// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=wince DEBUG=TRUE"; -*- // // Microsoft Developer Studio generated resource script. But now I'm // editing it. :-) // #include "../resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "../newres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 #include "winnt.h" LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "#include ""winnt.h""\r\n" "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""newres.h""\r\n" "\0" END 3 TEXTINCLUDE DISCARDABLE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED #include "contypct.h" ///////////////////////////////////////////////////////////////////////////// // // Menubar // IDM_MENU MENU DISCARDABLE BEGIN #ifndef _WIN32_WCE POPUP "Button" BEGIN MENUITEM "--", W32_DUMMY_ID END #endif POPUP "Menu" BEGIN MENUITEM "Turn done", ID_MOVE_TURNDONE MENUITEM "Juggle", ID_MOVE_JUGGLE MENUITEM "Flip", ID_MOVE_FLIP MENUITEM "Trade", ID_MOVE_TRADE MENUITEM "Hide tray", ID_MOVE_HIDETRAY POPUP "Undo" BEGIN MENUITEM "Undo current", ID_MOVE_UNDOCURRENT MENUITEM "Undo last", ID_MOVE_UNDOLAST END POPUP "Hint" BEGIN MENUITEM "Next hint", ID_MOVE_NEXTHINT MENUITEM "Hint", ID_MOVE_HINT #ifdef XWFEATURE_SEARCHLIMIT MENUITEM "Limited hint...", ID_MOVE_LIMITEDHINT #endif MENUITEM SEPARATOR MENUITEM "Show values", ID_MOVE_VALUES END POPUP "Game" BEGIN MENUITEM "Tile counts and values", ID_GAME_TILECOUNTSANDVALUES MENUITEM "Tiles left", ID_GAME_TILESLEFT MENUITEM SEPARATOR MENUITEM "Game info", ID_GAME_GAMEINFO MENUITEM "History", ID_GAME_HISTORY MENUITEM "Final scores", ID_GAME_FINALSCORES #if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH MENUITEM SEPARATOR MENUITEM "Resend messages", ID_GAME_RESENDMSGS #endif END POPUP "File" BEGIN MENUITEM "Full screen", ID_FILE_FULLSCREEN MENUITEM SEPARATOR MENUITEM "New game...", ID_FILE_NEWGAME MENUITEM "Saved games...", ID_FILE_SAVEDGAMES MENUITEM "Preferences...", ID_FILE_PREFERENCES MENUITEM SEPARATOR MENUITEM "About...", ID_FILE_ABOUT MENUITEM SEPARATOR MENUITEM "Exit", ID_FILE_EXIT END END END #ifdef _WIN32_WCE // soft key bar described at // http://msdn2.microsoft.com/en-us/library/aa457781.aspx IDM_MAIN_MENUBAR RCDATA BEGIN IDM_MENU, 2, I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0, NOMENU, I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED, TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0, 0 // Use the 0th popup above -- the only one END IDM_OKCANCEL_MENUBAR RCDATA BEGIN 0, 2, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0, NOMENU, I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0, NOMENU END IDM_OK_MENUBAR RCDATA BEGIN 0, 1, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0, NOMENU END IDM_DONE_MENUBAR RCDATA BEGIN 0, 1, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0, NOMENU END #endif #include "../rc_incs.h" #ifndef AM_BASE_LANGUAGE DLL_VERS_RESOURCE #endif ///////////////////////////////////////////////////////////////////////////// // // Dialog // #define BUTTON_HT 12 #define REPOS_BUTTON_HT BUTTON_HT #define REPOS_BUTTON_WIDTH 28 #define REPOS_BUTTON_VPAD 2 #define REPOS_BUTTON_HPAD 2 /* How tall does a single line of label text turn out to be */ # define LABEL_ROW_HT 10 #ifdef CEFEATURE_CANSCROLL # define ROW_HEIGHT 11 #else # define ROW_HEIGHT 12 #endif // ******** IDD_GAMEINFO DIALOG ********* #define GAMEINFO_WIDTH 116 #ifdef CEFEATURE_CANSCROLL # define ROW_SPACE 12 # define ROW_SPACE_PL 11 #else # define ROW_SPACE 15 # define ROW_SPACE_PL ROW_SPACE #endif #define CHECK_WIDTH 10 #define LEFT_COL 2 #ifdef XWFEATURE_STANDALONE_ONLY # define GAME_NAME_WIDTH 56 # define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10) # define GAME_NAME_LEFT LEFT_COL # define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5) # define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15) # define NPLAYERS_ROW 3 # define