#include #include #include #include "comtypes.h" #include "strutils.h" #include "wasmdraw.h" #include "dbgutil.h" typedef struct _WasmDrawCtx { DrawCtxVTable* vtable; SDL_Renderer* renderer; SDL_Surface* surface; SDL_Texture* texture; TTF_Font* font12; TTF_Font* font20; TTF_Font* font36; TTF_Font* font48; SDL_Surface* arrowDown; SDL_Surface* arrowRight; SDL_Surface* origin; int trayOwner; XP_Bool inTrade; } WasmDrawCtx; static SDL_Color sBonusColors[4] = { {0xAF, 0xAF, 0x00, 0xFF}, {0x00, 0xAF, 0xAF,0xFF}, {0xAF, 0x00, 0xAF,0xFF}, {0xAF, 0xAF, 0xAF,0xFF}, }; static XP_UCHAR* sBonusSummaries[] = { "2L", "2W", "3L", "3W", }; static SDL_Color sPlayerColors[4] = { {0x00, 0x00, 0x00, 0xFF}, {0xFF, 0x00, 0x00, 0xFF}, {0x80, 0x00, 0xFF, 0xFF}, {0xFF, 0x80, 0x00, 0xFF}, }; enum { BLACK, WHITE, COLOR_FOCUS, COLOR_NOTILE, COLOR_TILE_BACK, COLOR_BONUSHINT, COLOR_BACK, N_COLORS, }; static SDL_Color sOtherColors[N_COLORS] = { {0x00, 0x00, 0x00, 0xFF}, /* BLACK */ {0xFF, 0xFF, 0xFF, 0xFF}, /* WHITE */ {0x70, 0x70, 0xFF, 0xFF}, /* COLOR_FOCUS, */ {0xFF, 0xFF, 0xFF, 0xFF}, /* COLOR_NOTILE, */ {0xFF, 0xFF, 0x99, 0xFF}, /* COLOR_TILE_BACK, */ {0x7F, 0x7F, 0x7F, 0xFF},/* COLOR_BONUSHINT, */ {0xFF, 0xFF, 0xFF, 0xFF}, /* COLOR_BACK, */ }; static void rectXPToSDL( SDL_Rect* sdlr, const XP_Rect* rect ) { sdlr->x = rect->left; sdlr->y = rect->top; sdlr->w = rect->width + 1; sdlr->h = rect->height + 1; } static void clearRect( WasmDrawCtx* wdctx, const XP_Rect* rect ) { Uint8 red, green, blue, alpha; SDL_GetRenderDrawColor( wdctx->renderer, &red, &green, &blue, &alpha ); const SDL_Color* back = &sOtherColors[COLOR_BACK]; SDL_SetRenderDrawColor( wdctx->renderer, back->r, back->g, back->b, back->a ); SDL_Rect sdlr; rectXPToSDL( &sdlr, rect ); SDL_RenderFillRect( wdctx->renderer, &sdlr ); SDL_SetRenderDrawColor( wdctx->renderer, red, green, blue, alpha ); } static void setPlayerColor( WasmDrawCtx* wdctx, int owner ) { SDL_Color colorParts = sPlayerColors[owner]; SDL_SetRenderDrawColor( wdctx->renderer, colorParts.r, colorParts.g, colorParts.b, colorParts.a ); } static void fillRect( WasmDrawCtx* wdctx, const XP_Rect* rect, const SDL_Color* colorParts ) { SDL_Rect sdlr; rectXPToSDL( &sdlr, rect ); Uint8 red, green, blue, alpha; SDL_GetRenderDrawColor( wdctx->renderer, &red, &green, &blue, &alpha ); SDL_SetRenderDrawColor( wdctx->renderer, colorParts->r, colorParts->g, colorParts->b, colorParts->a ); SDL_RenderFillRect( wdctx->renderer, &sdlr ); SDL_SetRenderDrawColor( wdctx->renderer, red, green, blue, alpha ); } static void frameRect( WasmDrawCtx* wdctx, const XP_Rect* rect ) { SDL_Rect sdlr; rectXPToSDL( &sdlr, rect ); const SDL_Color* black = &sOtherColors[BLACK]; SDL_SetRenderDrawColor( wdctx->renderer, black->r, black->g, black->b, black->a ); SDL_RenderDrawRect( wdctx->renderer, &sdlr ); } static void textInRect( WasmDrawCtx* wdctx, const XP_UCHAR* text, const XP_Rect* rect, const SDL_Color* color ) { TTF_Font* font; if ( rect->height <= 12 ) { font = wdctx->font12; } else if ( rect->height <= 20 ) { font = wdctx->font20; } else if ( rect->height <= 36 ) { font = wdctx->font36; } else { font = wdctx->font48; } XP_Rect tmpR = *rect; SDL_Color black = { 0, 0, 0, 255 }; if ( NULL == color ) { color = &black; } SDL_Surface* surface = TTF_RenderText_Blended( font, text, *color ); SDL_Texture* texture = SDL_CreateTextureFromSurface( wdctx->renderer, surface ); SDL_FreeSurface( surface ); int width, height; SDL_QueryTexture( texture, NULL, NULL, &width, &height ); /* XP_LOGFF( "have w: %d; h: %d; got w: %d; h: %d", */ /* tmpR.width, tmpR.height, width, height ); */ tmpR.width = XP_MIN( width, tmpR.width ); tmpR.height = XP_MIN( height, tmpR.height ); SDL_Rect sdlr; rectXPToSDL( &sdlr, &tmpR ); SDL_RenderCopy( wdctx->renderer, texture, NULL, &sdlr ); SDL_DestroyTexture( texture ); } static void imgInRect( WasmDrawCtx* wdctx, SDL_Surface* img, const XP_Rect* rect ) { SDL_Texture* texture = SDL_CreateTextureFromSurface( wdctx->renderer, img ); SDL_Rect sdlr; rectXPToSDL( &sdlr, rect ); SDL_RenderCopy( wdctx->renderer, texture, NULL, &sdlr ); SDL_DestroyTexture( texture ); } static void drawTile( WasmDrawCtx* wdctx, const XP_UCHAR* face, int val, int owner, const XP_Rect* rect ) { clearRect( wdctx, rect ); frameRect( wdctx, rect ); XP_Rect tmp = *rect; tmp.width = 3 * tmp.width / 4; tmp.height = 3 * tmp.height / 4; textInRect( wdctx, face, &tmp, &sPlayerColors[owner] ); if ( 0 <= val ) { XP_Rect tmp = *rect; tmp.width = tmp.width / 4; tmp.left += tmp.width * 3; tmp.height = tmp.height / 4; tmp.top += tmp.height * 3; XP_UCHAR buf[4]; XP_SNPRINTF( buf, VSIZE(buf), "%d", val ); textInRect( wdctx, buf, &tmp, &sPlayerColors[owner] ); } } static void wasm_draw_dictChanged( DrawCtx* dctx, XWEnv xwe, XP_S16 playerNum, const DictionaryCtxt* dict ) { LOG_FUNC(); } static XP_Bool wasm_draw_beginDraw( DrawCtx* dctx, XWEnv xwe ) { LOG_FUNC(); WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; SDL_RenderPresent( wdctx->renderer ); return XP_TRUE; } static void wasm_draw_destroyCtxt( DrawCtx* dctx, XWEnv xwe ) { LOG_FUNC(); } static void wasm_draw_endDraw( DrawCtx* dctx, XWEnv xwe ) { LOG_FUNC(); } static XP_Bool wasm_draw_boardBegin( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, XP_U16 hScale, XP_U16 vScale, DrawFocusState dfs ) { // LOG_FUNC(); return XP_TRUE; } static void wasm_draw_objFinished( DrawCtx* dctx, XWEnv xwe, BoardObjectType typ, const XP_Rect* rect, DrawFocusState dfs ){ LOG_FUNC(); } static XP_Bool wasm_draw_vertScrollBoard(DrawCtx* dctx, XWEnv xwe, XP_Rect* rect, XP_S16 dist, DrawFocusState dfs ) { LOG_FUNC(); return XP_FALSE; } static XP_Bool wasm_draw_trayBegin( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, XP_U16 owner, XP_S16 score, DrawFocusState dfs ) { XP_LOGFF( "(owner=%d)", owner ); WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; wdctx->trayOwner = owner; return XP_TRUE; } static XP_Bool wasm_draw_scoreBegin( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, XP_U16 numPlayers, const XP_S16* const scores, XP_S16 remCount, DrawFocusState dfs ) { LOG_FUNC(); WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; clearRect( wdctx, rect ); return XP_TRUE; } static XP_Bool wasm_draw_measureRemText( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, XP_S16 nTilesLeft, XP_U16* width, XP_U16* height ) { LOG_FUNC(); XP_Bool drawIt = 0 <= nTilesLeft; if ( drawIt ) { XP_UCHAR buf[4]; XP_SNPRINTF( buf, VSIZE(buf), "%d", nTilesLeft ); WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; textInRect( wdctx, buf, rect, NULL ); *width = *height = rect->height; } return drawIt; } static void wasm_draw_drawRemText( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rInner, const XP_Rect* rOuter, XP_S16 nTilesLeft, XP_Bool focussed ) { LOG_FUNC(); } static void wasm_draw_measureScoreText( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, const DrawScoreInfo* dsi, XP_U16* width, XP_U16* height ) { LOG_FUNC(); *width = rect->width / 2; *height = rect->height; } static void wasm_draw_score_drawPlayer( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rInner, const XP_Rect* rOuter, XP_U16 gotPct, const DrawScoreInfo* dsi ) { XP_LOGFF( "(playerNum: %d)", dsi->playerNum ); WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; XP_UCHAR buf[32]; XP_SNPRINTF( buf, VSIZE(buf), "%s: %d", dsi->name, dsi->totalScore ); textInRect( wdctx, buf, rInner, &sPlayerColors[dsi->playerNum] ); } static void wasm_draw_score_pendingScore( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, XP_S16 score, XP_U16 playerNum, XP_Bool curTurn, CellFlags flags ) { WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; clearRect( wdctx, rect ); XP_Rect tmp = *rect; tmp.height /= 2; textInRect( wdctx, "Pts:", &tmp, NULL ); tmp.top += tmp.height; XP_UCHAR buf[16]; if ( score >= 0 ) { XP_SNPRINTF( buf, VSIZE(buf), "%.3d", score ); } else { XP_STRNCPY( buf, "???", VSIZE(buf) ); } textInRect( wdctx, buf, &tmp, NULL ); } static void wasm_draw_drawTimer( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, XP_U16 player, XP_S16 secondsLeft, XP_Bool turnDone ){ LOG_FUNC(); } static void markBlank( WasmDrawCtx* wdctx, const XP_Rect* rect, const SDL_Color* backColor ) { } static void drawCrosshairs( WasmDrawCtx* wdctx, const XP_Rect* rect, CellFlags flags ) { const SDL_Color* color = &sOtherColors[COLOR_FOCUS]; if ( 0 != (flags & CELL_CROSSHOR) ) { XP_Rect hairRect = *rect; insetRect( &hairRect, 0, hairRect.height / 3 ); fillRect( wdctx, &hairRect, color ); } if ( 0 != (flags & CELL_CROSSVERT) ) { XP_Rect hairRect = *rect; insetRect( &hairRect, hairRect.width / 3, 0 ); fillRect( wdctx, &hairRect, color ); } } static XP_Bool wasm_draw_drawCell( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, /* at least one of these two will be null */ const XP_UCHAR* text, const XP_Bitmaps* bitmaps, Tile tile, XP_U16 value, XP_S16 owner, /* -1 means don't use */ XWBonusType bonus, HintAtts hintAtts, CellFlags flags ) { WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; const SDL_Color* backColor = NULL; XP_Bool empty = 0 != (flags & (CELL_DRAGSRC|CELL_ISEMPTY)); XP_Bool pending = 0 != (flags & CELL_PENDING); XP_Bool recent = 0 != (flags & CELL_RECENT); XP_UCHAR* bonusStr = NULL; /* if ( wdctx->inTrade ) { */ /* fillRectOther( rect, CommonPrefs.COLOR_BACKGRND ); */ /* } */ if ( owner < 0 ) { owner = 0; } const SDL_Color* foreColor = &sPlayerColors[owner]; if ( 0 != (flags & CELL_ISCURSOR) ) { backColor = &sOtherColors[COLOR_FOCUS]; } else if ( empty ) { if ( 0 == bonus ) { backColor = &sOtherColors[COLOR_NOTILE]; } else { backColor = &sBonusColors[bonus-1]; bonusStr = sBonusSummaries[bonus-1]; } } else if ( pending || recent ) { foreColor = &sOtherColors[WHITE]; backColor = &sOtherColors[BLACK]; } else { backColor = &sOtherColors[COLOR_TILE_BACK]; } fillRect( wdctx, rect, backColor ); if ( empty ) { if ( (CELL_ISSTAR & flags) != 0 ) { imgInRect( wdctx, wdctx->origin, rect ); } else if ( NULL != bonusStr ) { const SDL_Color* color = &sOtherColors[COLOR_BONUSHINT]; /* m_fillPaint.setColor( adjustColor(color) ); */ /* Rect brect = new Rect( rect ); */ /* brect.inset( 0, brect.height()/10 ); */ /* drawCentered( bonusStr, brect, m_fontDims ); */ textInRect( wdctx, bonusStr, rect, color ); } } else { textInRect( wdctx, text, rect, foreColor ); } if ( (CELL_ISBLANK & flags) != 0 ) { markBlank( wdctx, rect, backColor ); } // frame the cell frameRect( wdctx, rect ); drawCrosshairs( wdctx, rect, flags ); return XP_TRUE; } static void wasm_draw_invertCell( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect ) { LOG_FUNC(); } static XP_Bool wasm_draw_drawTile( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, /* at least 1 of these 2 will be null*/ const XP_UCHAR* text, const XP_Bitmaps* bitmaps, XP_U16 val, CellFlags flags ) { WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; drawTile( wdctx, text, val, wdctx->trayOwner, rect ); return XP_TRUE; } #ifdef POINTER_SUPPORT static XP_Bool wasm_draw_drawTileMidDrag( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, /* at least 1 of these 2 will be null*/ const XP_UCHAR* text, const XP_Bitmaps* bitmaps, XP_U16 val, XP_U16 owner, CellFlags flags ) { LOG_FUNC(); WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; drawTile( wdctx, text, val, wdctx->trayOwner, rect ); return XP_TRUE; } #endif static XP_Bool wasm_draw_drawTileBack( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, CellFlags flags ) { LOG_FUNC(); WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; drawTile( wdctx, "?", -1, wdctx->trayOwner, rect ); return XP_TRUE; } static void wasm_draw_drawTrayDivider( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, CellFlags flags ) { WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; fillRect( wdctx, rect, &sPlayerColors[wdctx->trayOwner] ); } static