/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */ /* * Copyright 2001-2011 by Eric House (xwords@eehouse.org). All rights * reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _GAME_H_ #define _GAME_H_ #include "model.h" #include "board.h" #include "comms.h" #include "server.h" #include "util.h" #ifdef CPLUS extern "C" { #endif #define STREAM_VERS_SERVER_SAVES_TOSHOW 0x10 #define STREAM_VERS_PLAYERDICTS 0x0F #define STREAM_SAVE_PREVMOVE 0x0E /* server saves prev move explanation */ #define STREAM_VERS_ROBOTIQ STREAM_SAVE_PREVMOVE /* robots have different smarts */ #define STREAM_VERS_DICTLANG 0x0D /* save dict lang code in CurGameInfo */ #define STREAM_VERS_NUNDONE 0x0C /* save undone tile in model */ #define STREAM_VERS_GAMESECONDS 0x0B /* save gameSeconds whether or not timer's enabled */ #define STREAM_VERS_4YOFFSET 0x0A /* 4 bits for yOffset on board */ #define STREAM_VERS_CHANNELSEED 0x09 /* new short in relay connect must be saved in comms */ #define STREAM_VERS_UTF8 0x08 #define STREAM_VERS_ALWAYS_MULTI 0x07 /* stream format same for multi and one-device game builds */ #define STREAM_VERS_MODEL_NO_DICT 0x06 #define STREAM_VERS_BLUETOOTH 0x05 #define STREAM_VERS_KEYNAV 0x04 #define STREAM_VERS_RELAY 0x03 #define STREAM_VERS_41B4 0x02 #define STREAM_VERS_405 0x01 #define CUR_STREAM_VERS STREAM_VERS_SERVER_SAVES_TOSHOW typedef struct LocalPlayer { XP_UCHAR* name; XP_UCHAR* password; XP_UCHAR* dictName; XP_U16 secondsUsed; XP_Bool isLocal; XP_U8 robotIQ; /* 0 means not a robot; 1-100 means how dumb is it with 1 meaning very smart */ } LocalPlayer; #define LP_IS_ROBOT(lp) ((lp)->robotIQ != 0) #define LP_IS_LOCAL(lp) ((lp)->isLocal) #define DUMB_ROBOT 0 #define SMART_ROBOT 1 typedef struct CurGameInfo { XP_UCHAR* dictName; LocalPlayer players[MAX_NUM_PLAYERS]; XP_U16 gameID; /* uniquely identifies game */ XP_U16 gameSeconds; /* for timer */ XP_LangCode dictLang; XP_U8 nPlayers; XP_U8 boardSize; DeviceRole serverRole; XP_Bool hintsNotAllowed; XP_Bool timerEnabled; XP_Bool allowPickTiles; XP_Bool allowHintRect; XWPhoniesChoice phoniesAction; XP_Bool confirmBTConnect; /* only used for BT */ } CurGameInfo; typedef struct _GameStateInfo { XP_U16 visTileCount; XP_Bool canHint; XP_Bool canRedo; XP_Bool inTrade; XP_Bool gameIsConnected; XP_Bool canShuffle; } GameStateInfo; typedef struct XWGame { BoardCtxt* board; ModelCtxt* model; ServerCtxt* server; #ifndef XWFEATURE_STANDALONE_ONLY CommsCtxt* comms; #endif } XWGame; void game_makeNewGame( MPFORMAL XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util, DrawCtx* draw, CommonPrefs* cp, const TransportProcs* procs ); void game_reset( MPFORMAL XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util, CommonPrefs* cp, const TransportProcs* procs ); XP_Bool game_makeFromStream( MPFORMAL XWStreamCtxt* stream, XWGame* game, CurGameInfo* gi, DictionaryCtxt* dict, const PlayerDicts* dicts, XW_UtilCtxt* util, DrawCtx* draw, CommonPrefs* cp, const TransportProcs* procs ); void game_saveToStream( const XWGame* game, const CurGameInfo* gi, XWStreamCtxt* stream ); void game_dispose( XWGame* game ); void game_getState( const XWGame* game, GameStateInfo* gsi ); void gi_initPlayerInfo( MPFORMAL CurGameInfo* gi, const XP_UCHAR* nameTemplate ); void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi ); void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi ); void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi ); void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGi ); XP_U16 gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly ); XP_Bool player_hasPasswd( LocalPlayer* player ); XP_Bool player_passwordMatches( LocalPlayer* player, XP_U8* buf, XP_U16 len ); XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum ); #ifdef CPLUS } #endif #endif