//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by xwords4.rc // #define IDS_APP_TITLE 1 #define IDC_XWORDS4 3 #define IDI_XWORDS4 101 #define IDM_MENU 102 #define IDD_ABOUTBOX 103 #define IDD_DIALOG1 104 #define IDD_GAMEINFO 104 #define IDD_STRBOX 106 #define IDB_RIGHTARROW 111 #define IDB_DOWNARROW 112 #define IDD_ASKBLANK 113 #define IDD_ASKPASS 116 #define IDD_OPTIONSDLG 117 #define IDD_COLORSDLG 118 #define IDD_COLOREDITDLG 119 #define IDB_FLIPBUTTON 120 #define IDB_VALUESBUTTON 121 #define IDB_HINTBUTTON 122 #define IDB_JUGGLEBUTTON 123 #define IDB_ORIGIN 124 #ifdef XWFEATURE_SEARCHLIMIT # define IDD_ASKHINTLIMTS 125 #endif #ifndef XWFEATURE_STANDALONE_ONLY # define IDD_CONNSSDLG 126 #endif #define FLIP_BUTTON_ID 1001 #define VALUE_BUTTON_ID 1002 #define HINT_BUTTON_ID 1003 #define JUGGLE_BUTTON_ID 1004 #define REMOTE_CHECK1 1005 #define NAME_EDIT1 1006 #define ROBOT_CHECK1 1007 #define PASS_EDIT1 1008 #define REMOTE_CHECK2 1009 #define NAME_EDIT2 1010 #define ROBOT_CHECK2 1011 #define PASS_EDIT2 1012 #define REMOTE_CHECK3 1013 #define NAME_EDIT3 1014 #define ROBOT_CHECK3 1015 #define PASS_EDIT3 1016 #define REMOTE_CHECK4 1017 #define NAME_EDIT4 1018 #define ROBOT_CHECK4 1019 #define PASS_EDIT4 1020 #define IDC_COMBO1 1021 #define PLAYERNUM_COMBO 1022 #define IDC_NPLAYERSCOMBO 1023 #define TIMER_CHECK 1024 #define NAME_EDIT5 1025 #define TIMER_EDIT 1026 #define IDC_DICTCOMBO 1027 #define IDC_COMBO3 1028 #define BLANKFACE_COMBO 1029 #define PHONIES_COMBO 1030 #define IDC_PWDLABEL 1031 #define PASS_EDIT 1032 #define BLANKFACE_LIST 1033 #define IDC_NPLAYERSLIST 1034 #define OPTIONS_BUTTON 1035 #define IDC_RADIOGLOBAL 1036 #define IDC_RADIOLOCAL 1037 #define IDC_LEFTYCHECK 1038 #define IDC_CHECKCOLORPLAYED 1039 #define IDC_CHECKSMARTROBOT 1040 #define IDC_CHECKNOHINTS 1041 #define IDC_CHECKSHOWCURSOR 1042 #define IDC_CHECKROBOTSCORES 1043 #define IDC_PREFCOLORS 1044 #define PHONIES_LABEL 1045 #define IDC_ROLECOMBO 1046 #define IDC_LOCALP_LABEL 1048 #define IDC_TOTAL_LABEL 1049 #define IDC_REMOTE_LABEL 1050 #define IDC_PICKTILES 1051 #define IDC_BPICK 1052 #define IDC_PICKMSG 1053 #ifdef FEATURE_TRAY_EDIT # define IDC_CPICK 1054 # define IDC_PICKALL 1055 # define IDC_BACKUP 1056 #endif #ifdef XWFEATURE_SEARCHLIMIT # define IDC_CHECKHINTSLIMITS 1057 #endif #define DLBLTR_BUTTON 1058 #define DBLWRD_BUTTON 1059 #define TPLLTR_BUTTON 1060 #define TPLWRD_BUTTON 1061 #define EMPCELL_BUTTON 1062 #define TBACK_BUTTON 1063 #define PLAYER1_BUTTON 1064 #define PLAYER2_BUTTON 1065 #define PLAYER3_BUTTON 1066 #define PLAYER4_BUTTON 1067 #define PLAYER1_LABEL 1068 #define PLAYER2_LABEL 1069 #define PLAYER3_LABEL 1070 #define PLAYER4_LABEL 1071 #define DLBLTR_LABEL 1072 #define DBLWRD_LABEL 1073 #define TPLLTR_LABEL 1074 #define TPLWRD_LABEL 1075 #define EMPTYCELL_LABEL 1076 #define TILEBACK_LABEL 1077 /* editor dlg: assumption is that the edit field's ID is one more than the corresponding slider's */ #ifdef MY_COLOR_SEL # define CLREDT_SLIDER1 1078 # define RED_EDIT 1079 # define CLREDT_SLIDER2 1080 # define GREEN_EDIT 1081 # define CLREDT_SLIDER3 1082 # define BLUE_EDIT 1083 # define RED_LABEL 1084 # define GREEN_LABEL 1085 # define BLUE_LABEL 1086 #endif // MY_COLOR_SEL #define HC_MIN_COMBO 1087 #define HC_MAX_COMBO 1088 #ifndef XWFEATURE_STANDALONE_ONLY # define IDC_CCONVIA_LAB 1089 # define IDC_CRELAYNAME_LAB 1090 # define IDC_CRELAYPORT_LAB 1091 # define IDC_COOKIE_LAB 1092 # define IDC_CRELAYHINT_LAB 1093 # define IDC_CONNECTCOMBO 1094 # define RELAYNAME_EDIT 1095 # define RELAYPORT_EDIT 1096 # define COOKIE_EDIT 1097 #endif #define IDM_FILE_EXIT 40002 #define IDM_HELP_ABOUT 40003 #define ID_FILE_ABOUT 40004 #define ID_GAME_GAMEINFO 40005 #define ID_GAME_HISTORY 40006 #define ID_GAME_FINALSCORES 40007 #define ID_GAME_TILECOUNTSANDVALUES 40008 #define ID_GAME_TILESLEFT 40009 #define ID_MOVE_HINT 40010 #ifdef XWFEATURE_SEARCHLIMIT # define ID_MOVE_LIMITEDHINT 40011 #endif #define ID_MOVE_NEXTHINT 40012 #define ID_MOVE_UNDOCURRENT 40013 #define ID_MOVE_UNDOLAST 40014 #define ID_MOVE_TRADE 40015 #define ID_MOVE_JUGGLE 40016 #define ID_MOVE_HIDETRAY 40017 #define ID_MOVE_TURNDONE 40018 #define ID_FILE_NEWGAME 40019 #define ID_FILE_SAVEDGAMES 40020 #define ID_EDITTEXT 40021 #define ID_FILE_PREFERENCES 40022 #define ID_GAME_RESENDMSGS 40025 #define ID_COLORS_RES 9999 #define ID_BONUS_RES 9998 #define IDM_MAIN_COMMAND1 40001 #define IDS_FILE 40002 #define IDS_GAME 40003 #define IDS_MOVE 40004 // Don't use the numbers after 4005: one string needs not to be there // to stop the progression in cedict.c #define IDS_DICTDIRS 40005 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 125 #define _APS_NEXT_COMMAND_VALUE 40026 #define _APS_NEXT_CONTROL_VALUE 1087 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif #define REPOS_BUTTON_HT 14 #define REPOS_BUTTON_WIDTH 39 #define REPOS_BUTTON_VPAD 2 #define REPOS_BUTTON_HPAD 2