// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=wince DEBUG=TRUE"; -*- // // Microsoft Developer Studio generated resource script. But now I'm // editing it. :-) // #include "../resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "../newres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 #include "winnt.h" LANGUAGE LANG_CZECH, SUBLANG_CZECH_CZECH_REPUBLIC #pragma code_page(65001) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "#include ""winnt.h""\r\n" "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""newres.h""\r\n" "\0" END 3 TEXTINCLUDE DISCARDABLE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED #include "contypct.h" ///////////////////////////////////////////////////////////////////////////// // // Menubar // IDM_MENU MENU DISCARDABLE BEGIN #ifndef _WIN32_WCE POPUP "Button" BEGIN MENUITEM "--", W32_DUMMY_ID END #endif POPUP "Nabídka" BEGIN MENUITEM "Konec tahu", ID_MOVE_TURNDONE MENUITEM "Přeházet kameny", ID_MOVE_JUGGLE MENUITEM "Otočit", ID_MOVE_FLIP MENUITEM "Výměna kamenů", ID_MOVE_TRADE MENUITEM "Skrýt zásobník", ID_MOVE_HIDETRAY POPUP "Zpět" BEGIN MENUITEM "Vrátit kameny", ID_MOVE_UNDOCURRENT MENUITEM "Vrátit tah", ID_MOVE_UNDOLAST END POPUP "Nápověda" BEGIN MENUITEM "Další nápověda", ID_MOVE_NEXTHINT MENUITEM "Nápověda", ID_MOVE_HINT #ifdef XWFEATURE_SEARCHLIMIT MENUITEM "Omezená nápověda...", ID_MOVE_LIMITEDHINT #endif MENUITEM SEPARATOR MENUITEM "Ukázat hodnoty", ID_MOVE_VALUES END POPUP "Hra" BEGIN MENUITEM "Množství a hodnoty kamenů",ID_GAME_TILECOUNTSANDVALUES MENUITEM "Zbylé kameny", ID_GAME_TILESLEFT MENUITEM SEPARATOR MENUITEM "Vlastnosti", ID_GAME_GAMEINFO MENUITEM "Historie", ID_GAME_HISTORY MENUITEM "Ukončit hru", ID_GAME_FINALSCORES #if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH MENUITEM SEPARATOR MENUITEM "Přepošli zprávu", ID_GAME_RESENDMSGS #endif END POPUP "Soubor" BEGIN MENUITEM "Celá obrazovka", ID_FILE_FULLSCREEN MENUITEM SEPARATOR MENUITEM "Nová hra...", ID_FILE_NEWGAME MENUITEM "Uložené hry...", ID_FILE_SAVEDGAMES MENUITEM "Volby...", ID_FILE_PREFERENCES MENUITEM SEPARATOR MENUITEM "O hře...", ID_FILE_ABOUT MENUITEM SEPARATOR MENUITEM "Ukončit", ID_FILE_EXIT END END END #ifdef _WIN32_WCE // soft key bar described at // http://msdn2.microsoft.com/en-us/library/aa457781.aspx IDM_MAIN_MENUBAR RCDATA BEGIN IDM_MENU, 2, I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0, NOMENU, I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED, TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0, 0 // Use the 0th popup above -- the only one END IDM_OKCANCEL_MENUBAR RCDATA BEGIN 0, 2, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0, NOMENU, I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0, NOMENU END IDM_OK_MENUBAR RCDATA BEGIN 0, 1, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0, NOMENU END IDM_DONE_MENUBAR RCDATA BEGIN 0, 1, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0, NOMENU END #endif #include "../rc_incs.h" #ifndef AM_BASE_LANGUAGE DLL_VERS_RESOURCE #endif ///////////////////////////////////////////////////////////////////////////// // // Dialog // #define BUTTON_HT 12 #define REPOS_BUTTON_HT BUTTON_HT #define REPOS_BUTTON_WIDTH 28 #define REPOS_BUTTON_VPAD 2 #define REPOS_BUTTON_HPAD 2 /* How tall does a single line of label text turn out to be */ # define LABEL_ROW_HT 10 #ifdef CEFEATURE_CANSCROLL # define ROW_HEIGHT 11 #else # define ROW_HEIGHT 12 #endif // ******** IDD_GAMEINFO DIALOG ********* #define GAMEINFO_WIDTH 116 #ifdef CEFEATURE_CANSCROLL # define ROW_SPACE 12 # define ROW_SPACE_PL 11 #else # define ROW_SPACE 15 # define ROW_SPACE_PL ROW_SPACE #endif #define CHECK_WIDTH 10 #define LEFT_COL 2 #ifdef XWFEATURE_STANDALONE_ONLY # define GAME_NAME_WIDTH 56 # define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10) # define GAME_NAME_LEFT LEFT_COL # define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5) # define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15) # define NPLAYERS_ROW 3 # define GAME_NAMELABEL_LEFT GAME_NAME_LEFT # define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7) # define