/* -*-mode: C; fill-column: 78; c-basic-offset: 4; compile-command: "make MEMDEBUG=TRUE";-*- */ /* * Copyright 2007-2009 by Eric House (xwords@eehouse.org). All rights * reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef XWFEATURE_IP_DIRECT #include #include #include #include #include #ifdef XWFEATURE_BLUETOOTH # include # if defined BT_USE_L2CAP # include # elif defined BT_USE_RFCOMM # include # endif # include # include #endif #include "linuxudp.h" #include "comms.h" #include "strutils.h" /* Conecting: Expectation is that the client initiates the connection to a * known port on the server and that the server uses return addresses to reach * the client. This works for games started from scratch. But when we start * from saved games it doesn't: the server knows whatever ephemeral port the * client was on before, but that's all. The client needs to ping the server * immediately, perhaps in a way analogous to btStartup. */ typedef struct LinUDPStuff { CommonGlobals* globals; CommsAddrRec addr; XP_Bool isServer; void* storage; int knownSocks[MAX_NUM_PLAYERS]; int nKnownSocks; int socket; /* host opens to receive; guest opens to send */ } LinUDPStuff; void linux_udp_open( CommonGlobals* globals, const CommsAddrRec* newAddr ) { LOG_FUNC(); LinUDPStuff* stuff = globals->udpStuff; if ( !stuff ) { struct sockaddr_in saddr; int err; stuff = XP_MALLOC( globals->params->util->mpool, sizeof(*stuff) ); XP_MEMSET( stuff, 0, sizeof(*stuff) ); XP_MEMCPY( &stuff->addr, newAddr, sizeof(stuff->addr) ); globals->udpStuff = stuff; stuff->globals = globals; stuff->socket = -1; stuff->isServer = comms_getIsServer( globals->game.comms ); if ( stuff->isServer ) { int listenSock; listenSock = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP ); saddr.sin_family = PF_INET; saddr.sin_addr.s_addr = htonl(INADDR_ANY); saddr.sin_port = htons(stuff->addr.u.ip.port_ip); XP_LOGF( "binding listen socket" ); err = bind( listenSock, (struct sockaddr *)&saddr, sizeof(saddr) ); if ( 0 != err ) { XP_LOGF( "bind()=>%s", strerror(errno) ); listenSock = -1; } stuff->socket = listenSock; (*globals->socketChanged)( globals->socketChangedClosure, -1, listenSock, &stuff->storage ); } } LOG_RETURN_VOID(); } /* linux_udp_open */ void linux_udp_reset( CommonGlobals* globals ) { CommsAddrRec addr; LinUDPStuff* stuff = globals->udpStuff; LOG_FUNC(); XP_ASSERT( stuff ); if ( !!stuff ) { XP_MEMCPY( &addr, &stuff->addr, sizeof(addr) ); linux_udp_close( globals ); } sleep( 1 ); linux_udp_open( globals, &addr ); LOG_RETURN_VOID(); } void linux_udp_close( CommonGlobals* globals ) { LinUDPStuff* stuff = globals->udpStuff; LOG_FUNC(); if ( !!stuff ) { if ( stuff->socket != -1 ) { XP_LOGF( "closed socket %d", stuff->socket ); (*globals->socketChanged)( globals->socketChangedClosure, stuff->socket, -1, &stuff->storage ); close( stuff->socket ); stuff->socket = -1; } else { XP_LOGF( "no socket to close" ); } XP_FREE( globals->params->util->mpool, stuff ); globals->udpStuff = NULL; } LOG_RETURN_VOID(); } static XP_U32 addrForHost( const CommsAddrRec* addr ) { struct hostent* host; XP_U32 ip = addr->u.ip.ipAddr_ip; if ( 0L == ip ) { host = gethostbyname( addr->u.ip.hostName_ip ); if ( NULL == host ) { XP_WARNF( "gethostbyname returned -1\n" ); } else { XP_MEMCPY( &ip, host->h_addr_list[0], sizeof(ip) ); ip = ntohl(ip); } XP_LOGF( "%s found %lx for %s", __func__, ip, addr->u.ip.hostName_ip ); } return ip; } /* addrForHost */ static void addressToServer( struct sockaddr_in* to, const CommsAddrRec* addr ) { to->sin_family = PF_INET; to->sin_addr.s_addr = htonl( addrForHost(addr) ); to->sin_port = htons(addr->u.ip.port_ip); } static void remember( LinUDPStuff* stuff, int sock ) { XP_U16 i; XP_Bool known; for ( i = 0, known = XP_FALSE; !known && i < sizeof(stuff->knownSocks)/sizeof(stuff->knownSocks[0]); ++i ) { if ( stuff->knownSocks[i] == sock ) { known = XP_TRUE; } } if ( !known ) { XP_ASSERT( stuff->nKnownSocks < sizeof(stuff->knownSocks)/sizeof(stuff->knownSocks[0])-1 ); XP_LOGF( "%s recording %d", __func__, sock ); stuff->knownSocks[stuff->nKnownSocks++] = sock; } } static XP_Bool remembered( const LinUDPStuff* stuff, int sock ) { XP_Bool known = XP_FALSE; XP_U16 i; for ( i = 0; i < stuff->nKnownSocks; ++i ) { XP_ASSERT( i < sizeof(stuff->knownSocks)/sizeof(stuff->knownSocks[0]) ); if ( stuff->knownSocks[i] == sock ) { known = XP_TRUE; } } LOG_RETURNF( "%d", (int)known ); return known; } static XP_Bool addressToClient( LinUDPStuff* stuff, struct sockaddr_in* to, const CommsAddrRec* addr ) { int port = addr->u.ip.port_ip; XP_Bool known = remembered( stuff, port ); if ( known ) { to->sin_family = PF_INET; to->sin_addr.s_addr = htonl(addr->u.ip.ipAddr_ip); to->sin_port = htons(port); } return known; } XP_S16 linux_udp_send( const XP_U8* buf, XP_U16 buflen, const CommsAddrRec* addrp, CommonGlobals* globals ) { LinUDPStuff* stuff = globals->udpStuff; ssize_t nSent = -1; LOG_FUNC(); if ( NULL != stuff ) { XP_Bool haveAddress = XP_TRUE; CommsAddrRec addr; if ( !addrp ) { comms_getAddr( globals->game.comms, &addr ); addrp = &addr; } struct sockaddr_in to; XP_MEMSET( &to, 0, sizeof(to) ); if ( stuff->isServer ) { if ( !addressToClient( stuff, &to, addrp ) ) { haveAddress = XP_FALSE; } } else { if ( stuff->socket == -1 ) { stuff->socket = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP ); XP_LOGF( "%s: client made socket = %d", __func__, stuff->socket ); (*stuff->globals->socketChanged) ( stuff->globals->socketChangedClosure, -1, stuff->socket, &stuff->storage ); } addressToServer( &to, addrp ); } if ( haveAddress ) { XP_LOGF( "calling sendto: sock=%d; port=%d; ipaddr=%x", stuff->socket, ntohs(to.sin_port), to.sin_addr.s_addr ); nSent = sendto( stuff->socket, buf, buflen, 0, (struct sockaddr*)&to, sizeof(to) ); if ( nSent != buflen ) { XP_LOGF( "sendto->%s", strerror(errno) ); } } } LOG_RETURNF( "%d", nSent ); return nSent; } /* linux_udp_send */ XP_S16 linux_udp_receive( int sock, XP_U8* buf, XP_U16 buflen, CommsAddrRec* addr, CommonGlobals* globals ) { struct sockaddr_in from; socklen_t fromlen = buflen; XP_LOGF( "%s: calling recvfrom on socket %d", __func__, sock ); ssize_t nRead = recvfrom( sock, buf, buflen, 0, /* flags */ (struct sockaddr*)&from, &fromlen ); XP_ASSERT( nRead > 0 ); XP_LOGF( "%s read %d bytes", __func__, nRead ); if ( nRead > 0 ) { int port; XP_MEMSET( addr, 0, sizeof(*addr) ); addr->conType = COMMS_CONN_IP_DIRECT; port = ntohs(from.sin_port); addr->u.ip.port_ip = port; addr->u.ip.ipAddr_ip = ntohl(from.sin_addr.s_addr); if ( globals->udpStuff->isServer ) { remember( globals->udpStuff, port ); } } return nRead; } void linux_udp_socketclosed( CommonGlobals* globals, int sock ) { LinUDPStuff* stuff = globals->udpStuff; LOG_FUNC(); XP_ASSERT( !!stuff ); XP_ASSERT( stuff->socket == sock ); stuff->socket = -1; LOG_RETURN_VOID(); } #endif /* XWFEATURE_IP_DIRECT */