# -*- mode: Makefile; -*- # Comments start with #, which must be in first column # # Format: var=value. No spaces between var and value at this point. # Heartbeat timer. Sent to clients. HEARTBEAT=60 # How long after the first connection on a cookie until we need to # have heard from all players in the game? After this long passes we # kill the connection after notifying all that have connected. # Default -- if not set -- is an infinite timeout. # ALLCONN=300 # How many worker threads in the thread pool? Default is five. NTHREADS=3 # What ports do we listen on for incoming connections? PORTS=10999 #PORTS=10997,10998,10999 # And the control port is? CTLPORT=11000 # port for web interface WWW_PORT=11001 #--- INADDR_ANY: 0x00000000 #WWW_LISTEN_ADDR=0 #--- INADDR_LOOPBACK: 0x7f000001/2130706433 WWW_LISTEN_ADDR=2130706433 # web data is cached; refresh when needed but only this often WWW_SAMPLE_INTERVAL=5 # web pages set to refresh this often WWW_REFRESH_SECS=30 WWW_CSS_PATH=./xwrelay.css # Need a unique name for every instance of the relay so they can # create game ids guaranteed to be unique SERVERNAME=eehouse.org # Initial level of logging. See xwrelay_priv.h for values. Currently # 0 means errors only, 1 info, 2 verbose and 3 very verbose. LOGLEVEL=0 LOGFILE_PATH=./xwrelay.log