GAME_PWDLABEL_LEFT GAME_PWD_LEFT #else # define SERVERROLE_ROW 3 # define GAME_NAME_WIDTH 50 # define SERVERCONF_ROW (SERVERROLE_ROW+ROW_SPACE+3) # define NPLAYERS_ROW (SERVERCONF_ROW+ROW_SPACE+3) # define GAME_REMOTE_LEFT 1 # define GAME_NAME_LEFT 11 # define ROBOT_LABEL_ADJUST 7 # define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2) # define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4) # define NAME_LABEL_ADJUST 22 # define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT+NAME_LABEL_ADJUST) # define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST) # define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-ROBOT_LABEL_ADJUST) # define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST) # define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT) # define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT) #endif #define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE) #define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL) #define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL) #define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL) #define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL) #define JUGGLE_ROW (PLAYER_ROW_4+ROW_SPACE) #define DICTPICK_LAB_ROW (JUGGLE_ROW+ROW_SPACE+2) #define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2) #define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3) #ifndef _WIN32_WCE # define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3) #endif #ifdef _WIN32_WCE # define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4) #else # define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4) #endif /* in commctrl.h, but including isn't enough */ #undef UPDOWN_CLASS #define UPDOWN_CLASS "msctls_updown32" #define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \ EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \ ES_AUTOHSCROLL \ CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \ GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \ EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,15,ROW_HEIGHT, \ ES_PASSWORD | ES_AUTOHSCROLL \ IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, GAMEINFO_WIDTH, GAMEINFO_HEIGHT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Vlastnosti hry" FONT 8, "System" BEGIN #ifndef XWFEATURE_STANDALONE_ONLY LTEXT "Role:",IDC_ROLELABEL,LEFT_COL,SERVERROLE_ROW,20,8 XWCOMBO(IDC_ROLECOMBO,26,SERVERROLE_ROW,70,ROW_HEIGHT,0,58,0) /* translate */ PUSHBUTTON "Configure role",GIROLECONF_BUTTON,LEFT_COL+10, SERVERCONF_ROW,60,ROW_HEIGHT #endif LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,60,8 XWCOMBO(IDC_NPLAYERSCOMBO,68,NPLAYERS_ROW,24,ROW_HEIGHT,0,58,0) LTEXT "Jméno",IDC_NAMELABEL,GAME_NAMELABEL_LEFT, LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX LTEXT "Robot",IDC_ROBOTLABEL,GAME_ROBOTLABEL_LEFT,LABELS_ROW, GAME_ROBOTLABEL_WIDTH,8 LTEXT "Heslo",IDC_PASSWDLABEL,GAME_PWDLABEL_LEFT,LABELS_ROW, GAME_PWDLABEL_WIDTH,8 #if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH LTEXT "Vzdálený",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,28,8, SS_NOPREFIX CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT #endif CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 ) CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 ) CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 ) CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 ) PUSHBUTTON "Přeházet hráče",GIJUGGLE_BUTTON,LEFT_COL+10,JUGGLE_ROW, 60,BUTTON_HT LTEXT "Slovník:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,36,8, SS_NOPREFIX XWCOMBO(IDC_DICTLIST, LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LBS_SORT,58,CBS_SORT) PUSHBUTTON "Volby...