GAME_NAMELABEL_LEFT GAME_NAME_LEFT # define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7) # define GAME_PWDLABEL_LEFT GAME_PWD_LEFT #else # define SERVERROLE_ROW 3 # define GAME_NAME_WIDTH 50 # define SERVERCONF_ROW (SERVERROLE_ROW+ROW_SPACE+3) # define NPLAYERS_ROW (SERVERCONF_ROW+ROW_SPACE+3) # define GAME_REMOTE_LEFT 1 # define GAME_NAME_LEFT 11 # define ROBOT_LABEL_ADJUST 10 # define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2) # define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4) # define NAME_LABEL_ADJUST 20 # define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT+NAME_LABEL_ADJUST) # define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST) # define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-ROBOT_LABEL_ADJUST) # define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST) # define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT) # define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT) #endif #define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE) #define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL) #define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL) #define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL) #define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL) #define JUGGLE_ROW (PLAYER_ROW_4+ROW_SPACE) #define DICTPICK_LAB_ROW (JUGGLE_ROW+ROW_SPACE+2) #define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2) #define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3) #ifndef _WIN32_WCE # define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3) #endif #ifdef _WIN32_WCE # define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4) #else # define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4) #endif /* in commctrl.h, but including isn't enough */ #undef UPDOWN_CLASS #define UPDOWN_CLASS "msctls_updown32" #define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \ EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \ ES_AUTOHSCROLL \ CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \ GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \ EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,15,ROW_HEIGHT, \ ES_PASSWORD | ES_AUTOHSCROLL \ IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, GAMEINFO_WIDTH, GAMEINFO_HEIGHT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Game info" FONT 8, "System" BEGIN #ifndef XWFEATURE_STANDALONE_ONLY LTEXT "Role:",IDC_ROLELABEL,LEFT_COL,SERVERROLE_ROW,20,8 XWCOMBO(IDC_ROLECOMBO,26,SERVERROLE_ROW,70,ROW_HEIGHT,0,58,0) PUSHBUTTON "Configure role",GIROLECONF_BUTTON,LEFT_COL+10, SERVERCONF_ROW,60,ROW_HEIGHT #endif LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,60,8 XWCOMBO(IDC_NPLAYERSCOMBO,68,NPLAYERS_ROW,24,ROW_HEIGHT,0,58,0) LTEXT "Name",IDC_NAMELABEL,GAME_NAMELABEL_LEFT, LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX LTEXT "Robot",IDC_ROBOTLABEL,GAME_ROBOTLABEL_LEFT,LABELS_ROW, GAME_ROBOTLABEL_WIDTH,8 LTEXT "Pwd",IDC_PASSWDLABEL,GAME_PWDLABEL_LEFT,LABELS_ROW, GAME_PWDLABEL_WIDTH,8 #if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH LTEXT "Remote",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,28,8,SS_NOPREFIX CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT #endif CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 ) CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 ) CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 ) CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 ) PUSHBUTTON "Juggle players",GIJUGGLE_BUTTON,LEFT_COL+10,JUGGLE_ROW, 60,BUTTON_HT LTEXT "Dictionary:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,36,8, SS_NOPREFIX XWCOMBO(IDC_DICTLIST, LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LBS_SORT,58,CBS_SORT) PUSHBUTTON "Preferences...