/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */ /* * Copyright 2005-2012 by Eric House (xwords@eehouse.org). All rights * reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _DEVID_H_ #define _DEVID_H_ #include #include #include "xwrelay.h" /* DevID protocol. * * There are two types. The first, with a DevIDType greater than * ID_TYPE_RELAY, is platform-specific and meaningless to the relay (though as * with GCM-based IDs on Android there may be server code that uses it.) The * second, with type of ID_TYPE_RELAY, is specific to the relay. When the * relay sees one of the first type, it creates an entry in the devices table * with a new random 32-bit index that is then used in the msgs and games * tables. This index is the second type. * * A device always includes a DevID when creating a new game. It may be of * either type, and generally should use the latter when possible. Since the * latter comes from the relay, the first time a device connects (after * whatever local event, e.g. registration with GCM, causes it to have an ID of * the first type that it wants to share) it will have to send the first type. * When replying to a registration message that included a DevID of the first * type, the relay always sends the corresponding DevID of the second type, * which it expects the device to remember. But when replying after receiving a * DevID of the second type the relay does not echo that value (sends an empty * string). * * Devices or platforms not providing a DevID will return ID_TYPE_NONE as the * type via util_getDevID(). That single byte will be transmitted to the relay * which will then skip the registration process and will return an empty * string as the relay-type DevID in the connection response. * */ #include using namespace std; class DevID { public: DevID() { m_devIDType = ID_TYPE_NONE; } DevID(DevIDType typ) { m_devIDType = typ; } DevIDRelay asRelayID() const { assert( ID_TYPE_RELAY == m_devIDType ); return strtoul( m_devIDString.c_str(), NULL, 16 ); } string m_devIDString; DevIDType m_devIDType; }; #endif