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW, 55,BUTTON_HT #ifndef _WIN32_WCE PUSHBUTTON "Ano",IDOK,20,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT DEFPUSHBUTTON "Zruš",IDCANCEL,50,BUTTONS_ROW, REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #define SB_WIDTH 121 #define SB_BUTTON_WIDTH 19 #define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH) #define SB_CANCEL_LEFT ((SB_WIDTH/2)+10) #ifdef _WIN32_WCE # define STRBOX_HT 81 #else # define STRBOX_HT 97 #endif IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Dialog" FONT 8, "System" BEGIN EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY | WS_VSCROLL #ifndef _WIN32_WCE PUSHBUTTON "Ano",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT DEFPUSHBUTTON "Ne",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #define ASKB_DLG_WIDTH 80 #define ASKB_COLLEFT 5 #define ASKB_LABELTOP 0 #define ASKB_LABELHT 36 #define ASKB_LABELWIDTH 40 #define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH) #define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT) #define ASKB_EDITHT 24 #define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT) #define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4) #ifdef _WIN32_WCE # define ASKB_DLG_HEIGHT WCE_BOTTOM #else # define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4) #endif IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Tile picker" FONT 8, "System" BEGIN LTEXT "Určete písmeno žolíka.",IDC_BPICK, ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT #ifdef FEATURE_TRAY_EDIT LTEXT "Vyberte kámen do zásobníku.",IDC_CPICK, ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT, ES_MULTILINE | ES_READONLY PUSHBUTTON "Vložit zpět",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14 #endif XWCOMBO(BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,0,70,0) #ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT PUSHBUTTON "Zruš",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT #endif END #define SVGN_LEFT_COL 2 #define SVGN_ROW_1 2 #define SVGN_LTEXT_HT 46 #define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT) #define SVGN_ROW_3 (SVGN_ROW_2+18) #ifdef _WIN32_WCE # define SVGN_DLG_HT SVGN_ROW_3 #else # define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3) #endif IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Jméno hry" FONT 8, "System" BEGIN LTEXT "", IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12, ES_AUTOHSCROLL #ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT PUSHBUTTON "Zruš",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10, SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT #endif END #define SVGM_LEFT_COL 2 #define SVGM_ROW_1 2 #define SVGM_ROW_2 (SVGM_ROW_1+35) #define SVGM_ROW_3 (SVGM_ROW_2+13) #define SVGM_ROW_4 (SVGM_ROW_3+19) #ifdef _WIN32_WCE /* # define SVGM_DLG_HT (SVGM_ROW_3) */ # define SVGM_DLG_HT (SVGM_ROW_4+16) #else # define SVGM_ROW_OK (SVGM_ROW_4 + 21) # define SVGM_DLG_HT (SVGM_ROW_OK + 16) #endif IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Uložené hry" FONT 8, "System" BEGIN LTEXT /* wince windres can't handle split lines....*/ "Vyberte uloženou hru. (Některá tlačítka budou nefunkční při výběru současné hry.)", IDC_SVGM_SELLAB,SVGM_LEFT_COL, SVGM_ROW_1,90,35 XWCOMBO(IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,LBS_SORT,58,CBS_SORT) PUSHBUTTON "Otevřít",IDC_SVGM_OPEN, SVGM_LEFT_COL,SVGM_ROW_3,40,14,WS_DISABLED PUSHBUTTON "Kopírovat",IDC_SVGM_DUP, SVGM_LEFT_COL,SVGM_ROW_4,20,14,WS_DISABLED PUSHBUTTON "Vymazat",IDC_SVGM_DEL, SVGM_LEFT_COL+22,SVGM_ROW_4,28,14,WS_DISABLED PUSHBUTTON "Přejmenovat",IDC_SVGM_CHANGE, SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED #ifndef _WIN32_WCE DEFPUSHBUTTON "Hotovo",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH, BUTTON_HT #endif END #define PW_WIDTH 104 #define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define PW_CANCEL_LEFT ((PW_WIDTH/2)+10) #ifdef _WIN32_WCE # define ASKPASS_HT 32 #else # define ASKPASS_HT 50 #endif IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Password" FONT 8, "System" BEGIN LTEXT "",IDC_PWDLABEL,5,8,67,24 EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL #ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT PUSHBUTTON "Zruš",IDCANCEL,PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #ifdef XWFEATURE_SEARCHLIMIT #define HC_LABELS_COL 5 #define HC_DROPDOWNS_COL 70 #define HC_MINROW 3 #define HC_MAXROW 16 #define HC_WIDTH 98 #define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define HC_CANCEL_LEFT ((HC_WIDTH/2)+10) #ifdef _WIN32_WCE # define ASKHINTLIMTS_HT 31 #else # define ASKHINTLIMTS_HT 47 #endif IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Omezení nápovědy" FONT 8, "System" BEGIN LTEXT "Použít nejméně:",HC_MIN_LABEL,HC_LABELS_COL,HC_MINROW,60, ROW_HEIGHT XWCOMBO(HC_MIN_COMBO, HC_DROPDOWNS_COL,HC_MINROW,24,ROW_HEIGHT,0,58,0) LTEXT "Ne však více než:",HC_MAX_LABEL,HC_LABELS_COL,HC_MAXROW,60, ROW_HEIGHT XWCOMBO(HC_MAX_COMBO, HC_DROPDOWNS_COL,HC_MAXROW, 24, ROW_HEIGHT, 0,58,0) #ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT PUSHBUTTON "Zruš",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT #endif END #endif #define PR_WIDTH 118 #define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define PR_CANCEL_LEFT ((PR_WIDTH/2)+10) #define PREFS_ROW_HT 9 #define PR_SPACING 13 #define PR_ROW1 5 #define PR_ROW2 (PR_ROW1+PR_SPACING) #define PR_ROW3 (PR_ROW2+PR_SPACING) #define PR_ROW4 (PR_ROW3+PR_SPACING) #define PR_ROW5 (PR_ROW4+PR_SPACING) #define PR_ROW6 (PR_ROW5+PR_SPACING) #define PR_ROW7 (PR_ROW6+PR_SPACING) #define PR_ROW8 (PR_ROW7+PR_SPACING) #define PR_BUTTONROW (PR_ROW8+PR_SPACING+3) #ifdef _WIN32_WCE # define PREFS_DLG_HT PR_BUTTONROW #else # define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3) #endif IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Volby" FONT 8, "System" BEGIN CONTROL "Tato hra",IDC_RADIOLOCAL,"Button", BS_AUTORADIOBUTTON | WS_GROUP,4,PR_ROW1,40,10 CONTROL "Všechny hry",IDC_RADIOGLOBAL,"Button", BS_AUTORADIOBUTTON,44,PR_ROW1,53,10 /* Global */ CONTROL "Vybarvit kameny dle hráče",IDC_CHECKCOLORPLAYED,"Button", BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP, 4,PR_ROW2,80,PREFS_ROW_HT CONTROL "Povolit kurzor",IDC_CHECKSHOWCURSOR,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW3,60,PREFS_ROW_HT CONTROL "Mezisoučty hry robota",IDC_CHECKROBOTSCORES,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW4,90,PREFS_ROW_HT CONTROL "Přeskočit potvrzení konce tahu",IDC_SKIPCONFIRM,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,90,PREFS_ROW_HT CONTROL "Skrýt hodnoty kamenů",IDC_HIDETILEVALUES,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW6,90,PREFS_ROW_HT PUSHBUTTON "Nastavení barev...",IDC_PREFCOLORS,4,PR_ROW7,70,12 PUSHBUTTON "Změna jazyka...",IDC_PREFLOCALE,4,PR_ROW8,70,12 #ifdef ALLOW_CHOOSE_FONTS PUSHBUTTON "Vybrat font...",IDC_PREFFONTS,4,PR_ROW9,60,12 #endif /* Per game */ CONTROL "Chytrý robot",IDC_CHECKSMARTROBOT,"Button", BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,4,PR_ROW2,60, PREFS_ROW_HT CONTROL "Povolit nápovědu",IDC_CHECKHINTSOK,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW3,80,PREFS_ROW_HT #ifdef XWFEATURE_SEARCHLIMIT CONTROL "Omezení nápovědy",IDC_CHECKHINTSLIMITS,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,80,10 #endif CONTROL "Časomíra (minuty)",TIMER_CHECK,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,75,PREFS_ROW_HT EDITTEXT TIMER_EDIT,75,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER LTEXT "Citoslovce:",PHONIES_LABEL,4,PR_ROW6,36,PREFS_ROW_HT XWCOMBO(PHONIES_COMBO, 44,PR_ROW6,46,PREFS_ROW_HT, 0, 58, 0) #ifdef FEATURE_TRAY_EDIT CONTROL "Výběr kamenů hráčem", IDC_PICKTILES, "Button", BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW7,90,PREFS_ROW_HT #else #endif #ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT PUSHBUTTON "Zruš",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW, REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #ifndef XWFEATURE_STANDALONE_ONLY /* Rule for this dialog, which wants to lay out different fields for the different transports all using the same coordinates: it's always label one one line followed by an edittext on the next. Deal with it until CE supports layout via html (or I write a dialog layout function myself....) */ # define LAB_COL 5 # define LAB_COL_WIDTH 38 # define CTRL_COL 15 # define CTRL_COL_WIDTH 80 # define CONN_LABEL_HT (LABEL_ROW_HT*2) /* try to make them all same ht! */ # define CONN_HELP_HT 