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW, 55,BUTTON_HT #ifndef _WIN32_WCE PUSHBUTTON "OK",IDOK,20,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT DEFPUSHBUTTON "Cancel",IDCANCEL,50,BUTTONS_ROW, REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #define SB_WIDTH 121 #define SB_BUTTON_WIDTH 19 #define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH) #define SB_CANCEL_LEFT ((SB_WIDTH/2)+10) #ifdef _WIN32_WCE # define STRBOX_HT 81 #else # define STRBOX_HT 97 #endif IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Dialog" FONT 8, "System" BEGIN EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY | WS_VSCROLL #ifndef _WIN32_WCE PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT DEFPUSHBUTTON "No",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #define ASKB_DLG_WIDTH 80 #define ASKB_COLLEFT 5 #define ASKB_LABELTOP 0 #define ASKB_LABELHT 36 #define ASKB_LABELWIDTH 40 #define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH) #define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT) #define ASKB_EDITHT 24 #define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT) #define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4) #ifdef _WIN32_WCE # define ASKB_DLG_HEIGHT WCE_BOTTOM #else # define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4) #endif IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Tile picker" FONT 8, "System" BEGIN LTEXT "Enter a letter for this blank tile.",IDC_BPICK, ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT #ifdef FEATURE_TRAY_EDIT LTEXT "Pick a tile for your tray.",IDC_CPICK, ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT, ES_MULTILINE | ES_READONLY PUSHBUTTON "Put back",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14 #endif XWCOMBO(BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,0,70,0) #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT PUSHBUTTON "Cancel",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT #endif END #define SVGN_LEFT_COL 2 #define SVGN_ROW_1 2 #define SVGN_LTEXT_HT 46 #define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT) #define SVGN_ROW_3 (SVGN_ROW_2+18) #ifdef _WIN32_WCE # define SVGN_DLG_HT SVGN_ROW_3 #else # define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3) #endif IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Game name" FONT 8, "System" BEGIN LTEXT "", IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12, ES_AUTOHSCROLL #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT PUSHBUTTON "Cancel",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10, SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT #endif END #define SVGM_LEFT_COL 2 #define SVGM_ROW_1 2 #define SVGM_ROW_2 (SVGM_ROW_1+35) #define SVGM_ROW_3 (SVGM_ROW_2+13) #define SVGM_ROW_4 (SVGM_ROW_3+19) #ifdef _WIN32_WCE /* # define SVGM_DLG_HT (SVGM_ROW_3) */ # define SVGM_DLG_HT (SVGM_ROW_4+16) #else # define SVGM_ROW_OK (SVGM_ROW_4 + 21) # define SVGM_DLG_HT (SVGM_ROW_OK + 16) #endif IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Saved Games" FONT 8, "System" BEGIN LTEXT /* wince windres can't handle split lines....*/ "Select a saved game. (Some buttons will be disabled when the current game is selected.)", IDC_SVGM_SELLAB,SVGM_LEFT_COL, SVGM_ROW_1,90,35 XWCOMBO(IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,LBS_SORT,58,CBS_SORT) PUSHBUTTON "Open",IDC_SVGM_OPEN, SVGM_LEFT_COL,SVGM_ROW_3,40,14,WS_DISABLED PUSHBUTTON "Dup.",IDC_SVGM_DUP, SVGM_LEFT_COL,SVGM_ROW_4,20,14,WS_DISABLED PUSHBUTTON "Delete",IDC_SVGM_DEL, SVGM_LEFT_COL+22,SVGM_ROW_4,28,14,WS_DISABLED PUSHBUTTON "Rename",IDC_SVGM_CHANGE, SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED #ifndef _WIN32_WCE DEFPUSHBUTTON "Done",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH, BUTTON_HT #endif END #define PW_WIDTH 104 #define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define PW_CANCEL_LEFT ((PW_WIDTH/2)+10) #ifdef _WIN32_WCE # define ASKPASS_HT 32 #else # define ASKPASS_HT 50 #endif IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Password" FONT 8, "System" BEGIN LTEXT "",IDC_PWDLABEL,5,8,67,24 EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT PUSHBUTTON "Cancel",IDCANCEL,PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #ifdef XWFEATURE_SEARCHLIMIT #define HC_LABELS_COL 5 #define HC_DROPDOWNS_COL 70 #define HC_MINROW 3 #define HC_MAXROW 16 #define HC_WIDTH 98 #define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define HC_CANCEL_LEFT ((HC_WIDTH/2)+10) #ifdef _WIN32_WCE # define ASKHINTLIMTS_HT 31 #else # define ASKHINTLIMTS_HT 47 #endif IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Tile hint limits" FONT 8, "System" BEGIN LTEXT "Use at least:",HC_MIN_LABEL,HC_LABELS_COL,HC_MINROW,60, ROW_HEIGHT XWCOMBO(HC_MIN_COMBO, HC_DROPDOWNS_COL,HC_MINROW,24,ROW_HEIGHT,0,58,0) LTEXT "But no more than:",HC_MAX_LABEL,HC_LABELS_COL,HC_MAXROW,60, ROW_HEIGHT XWCOMBO(HC_MAX_COMBO, HC_DROPDOWNS_COL,HC_MAXROW, 24, ROW_HEIGHT, 0,58,0) #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT PUSHBUTTON "Cancel",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT #endif END #endif #define PR_WIDTH 118 #define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define PR_CANCEL_LEFT ((PR_WIDTH/2)+10) #define PREFS_ROW_HT 9 #define PR_SPACING 13 #define PR_ROW1 5 #define PR_ROW2 (PR_ROW1+PR_SPACING) #define PR_ROW3 (PR_ROW2+PR_SPACING) #define PR_ROW4 (PR_ROW3+PR_SPACING) #define PR_ROW5 (PR_ROW4+PR_SPACING) #define PR_ROW6 (PR_ROW5+PR_SPACING) #define PR_ROW7 (PR_ROW6+PR_SPACING) #define PR_ROW8 (PR_ROW7+PR_SPACING) #define PR_BUTTONROW (PR_ROW8+PR_SPACING+3) #ifdef _WIN32_WCE # define PREFS_DLG_HT PR_BUTTONROW #else # define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3) #endif IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Preferences" FONT 8, "System" BEGIN CONTROL "This game",IDC_RADIOLOCAL,"Button", BS_AUTORADIOBUTTON | WS_GROUP,4,PR_ROW1,47,10 CONTROL "All games",IDC_RADIOGLOBAL,"Button", BS_AUTORADIOBUTTON,52,PR_ROW1,53,10 /* Global */ CONTROL "Color played tiles",IDC_CHECKCOLORPLAYED,"Button", BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP, 8,PR_ROW2,80,PREFS_ROW_HT CONTROL "Enable cursor",IDC_CHECKSHOWCURSOR,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,80,PREFS_ROW_HT CONTROL "Explain robot scores",IDC_CHECKROBOTSCORES,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW4,80,PREFS_ROW_HT CONTROL "Skip turn confirmation",IDC_SKIPCONFIRM,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,80,PREFS_ROW_HT CONTROL "Hide tile values",IDC_HIDETILEVALUES,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW6,80,PREFS_ROW_HT PUSHBUTTON "Edit colors...",IDC_PREFCOLORS,8,PR_ROW7,80,12 PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW8,80,12 #ifdef ALLOW_CHOOSE_FONTS PUSHBUTTON "Choose font...",IDC_PREFFONTS,8,PR_ROW9,60,12 #endif /* Per game */ CONTROL "Smart robot",IDC_CHECKSMARTROBOT,"Button", BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,8,PR_ROW2,60, PREFS_ROW_HT CONTROL "Allow hints",IDC_CHECKHINTSOK,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,60,PREFS_ROW_HT #ifdef XWFEATURE_SEARCHLIMIT CONTROL "Hint limits",IDC_CHECKHINTSLIMITS,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,50,10 #endif CONTROL "Timer on (minutes)",TIMER_CHECK,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,75,PREFS_ROW_HT EDITTEXT TIMER_EDIT,85,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER LTEXT "Phonies:",PHONIES_LABEL,8,PR_ROW6,28,PREFS_ROW_HT XWCOMBO(PHONIES_COMBO, 38,PR_ROW6,50,PREFS_ROW_HT, 0, 58, 0) #ifdef FEATURE_TRAY_EDIT CONTROL "Pick tiles face-up", IDC_PICKTILES, "Button", BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW7,90,PREFS_ROW_HT #else #endif #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT PUSHBUTTON "Cancel",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW, REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #ifndef