/* -*-mode: C; fill-column: 77; c-basic-offset: 4; -*- */ /* * Copyright 2001 by Eric House (xwords@eehouse.org). All rights reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PREFSDLG_H_ #define _PREFSDLG_H_ #include #include "palmmain.h" /* How prefs work. * * Prefs can be called either directly from the main form or from the new * game form. If it's called directly, it creates and initializes a * PrefsDlgState instance. If it's called indirectly, the caller does that * for it (or in the newGame case may do it anyway so it has defaults to use * if it's never called). If the user cancels the direct call, any changes * are ignored. If the user cancels when called from the newGame form we'll * re-init the structure. */ /* both newgame and prefs need to know about this */ Boolean PrefsFormHandleEvent( EventPtr event ); void GlobalPrefsToLocal( PalmAppGlobals* globals ); XP_Bool LocalPrefsToGlobal( PalmAppGlobals* globals ); #endif