// -*- mode: c; -*-

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_XWORDS4             ICON    DISCARDABLE     "xwords4.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_RIGHTARROW          BITMAP  DISCARDABLE     "bmps/rightarrow.bmp"
IDB_DOWNARROW           BITMAP  DISCARDABLE     "bmps/downarro.bmp"
IDB_ORIGIN              BITMAP  DISCARDABLE     "bmps/origin.bmp"

#ifdef XWFEATURE_RELAY
IDB_NETARROW            BITMAP  DISCARDABLE     "bmps/netarrow.bmp"
#endif

/////////////////////////////////////////////////////////////////////////////
//
// CLRS
//

ID_COLORS_RES CLRS MOVEABLE PURE 
BEGIN
     0xAF, 0xAF, 0x00		/* bonus 1 */
    ,0x00, 0xAF, 0xAF
    ,0xAF, 0x00, 0xAF
    ,0xAF, 0xAF, 0xAF
    ,0xFF, 0xFF, 0xFF		/* empty cells/CE_BKG_COLOR */
    ,0xFF, 0xFF, 0x99		/* tile background */
    ,0x70, 0x70, 0xFF		/* focus */
    ,0x00, 0x00, 0x00		/* player 1 */
    ,0xFF, 0x00, 0x00
    ,0x00, 0x00, 0xFF
    ,0x00, 0x8F, 0x00       /* 8F: full-green contrasts badly with background */
    ,0x00, 0x00, 0x00		/* black */
    ,0xFF, 0xFF, 0xFF		/* white */
END

/////////////////////////////////////////////////////////////////////////////
//
// BONS: bonus square values.
//

// Butts' board
ID_BONUS_RES BONS MOVEABLE PURE 
BEGIN
    0x4001, 0x0004,
    0x0200, 0x0300,
    0x0020, 0x0010,
    0x1002, 0x0001,
    0x0000, 0x2000,
    0x0300, 0x0300,
    0x0010, 0x0010,
    0x4001, 0x0002
END

STRINGTABLE DISCARDABLE 
BEGIN
#ifdef DEBUG
    IDS_APP_TITLE           "Crossw_dbg"
    IDC_XWORDS4             "XWORDS4_DBG"
#else
    IDS_APP_TITLE           "Crosswords"
    IDC_XWORDS4             "XWORDS4"
#endif
END

#ifdef _WIN32_WCE
// from http://msdn.microsoft.com/en-us/library/ms838191.aspx: don't
// let WinMo draw 320x320 as 240x240
HI_RES_AWARE CEUX {1}
#endif