/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */ /* * Copyright 2000-2011 by Eric House (xwords@eehouse.org). All rights * reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* #include */ #include "comtypes.h" #include "modelp.h" #include "xwstream.h" #include "util.h" #include "pool.h" #include "game.h" #include "memstream.h" #include "strutils.h" #include "LocalizedStrIncludes.h" #ifdef CPLUS extern "C" { #endif #define MAX_PASSES 2 /* how many times can all players pass? */ /****************************** prototypes ******************************/ typedef void (*MovePrintFuncPre)(ModelCtxt*, XP_U16, const StackEntry*, void*); typedef void (*MovePrintFuncPost)(ModelCtxt*, XP_U16, const StackEntry*, XP_S16, void*); static void incrPendingTileCountAt( ModelCtxt* model, XP_U16 col, XP_U16 row ); static void decrPendingTileCountAt( ModelCtxt* model, XP_U16 col, XP_U16 row ); static void notifyBoardListeners( ModelCtxt* model, XP_U16 turn, XP_U16 col, XP_U16 row, XP_Bool added ); static void notifyTrayListeners( ModelCtxt* model, XP_U16 turn, XP_S16 index1, XP_S16 index2 ); static void notifyDictListeners( ModelCtxt* model, XP_S16 playerNum, DictionaryCtxt* oldDict, DictionaryCtxt* newDict ); static CellTile getModelTileRaw( const ModelCtxt* model, XP_U16 col, XP_U16 row ); static void setModelTileRaw( ModelCtxt* model, XP_U16 col, XP_U16 row, CellTile tile ); static void assignPlayerTiles( ModelCtxt* model, XP_S16 turn, const TrayTileSet* tiles ); static void makeTileTrade( ModelCtxt* model, XP_S16 player, const TrayTileSet* oldTiles, const TrayTileSet* newTiles ); static XP_S16 commitTurn( ModelCtxt* model, XP_S16 turn, const TrayTileSet* newTiles, XWStreamCtxt* stream, WordNotifierInfo* wni, XP_Bool useStack ); static void buildModelFromStack( ModelCtxt* model, StackCtxt* stack, XP_Bool useStack, XP_U16 initial, XWStreamCtxt* stream, WordNotifierInfo* wni, MovePrintFuncPre mpfpr, MovePrintFuncPost mpfpo, void* closure ); static void setPendingCounts( ModelCtxt* model, XP_S16 turn ); static void loadPlayerCtxt( const ModelCtxt* model, XWStreamCtxt* stream, XP_U16 version, PlayerCtxt* pc ); static void writePlayerCtxt( const ModelCtxt* model, XWStreamCtxt* stream, PlayerCtxt* pc ); static XP_U16 model_getRecentPassCount( ModelCtxt* model ); static XP_Bool recordWord( const XP_UCHAR* word, XP_Bool isLegal, #ifdef XWFEATURE_BOARDWORDS const MoveInfo* movei, XP_U16 start, XP_U16 end, #endif void* clsur ); /***************************************************************************** * ****************************************************************************/ ModelCtxt* model_make( MPFORMAL DictionaryCtxt* dict, const PlayerDicts* dicts, XW_UtilCtxt* util, XP_U16 nCols ) { ModelCtxt* result = (ModelCtxt*)XP_MALLOC( mpool, sizeof( *result ) ); if ( result != NULL ) { XP_MEMSET( result, 0, sizeof(*result) ); MPASSIGN(result->vol.mpool, mpool); result->vol.util = util; result->vol.wni.proc = recordWord; result->vol.wni.closure = &result->vol.rwi; model_setSize( result, nCols ); XP_ASSERT( !!util->gameInfo ); result->vol.gi = util->gameInfo; model_setDictionary( result, dict ); model_setPlayerDicts( result, dicts ); } return result; } /* model_make */ ModelCtxt* model_makeFromStream( MPFORMAL XWStreamCtxt* stream, DictionaryCtxt* dict, const PlayerDicts* dicts, XW_UtilCtxt* util ) { ModelCtxt* model; XP_U16 nCols, nRows; XP_U16 ii; XP_Bool hasDict; XP_U16 nPlayers; XP_U16 version = stream_getVersion( stream ); XP_ASSERT( !!dict || !!dicts ); if ( 0 ) { #ifdef STREAM_VERS_BIGBOARD } else if ( STREAM_VERS_BIGBOARD <= version ) { nCols = (XP_U16)stream_getBits( stream, NUMCOLS_NBITS_5 ); nRows = nCols; #endif } else { nCols = (XP_U16)stream_getBits( stream, NUMCOLS_NBITS_4 ); nRows = (XP_U16)stream_getBits( stream, NUMCOLS_NBITS_4 ); } XP_ASSERT( MAX_COLS >= nCols ); hasDict = (version >= STREAM_VERS_MODEL_NO_DICT) ? XP_FALSE : stream_getBits( stream, 1 ); nPlayers = (XP_U16)stream_getBits( stream, NPLAYERS_NBITS ); if ( hasDict ) { DictionaryCtxt* savedDict = util_makeEmptyDict( util ); dict_loadFromStream( savedDict, stream ); dict_destroy( savedDict ); } model = model_make( MPPARM(mpool) dict, dicts, util, nCols ); model->nPlayers = nPlayers; #ifdef STREAM_VERS_BIGBOARD if ( STREAM_VERS_BIGBOARD <= version ) { model->vol.nBonuses = stream_getBits( stream, 7 ); if ( 0 < model->vol.nBonuses ) { model->vol.bonuses = XP_MALLOC( model->vol.mpool, model->vol.nBonuses * sizeof( model->vol.bonuses[0] ) ); for ( ii = 0; ii < model->vol.nBonuses; ++ii ) { model->vol.bonuses[ii] = stream_getBits( stream, 4 ); } } } #endif stack_loadFromStream( model->vol.stack, stream ); buildModelFromStack( model, model->vol.stack, XP_FALSE, 0, (XWStreamCtxt*)NULL, (WordNotifierInfo*)NULL, (MovePrintFuncPre)NULL, (MovePrintFuncPost)NULL, NULL ); for ( ii = 0; ii < model->nPlayers; ++ii ) { loadPlayerCtxt( model, stream, version, &model->players[ii] ); setPendingCounts( model, ii ); invalidateScore( model, ii ); } return model; } /* model_makeFromStream */ void model_writeToStream( ModelCtxt* model, XWStreamCtxt* stream ) { XP_U16 ii; #ifdef STREAM_VERS_BIGBOARD XP_ASSERT( STREAM_VERS_BIGBOARD <= stream_getVersion( stream ) ); stream_putBits( stream, NUMCOLS_NBITS_5, model->nCols ); #else stream_putBits( stream, NUMCOLS_NBITS_4, model->nCols ); stream_putBits( stream, NUMCOLS_NBITS_4, model->nRows ); #endif /* we have two bits for nPlayers, so range must be 0..3, not 1..4 */ stream_putBits( stream, NPLAYERS_NBITS, model->nPlayers ); #ifdef STREAM_VERS_BIGBOARD stream_putBits( stream, 7, model->vol.nBonuses ); for ( ii = 0; ii < model->vol.nBonuses; ++ii ) { stream_putBits( stream, 4, model->vol.bonuses[ii] ); } #endif stack_writeToStream( model->vol.stack, stream ); for ( ii = 0; ii < model->nPlayers; ++ii ) { writePlayerCtxt( model, stream, &model->players[ii] ); } } /* model_writeToStream */ #ifdef TEXT_MODEL void model_writeToTextStream( const ModelCtxt* model, XWStreamCtxt* stream ) { const DictionaryCtxt* dict = model_getDictionary( model ); int width = dict_getMaxWidth( dict ); XP_UCHAR empty[4] = {0}; XP_U16 ii; XP_U16 col, row; for ( ii = 0; ii < width; ++ii ) { empty[ii] = '.'; } for ( row = 0; row < model->nRows; ++row ) { XP_UCHAR buf[256]; XP_U16 len = 0; for ( col = 0; col < model->nCols; ++col ) { XP_Bool isBlank; Tile tile; if ( model_getTile( model, col, row, XP_FALSE, -1, &tile, &isBlank, NULL, NULL ) ) { const XP_UCHAR* face = dict_getTileString( dict, tile ); XP_UCHAR lower[1+XP_STRLEN(face)]; XP_STRNCPY( lower, face, sizeof(lower) ); if ( isBlank ) { XP_LOWERSTR( lower ); } len += snprintf( &buf[len], sizeof(buf) - len, "%*s", width, lower ); } else { len += snprintf( &buf[len], sizeof(buf) - len, "%s", empty ); } } buf[len++] = '\n'; buf[len] = '\0'; stream_catString( stream, buf ); } } #endif void model_setSize( ModelCtxt* model, XP_U16 nCols ) { ModelVolatiles vol = model->vol; /* save vol so we don't wipe it out */ XP_U16 oldSize = model->nCols; /* zero when called from model_make() */ XP_ASSERT( MAX_COLS >= nCols ); XP_ASSERT( model != NULL ); XP_MEMSET( model, 0, sizeof( *model ) ); model->nCols = nCols; model->nRows = nCols; model->vol = vol; if ( oldSize != nCols ) { if ( !!model->vol.tiles ) { XP_FREE( model->vol.mpool, model->vol.tiles ); } model->vol.tiles = XP_MALLOC( model->vol.mpool, TILES_SIZE(model, nCols) ); } XP_MEMSET( model->vol.tiles, TILE_EMPTY_BIT, TILES_SIZE(model, nCols) ); if ( !!model->vol.stack ) { stack_init( model->vol.stack ); } else { model->vol.stack = stack_make( MPPARM(model->vol.mpool) util_getVTManager(model->vol.util)); } } /* model_setSize */ void model_destroy( ModelCtxt* model ) { stack_destroy( model->vol.stack ); /* is this it!? */ if ( !!model->vol.bonuses ) { XP_FREE( model->vol.mpool, model->vol.bonuses ); } XP_FREE( model->vol.mpool, model->vol.tiles ); XP_FREE( model->vol.mpool, model ); } /* model_destroy */ #ifdef STREAM_VERS_BIGBOARD void model_setSquareBonuses( ModelCtxt* model, XWBonusType* bonuses, XP_U16 nBonuses ) { #ifdef DEBUG XP_U16 nCols = (1 + model_numCols( model )) / 2; XP_ASSERT( 0 < nCols ); XP_U16 wantLen = 0; while ( nCols > 0 ) { wantLen += nCols--; } XP_ASSERT( wantLen == nBonuses ); #endif if ( !!model->vol.bonuses ) { XP_FREE( model->vol.mpool, model->vol.bonuses ); } model->vol.bonuses = XP_MALLOC( model->vol.mpool, nBonuses * sizeof(model->vol.bonuses[0]) ); XP_MEMCPY( model->vol.bonuses, bonuses, nBonuses * sizeof(model->vol.bonuses[0]) ); model->vol.nBonuses = nBonuses; } #endif XWBonusType model_getSquareBonus( const ModelCtxt* model, XP_U16 col, XP_U16 row ) { XWBonusType result = BONUS_NONE; #ifdef STREAM_VERS_BIGBOARD const ModelCtxt* bonusOwner = model->loaner? model->loaner : model; #endif if ( 0 ) { #ifdef STREAM_VERS_BIGBOARD } else if ( !!bonusOwner->vol.bonuses ) { XP_U16 nCols = model_numCols( model ); XP_U16 ii; if ( col > (nCols/2) ) { col = nCols - 1 - col; } if ( row > (nCols/2) ) { row = nCols - 1 - row; } if ( col > row ) { XP_U16 tmp = col; col = row; row = tmp; } for ( ii = 1; ii <= row; ++ii ) { col += ii; } if ( col < bonusOwner->vol.nBonuses ) { result = bonusOwner->vol.bonuses[col]; } #endif } else { result = util_getSquareBonus( model->vol.util, model_numRows(model), col, row ); } return result; } static void modelAddEntry( ModelCtxt* model, XP_U16 indx, const StackEntry* entry, XP_Bool useStack, XWStreamCtxt* stream, WordNotifierInfo* wni, MovePrintFuncPre mpf_pre, MovePrintFuncPost mpf_post, void* closure ) { XP_S16 moveScore = 0; /* keep compiler happy */ if ( !!mpf_pre ) { (*mpf_pre)( model, indx, entry, closure ); } switch ( entry->moveType ) { case MOVE_TYPE: model_makeTurnFromMoveInfo( model, entry->playerNum, &entry->u.move.moveInfo); moveScore = commitTurn( model, entry->playerNum, &entry->u.move.newTiles, stream, wni, useStack ); break; case TRADE_TYPE: makeTileTrade( model, entry->playerNum, &entry->u.trade.oldTiles, &entry->u.trade.newTiles ); break; case ASSIGN_TYPE: assignPlayerTiles( model, entry->playerNum, &entry->u.assign.tiles ); break; case PHONY_TYPE: /* nothing to add */ model_makeTurnFromMoveInfo( model, entry->playerNum, &entry->u.phony.moveInfo); /* do something here to cause it to print */ (void)getCurrentMoveScoreIfLegal( model, entry->playerNum, stream, wni, &moveScore ); moveScore = 0; model_resetCurrentTurn( model, entry->playerNum ); break; default: XP_ASSERT(0); } if ( !!mpf_post ) { (*mpf_post)( model, indx, entry, moveScore, closure ); } } /* modelAddEntry */ static void buildModelFromStack( ModelCtxt* model, StackCtxt* stack, XP_Bool useStack, XP_U16 initial, XWStreamCtxt* stream, WordNotifierInfo* wni, MovePrintFuncPre mpf_pre, MovePrintFuncPost mpf_post, void* closure ) { StackEntry entry; XP_U16 ii; for ( ii = initial; stack_getNthEntry( stack, ii, &entry ); ++ii ) { modelAddEntry( model, ii, &entry, useStack, stream, wni, mpf_pre, mpf_post, closure ); } } /* buildModelFromStack */ void model_setNPlayers( ModelCtxt* model, XP_U16 nPlayers ) { model->nPlayers = nPlayers; } /* model_setNPlayers */ XP_U16 model_getNPlayers( const ModelCtxt* model ) { return model->nPlayers; } static void setStackBits( ModelCtxt* model, const DictionaryCtxt* dict ) { if ( NULL != dict ) { XP_U16 nFaces = dict_numTileFaces( dict ); XP_ASSERT( !!model->vol.stack ); stack_setBitsPerTile( model->vol.stack, nFaces <= 32? 5 : 6 ); } } void model_setDictionary( ModelCtxt* model, DictionaryCtxt* dict ) { DictionaryCtxt* oldDict = model->vol.dict; model->vol.dict = dict; if ( !!dict ) { setStackBits( model, dict ); notifyDictListeners( model, -1, oldDict, dict ); } } /* model_setDictionary */ void model_setPlayerDicts( ModelCtxt* model, const PlayerDicts* dicts ) { if ( !!dicts ) { XP_U16 ii; #ifdef DEBUG DictionaryCtxt* gameDict = model_getDictionary( model ); #endif for ( ii = 0; ii < VSIZE(dicts->dicts); ++ii ) { DictionaryCtxt* oldDict = model->vol.dicts.dicts[ii]; DictionaryCtxt* newDict = dicts->dicts[ii]; if ( oldDict != newDict ) { XP_ASSERT( NULL == newDict || NULL == gameDict || dict_tilesAreSame( gameDict, newDict ) ); model->vol.dicts.dicts[ii] = newDict; notifyDictListeners( model, ii, oldDict, newDict ); setStackBits( model, newDict ); } } } } DictionaryCtxt* model_getDictionary( const ModelCtxt* model ) { XP_U16 ii; DictionaryCtxt* result = model->vol.dict; for ( ii = 0; !result && ii < VSIZE(model->vol.dicts.dicts); ++ii ) { result = model->vol.dicts.dicts[ii]; } return result; } /* model_getDictionary */ DictionaryCtxt* model_getPlayerDict( const ModelCtxt* model, XP_U16 playerNum ) { DictionaryCtxt* dict = model->vol.dicts.dicts[playerNum]; if ( NULL == dict ) { dict = model->vol.dict; } XP_ASSERT( !!dict ); return dict; } static void destroyNotNull( DictionaryCtxt** dictp ) { if ( !!