/* -*-mode: c; fill-column: 78; compile-command: "make ARCH=68K_ONLY MEMDEBUG=TRUE"; -*- */ /***************************************************************************** * Copyright 1999 - 2001 by Eric House. All rights reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * These resources are shared among all localized verions of XW4; no * localization required. ****************************************************************************/ #ifdef COLOR_SUPPORT /* colors */ HEX "Clrs" ID 1000 0x00 0x00 0x00 /* black */ 0xFF 0xFF 0xFF /* white */ 0x00 0x00 0x00 /* player 1 */ 0xFF 0x00 0x00 0x00 0x00 0xFF 0x00 0xFF 0x00 0xAF 0xAF 0x00 /* bonus 1 */ 0x00 0xAF 0xAF 0xAF 0x00 0xAF 0xAF 0xAF 0xAF 0xFF 0xFF 0xFF /* empty cells */ 0xFF 0xFF 0x99 /* tile background */ #endif ICONFAMILY "./bmps/xwbandwicon.bmp" "" "" "./bmps/xwcoloricon.bmp" TRANSPARENT 255 255 255 SMALLICONFAMILY "bmps/xwbandwicon_sm.bmp" "" "" "./bmps/xwcoloricon_sm.bmp" TRANSPARENT 255 255 255 BITMAP ID SHOWTRAY_BUTTON_BMP_RES_ID "bmps/showtray.pbitm" AUTOCOMPRESS BITMAP ID DOWN_ARROW_RESID AUTOCOMPRESS BEGIN BITMAP "bmps/downarrow.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/downarrowhd.pbitm" BPP 1 DENSITY 144 END BITMAP ID RIGHT_ARROW_RESID AUTOCOMPRESS BEGIN BITMAP "bmps/rightarrow.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/rightarrowhd.pbitm" BPP 1 DENSITY 144 END /* bitmap family for inclding highres version */ BITMAP ID TRAY_BUTTONS_BMP_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/traybuttons.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/traybuttonshd.pbitm" BPP 1 DENSITY 144 END BITMAP ID STAR_BMP_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/startmark.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/startmarkhd.pbitm" BPP 1 DENSITY 144 END BITMAP ID FLIP_BUTTON_BMP_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/flipbutton.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/flipbuttonhd.pbitm" BPP 1 DENSITY 144 END BITMAP ID HINT_BUTTON_BMP_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/lightbulb.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/lightbulbhd.pbitm" BPP 1 DENSITY 144 END BITMAP ID VALUE_BUTTON_BMP_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/valuebutton.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/valuebuttonhd.pbitm" BPP 1 DENSITY 144 END #ifdef XWFEATURE_BLUETOOTH BITMAP ID BTSTATUS_NONE_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/bts_off.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/bts_off.bmp" BPP 8 DENSITY 144 END BITMAP ID BTSTATUS_LISTENING_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/bts_listen.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/bts_listen.bmp" BPP 8 DENSITY 144 END BITMAP ID BTSTATUS_SEEKING_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/bts_seek.