25 # define CONN_ROW_1 2 # define CONN_ROW_2 (CONN_ROW_1+ROW_SPACE) # ifdef NEEDS_CHOOSE_CONNTYPE # define CONN_ROW_3 (CONN_ROW_2+ROW_SPACE) # define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE+ROW_HEIGHT) # else # define CONN_ROW_3 (CONN_ROW_1) # define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE) # endif # ifndef RELAY_NOEDIT_ADDR # define CONN_ROW_5 (CONN_ROW_4+CONN_HELP_HT+5) # define CONN_ROW_6 (CONN_ROW_5+CONN_LABEL_HT+3) # define CONN_ROW_7 (CONN_ROW_6+ROW_SPACE+5) # define CONN_ROW_8 (CONN_ROW_7+CONN_LABEL_HT+3) # define BUTTON_ROW (CONN_ROW_8+ROW_SPACE) #else # define BUTTON_ROW (CONN_ROW_4+CONN_HELP_HT) #endif #ifdef _WIN32_WCE # define CONNSDLG_HT BUTTON_ROW #else # define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3) #endif /* #This is a comment???? */ IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Spojení" FONT 4, "System" BEGIN #ifdef NEEDS_CHOOSE_CONNTYPE LTEXT "Spojit přes:",IDC_CCONVIA_LAB,LAB_COL,CONN_ROW_1, 40,ROW_HEIGHT XWCOMBO(IDC_CONNECT_COMBO,CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH, ROW_HEIGHT,0,58,0) #endif #if defined XWFEATURE_RELAY LTEXT "Místnost:", IDC_INVITE_LAB,LAB_COL,CONN_ROW_3,23,CONN_LABEL_HT EDITTEXT INVITE_EDIT,LAB_COL+25,CONN_ROW_3,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL LTEXT "(As host, you name the room for the game, and must " "connect first.)", /* translate */ IDC_INVITE_HELP_HOST,LAB_COL,CONN_ROW_4,110,CONN_HELP_HT LTEXT "(As guest, wait for the host to connect then tell you " "the room name.)", /* translate */ IDC_INVITE_HELP_GUEST,LAB_COL,CONN_ROW_4,100,CONN_HELP_HT #ifndef RELAY_NOEDIT_ADDR LTEXT "Název přenosu (málokdy změněno):",IDC_CRELAYNAME_LAB, LAB_COL,CONN_ROW_5,90,CONN_LABEL_HT EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL LTEXT "Port přenosu (málokdy změněn):",IDC_CRELAYPORT_LAB,LAB_COL, CONN_ROW_7,90,CONN_LABEL_HT EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_ROW_8,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER #endif #elif defined NEEDS_CHOOSE_CONNTYPE LTEXT "Přenos není podporován.",IDC_INVITE_LAB,LAB_COL, CONN_ROW_3,40,40 #endif #if defined XWFEATURE_IP_DIRECT LTEXT "Jméno nebo adresa hostitele",IDC_IPNAME_LAB,LAB_COL,CONN_ROW_3,90, ROW_HEIGHT EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT, ES_AUTOHSCROLL #elif defined NEEDS_CHOOSE_CONNTYPE LTEXT "Přímé IP spojení není podporováno.",IDC_IPNAME_LAB,LAB_COL, CONN_ROW_3,40,40 #endif #if defined XWFEATURE_SMS LTEXT "Telefon hostitele:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,60, ROW_HEIGHT EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER LTEXT "Port hostitele:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH, ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER #elif defined NEEDS_CHOOSE_CONNTYPE LTEXT "Krátké zprávy nejsou podporovány.", IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT #endif #ifndef _WIN32_WCE PUSHBUTTON "Ano",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT DEFPUSHBUTTON "Zruš",IDCANCEL,70,BUTTON_ROW, REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT #endif END #endif #define CLR_WIDTH 114 #define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH) #define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10) #define CLR_LAB_WIDTH 43 #define CLR_SAMPLE_WIDTH 12 #define CLR_LAB_HT 16 #define CLR_LAB_ONELINE_ADD 2 #define CLR_BUT_WIDTH 12 #define CLR_SAMP_HT CLR_LAB_HT #define CLR_BUT_HT 12 #define CLR_BUT_OFFSET ((CLR_LAB_HT-CLR_BUT_HT)/2) #define CLR_SMALL_GAP (CLR_LAB_HT+2) #define CLR_LRG_GAP (CLR_LAB_HT+4) #define CLR_ROW_1 4 #define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP) #define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP) #define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP) #define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP) #define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP) #define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP) #define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP) #define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP) #define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP) #define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP) #define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP #define CLR_COL_1 7 #define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2) #ifdef _WIN32_WCE # define COLORSDLG_HT CLR_BUTTON_ROW #else # define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3 #endif #define COLOR_LABEL(txt,id,yy) \ LTEXT txt,id,CLR_COL_1,yy,CLR_LAB_WIDTH,CLR_LAB_HT /* Hack alert. Smartphone isn't delivering WM_COMMAND events for clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone) won't deliver WM_DRAWITEM events for SS_OWNERDRAW static controls. The solution: use an OWNERDRAW button as the color sample (must disable it in code; WS_DISABLED doesn't work here) and have a separate button to trigger the edit dialog. */ #define COLOR_SAMPLE(id1,id2,yy) \ PUSHBUTTON "",id2,CLR_COL_2,yy,CLR_BUT_WIDTH,CLR_SAMP_HT,BS_OWNERDRAW \ PUSHBUTTON "Upravit",id1,CLR_COL_2+CLR_SAMPLE_WIDTH+4,yy+CLR_BUT_OFFSET,\ 32,CLR_BUT_HT,BS_NOTIFY IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL CAPTION "Volby barev" FONT 8, "System" BEGIN COLOR_LABEL("Zdvojené písmeno:",DLBLTR_LABEL,CLR_ROW_1) COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_ROW_1) COLOR_LABEL("Zdvojené slovo:",DBLWRD_LABEL,CLR_ROW_2 ) COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_ROW_2) COLOR_LABEL("Ztrojené písmeno:",TPLLTR_LABEL,CLR_ROW_3 ) COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_ROW_3) COLOR_LABEL("Ztrojené slovo:",TPLWRD_LABEL,CLR_ROW_4) COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_ROW_4) COLOR_LABEL("Prázdné políčko:",EMPCELL_LABEL,CLR_ROW_5) COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_ROW_5) COLOR_LABEL("Pozadí kamene:",TBACK_LABEL,CLR_ROW_6) COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_ROW_6) COLOR_LABEL("Zvýraznění:",FOCUSCLR_LABEL,CLR_ROW_7+CLR_LAB_ONELINE_ADD) COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_ROW_7) COLOR_LABEL("Hráč 1:",PLAYER1_LABEL,CLR_ROW_8+CLR_LAB_ONELINE_ADD) COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_ROW_8) COLOR_LABEL("Hráč 2:",PLAYER2_LABEL,CLR_ROW_9+CLR_LAB_ONELINE_ADD) COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_ROW_9) COLOR_LABEL("Hráč 3:",PLAYER3_LABEL,CLR_ROW_10+CLR_LAB_ONELINE_ADD) COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_ROW_10) COLOR_LABEL("Hráč 4:",PLAYER4_LABEL,CLR_ROW_11+CLR_LAB_ONELINE_ADD) COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_ROW_11) #ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW, REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY PUSHBUTTON "Zruš",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW, REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY #endif END // // Editor for individual colors // #ifdef MY_COLOR_SEL # define CLRE_LAB_WIDTH 22 # define CLEDIT_WIDTH 18 # define CLSLIDER_WIDTH 30 # define CLSAMPLE_WIDTH 15 # define CLRELABEL_COL 3 # define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2) # define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3) # define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5) # define CLRE_LAB_HT 12 # define CLREDIT_ROW_1 5 # define CLREDIT_ROW_2 21 # define CLREDIT_ROW_3 37 # define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5) # define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH) # define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10) # ifdef _WIN32_WCE # define COLOREDITDLG_HT 56 # else # define COLOREDITDLG_HT 72 # endif # define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \ LTEXT txt,labelId,CLRELABEL_COL,row, \ CLRE_LAB_WIDTH,CLRE_LAB_HT \ EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \ ES_AUTOHSCROLL | ES_NUMBER \ CONTROL "",sliderId,"msctls_trackbar32", \ TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \ CLRESLIDER_COL,row,CLSLIDER_WIDTH,12 IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "" /* set by code */ FONT 8, "System" BEGIN COLOR_EDIT_LINE("Červená:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 ) COLOR_EDIT_LINE("Zelená:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 ) COLOR_EDIT_LINE("Modrá:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 ) /* See hack alert above. Bogus owner-draw button seems the only way to get a sample color rect into the dialog. */ PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1, CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW # ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT PUSHBUTTON "Zruš",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT # endif END #endif #ifdef ALLOW_CHOOSE_FONTS IDD_FONTSSDLG DIALOG DISCARDABLE 0, 0, 120, 115 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "" /* set by code */ FONT 8, "System" BEGIN LTEXT "Font:",FONTS_LABEL,5,2,25,12 XWCOMBO(FONTS_COMBO, 30,2,70,12,0,58,0) LTEXT "Velikost:",FONTSIZE_LABEL,5,16,25,12 XWCOMBO(FONTSIZE_COMBO, 30,16,25,12,0,58,0) # ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,20,100,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT PUSHBUTTON "Zruš",IDCANCEL,100,100,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT # endif END #endif IDD_LOCALESDLG DIALOG DISCARDABLE 0, 0, 100, 80 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER CAPTION "Výběr jazyka" FONT 8, "System" BEGIN LTEXT "Vyberte jazyk pro nabídku a texty dialogů. (Soubory pro podporu dalších jazyků můžete stáhnout z xwords.sf.net.)", LOCALES_LABEL,LEFT_COL,2,80,50 XWCOMBO(LOCALES_COMBO,LEFT_COL,53,70,12,0,58,0) # ifndef _WIN32_WCE DEFPUSHBUTTON "Ano",IDOK,LEFT_COL,70,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT PUSHBUTTON "Zruš",IDCANCEL,40,70,REPOS_BUTTON_WIDTH, REPOS_BUTTON_HT # endif END ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE DISCARDABLE BEGIN IDS_MENU "Nabídka" IDS_DUMMY "--" IDS_CANCEL "Zruš" IDS_OK "Ano" IDS_DONE "Hotovo" IDS_LANGUAGE_NAME "Čeština" IDS_NEW_GAME "Nová hra" IDS_ABOUT "Crosswords " ABOUT_VERSION " (rev " SVN_REV ") "\ "pro Windows Mobile. Copyright 1998-2010 by "\ "Eric House. Tento software je šířen pod licencí "\ "GNU Public License.\r\r"\ "Slovníky, manuály, nebo zdrojové kódy naleznete na "\ "http://xwords.sf.net nebo http://eehouse.org/xwords/." IDS_DICTLOC "Slovníky ke hře (.xwd file) instalujte do stejné "\ "složky, ve které je umístěn soubor Crosswords.exe, nebo "\ "na externí kartu do složky nazvané Crosswords, "\ "např. do \\Storage Card\\Crosswords. "\ "Slovníky naleznete na http://xwords.sf.net nebo "\ "http://eehouse.org/xwords." IDS_SAVENAME "Pojmenujte hru. (Hru můžete později "\ "přejmenovat v dialogu uložených her.)" IDS_DUPENAME "Pojmenujte kopii hry." IDS_RENAME "Pojmenujte hru." IDS_REMAINING_TILES_ADD "+ %d [všechny zbylé kameny]" IDS_UNUSED_TILES_SUB "- %d [nepoužité kameny]" IDS_BONUS_ALL "Prémie za užití všech kamenů: 50" XP_CR IDS_TURN_SCORE "Bodový zisk za tah: %d" XP_CR IDS_COMMIT_CONFIRM "Souhlasíte s posledním tahem?" XP_CR IDS_LOCAL_NAME "%s" IDS_IGNORE_L "Ignorovat" IDS_WARN_L "Upozornit" IDS_DISALLOW_L "Odmítnout" IDS_NONLOCAL_NAME "%s (vzdálený)" IDS_TIME_PENALTY_SUB " - %d [čas]" IDS_CUMULATIVE_SCORE "Celkový bodový zisk: %d" XP_CR IDS_MOVE_ACROSS "tah (od %s napříč)" XP_CR IDS_MOVE_DOWN "tah (od %s dolu)" XP_CR IDS_TRAY_AT_START "Zásobník na začátku: %s" XP_CR IDS_NEW_TILES "Nové kameny: %s" XP_CR IDS_TRADED_FOR "Směněno %s za %s." IDS_PASS "pass" XP_CR IDS_PHONY_REJECTED "Neplatné slovo v tahu. Tah ztracen!" XP_CR IDS_ROBOT_TRADED "Robot tento tah směnil kameny %d." IDS_ROBOT_MOVED "Robot hrál takto:" XP_CR IDS_REMOTE_MOVED "Vzdálený hráč hrál takto:" XP_CR IDS_PASSED "Vynecháno" IDS_SUMMARYSCORED "%s:%d" IDS_TRADED "Směněno %d" IDS_LOSTTURN "Ztracený tah" IDS_TOTALPLAYERS "Počet hráčů:" IDS_VALUES_HEADER "%s počet/hodnota:" XP_CR IDS_QUERY_TRADE "Opravdu chcete směnit vybrané kameny?" IDS_DOUBLE_LETTER "Zdvojené písmeno" IDS_DOUBLE_WORD "Zdvojené slovo" IDS_TRIPLE_LETTER "Ztrojené písmeno" IDS_TRIPLE_WORD "Ztrojené slovo" IDS_INTRADE_MW "Směna kamenů." XP_CR "Pro dokončení stiskněte "\ XP_CR "'Konec tahu'" IDS_TILES_NOT_IN_LINE "Všechny kameny položené během tahu musí být v linii." IDS_NO_EMPTIES_IN_TURN "Mezi kameny položenými během tahu nesmí být "\ "prázdná políčka." IDS_TWO_TILES_FIRST_MOVE "V prvním tahu se musí položit nejméně dva kameny." IDS_TILES_MUST_CONTACT "Kameny položené během tahu se musí dotýkat předchozích, "\ "nebo v prvním tahu procházet středovým políčkem ." IDS_NOT_YOUR_TURN "Toto nelze, nejste na tahu!" IDS_NO_PEEK_ROBOT_TILES "Nelze prohlížet kameny robota" IDS_CANT_TRADE_MID_MOVE "Odstraňta rozehrané kameny před směnou." IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Pro směnu je málo kamenů v zásobníku." IDS_CANT_UNDO_TILEASSIGN "Návrat zpět nelze provést." IDS_CANT_HINT_WHILE_DISABLED "Pro tuto hru je nápověda vypnuta."\ "Pro novou hru je možné ji zapnout ve volbách." IDS_COUNTSVALS_L "Počty a hodnoty kamenů" IDS_REMTILES_L "Zbývající kameny" IDS_GAMEHIST_L "Historie hry" IDS_FINALSCORE_L "Konečné skóre" IDS_QUESTION_L "Dotaz" IDS_FYI_L "Upozornění" IDS_ILLEGALWRD_L "Neplatné slovo" IDS_WRDNOTFOUND "Slovo(a) %s nebylo(a) ve slovníku nalezeno(a)." IDS_USEANYWAY "Přesto povolit?" IDS_CANNOTOPEN_GAME "Nelze otevřít uložená hra." IDS_NODICT_L "Nebyl nalezen slovník" IDS_ABOUT_L "O hře Crosswords" IDS_OVERWRITE "Opravdu chcete přepsat rozehranou hru?" IDS_ENDNOW "Opravdu chcete skončit rozehranou hru?" IDS_CANNOTOPEN_DICT "Nedaří se otevřít slovník: %s" IDS_CONFIM_DELETE "Opravdu chcete vymazat vybranou hru? "\ "Vymazaná hra již nelze vrátit zpět." IDS_ROLE_STANDALONE "Samostatný" IDS_ROLE_HOST "Hostitel" /* translate (confirm: "host") */ IDS_ROLE_GUEST "Guest" /* translate (confirm: "guest") */ IDS_PLAYER_FORMAT "Hráč %d" IDS_UNTITLED_FORMAT "Neoznačený %d" IDS_PASSWDFMT_L "Vložte heslo pro %ls:" IDS_FILEEXISTSFMT_L "Soubor %s již existuje." IDS_NEED_TOUCH "Pro toto je třeba mít dotykovou obrazovku." IDS_EDITCOLOR_FORMAT "Upravit barvu pro %s" IDS_LANG_CHANGE_RESTART "Změna jazyka se projeví po restartu hry." #ifndef XWFEATURE_STANDALONE_ONLY IDS_RESEND_STANDALONE "Hrajete pouze na tomto přístroji. Není co posílat." IDS_PHONE_OFF "Crosswords cannot connect because the phone "\ "appears to be off. Please restart Crosswords "\ "after turning it on." /* translate */ IDS_NETWORK_FAILED "Unable to bring up networking." /* translate */ IDS_CONN_RELAY_L "Přenos" IDS_CONN_DIRECT "Přímé spojení" IDS_LOCALPLAYERS "Místní hráči:" IDS_NO_PEEK_REMOTE_TILES "Nelze prohlížet kameny vzdálených hráčů!" IDS_REG_UNEXPECTED_USER "Odmítnut pokus o přípojení nečekaného "\ "uživatele." IDS_SERVER_DICT_WINS "Nesoulad mezi slovníky hostitele a hosta. " "Hostitel vyhrává." IDS_REG_SERVER_SANS_REMOTE "Minimálně jeden hráč musí být označene jako vzdálený, "\ "aby jste mohl začít hrát jako hostitel." # ifdef XWFEATURE_SMS IDS_SMS_CONN_L "Krátké textové zprávy" # endif # ifdef XWFEATURE_IP_DIRECT IDS_DIRECT_CONN_L "Přímé spojení" # endif # ifdef XWFEATURE_RELAY IDS_XWRELAY_ERROR_TIMEOUT "Vypršel časový limit přenosu. Pravděpodobně "\ "se neohlásil další vzdálený hráč." IDS_ERROR_HEART_YOU "Byl jste odpojen z přenosu, pravděpodobně "\ "jste se dlouho neukázal." IDS_XWRELAY_ERROR_HEART_OTHER "Bylo ztraceno spojení s dalším zařízením ve hře." /* IDS_XWRELAY_ERROR_LOST_OTHER "Bylo ztraceno spojení s dalším zařízením ve hře." */ IDS_XWRELAY_RELAY_INCOMPAT "This version of Crosswords does not match the "\ "relay. You probably need to upgrade to the "\ "latest version." /* translate */ IDS_RELAY_HOST_WAITINGD "Connected to relay as host. Waiting for "\ "%d player[s]." /* translate */ IDS_RELAY_GUEST_WAITINGD "Connected to relay as guest. Still waiting "\ "for %d player[s]." /* translate */ IDS_RELAY_ALLHERE "All players are here." /* translate */ IDS_ERROR_NO_ROOM "No such room. Has the host connected yet "\ "to reserve it?" /* translate */ IDS_ERROR_DUP_ROOM "That room is reserved by another host. "\ "Rename your room, become a guest, or try "\ "again in a few minutes." /* translate */ IDS_ERROR_TOO_MANY "The host is not expecting this many players. "\ "Please reduce the number of Local players." /* translate */ # endif #endif END #ifdef AM_BASE_LANGUAGE # include "../common_rsrc.rc" #endif #endif