// -*- mode: c; -*- ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDI_XWORDS4 ICON DISCARDABLE "xwords4.ico" ///////////////////////////////////////////////////////////////////////////// // // Bitmap // IDB_RIGHTARROW BITMAP DISCARDABLE "bmps/rightarrow.bmp" IDB_DOWNARROW BITMAP DISCARDABLE "bmps/downarro.bmp" IDB_ORIGIN BITMAP DISCARDABLE "bmps/origin.bmp" #ifdef XWFEATURE_RELAY IDB_NETARROW BITMAP DISCARDABLE "bmps/netarrow.bmp" #endif ///////////////////////////////////////////////////////////////////////////// // // CLRS // ID_COLORS_RES CLRS MOVEABLE PURE BEGIN 0xAF, 0xAF, 0x00 /* bonus 1 */ ,0x00, 0xAF, 0xAF ,0xAF, 0x00, 0xAF ,0xAF, 0xAF, 0xAF ,0xFF, 0xFF, 0xFF /* empty cells/CE_BKG_COLOR */ ,0xFF, 0xFF, 0x99 /* tile background */ ,0x70, 0x70, 0xFF /* focus */ ,0x00, 0x00, 0x00 /* player 1 */ ,0xFF, 0x00, 0x00 ,0x00, 0x00, 0xFF ,0x00, 0x8F, 0x00 /* 8F: full-green contrasts badly with background */ ,0x00, 0x00, 0x00 /* black */ ,0xFF, 0xFF, 0xFF /* white */ END ///////////////////////////////////////////////////////////////////////////// // // BONS: bonus square values. // // Butts' board ID_BONUS_RES BONS MOVEABLE PURE BEGIN 0x4001, 0x0004, 0x0200, 0x0300, 0x0020, 0x0010, 0x1002, 0x0001, 0x0000, 0x2000, 0x0300, 0x0300, 0x0010, 0x0010, 0x4001, 0x0002 END STRINGTABLE DISCARDABLE BEGIN #ifdef DEBUG IDS_APP_TITLE "Crossw_dbg" IDC_XWORDS4 "XWORDS4_DBG" #else IDS_APP_TITLE "Crosswords" IDC_XWORDS4 "XWORDS4" #endif END #ifdef _WIN32_WCE // from http://msdn.microsoft.com/en-us/library/ms838191.aspx: don't // let WinMo draw 320x320 as 240x240 HI_RES_AWARE CEUX {1} #endif