/* -*- compile-command: "cd ../wasm && make main.html -j3"; -*- */ /* * Copyright 2021 by Eric House (xwords@eehouse.org). All rights reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include #include #include "game.h" #include "device.h" #include "mempool.h" #include "nli.h" #include "strutils.h" #include "main.h" #include "wasmdraw.h" #include "wasmutil.h" #include "wasmdutil.h" #include "wasmdict.h" #ifdef __EMSCRIPTEN__ #include #endif #define WASM_BOARD_LEFT 0 #define WASM_HOR_SCORE_TOP 0 #define WINDOW_WIDTH 400 #define WINDOW_HEIGHT 600 #define BDWIDTH WINDOW_WIDTH #define BDHEIGHT WINDOW_HEIGHT #define KEY_GAME "the_game" #define DICTNAME "assets_dir/CollegeEng_2to8.xwd" EM_JS(bool, call_confirm, (const char* str), { return confirm(UTF8ToString(str)); }); EM_JS(void, call_alert, (const char* str), { alert(UTF8ToString(str)); }); EM_JS(void, call_haveDevID, (void* closure, const char* devid), { onHaveDevID(closure, UTF8ToString(devid)); }); EM_JS(bool, call_mqttSend, (const char* topic, const uint8_t* ptr, int len), { let topStr = UTF8ToString(topic); let buffer = new Uint8Array(Module.HEAPU8.buffer, ptr, len); return mqttSend(topStr, buffer); }); static void updateScreen( Globals* globals, bool doSave ); static Globals* sGlobals; static XP_S16 send_msg( XWEnv xwe, const XP_U8* buf, XP_U16 len, const XP_UCHAR* msgNo, const CommsAddrRec* addr, CommsConnType conType, XP_U32 gameID, void* closure ) { XP_S16 nSent = -1; LOG_FUNC(); Globals* globals = (Globals*)closure; XP_ASSERT( globals == sGlobals ); if ( addr_hasType( addr, COMMS_CONN_MQTT ) ) { MQTTDevID devID = addr->u.mqtt.devID; XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool) globals->vtMgr ); dvc_makeMQTTMessage( globals->dutil, NULL, stream, gameID, buf, len ); XP_UCHAR topic[64]; formatMQTTTopic( &devID, topic, sizeof(topic) ); XP_U16 streamLen = stream_getSize( stream ); XP_LOGFF( "calling call_mqttSend" ); if ( call_mqttSend( topic, stream_getPtr( stream ), streamLen ) ) { nSent = len; } XP_LOGFF( "back from call_mqttSend" ); stream_destroy( stream, NULL ); } LOG_RETURNF( "%d", nSent ); return nSent; } static void initDeviceGlobals( Globals* globals ) { globals->cp.showBoardArrow = XP_TRUE; globals->cp.allowPeek = XP_TRUE; // globals->cp.showRobotScores = XP_TRUE; globals->cp.sortNewTiles = XP_TRUE; globals->procs.send = send_msg; globals->procs.closure = globals; globals->mpool = mpool_make( "wasm" ); globals->vtMgr = make_vtablemgr( globals->mpool ); globals->dutil = wasm_dutil_make( globals->mpool, globals->vtMgr, globals ); globals->dictMgr = dmgr_make( MPPARM_NOCOMMA(globals->mpool) ); globals->dict = wasm_dictionary_make( MPPARM(globals->mpool) NULL, globals, DICTNAME, true ); dict_ref( globals->dict, NULL ); globals->draw = wasm_draw_make( MPPARM(globals->mpool) WINDOW_WIDTH, WINDOW_HEIGHT ); MQTTDevID devID; dvc_getMQTTDevID( globals->dutil, NULL, &devID ); XP_UCHAR buf[32]; XP_SNPRINTF( buf, VSIZE(buf), MQTTDevID_FMT, devID ); XP_LOGFF( "got mqtt devID: %s", buf ); call_haveDevID( globals, buf ); } static void startGame( Globals* globals ) { LOG_FUNC(); BoardDims dims; board_figureLayout( globals->game.board, NULL, &globals->gi, WASM_BOARD_LEFT, WASM_HOR_SCORE_TOP, BDWIDTH, BDHEIGHT, 110, 150, 200, BDWIDTH-25, BDWIDTH/15, BDHEIGHT/15, XP_FALSE, &dims ); XP_LOGFF( "calling board_applyLayout" ); board_applyLayout( globals->game.board, NULL, &dims ); XP_LOGFF( "calling model_setDictionary" ); model_setDictionary( globals->game.model, NULL, globals->dict ); if ( SERVER_ISCLIENT == globals->gi.serverRole ) { server_initClientConnection( globals->game.server, NULL ); } (void)server_do( globals->game.server, NULL ); /* assign tiles, etc. */ if ( !!globals->game.comms ) { comms_resendAll( globals->game.comms, NULL, COMMS_CONN_MQTT, XP_TRUE ); } updateScreen( globals, true ); LOG_RETURN_VOID(); } static bool gameFromInvite( Globals* globals, const NetLaunchInfo* invite ) { bool loaded = false; bool needsLoad = true; XP_LOGFF( "model: %p", globals->game.model ); if ( NULL != globals->game.model ) { XP_LOGFF( "have game: TRUE" ); /* there's a current game. Ignore the invitation if it has the same gameID. Otherwise ask to replace */ if ( globals->gi.gameID == invite->gameID ) { XP_LOGFF( "duplicate invite; ignoring" ); needsLoad = false; } else if ( ! call_confirm( "Invitation received; replace current game?" ) ) { needsLoad = false; } } else if ( invite->lang != 1 ) { call_alert( "Invitations are only supported for play in English right now." ); needsLoad = false; } if ( needsLoad ) { if ( !!globals->util ) { game_dispose( &globals->game, NULL ); wasm_util_destroy( globals->util ); globals->util = NULL; } gi_disposePlayerInfo( MPPARM(globals->mpool) &globals->gi ); XP_MEMSET( &globals->gi, 0, sizeof(globals->gi) ); globals->util = wasm_util_make( globals->mpool, &globals->gi, globals->dutil, globals ); loaded = game_makeFromInvite( MPPARM(globals->mpool) NULL, invite, &globals->game, &globals->gi, globals->dict, NULL, globals->util, globals->draw, &globals->cp, &globals->procs ); } else { loaded = true; } LOG_RETURNF( "%d", loaded ); return loaded; } static bool loadSavedGame( Globals* globals ) { bool loaded = false; XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool) globals->vtMgr ); dutil_loadStream( globals->dutil, NULL, KEY_GAME, NULL, stream ); if ( 0 < stream_getSize( stream ) ) { XP_ASSERT( !globals->util ); globals->util = wasm_util_make( globals->mpool, &globals->gi, globals->dutil, globals ); XP_LOGFF( "there's a saved game!!" ); loaded = game_makeFromStream( MPPARM(globals->mpool) NULL, stream, &globals->game, &globals->gi, globals->dict, NULL, globals->util, globals->draw, &globals->cp, &globals->procs ); if ( loaded ) { updateScreen( globals, false ); } } stream_destroy( stream, NULL ); return loaded; } static void loadAndDraw( Globals* globals, const NetLaunchInfo* invite, bool forceNew, bool p0robot, bool p1robot ) { if ( !!globals->util ) { game_dispose( &globals->game, NULL ); wasm_util_destroy( globals->util ); globals->util = NULL; } bool haveGame; if ( forceNew ) { haveGame = false; } else { /* First, load any saved game. We need it e.g. to confirm that an incoming invite is a dup and should be dropped. */ haveGame = loadSavedGame( globals ); if ( !!invite ) { haveGame = gameFromInvite( globals, invite ); } } if ( !haveGame ) { globals->gi.serverRole = SERVER_STANDALONE; globals->gi.phoniesAction = PHONIES_WARN; globals->gi.gameID = 0; globals->gi.nPlayers = 2; globals->gi.boardSize = 15; globals->gi.players[0].name = copyString( globals->mpool, "Player 1" ); globals->gi.players[0].isLocal = XP_TRUE; globals->gi.players[0].robotIQ = p0robot ? 99 : 0; globals->gi.players[1].name = copyString( globals->mpool, "Player 2" ); globals->gi.players[1].isLocal = XP_TRUE; globals->gi.players[1].robotIQ = p1robot ? 99 : 0; globals->util = wasm_util_make( globals->mpool, &globals->gi, globals->dutil, globals ); XP_LOGFF( "calling game_makeNewGame()" ); game_makeNewGame( MPPARM(globals->mpool) NULL, &globals->game, &globals->gi, globals->util, globals->draw, &globals->cp, &globals->procs ); } startGame( globals ); } void main_gameFromInvite( Globals* globals, const NetLaunchInfo* invite ) { if ( gameFromInvite( globals, invite ) ) { startGame( globals ); } } void main_onGameMessage( Globals* globals, XP_U32 gameID, const CommsAddrRec* from, XWStreamCtxt* stream ) { XP_Bool draw = game_receiveMessage( &globals->game, NULL, stream, from ); if ( draw ) { updateScreen( globals, true ); } } void main_sendOnClose( XWStreamCtxt* stream, XWEnv env, void* closure ) { Globals* globals = (Globals*)closure; XP_LOGFF( "called with msg of len %d", stream_getSize(stream) ); (void)comms_send( globals->game.comms, NULL, stream ); } static time_t getCurMS() { struct timeval tv; gettimeofday( &tv, NULL ); time_t result = tv.tv_sec * 1000; /* convert to millis */ result += tv.tv_usec / 1000; /* convert to millis too */ // LOG_RETURNF( "%x", result ); return result; } static XP_Bool checkForTimers( Globals* globals ) { XP_Bool draw = XP_FALSE; time_t now = getCurMS(); for ( XWTimerReason why = 0; why < NUM_TIMERS_PLUS_ONE; ++why ) { TimerState* timer = &globals->timers[why]; XWTimerProc proc = timer->proc; if ( !!proc && now >= timer->when ) { timer->proc = NULL; (*proc)( timer->closure, NULL, why ); draw = XP_TRUE; /* just in case */ } } return draw; } static XP_Bool checkForIdle( Globals* globals ) { XP_Bool draw = XP_FALSE; IdleProc proc = globals->idleProc; if ( !!proc ) { globals->idleProc = NULL; draw = (*proc)(globals->idleClosure); } return draw; } void main_clear_timer( Globals* globals, XWTimerReason why ) { XP_LOGFF( "why: %d" ); } void main_set_timer( Globals* globals, XWTimerReason why, XP_U16 when, XWTimerProc proc, void* closure ) { XP_LOGFF( "why: %d" ); /* TimerState* timer = &globals->timers[why]; */ /* timer->proc = proc; */ /* timer->closure = closure; */ /* time_t now = getCurMS(); */ /* timer->when = now + (1000 * when); */ } void main_query( Globals* globals, const XP_UCHAR* query, QueryProc proc, void* closure ) { bool ok = call_confirm( query ); (*proc)( closure, ok ); } void main_alert( Globals* globals, const XP_UCHAR* msg ) { call_alert( msg ); } void main_set_idle( Globals* globals, IdleProc proc, void* closure ) { XP_ASSERT( !globals->idleProc || globals->idleProc == proc ); globals->idleProc = proc; globals->idleClosure = closure; } static XP_Bool checkForEvent( Globals* globals ) { XP_Bool handled; XP_Bool draw = XP_FALSE; BoardCtxt* board = globals->game.board; SDL_Event event; if ( SDL_PollEvent(&event) ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: draw = event.button.button == SDL_BUTTON_LEFT && board_handlePenDown( board, NULL, event.button.x, event.button.y, &handled ); break; case SDL_MOUSEBUTTONUP: draw = event.button.button == SDL_BUTTON_LEFT && board_handlePenUp( board, NULL, event.button.x, event.button.y ); break; case SDL_MOUSEMOTION: draw = board_handlePenMove( board, NULL, event.motion.x, event.motion.y ); break; default: break; } } // XP_LOGFF( "draw: %d", draw ); return draw; } static void updateScreen( Globals* globals, bool doSave ) { SDL_RenderClear( globals->renderer ); board_draw( globals->game.board, NULL ); wasm_draw_render( globals->draw, globals->renderer ); SDL_RenderPresent( globals->renderer ); /* Let's save state here too, though likely too often */ if ( doSave ) { XWStreamCtxt* stream = mem_stream_make_raw( MPPARM(globals->mpool) globals->vtMgr ); game_saveToStream( &globals->game, NULL, &globals->gi, stream, ++globals->saveToken ); dutil_storeStream( globals->dutil, NULL, KEY_GAME, stream ); stream_destroy( stream, NULL ); game_saveSucceeded( &globals->game, NULL, globals->saveToken ); } } static void looper( void* closure ) { Globals* globals = (Globals*)closure; XP_Bool draw = checkForTimers( globals ); draw = checkForIdle( globals ) || draw; draw = checkForEvent( globals ) || draw; if ( draw ) { updateScreen( globals, true ); } } void button( const char* msg ) { XP_Bool draw = XP_FALSE; Globals* globals = sGlobals; BoardCtxt* board = globals->game.board; XP_Bool redo; if ( 0 == strcmp(msg, "hintdown") ) { draw = board_requestHint( board, NULL, XP_TRUE, &redo ); } else if ( 0 == strcmp(msg, "hintup") ) { draw = board_requestHint( board, NULL, XP_FALSE, &redo ); } else if ( 0 == strcmp(msg, "trade") ) { // draw = board_beginTrade( board, NULL ); call_alert("not implemented"); } else if ( 0 == strcmp(msg, "commit") ) { draw = board_commitTurn( board, NULL, XP_FALSE, XP_FALSE, NULL ); } else if ( 0 == strcmp(msg, "flip") ) { draw = board_flip( board ); } else if ( 0 == strcmp(msg, "redo") ) { draw = board_redoReplacedTiles( board, NULL ) || board_replaceTiles( board, NULL ); } else if ( 0 == strcmp(msg, "vals") ) { draw = board_toggle_showValues( board ); } if ( draw ) { updateScreen( globals, true ); } } static bool loadInvite( Globals* globals, NetLaunchInfo* nlip, int argc, const char** argv ) { LOG_FUNC(); CurGameInfo gi = {0}; CommsAddrRec addr = {0}; MQTTDevID mqttDevID = 0; XP_U16 nPlayersH = 0; XP_U16 forceChannel = 0; const XP_UCHAR* gameName = NULL; const XP_UCHAR* inviteID = NULL; for ( int ii = 0; ii < argc; ++ii ) { const char* argp = argv[ii]; char* param = strchr(argp, '='); if ( !param ) { /* no '='? */ continue; } char arg[8]; int argLen = param - argp; XP_MEMCPY( arg, argp, argLen ); arg[argLen] = '\0'; ++param; /* skip the '=' */ if ( 0 == strcmp( "lang", arg ) ) { gi.dictLang = atoi(param); } else if ( 0 == strcmp( "np", arg ) ) { gi.nPlayers = atoi(param); } else if ( 0 == strcmp( "nh", arg ) ) { nPlayersH = atoi(param); } else if ( 0 == strcmp( "gid", arg ) ) { gi.gameID = atoi(param); } else if ( 0 == strcmp( "fc", arg ) ) { gi.forceChannel = atoi(param); } else if ( 0 == strcmp( "nm", arg ) ) { gameName = param; } else if ( 0 == strcmp( "id", arg ) ) { inviteID = param; } else if ( 0 == strcmp( "wl", arg ) ) { replaceStringIfDifferent( globals->mpool, &gi.dictName, param ); } else if ( 0 == strcmp( "r2id", arg ) ) { if ( strToMQTTCDevID( param, &addr.u.mqtt.devID ) ) { addr_addType( &addr, COMMS_CONN_MQTT ); } else { XP_LOGFF( "bad devid %s", param ); } } else { XP_LOGFF( "dropping arg %s, param %s", arg, param ); } } bool success = 0 < nPlayersH && addr_hasType( &addr, COMMS_CONN_MQTT ); if ( success ) { nli_init( nlip, &gi, &addr, nPlayersH, forceChannel ); if ( !!gameName ) { nli_setGameName( nlip, gameName ); } if ( !!inviteID ) { nli_setInviteID( nlip, inviteID ); } LOGNLI( nlip ); } gi_disposePlayerInfo( MPPARM(globals->mpool) &gi ); LOG_RETURNF( "%d", success ); return success; } static void initNoReturn( int argc, const char** argv ) { time_t now = getCurMS(); srandom( now ); XP_LOGFF( "called(srandom( %x )", now ); Globals* globals = calloc(1, sizeof(*globals)); sGlobals = globals; NetLaunchInfo nli = {0}; NetLaunchInfo* nlip = NULL; if ( loadInvite( globals, &nli, argc, argv ) ) { nlip = &nli; } SDL_Init( SDL_INIT_EVENTS ); TTF_Init(); SDL_CreateWindowAndRenderer( WINDOW_WIDTH, WINDOW_HEIGHT, 0, &globals->window, &globals->renderer ); /* whip the canvas to background */ SDL_SetRenderDrawColor( globals->renderer, 155, 155, 155, 255 ); SDL_RenderClear( globals->renderer ); initDeviceGlobals( globals ); loadAndDraw( globals, nlip, false, false, true ); emscripten_set_main_loop_arg( looper, globals, -1, 1 ); } void newgame(bool p0, bool p1) { XP_LOGFF( "(args: %d,%d)", p0, p1 ); XP_ASSERT( !!sGlobals ); if ( call_confirm("Are you sure you want to replace the current game?") ) { loadAndDraw( sGlobals, NULL, true, p0, p1 ); } } void gotMQTTMsg( void* closure, int len, const uint8_t* msg ) { XP_LOGFF( "got msg of len %d (%p vs %p)", len, closure, sGlobals ); Globals* globals = (Globals*)closure; dvc_parseMQTTPacket( globals->dutil, NULL, msg, len ); } int main( int argc, const char** argv ) { XP_LOGFF( "(argc=%d)", argc ); initNoReturn( argc, argv ); return 0; }