( stream, 1, gi->timerEnabled ); stream_putBits( stream, 1, gi->inDuplicateMode ); stream_putBits( stream, 1, gi->allowPickTiles ); stream_putBits( stream, 1, gi->allowHintRect ); stream_putBits( stream, 1, gi->confirmBTConnect ); stream_putBits( stream, 2, gi->forceChannel ); /* XP_LOGF( "%s: wrote forceChannel: %d", __func__, gi->forceChannel ); */ if ( 0 ) { #ifdef STREAM_VERS_BIGBOARD } else if ( STREAM_VERS_BIGBOARD <= strVersion ) { stream_putU32( stream, gi->gameID ); #endif } else { stream_putU16( stream, gi->gameID ); } stream_putU8( stream, gi->dictLang ); stream_putU16( stream, gi->gameSeconds ); for ( pl = gi->players, ii = 0; ii < gi->nPlayers; ++pl, ++ii ) { stringToStream( stream, pl->name ); stringToStream( stream, pl->password ); stringToStream( stream, pl->dictName ); stream_putU16( stream, pl->secondsUsed ); stream_putU8( stream, pl->robotIQ ); stream_putBits( stream, 1, pl->isLocal ); } } /* gi_writeToStream */ #ifdef XWFEATURE_CHANGEDICT static void gi_setDict( MPFORMAL CurGameInfo* gi, const DictionaryCtxt* dict ) { XP_U16 ii; const XP_UCHAR* name = dict_getName( dict ); replaceStringIfDifferent( mpool, &gi->dictName, name ); for ( ii = 0; ii < gi->nPlayers; ++ii ) { const LocalPlayer* pl = &gi->players[ii]; XP_FREEP( mpool, &pl->dictName ); } } #endif XP_Bool player_hasPasswd( const LocalPlayer* player ) { XP_UCHAR* password = player->password; /* XP_ASSERT( player->isLocal ); */ return !!password && *password != '\0'; } /* player_hasPasswd */ XP_Bool player_passwordMatches( const LocalPlayer* player, const XP_UCHAR* buf ) { XP_ASSERT( player->isLocal ); return 0 == XP_STRCMP( player->password, (XP_UCHAR*)buf ); } /* player_passwordMatches */ XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum ) { XP_S16 seconds = (gi->gameSeconds / gi->nPlayers); LocalPlayer* player = gi->players + playerNum; XP_U16 result = 0; seconds -= player->secondsUsed; if ( seconds < 0 ) { seconds = -seconds; seconds += 59; result = (seconds/60) * 10; } return result; } /* player_timePenalty */ #ifdef DEBUG void game_logGI( const CurGameInfo* gi, const char* msg, const char* func, int line ) { XP_LOGFF( "msg: %s from %s() line %d; addr: %p", msg, func, line, gi ); if ( !!gi ) { XP_LOGF( " nPlayers: %d", gi->nPlayers ); for ( XP_U16 ii = 0; ii < gi->nPlayers; ++ii ) { const LocalPlayer* lp = &gi->players[ii]; XP_LOGF( " player[%d]: local: %d; robotIQ: %d; name: %s", ii, lp->isLocal, lp->robotIQ, lp->name ); } XP_LOGF( " forceChannel: %d", gi->forceChannel ); XP_LOGF( " serverRole: %d", gi->serverRole ); XP_LOGF( " gameID: %d", gi->gameID ); XP_LOGF( " dictName: %s", gi->dictName ); } } #endif #ifdef CPLUS } #endif