# -*- mode: conf; -*-
# Copyright 2002-2009 by Eric House (xwords@eehouse.org).  All rights
# reserved.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

LANGCODE:HEX

# uppercase all
LANGFILTER: tr [a-f] [A-F]
LANGFILTER: | grep '^[A-F]*$'
LANGFILTER: | sed 's/A/Ä/'
LANGFILTER: | sed 's/E/Ë/'
LANGFILTER: | sort -u

D2DARGS: -term 10

LANGINFO: <p>The hex "language" is something of a programmers' joke.
LANGINFO: Hex is short for hexadecimal, a 16-base number system whose
LANGINFO: "digits" are the numerals 0-9 plus the letters A-F.  Hex
LANGINFO: letters are often used to represent computer data, and
LANGINFO: certain sequences are sometimes used as markers because
LANGINFO: they're easy to pick out in large dumps of otherwise
LANGINFO: meaningless (to humans) garbage.  In staring at Mac memory
LANGINFO: dumps, for example, you'd occasionally see the letters
LANGINFO: DEADBEEF and know that memory in that area was probably
LANGINFO: undamaged.</p>

LANGINFO: <p>I use Hex dictionaries for testing since they have few
LANGINFO: tiles and games play quickly.  That's also why the Hex
LANGINFO: tile set has four blanks; that's the largest number
LANGINFO: Crosswords supports and I needed to test at the limit.</p>

# High bit means "official".  Next 7 bits are an enum where Hex==127
# (I just made that up; not sure what it was originally.)  Low byte is
# padding
XLOC_HEADER:0xFF00


<BEGIN_TILES>
4			0		{"_"}
9			1		'Ä'
2			3		'B'
2			3		'C'
4			2		'D'
12			1		'Ë'
2			4		'F'
<END_TILES>
# should ignore all after the <END_TILES> above