void wasm_draw_clearRect( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect ) { WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; clearRect( wdctx, rect ); } static void wasm_draw_drawBoardArrow ( DrawCtx* dctx, XWEnv xwe, const XP_Rect* rect, XWBonusType bonus, XP_Bool vert, HintAtts hintAtts, CellFlags flags ) { WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; const XP_UCHAR* str = vert ? "|" : "-"; SDL_Surface* img = vert ? wdctx->arrowDown : wdctx->arrowRight; imgInRect( wdctx, img, rect ); } static void createSurface( WasmDrawCtx* wdctx, int width, int height ) { #if SDL_BYTEORDER == SDL_BIG_ENDIAN uint32_t rmask = 0xff000000; uint32_t gmask = 0x00ff0000; uint32_t bmask = 0x0000ff00; uint32_t amask = 0x000000ff; #else uint32_t rmask = 0x000000ff; uint32_t gmask = 0x0000ff00; uint32_t bmask = 0x00ff0000; uint32_t amask = 0xff000000; #endif wdctx->surface = SDL_CreateRGBSurface( 0, width, height, 32, rmask, gmask, bmask, amask ); wdctx->renderer = SDL_CreateSoftwareRenderer( wdctx->surface ); // wdctx->texture = SDL_CreateTextureFromSurface( wdctx->renderer, wdctx->surface ); } void wasm_draw_render( DrawCtx* dctx, SDL_Renderer* dest ) { LOG_FUNC(); WasmDrawCtx* wdctx = (WasmDrawCtx*)dctx; // SDL_RenderPresent( wdctx->renderer ); SDL_Texture* texture = SDL_CreateTextureFromSurface( dest, wdctx->surface ); SDL_RenderCopyEx( dest, texture, NULL, NULL, 0, NULL, SDL_FLIP_NONE ); SDL_DestroyTexture( texture ); } DrawCtx* wasm_draw_make( MPFORMAL int width, int height ) { LOG_FUNC(); WasmDrawCtx* wdctx = XP_MALLOC( mpool, sizeof(*wdctx) ); wdctx->font12 = TTF_OpenFont( "assets_dir/FreeSans.ttf", 12 ); XP_ASSERT( !!wdctx->font12 ); wdctx->font20 = TTF_OpenFont( "assets_dir/FreeSans.ttf", 20 ); wdctx->font36 = TTF_OpenFont( "assets_dir/FreeSans.ttf", 36 ); wdctx->font48 = TTF_OpenFont( "assets_dir/FreeSans.ttf", 48 ); wdctx->arrowDown = IMG_Load( "assets_dir/ic_downarrow.png" ); wdctx->arrowRight = IMG_Load( "assets_dir/ic_rightarrow.png" ); wdctx->origin = IMG_Load( "assets_dir/ic_origin.png" ); wdctx->vtable = XP_MALLOC( mpool, sizeof(*wdctx->vtable) ); SET_VTABLE_ENTRY( wdctx->vtable, draw_clearRect, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_dictChanged, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_beginDraw, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_clearRect, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_dictChanged, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_beginDraw, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_destroyCtxt, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_endDraw, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_boardBegin, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_objFinished, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_vertScrollBoard, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_trayBegin, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_scoreBegin, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_measureRemText, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_drawRemText, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_measureScoreText, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_score_drawPlayer, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_score_pendingScore, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_drawTimer, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_drawCell, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_invertCell, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_drawTile, wasm ); #ifdef POINTER_SUPPORT SET_VTABLE_ENTRY( wdctx->vtable, draw_drawTileMidDrag, wasm ); #endif SET_VTABLE_ENTRY( wdctx->vtable, draw_drawTileBack, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_drawTrayDivider, wasm ); SET_VTABLE_ENTRY( wdctx->vtable, draw_drawBoardArrow, wasm ); createSurface( wdctx, width, height ); return (DrawCtx*)wdctx; }