# -*- mode: Makefile; -*- # Comments start with #, which must be in first column # # Format: var=value. No spaces between var and value at this point. # Heartbeat timer. Sent to clients. HEARTBEAT=60 # How long after the first connection on a cookie until we need to # have heard from all players in the game? After this long passes we # kill the connection after notifying all that have connected. ALLCONN=300 # How many worker threads in the thread pool? Default is five. NTHREADS=1 # What port do we listen on for incomming connections? PORTS=10997,10998,10999 # And the control port is? CTLPORT=11000 # port for web interface WWW_PORT=11001 #--- INADDR_ANY: 0x00000000 #WWW_LISTEN_ADDR=0 #--- INADDR_LOOPBACK: 0x7f000001/2130706433 WWW_LISTEN_ADDR=2130706433 WWW_REFRESH_SECS=30 # Need a unique name for every instance of the relay so they can # create game ids guaranteed to be unique SERVERNAME=eehouse.org # Initial level of logging. See xwrelay_priv.h for values. Currently # 0 means errors only, 1 info, 2 verbose and 3 very verbose. LOGLEVEL=2