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/bts_seek.bmp" BPP 8 DENSITY 144 END BITMAP ID BTSTATUS_CONNECTED_RES_ID AUTOCOMPRESS BEGIN BITMAP "bmps/bts_conn.pbitm" BPP 1 DENSITY 72 BITMAP "bmps/bts_conn.bmp" BPP 8 DENSITY 144 END #endif /* XWFEATURE_BLUETOOTH */ #define TBH TRAY_BUTTON_HEIGHT_HR #define TBY TRAY_BUTTONS_Y_HR FORM ID XW_MAIN_FORM AT (0 0 160 160) USABLE NOFRAME MENUID XW_MAIN_MENU_ID BEGIN #ifdef XWFEATURE_FIVEWAY GADGET ID XW_SCOREBOARD_GADGET_ID AT (0 0 1 1) USABLE GADGET ID XW_BOARD_GADGET_ID AT (0 0 1 1) USABLE GADGET ID XW_TRAY_GADGET_ID AT (0 0 1 1) USABLE #endif BUTTON "" XW_MAIN_FLIP_BUTTON_ID AT (PALM_FLIP_LEFT PALM_BOARD_TOP FLIP_BUTTON_WIDTH FLIP_BUTTON_HEIGHT) NOFRAME BUTTON "" XW_MAIN_VALUE_BUTTON_ID AT (PALM_FLIP_LEFT PREVBOTTOM+2 FLIP_BUTTON_WIDTH FLIP_BUTTON_HEIGHT+2) NOFRAME BUTTON "" XW_MAIN_HINT_BUTTON_ID AT (PALM_FLIP_LEFT PREVBOTTOM+2 FLIP_BUTTON_WIDTH FLIP_BUTTON_HEIGHT+3) NOFRAME SCROLLBAR ID XW_MAIN_SCROLLBAR_ID AT ( PREVLEFT PREVBOTTOM+5 RECOMMENDED_SBAR_WIDTH 160-TRAY_HEIGHT_HR-PREVBOTTOM-IR_STATUS_HEIGHT-5) USABLE VALUE SBAR_START_VALUE MIN SBAR_MIN MAX SBAR_MIN PAGESIZE SBAR_PAGESIZE #ifdef XWFEATURE_BLUETOOTH GADGET ID XW_BTSTATUS_GADGET_ID AT (PALM_FLIP_LEFT PREVBOTTOM+4 16 15) NONUSABLE #endif BUTTON "" XW_MAIN_SHOWTRAY_BUTTON_ID AT (PALM_FLIP_LEFT SHOWTRAY_BUTTON_Y FLIP_BUTTON_WIDTH FLIP_BUTTON_WIDTH+4) NOFRAME #ifndef EIGHT_TILES BUTTON "" XW_MAIN_HIDE_BUTTON_ID AT(PALM_TRAY_BUTTON_LEFT TBY TRAY_BUTTON_WIDTH TBH) NOFRAME BUTTON "" XW_MAIN_JUGGLE_BUTTON_ID AT(PREVRIGHT PREVTOP TRAY_BUTTON_WIDTH TBH) NOFRAME BUTTON "" XW_MAIN_TRADE_BUTTON_ID AT(PALM_TRAY_BUTTON_LEFT PREVBOTTOM TRAY_BUTTON_WIDTH TBH) NOFRAME BUTTON "" XW_MAIN_DONE_BUTTON_ID AT(PREVRIGHT PREVTOP TRAY_BUTTON_WIDTH TBH) NOFRAME #endif #ifdef FOR_GREMLINS GADGET GREMLIN_BOARD_GADGET_IDAUTOID AT ( 0 5 152 135 ) GADGET GREMLIN_TRAY_GADGET_IDAUTOID AT ( 0 140 145 20 ) #endif END /* XW_MAIN_FORM */ #ifdef XWFEATURE_FIVEWAY NAVIGATION ID XW_MAIN_FORM INITIALSTATE kFrmNavHeaderFlagsObjectFocusStartState /* INITIALOBJECTID: the OS arbitrarily sends a focusTake event for some button * on opening the form if this isn't set, otherwise it sends for this. That's * easier to test for and drop, so set it is. */ INITIALOBJECTID XW_SCOREBOARD_GADGET_ID NAVIGATIONMAP ROW XW_SCOREBOARD_GADGET_ID ROW XW_BOARD_GADGET_ID XW_MAIN_FLIP_BUTTON_ID XW_MAIN_VALUE_BUTTON_ID XW_MAIN_HINT_BUTTON_ID ROW XW_TRAY_GADGET_ID XW_MAIN_SHOWTRAY_BUTTON_ID XW_MAIN_HIDE_BUTTON_ID XW_MAIN_JUGGLE_BUTTON_ID XW_MAIN_TRADE_BUTTON_ID XW_MAIN_DONE_BUTTON_ID END NAVIGATION ID XW_PASSWORD_DIALOG_ID INITIALSTATE kFrmNavHeaderFlagsObjectFocusStartState INITIALOBJECTID XW_PASSWORD_PASS_FIELD NAVIGATIONMAP ROW XW_PASSWORD_PASS_FIELD ROW XW_PASSWORD_OK_BUTTON XW_PASSWORD_CANCEL_BUTTON END #endif STRING ID 1000 "/palm/programs/Crosswords/" APPLICATIONICONNAME ID 1000 ICONTEXT /* force hotsync into games category */ LAUNCHERCATEGORY ID 1000 "Games" HEX "Xbrd" ID 1000 #if 1 /* the "scrabble" pattern */ 0x40 0x01 0x00 0x04 0x02 0x00 0x03 0x00 0x00 0x20 0x00 0x10 0x10 0x02 0x00 0x01 0x00 0x00 0x20 0x00 0x03 0x00 0x03 0x00 0x00 0x10 0x00 0x10 0x40 0x01 0x00 0x02 #else 0x04 0x00 0x10 0x04 0x40 0x00 0x03 0x00 0x00 0x00 0x20 0x10 0x00 0x03 0x00 0x01 0x10 0x20 0x00 0x30 0x03 0x00 0x01 0x00 0x00 0x10 0x30 0x00 0x40 0x01 0x00 0x02 #endif /* for 13x13 board */ HEX "Xbrd" ID 1001 /* This is 7x7, so one line is two rows */ 0x20 0x03 0x00 0x30 0x40 0x00 0x10 0x00 0x10 0x00 0x03 0x00 0x30 0x00 0x00 0x00 0x10 0x00 0x10 0x00 0x30 0x30 0x00 0x00 0x20 /* for 11x11 board */ HEX "Xbrd" ID 1002 /* This is 6x6 */ 0x04 0x00 0x03 0x40 0x03 0x00 0x00 0x10 0x01 0x03 0x01 0x00 0x00 0x00 0x30 0x30 0x10 0x02 VERSION ID 1000 XW_PALM_VERSION_STRING