/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */ /* * Copyright 1997 - 2006 by Eric House (xwords@eehouse.org). All rights * reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "nwgamest.h" #ifdef CPLUS extern "C" { #endif struct NewGameCtx { NewGameEnableColProc enableColProc; NewGameEnableAttrProc enableAttrProc; NewGameSetColProc setColProc; NewGameGetColProc getColProc; NewGameSetAttrProc setAttrProc; void* closure; /* Palm needs to store cleartext passwords separately in order to store '***' in the visible field */ XP_Bool enabled[NG_NUM_COLS][MAX_NUM_PLAYERS]; XP_U16 nPlayers; #ifndef XWFEATURE_STANDALONE_ONLY Connectedness role; #endif XP_Bool isNewGame; MPSLOT }; static void enableOne( NewGameCtx* ngc, XP_U16 player, NewGameColumn col, XP_Bool enable, XP_Bool force ); static void adjustAllRows( NewGameCtx* ngc, XP_Bool force ); static void adjustOneRow( NewGameCtx* ngc, XP_U16 player, XP_Bool force ); NewGameCtx* gamedlg_make( MPFORMAL XP_Bool isNewGame, NewGameEnableColProc enableColProc, NewGameEnableAttrProc enableAttrProc, NewGameGetColProc getColProc, NewGameSetColProc setColProc, NewGameSetAttrProc setAttrProc, void* closure ) { NewGameCtx* result = XP_MALLOC( mpool, sizeof(*result) ); XP_MEMSET( result, 0, sizeof(*result) ); result->enableColProc = enableColProc; result->enableAttrProc = enableAttrProc; result->setColProc = setColProc; result->getColProc = getColProc; result->setAttrProc = setAttrProc; /* result->getAttrProc = getAttrProc; */ result->closure = closure; result->isNewGame = isNewGame; MPASSIGN(result->mpool, mpool); return result; } /* gamedlg_make */ void gamedlg_destroy( NewGameCtx* ngc ) { #ifdef PLATFORM_PALM for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) { XP_UCHAR* passwd = ngc->passwds[i]; if ( !!passwd ) { XP_FREE( ngc->mpool, passwd ); } } #endif } /* gamedlg_destroy */ void gamedlg_load( NewGameCtx* ngc, const CurGameInfo* gi ) { void* closure = ngc->closure; NGValue cValue; NGValue aValue; XP_U16 i; ngc->nPlayers = gi->nPlayers; aValue.ng_u16 = ngc->nPlayers; (*ngc->setAttrProc)( closure, NG_ATTR_NPLAYERS, aValue ); (*ngc->enableAttrProc)( closure, NG_ATTR_NPLAYERS, ngc->isNewGame ); ngc->role = gi->serverRole; aValue.ng_role = ngc->role; (*ngc->setAttrProc)( closure, NG_ATTR_ROLE, aValue ); (*ngc->enableAttrProc)( closure, NG_ATTR_ROLE, ngc->isNewGame ); for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) { #ifndef XWFEATURE_STANDALONE_ONLY cValue.ng_bool = gi->players[i].isLocal; (*ngc->setColProc)(closure, i, NG_COL_LOCAL, cValue ); #endif cValue.ng_cp = gi->players[i].name; (*ngc->setColProc)(closure, i, NG_COL_NAME, cValue ); cValue.ng_cp = gi->players[i].password; (*ngc->setColProc)(closure, i, NG_COL_PASSWD, cValue ); cValue.ng_bool = gi->players[i].isRobot; (*ngc->setColProc)(closure, i, NG_COL_ROBOT, cValue ); } adjustAllRows( ngc, XP_TRUE ); } /* gamedlg_load */ void gamedlg_store( NewGameCtx* ngc, CurGameInfo* gi ) { NGValue aValue; XP_U16 nPlayers, i; void* closure = ngc->closure; gi->nPlayers = nPlayers = ngc->nPlayers; gi->serverRole = ngc->role; for ( i = 0; i < nPlayers; ++i ) { NGValue cValue; #ifndef XWFEATURE_STANDALONE_ONLY (*ngc->getColProc)( closure, i, NG_COL_LOCAL, &cValue ); gi->players[i].isLocal = cValue.ng_bool; #endif (*ngc->getColProc)( closure, i, NG_COL_NAME, &cValue ); replaceStringIfDifferent( MPPARM(ngc->mpool) &gi->players[i].name, cValue.ng_cp ); XP_LOGF( "copied %s", gi->players[i].name ); (*ngc->getColProc)( closure, i, NG_COL_PASSWD, &cValue ); replaceStringIfDifferent( MPPARM(ngc->mpool) &gi->players[i].password, cValue.ng_cp ); (*ngc->getColProc)( closure, i, NG_COL_ROBOT, &cValue ); gi->players[i].isRobot = cValue.ng_bool; } } /* gamedlg_store */ void gamedlg_colChanged( NewGameCtx* ngc, XP_U16 player, NewGameColumn col, NGValue value ) { XP_ASSERT( player < ngc->nPlayers ); adjustOneRow( ngc, player, XP_FALSE ); } void gamedlg_attrChanged( NewGameCtx* ngc, NewGameAttr attr, NGValue value ) { XP_LOGF( "%s(%d)", __FUNCTION__ ); if ( attr == NG_ATTR_NPLAYERS ) { ngc->nPlayers = value.ng_u16; } else if ( NG_ATTR_ROLE == attr ) { ngc->role = value.ng_role; } else { XP_ASSERT( 0 ); } adjustAllRows( ngc, XP_FALSE ); } static void enableOne( NewGameCtx* ngc, XP_U16 player, NewGameColumn col, XP_Bool enable, XP_Bool force ) { XP_Bool* esp = &ngc->enabled[col][player]; if ( force || (*esp != enable) ) { (*ngc->enableColProc)( ngc->closure, player, col, enable ); } *esp = enable; } /* enableOne */ static void adjustAllRows( NewGameCtx* ngc, XP_Bool force ) { XP_U16 player; for ( player = 0; player < MAX_NUM_PLAYERS; ++player ) { adjustOneRow( ngc, player, force ); } } /* adjustAllRows */ static void adjustOneRow( NewGameCtx* ngc, XP_U16 player, XP_Bool force ) { XP_Bool enable[NG_NUM_COLS]; NewGameColumn col; XP_MEMSET( enable, 0, sizeof(enable) ); XP_Bool isLocal = XP_TRUE; NGValue value; /* If there aren't this many players, all are disabled */ if ( player >= ngc->nPlayers ) { /* do nothing: all are false */ } else { #ifndef XWFEATURE_STANDALONE_ONLY /* If standalone or client, local is disabled */ if ( ngc->role == SERVER_ISSERVER ) { enable[NG_COL_LOCAL] = XP_TRUE; (*ngc->getColProc)( ngc->closure, player, NG_COL_LOCAL, &value ); isLocal = value.ng_bool; } #endif /* If local is enabled and not set, all else is disabled */ if ( isLocal ) { enable[NG_COL_NAME] = XP_TRUE; enable[NG_COL_ROBOT] = XP_TRUE; (*ngc->getColProc)( ngc->closure, player, NG_COL_ROBOT, &value ); if ( !value.ng_bool ) { enable[NG_COL_PASSWD] = XP_TRUE; } } } for ( col = 0; col < NG_NUM_COLS; ++col ) { enableOne( ngc, player, col, enable[col], force ); } } /* adjustOneRow */ #ifdef CPLUS } #endif