XWFEATURE_STANDALONE_ONLY /* Rule for this dialog, which wants to lay out different fields for the different transports all using the same coordinates: it's always label one one line followed by an edittext on the next. Deal with it until CE supports layout via html (or I write a dialog layout function myself....) */ # define LAB_COL 5 # define LAB_COL_WIDTH 38 # define CTRL_COL 15 # define CTRL_COL_WIDTH 80 # define CONN_LABEL_HT (LABEL_ROW_HT*2) /* try to make them all same ht! */ # define CONN_LABEL_ROW_1 2 # define CONN_EDIT_ROW_2 (CONN_LABEL_ROW_1+ROW_SPACE) # ifdef NEEDS_CHOOSE_CONNTYPE # define CONN_LABEL_ROW_3 (CONN_EDIT_ROW_2+ROW_SPACE) # define CONN_EDIT_ROW_4 (CONN_LABEL_ROW_3+ROW_SPACE+ROW_HEIGHT) # else # define CONN_LABEL_ROW_3 (CONN_LABEL_ROW_1) # define CONN_EDIT_ROW_4 (CONN_LABEL_ROW_3+CONN_LABEL_HT+3) # endif # define CONN_LABEL_ROW_5 (CONN_EDIT_ROW_4+ROW_SPACE+5) # define CONN_EDIT_ROW_6 (CONN_LABEL_ROW_5+CONN_LABEL_HT+3) # define CONN_LABEL_ROW_7 (CONN_EDIT_ROW_6+ROW_SPACE+5) # define CONN_EDIT_ROW_8 (CONN_LABEL_ROW_7+CONN_LABEL_HT+3) # define BUTTON_ROW (CONN_EDIT_ROW_8+ROW_SPACE) #ifdef _WIN32_WCE # define CONNSDLG_HT BUTTON_ROW #else # define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3) #endif /* #This is a comment???? */ IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Connection" FONT 8, "System" BEGIN #ifdef NEEDS_CHOOSE_CONNTYPE LTEXT "Connect via:",IDC_CCONVIA_LAB,LAB_COL,CONN_LABEL_ROW_1, 40,ROW_HEIGHT XWCOMBO(IDC_CONNECT_COMBO,CTRL_COL,CONN_EDIT_ROW_2,CTRL_COL_WIDTH, ROW_HEIGHT,0,58,0) #endif #if defined XWFEATURE_RELAY LTEXT "Room (must match for all devices joining the game):", IDC_INVITE_LAB,LAB_COL,CONN_LABEL_ROW_3,90,CONN_LABEL_HT EDITTEXT INVITE_EDIT,CTRL_COL,CONN_EDIT_ROW_4,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL LTEXT "Relay name (rarely changes):",IDC_CRELAYNAME_LAB, LAB_COL,CONN_LABEL_ROW_5,90,CONN_LABEL_HT EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_EDIT_ROW_6,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL LTEXT "Relay port (rarely changes):",IDC_CRELAYPORT_LAB,LAB_COL, CONN_LABEL_ROW_7,90,CONN_LABEL_HT EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_EDIT_ROW_8,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER #elif defined NEEDS_CHOOSE_CONNTYPE LTEXT "Relay connection not supported.",IDC_INVITE_LAB,LAB_COL, CONN_ROW_3,40,40 #endif #if defined XWFEATURE_IP_DIRECT LTEXT "Host name or address",IDC_IPNAME_LAB,LAB_COL,CONN_ROW_3,90, ROW_HEIGHT EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT, ES_AUTOHSCROLL #elif defined NEEDS_CHOOSE_CONNTYPE LTEXT "Direct IP connection not supported.",IDC_IPNAME_LAB,LAB_COL, CONN_LABEL_ROW_3,40,40 #endif #if defined XWFEATURE_SMS LTEXT "Host Phone:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_LABEL_ROW_3,60, ROW_HEIGHT EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_EDIT_ROW_4,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER LTEXT "Host Port:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER #elif defined NEEDS_CHOOSE_CONNTYPE LTEXT "Texting not supported.", IDC_SMS_PHONE_LAB,LAB_COL,CONN_LABEL_ROW_3,40,ROW_HEIGHT #endif #ifndef _WIN32_WCE PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT DEFPUSHBUTTON "Cancel",IDCANCEL,70,BUTTON_ROW, REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #endif #define CLR_WIDTH 114 #define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10) #define CLR_LAB_WIDTH 45 #define CLR_SAMPLE_WIDTH 12 #define CLR_LAB_HT 12 #define CLR_BUT_WIDTH 12 #define CLR_BUT_HT 10 #define CLR_SMALL_GAP 12 #define CLR_LRG_GAP 16 #define CLR_ROW_1 4 #define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP) #define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP) #define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP) #define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP) #define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP) #define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP) #define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP) #define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP) #define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP) #define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP) #define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP #define CLR_COL_1 7 #define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2) /* #define CLR_COL_3 58 */ /* #define CLR_COL_4 99 */ #define CLR_COL_3 CLR_COL_1 #define CLR_COL_4 CLR_COL_2 #ifdef _WIN32_WCE # define COLORSDLG_HT CLR_BUTTON_ROW #else # define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3 #endif #define COLOR_BUTTON(txt,id,xx,yy) \ LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,CLR_LAB_HT /* Hack alert. Smartphone isn't delivering WM_COMMAND events for clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone) won't deliver WM_DRAWITEM events for SS_OWNERDRAW static controls. The solution: use an OWNERDRAW button as the color sample (must disable it in code; WS_DISABLED doesn't work here) and have a separate button to trigger the edit dialog. */ #define COLOR_SAMPLE(id1,id2,xx,yy) \ PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \ PUSHBUTTON "Edit",id1,xx+CLR_SAMPLE_WIDTH+4,yy,20,CLR_BUT_HT,BS_NOTIFY IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Color preferences" FONT 8, "System" BEGIN COLOR_BUTTON("Double letter:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1) COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1) COLOR_BUTTON("Double word:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2 ) COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2) COLOR_BUTTON("Triple letter:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3 ) COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3) COLOR_BUTTON("Triple word:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4) COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4) COLOR_BUTTON("Empty cell:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5) COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5) COLOR_BUTTON("Tile back:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6) COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6) COLOR_BUTTON("Focus color:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7) COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7) COLOR_BUTTON("Player 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8) COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8) COLOR_BUTTON("Player 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9) COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9) COLOR_BUTTON("Player 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10) COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10) COLOR_BUTTON("Player 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11) COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11) #ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW, REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY PUSHBUTTON "Cancel",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW, REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY #endif END // // Editor for individual colors // #ifdef MY_COLOR_SEL # define CLRE_LAB_WIDTH 22 # define CLEDIT_WIDTH 18 # define CLSLIDER_WIDTH 30 # define CLSAMPLE_WIDTH 15 # define CLRELABEL_COL 3 # define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2) # define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3) # define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5) # define CLRE_LAB_HT 12 # define CLREDIT_ROW_1 5 # define CLREDIT_ROW_2 21 # define CLREDIT_ROW_3 37 # define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5) # define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH) # define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10) # ifdef _WIN32_WCE # define COLOREDITDLG_HT 56 # else # define COLOREDITDLG_HT 72 # endif # define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \ LTEXT txt,labelId,CLRELABEL_COL,row, \ CLRE_LAB_WIDTH,CLRE_LAB_HT \ EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \ ES_AUTOHSCROLL | ES_NUMBER \ CONTROL "",sliderId,"msctls_trackbar32", \ TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \ CLRESLIDER_COL,row,CLSLIDER_WIDTH,12 IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "" /* set by code */ FONT 8, "System" BEGIN COLOR_EDIT_LINE("Red:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 ) COLOR_EDIT_LINE("Green:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 ) COLOR_EDIT_LINE("Blue:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 ) /* See hack alert above. Bogus owner-draw button seems the only way to get a sample color rect into the dialog. */ PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1, CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW # ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT PUSHBUTTON "Cancel",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT # endif END #endif #ifdef ALLOW_CHOOSE_FONTS IDD_FONTSSDLG DIALOG DISCARDABLE 0, 0, 120, 115 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "" /* set by code */ FONT 8, "System" BEGIN LTEXT "Fonts:",FONTS_LABEL,5,2,25,12 XWCOMBO(FONTS_COMBO, 30,2,70,12,0,58,0) LTEXT "Size:",FONTSIZE_LABEL,5,16,25,12 XWCOMBO(FONTSIZE_COMBO, 30,16,25,12,0,58,0) # ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,20,100,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT PUSHBUTTON "Cancel",IDCANCEL,100,100,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT # endif END #endif IDD_LOCALESDLG DIALOG DISCARDABLE 0, 0, 100, 80 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Language Picker" FONT 8, "System" BEGIN LTEXT "Choose the language for menus and dialog text. (You can download support files for new languages from xwords.sf.net.)", LOCALES_LABEL,LEFT_COL,2,80,50 XWCOMBO(LOCALES_COMBO,LEFT_COL,53,70,12,0,58,0) # ifndef _WIN32_WCE DEFPUSHBUTTON "OK",IDOK,LEFT_COL,70,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT PUSHBUTTON "Cancel",IDCANCEL,40,70,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT # endif END ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE DISCARDABLE BEGIN IDS_MENU "Menu" IDS_DUMMY "--" IDS_CANCEL "Cancel" IDS_OK "Ok" IDS_DONE "Done" IDS_LANGUAGE_NAME "English" IDS_NEW_GAME "New Game" IDS_ABOUT "Crosswords " ABOUT_VERSION " (rev " SVN_REV ") "\ "for Windows Mobile. Copyright 1998-2009 by "\ "Eric House. This software is released under the GNU "\ "Public License.\r\r"\ "For dictionaries, a manual, or source code go to "\ "http://xwords.sf.net or http://eehouse.org/xwords/." IDS_DICTLOC "Please install a Crosswords dictionary (.xwd file) "\ "in the same directory as the Crosswords .exe file, or "\ "in a directory called Crosswords on an external card, "\ "e.g. in \\Storage Card\\Crosswords. "\ "Download dictionaries from http://xwords.sf.net or "\ "http://eehouse.org/xwords." IDS_SAVENAME "Enter a name for the current game. (You can change the "\ "name later using the Saved Games dialog.)" IDS_DUPENAME "Enter a name for a copy of this game." IDS_RENAME "Enter a new name for this game." IDS_REMAINING_TILES_ADD "+ %d [all remaining tiles]" IDS_UNUSED_TILES_SUB "- %d [unused tiles]" IDS_BONUS_ALL "Bonus for using all tiles: 50" XP_CR IDS_TURN_SCORE "Score for turn: %d" XP_CR IDS_COMMIT_CONFIRM "Commit the current move?" XP_CR IDS_LOCAL_NAME "%s" IDS_IGNORE_L "Ignore" IDS_WARN_L "Warn" IDS_DISALLOW_L "Disallow" IDS_NONLOCAL_NAME "%s (remote)" IDS_TIME_PENALTY_SUB " - %d [time]" IDS_CUMULATIVE_SCORE "Cumulative score: %d" XP_CR IDS_MOVE_ACROSS "move (from %s across)" XP_CR IDS_MOVE_DOWN "move (from %s down)" XP_CR IDS_TRAY_AT_START "Tray at start: %s" XP_CR IDS_NEW_TILES "New tiles: %s" XP_CR IDS_TRADED_FOR "Traded %s for %s." IDS_PASS "pass" XP_CR IDS_PHONY_REJECTED "Illegal word in move; turn lost!" XP_CR IDS_ROBOT_TRADED "Robot traded tiles %d this turn." IDS_ROBOT_MOVED "The robot made this move:" XP_CR IDS_REMOTE_MOVED "Remote player made this move:" XP_CR IDS_PASSED "Passed" IDS_SUMMARYSCORED "%s:%d" IDS_TRADED "Traded %d" IDS_LOSTTURN "Lost turn" IDS_TOTALPLAYERS "Number of players:" IDS_VALUES_HEADER "%s counts/values:" XP_CR IDS_QUERY_TRADE "Are you sure you want to trade the selected tiles?" IDS_DOUBLE_LETTER "Double Letter" IDS_DOUBLE_WORD "Double Word" IDS_TRIPLE_LETTER "Triple Letter" IDS_TRIPLE_WORD "Triple Word" IDS_INTRADE_MW "Trading tiles." XP_CR "Select 'turn done' when ready" IDS_TILES_NOT_IN_LINE "All tiles played must be in a line." IDS_NO_EMPTIES_IN_TURN "Empty squares cannot separate tiles played." IDS_TWO_TILES_FIRST_MOVE "Must play two or more pieces on the first move." IDS_TILES_MUST_CONTACT "New pieces must contact others already in place (or "\ "the middle square on the first move)." IDS_NOT_YOUR_TURN "You can't do that; it's not your turn!" IDS_NO_PEEK_ROBOT_TILES "No peeking at the robot's tiles!" IDS_CANT_TRADE_MID_MOVE "Remove played tiles before trading." IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Too few tiles left to trade." IDS_CANT_UNDO_TILEASSIGN "Tile assignment can't be undone." IDS_CANT_HINT_WHILE_DISABLED "The hint feature is disabled for this game. Enable "\ "it for a new game using the Preferences dialog." IDS_COUNTSVALS_L "Tile Counts and Values" IDS_REMTILES_L "Remaining tiles" IDS_GAMEHIST_L "Game history" IDS_FINALSCORE_L "Final scores" IDS_QUESTION_L "Question" IDS_FYI_L "FYI" IDS_ILLEGALWRD_L "Illegal word" IDS_WRDNOTFOUND "Word[s] %s not found in dictionary." IDS_USEANYWAY "Use it anyway?" IDS_CANNOTOPEN_GAME "Saved game cannot be opened." IDS_NODICT_L "Dictionary Not Found" IDS_ABOUT_L "About Crosswords" IDS_OVERWRITE "Do you really want to overwrite the current game?" IDS_ENDNOW "Are you sure you want to end the game now?" IDS_CANNOTOPEN_DICT "Unable to open dictionary: %s" IDS_CONFIM_DELETE "Are you certain you want to delete the "\ "selected game? This action cannot be undone." IDS_ROLE_STANDALONE "Standalone" IDS_ROLE_HOST "Host" IDS_ROLE_GUEST "Guest" IDS_PLAYER_FORMAT "Player %d" IDS_UNTITLED_FORMAT "Untitled %d" IDS_PASSWDFMT_L "Enter password for %ls:" IDS_FILEEXISTSFMT_L "File %s already exists." IDS_NEED_TOUCH "This feature requires a touch screen." IDS_EDITCOLOR_FORMAT "Edit color for %s" IDS_LANG_CHANGE_RESTART "You will see the new language after you restart Crosswords." #ifndef XWFEATURE_STANDALONE_ONLY IDS_RESEND_STANDALONE "This is a standalone game. There is nothing to resend." IDS_CONN_RELAY_L "Relay" IDS_CONN_DIRECT "Direct connection" IDS_LOCALPLAYERS "Local players:" IDS_NO_PEEK_REMOTE_TILES "No peeking at remote players' tiles!" IDS_REG_UNEXPECTED_USER "Refused attempt to register unexpected "\ "user[s]." IDS_SERVER_DICT_WINS "Conflict between Host and Guest dictionaries; " "Host wins." IDS_REG_SERVER_SANS_REMOTE "At least one player must be marked remote "\ "for a game started as Host." # ifdef XWFEATURE_SMS IDS_SMS_CONN_L "Texting" # endif # ifdef XWFEATURE_IP_DIRECT IDS_DIRECT_CONN_L "Direct connection" # endif # ifdef XWFEATURE_RELAY IDS_XWRELAY_ERROR_TIMEOUT "The relay timed you out; usually that means "\ "the other players didn't show." IDS_ERROR_HEART_YOU "You were disconnected from relay because it "\ "didn't hear from you in too long." IDS_XWRELAY_ERROR_HEART_OTHER "The relay has lost contact with a device in this game." /* IDS_XWRELAY_ERROR_LOST_OTHER "The relay has lost contact with a device in this game." */ # endif #endif END #ifdef AM_BASE_LANGUAGE # include "../common_rsrc.rc" #endif #endif