*dictp ) { dict_destroy( *dictp ); *dictp = NULL; } } void model_destroyDicts( ModelCtxt* model ) { XP_U16 ii; for ( ii = 0; ii < VSIZE(model->vol.dicts.dicts); ++ii ) { destroyNotNull( &model->vol.dicts.dicts[ii] ); } destroyNotNull( &model->vol.dict ); } static XP_Bool getPendingTileFor( const ModelCtxt* model, XP_U16 turn, XP_U16 col, XP_U16 row, CellTile* cellTile ) { XP_Bool found = XP_FALSE; const PlayerCtxt* player; const PendingTile* pendings; XP_U16 i; XP_ASSERT( turn < VSIZE(model->players) ); player = &model->players[turn]; pendings = player->pendingTiles; for ( i = 0; i < player->nPending; ++i ) { if ( (pendings->col == col) && (pendings->row == row) ) { *cellTile = pendings->tile; found = XP_TRUE; XP_ASSERT ( (*cellTile & TILE_EMPTY_BIT) == 0 ); break; } ++pendings; } return found; } /* getPendingTileFor */ XP_Bool model_getTile( const ModelCtxt* model, XP_U16 col, XP_U16 row, XP_Bool getPending, XP_S16 turn, Tile* tileP, XP_Bool* isBlank, XP_Bool* pendingP, XP_Bool* recentP ) { CellTile cellTile = getModelTileRaw( model, col, row ); XP_Bool pending = XP_FALSE; if ( (cellTile & TILE_PENDING_BIT) != 0 ) { if ( getPending && getPendingTileFor( model, turn, col, row, &cellTile ) ) { /* it's pending, but caller doesn't want to see it */ pending = XP_TRUE; } else { cellTile = EMPTY_TILE; } } /* this needs to happen after the above b/c cellTile gets changed */ if ( (cellTile & TILE_EMPTY_BIT) != 0 ) { return XP_FALSE; } if ( NULL != tileP ) { *tileP = cellTile & TILE_VALUE_MASK; } if ( NULL != isBlank ) { *isBlank = IS_BLANK(cellTile); } if ( NULL != pendingP ) { *pendingP = pending; } if ( !!recentP ) { *recentP = (cellTile & PREV_MOVE_BIT) != 0; } return XP_TRUE; } /* model_getTile */ void model_listPlacedBlanks( ModelCtxt* model, XP_U16 turn, XP_Bool includePending, BlankQueue* bcp ) { XP_U16 nCols = model_numCols( model ); XP_U16 nRows = model_numRows( model ); XP_U16 col, row; XP_U16 nBlanks = 0; for ( row = 0; row < nRows; ++row ) { for ( col = 0; col < nCols; ++col ) { CellTile cellTile = getModelTileRaw( model, col, row ); if ( (cellTile & TILE_PENDING_BIT) != 0 ) { if ( !includePending || !getPendingTileFor( model, turn, col, row, &cellTile ) ) { continue; } } if ( (cellTile & TILE_BLANK_BIT) != 0 ) { bcp->col[nBlanks] = (XP_U8)col; bcp->row[nBlanks] = (XP_U8)row; ++nBlanks; } } } bcp->nBlanks = nBlanks; } /* model_listPlacedBlanks */ void model_foreachPrevCell( ModelCtxt* model, BoardListener bl, void* closure ) { XP_U16 col, row; for ( col = 0; col < model->nCols; ++col ) { for ( row = 0; row < model->nRows; ++row) { CellTile tile = getModelTileRaw( model, col, row ); if ( (tile & PREV_MOVE_BIT) != 0 ) { (*bl)( closure, (XP_U16)CELL_OWNER(tile), col, row, XP_FALSE ); } } } } /* model_foreachPrevCell */ static void clearAndNotify( void* closure, XP_U16 XP_UNUSED(turn), XP_U16 col, XP_U16 row, XP_Bool XP_UNUSED(added) ) { ModelCtxt* model = (ModelCtxt*)closure; CellTile tile = getModelTileRaw( model, col, row ); setModelTileRaw( model, col, row, (CellTile)(tile & ~PREV_MOVE_BIT) ); notifyBoardListeners( model, (XP_U16)CELL_OWNER(tile), col, row, XP_FALSE ); } /* clearAndNotify */ static void clearLastMoveInfo( ModelCtxt* model ) { model_foreachPrevCell( model, clearAndNotify, model ); } /* clearLastMoveInfo */ static void invalLastMove( ModelCtxt* model ) { if ( !!model->vol.boardListenerFunc ) { model_foreachPrevCell( model, model->vol.boardListenerFunc, model->vol.boardListenerData ); } } /* invalLastMove */ void model_foreachPendingCell( ModelCtxt* model, XP_S16 turn, BoardListener bl, void* closure ) { PendingTile* pt; PlayerCtxt* player; XP_S16 count; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; count = player->nPending; for ( pt = player->pendingTiles; count--; ++pt ) { XP_U16 col, row; col = pt->col; row = pt->row; (*bl)( closure, turn, pt->col, pt->row, XP_FALSE ); } } /* model_invalPendingCells */ XP_U16 model_getCellOwner( ModelCtxt* model, XP_U16 col, XP_U16 row ) { CellTile tile; XP_U16 result; tile = getModelTileRaw( model, col, row ); result = CELL_OWNER(tile); return result; } /* model_getCellOwner */ static void setModelTileRaw( ModelCtxt* model, XP_U16 col, XP_U16 row, CellTile tile ) { XP_ASSERT( col < model->nCols ); XP_ASSERT( row < model->nRows ); model->vol.tiles[(row*model->nCols) + col] = tile; } /* model_setTile */ static CellTile getModelTileRaw( const ModelCtxt* model, XP_U16 col, XP_U16 row ) { XP_U16 nCols = model->nCols; XP_ASSERT( model->nRows == nCols ); XP_ASSERT( col < nCols ); XP_ASSERT( row < nCols ); return model->vol.tiles[(row*nCols) + col]; } /* getModelTileRaw */ static void undoFromMoveInfo( ModelCtxt* model, XP_U16 turn, Tile blankTile, MoveInfo* mi ) { XP_U16 col, row, i; XP_U16* other; MoveInfoTile* tinfo; col = row = mi->commonCoord; other = mi->isHorizontal? &col: &row; for ( tinfo = mi->tiles, i = 0; i < mi->nTiles; ++tinfo, ++i ) { Tile tile; *other = tinfo->varCoord; tile = tinfo->tile; setModelTileRaw( model, col, row, EMPTY_TILE ); notifyBoardListeners( model, turn, col, row, XP_FALSE ); --model->vol.nTilesOnBoard; if ( IS_BLANK(tile) ) { tile = blankTile; } model_addPlayerTile( model, turn, -1, tile ); } adjustScoreForUndone( model, mi, turn ); } /* undoFromMoveInfo */ /* Remove tiles in a set from tray and put them back in the pool. */ static void replaceNewTiles( ModelCtxt* model, PoolContext* pool, XP_U16 turn, TrayTileSet* tileSet ) { Tile* t; XP_U16 i, nTiles; for ( t = tileSet->tiles, i = 0, nTiles = tileSet->nTiles; i < nTiles; ++i ) { XP_S16 index; Tile tile = *t++; index = model_trayContains( model, turn, tile ); XP_ASSERT( index >= 0 ); model_removePlayerTile( model, turn, index ); } if ( !!pool ) { pool_replaceTiles( pool, tileSet); } } /* replaceNewTiles */ /* Turn the most recent move into a phony. */ void model_rejectPreviousMove( ModelCtxt* model, PoolContext* pool, XP_U16* turn ) { StackCtxt* stack = model->vol.stack; StackEntry entry; Tile blankTile = dict_getBlankTile( model_getDictionary(model) ); stack_popEntry( stack, &entry ); XP_ASSERT( entry.moveType == MOVE_TYPE ); replaceNewTiles( model, pool, entry.playerNum, &entry.u.move.newTiles ); undoFromMoveInfo( model, entry.playerNum, blankTile, &entry.u.move.moveInfo ); stack_addPhony( stack, entry.playerNum, &entry.u.phony.moveInfo ); *turn = entry.playerNum; } /* model_rejectPreviousMove */ /* Undo a move, but only if it's the move we're expecting to undo (as * indicated by *moveNumP, if >= 0). */ XP_Bool model_undoLatestMoves( ModelCtxt* model, PoolContext* pool, XP_U16 nMovesSought, XP_U16* turnP, XP_S16* moveNumP ) { StackCtxt* stack = model->vol.stack; StackEntry entry; XP_U16 turn = 0; Tile blankTile = dict_getBlankTile( model_getDictionary(model) ); XP_Bool success = XP_TRUE; XP_S16 moveSought = !!moveNumP ? *moveNumP : -1; XP_U16 nMovesUndone; XP_U16 nStackEntries; nStackEntries = stack_getNEntries( stack ); if ( nStackEntries < nMovesSought ) { return XP_FALSE; } else if ( nStackEntries <= model->nPlayers ) { return XP_FALSE; } for ( nMovesUndone = 0; success && nMovesUndone < nMovesSought; ) { success = stack_popEntry( stack, &entry ); if ( success ) { ++nMovesUndone; if ( moveSought < 0 ) { moveSought = entry.moveNum - 1; } else if ( moveSought-- != entry.moveNum ) { success = XP_FALSE; break; } turn = entry.playerNum; model_resetCurrentTurn( model, turn ); if ( entry.moveType == MOVE_TYPE ) { /* get the tiles out of player's tray and back into the pool */ replaceNewTiles( model, pool, turn, &entry.u.move.newTiles); undoFromMoveInfo( model, turn, blankTile, &entry.u.move.moveInfo ); } else if ( entry.moveType == TRADE_TYPE ) { if ( pool != NULL ) { /* If there's no pool, assume we're doing this for scoring purposes only. */ replaceNewTiles( model, pool, turn, &entry.u.trade.newTiles ); pool_removeTiles( pool, &entry.u.trade.oldTiles ); assignPlayerTiles( model, turn, &entry.u.trade.oldTiles ); } } else if ( entry.moveType == PHONY_TYPE ) { /* nothing to do, since nothing happened */ } else { XP_ASSERT( entry.moveType == ASSIGN_TYPE ); success = XP_FALSE; break; } } } /* Find the first MOVE still on the stack and highlight its tiles since they're now the most recent move. Trades and lost turns ignored. */ nStackEntries = stack_getNEntries( stack ); for ( ; ; ) { StackEntry entry; if ( nStackEntries == 0 || !stack_getNthEntry( stack, nStackEntries - 1, &entry ) ) { break; } if ( entry.moveType == MOVE_TYPE ) { XP_U16 nTiles = entry.u.move.moveInfo.nTiles; XP_U16 col, row; XP_U16* varies; if ( entry.u.move.moveInfo.isHorizontal ) { row = entry.u.move.moveInfo.commonCoord; varies = &col; } else { col = entry.u.move.moveInfo.commonCoord; varies = &row; } while ( nTiles-- ) { CellTile tile; *varies = entry.u.move.moveInfo.tiles[nTiles].varCoord; tile = getModelTileRaw( model, col, row ); setModelTileRaw( model, col, row, (CellTile)(tile | PREV_MOVE_BIT) ); notifyBoardListeners( model, entry.playerNum, col, row, XP_FALSE ); } break; } else if ( entry.moveType == ASSIGN_TYPE ) { break; } else { --nStackEntries; /* look at the next one */ } } if ( nMovesUndone != nMovesSought ) { success = XP_FALSE; } if ( success ) { if ( !!turnP ) { *turnP = turn; } if ( !!moveNumP ) { *moveNumP = entry.moveNum; } } else { while ( nMovesUndone-- ) { /* undo isn't enough here: pool's got tiles in it!! */ XP_ASSERT( 0 ); (void)stack_redo( stack, NULL ); } } return success; } /* model_undoLatestMoves */ void model_trayToStream( ModelCtxt* model, XP_S16 turn, XWStreamCtxt* stream ) { PlayerCtxt* player; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; traySetToStream( stream, &player->trayTiles ); } /* model_trayToStream */ void model_currentMoveToStream( ModelCtxt* model, XP_S16 turn, XWStreamCtxt* stream ) { PlayerCtxt* player; XP_S16 numTiles; XP_U16 nColsNBits; #ifdef STREAM_VERS_BIGBOARD nColsNBits = 16 <= model_numCols( model ) ? NUMCOLS_NBITS_5 : NUMCOLS_NBITS_4; #else nColsNBits = NUMCOLS_NBITS_4; #endif XP_ASSERT( turn >= 0 ); player = &model->players[turn]; numTiles = player->nPending; stream_putBits( stream, NTILES_NBITS, numTiles ); while ( numTiles-- ) { Tile tile; XP_U16 col, row; XP_Bool isBlank; model_getCurrentMoveTile( model, turn, &numTiles, &tile, &col, &row, &isBlank ); XP_ASSERT( numTiles >= 0 ); stream_putBits( stream, TILE_NBITS, tile ); stream_putBits( stream, nColsNBits, col ); stream_putBits( stream, nColsNBits, row ); stream_putBits( stream, 1, isBlank ); } } /* model_currentMoveToStream */ /* Take stream as the source of info about what tiles to move from tray to * board. Undo any current move first -- a player on this device might be * using the board as scratch during another player's turn. For each tile, * assert that it's in the tray, remove it from the tray, and place it on the * board. */ void model_makeTurnFromStream( ModelCtxt* model, XP_U16 playerNum, XWStreamCtxt* stream ) { XP_U16 numTiles, ii; Tile blank = dict_getBlankTile( model_getDictionary(model) ); XP_U16 nColsNBits; #ifdef STREAM_VERS_BIGBOARD nColsNBits = 16 <= model_numCols( model ) ? NUMCOLS_NBITS_5 : NUMCOLS_NBITS_4; #else nColsNBits = NUMCOLS_NBITS_4; #endif model_resetCurrentTurn( model, playerNum ); numTiles = (XP_U16)stream_getBits( stream, NTILES_NBITS ); XP_LOGF( "%s: numTiles=%d", __func__, numTiles ); for ( ii = 0; ii < numTiles; ++ii ) { XP_S16 foundAt; Tile moveTile; Tile tileFace = (Tile)stream_getBits( stream, TILE_NBITS ); XP_U16 col = (XP_U16)stream_getBits( stream, nColsNBits ); XP_U16 row = (XP_U16)stream_getBits( stream, nColsNBits ); XP_Bool isBlank = stream_getBits( stream, 1 ); /* This code gets called both for the server, which has all the tiles in its tray, and for a client, which has "EMPTY" tiles only. If it's the empty case, we stuff a real tile into the tray before falling through to the normal case */ if ( isBlank ) { moveTile = blank; } else { moveTile = tileFace; } foundAt = model_trayContains( model, playerNum, moveTile ); if ( foundAt == -1 ) { XP_ASSERT( EMPTY_TILE == model_getPlayerTile(model, playerNum, 0)); (void)model_removePlayerTile( model, playerNum, -1 ); model_addPlayerTile( model, playerNum, -1, moveTile ); } model_moveTrayToBoard( model, playerNum, col, row, foundAt, tileFace ); } } /* model_makeTurnFromStream */ void model_makeTurnFromMoveInfo( ModelCtxt* model, XP_U16 playerNum, const MoveInfo* newMove ) { XP_U16 col, row, i; XP_U16* other; const MoveInfoTile* tinfo; Tile blank; XP_U16 numTiles; blank = dict_getBlankTile( model_getDictionary( model ) ); numTiles = newMove->nTiles; col = row = newMove->commonCoord; /* just assign both */ other = newMove->isHorizontal? &col: &row; for ( tinfo = newMove->tiles, i = 0; i < numTiles; ++i, ++tinfo ) { XP_S16 tileIndex; Tile tile = tinfo->tile; if ( IS_BLANK(tile) ) { tile = blank; } tileIndex = model_trayContains( model, playerNum, tile ); XP_ASSERT( tileIndex >= 0 ); *other = tinfo->varCoord; model_moveTrayToBoard( model, (XP_S16)playerNum, col, row, tileIndex, (Tile)(tinfo->tile & TILE_VALUE_MASK) ); } } /* model_makeTurnFromMoveInfo */ void model_countAllTrayTiles( ModelCtxt* model, XP_U16* counts, XP_S16 excludePlayer ) { PlayerCtxt* player; XP_S16 nPlayers = model->nPlayers; XP_S16 i; Tile blank; blank = dict_getBlankTile( model_getDictionary(model) ); for ( i = 0, player = model->players; i < nPlayers; ++i, ++player ) { if ( i != excludePlayer ) { XP_U16 nTiles = player->nPending; PendingTile* pt; Tile* tiles; /* first the pending tiles */ for ( pt = player->pendingTiles; nTiles--; ++pt ) { Tile tile = pt->tile; if ( IS_BLANK(tile) ) { tile = blank; } else { tile &= TILE_VALUE_MASK; } XP_ASSERT( tile <= MAX_UNIQUE_TILES ); ++counts[tile]; } /* then the tiles still in the tray */ nTiles = player->trayTiles.nTiles; tiles = player->trayTiles.tiles; while ( nTiles-- ) { ++counts[*tiles++]; } } } } /* model_countAllTrayTiles */ XP_S16 model_trayContains( ModelCtxt* model, XP_S16 turn, Tile tile ) { PlayerCtxt* player; XP_S16 i; XP_S16 result = -1; XP_ASSERT( turn >= 0 ); XP_ASSERT( turn < model->nPlayers ); player = &model->players[turn]; /* search from top down so don't pull out of below divider */ for ( i = player->trayTiles.nTiles - 1; i >= 0 ; --i ) { Tile playerTile = player->trayTiles.tiles[i]; if ( playerTile == tile ) { result = i; break; } } return result; } /* model_trayContains */ XP_U16 model_getCurrentMoveCount( const ModelCtxt* model, XP_S16 turn ) { const PlayerCtxt* player; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; return player->nPending; } /* model_getCurrentMoveCount */ void model_getCurrentMoveTile( ModelCtxt* model, XP_S16 turn, XP_S16* index, Tile* tile, XP_U16* col, XP_U16* row, XP_Bool* isBlank ) { PlayerCtxt* player; PendingTile* pt; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; XP_ASSERT( *index < player->nPending ); if ( *index < 0 ) { *index = player->nPending - 1; } pt = &player->pendingTiles[*index]; *col = pt->col; *row = pt->row; *isBlank = (pt->tile & TILE_BLANK_BIT) != 0; *tile = pt->tile & TILE_VALUE_MASK; } /* model_getCurrentMoveTile */ static Tile removePlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index ) { PlayerCtxt* player; Tile tile; short ii; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; XP_ASSERT( index < player->trayTiles.nTiles ); tile = player->trayTiles.tiles[index]; --player->trayTiles.nTiles; for ( ii = index; ii < player->trayTiles.nTiles; ++ii ) { player->trayTiles.tiles[ii] = player->trayTiles.tiles[ii+1]; } return tile; } /* removePlayerTile */ Tile model_removePlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index ) { Tile tile; PlayerCtxt* player; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; if ( index < 0 ) { index = player->trayTiles.nTiles - 1; } tile = removePlayerTile( model, turn, index ); notifyTrayListeners( model, turn, index, player->trayTiles.nTiles ); return tile; } /* model_removePlayerTile */ void model_packTilesUtil( ModelCtxt* model, PoolContext* pool, XP_Bool includeBlank, XP_U16* nUsed, const XP_UCHAR** texts, Tile* tiles ) { DictionaryCtxt* dict = model_getDictionary(model); XP_U16 nFaces = dict_numTileFaces( dict ); Tile blankFace = dict_getBlankTile( dict ); Tile tile; XP_U16 nFacesAvail = 0; XP_ASSERT( nFaces <= *nUsed ); for ( tile = 0; tile < nFaces; ++tile ) { if ( includeBlank ) { XP_ASSERT( !!pool ); if ( pool_getNTilesLeftFor( pool, tile ) == 0 ) { continue; } } else if ( tile == blankFace ) { continue; } tiles[nFacesAvail] = tile; texts[nFacesAvail] = dict_getTileString( dict, tile ); ++nFacesAvail; } *nUsed = nFacesAvail; } /* model_packTilesUtil */ static Tile askBlankTile( ModelCtxt* model, XP_U16 turn ) { XP_U16 nUsed = MAX_UNIQUE_TILES; XP_S16 chosen; const XP_UCHAR* tfaces[MAX_UNIQUE_TILES]; Tile tiles[MAX_UNIQUE_TILES]; model_packTilesUtil( model, NULL, XP_FALSE, &nUsed, tfaces, tiles ); chosen = util_userPickTileBlank( model->vol.util, turn, tfaces, nUsed ); if ( chosen < 0 ) { chosen = 0; } return tiles[chosen]; } /* askBlankTile */ void model_moveTrayToBoard( ModelCtxt* model, XP_S16 turn, XP_U16 col, XP_U16 row, XP_S16 tileIndex, Tile blankFace ) { PlayerCtxt* player; PendingTile* pt; Tile tile = model_removePlayerTile( model, turn, tileIndex ); if ( tile == dict_getBlankTile(model_getDictionary(model)) ) { if ( blankFace != EMPTY_TILE ) { tile = blankFace; } else { XP_ASSERT( turn >= 0 ); tile = askBlankTile( model, (XP_U16)turn ); } tile |= TILE_BLANK_BIT; } player = &model->players[turn]; if ( player->nPending == 0 ) { invalLastMove( model ); } player->nUndone = 0; pt = &player->pendingTiles[player->nPending++]; XP_ASSERT( player->nPending <= MAX_TRAY_TILES ); pt->tile = tile; pt->col = (XP_U8)col; pt->row = (XP_U8)row; invalidateScore( model, turn ); incrPendingTileCountAt( model, col, row ); notifyBoardListeners( model, turn, col, row, XP_TRUE ); } /* model_moveTrayToBoard */ XP_Bool model_redoPendingTiles( ModelCtxt* model, XP_S16 turn ) { XP_U16 actualCnt = 0; PlayerCtxt* player; XP_U16 nUndone; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; nUndone = player->nUndone; if ( nUndone > 0 ) { PendingTile pendingTiles[nUndone]; PendingTile* pt = pendingTiles; XP_MEMCPY( pendingTiles, &player->pendingTiles[player->nPending], nUndone * sizeof(pendingTiles[0]) ); /* Now we have info about each tile, but don't know where in the tray they are. So find 'em. */ for ( pt = pendingTiles; nUndone-- > 0; ++pt ) { Tile tile = pt->tile; XP_Bool isBlank = 0 != (tile & TILE_BLANK_BIT); XP_S16 foundAt; if ( isBlank ) { tile = dict_getBlankTile( model_getDictionary(model) ); } foundAt = model_trayContains( model, turn, tile ); XP_ASSERT( foundAt >= 0 ); if ( !model_getTile( model, pt->col, pt->row, XP_FALSE, turn, NULL, NULL, NULL, NULL ) ) { model_moveTrayToBoard( model, turn, pt->col, pt->row, foundAt, pt->tile & ~TILE_BLANK_BIT ); ++actualCnt; } } } return actualCnt > 0; } void model_moveBoardToTray( ModelCtxt* model, XP_S16 turn, XP_U16 col, XP_U16 row, XP_U16 trayOffset ) { XP_S16 index; PlayerCtxt* player; short ii; PendingTile* pt; Tile tile; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; for ( pt = player->pendingTiles, index = 0; index < player->nPending; ++index, ++pt ) { if ( pt->col == col && pt->row == row ) { break; } } /* if we're called from putBackOtherPlayersTiles there may be nothing here */ if ( index < player->nPending ) { PendingTile tmpPending; decrPendingTileCountAt( model, col, row ); notifyBoardListeners( model, turn, col, row, XP_FALSE ); tile = pt->tile; if ( (tile & TILE_BLANK_BIT) != 0 ) { tile = dict_getBlankTile( model_getDictionary(model) ); } model_addPlayerTile( model, turn, trayOffset, tile ); --player->nPending; tmpPending = player->pendingTiles[index]; for ( ii = index; ii < player->nPending; ++ii ) { player->pendingTiles[ii] = player->pendingTiles[ii+1]; } player->pendingTiles[player->nPending] = tmpPending; ++player->nUndone; //XP_LOGF( "%s: nUndone(%d): %d", __func__, turn, player->nUndone ); if ( player->nPending == 0 ) { invalLastMove( model ); } invalidateScore( model, turn ); } } /* model_moveBoardToTray */ XP_Bool model_moveTileOnBoard( ModelCtxt* model, XP_S16 turn, XP_U16 colCur, XP_U16 rowCur, XP_U16 colNew, XP_U16 rowNew ) { XP_Bool found = XP_FALSE; PlayerCtxt* player; XP_S16 index; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; index = player->nPending; while ( index-- ) { Tile tile; XP_U16 tcol, trow; XP_Bool isBlank; model_getCurrentMoveTile( model, turn, &index, &tile, &tcol, &trow, &isBlank ); if ( colCur == tcol && rowCur == trow ) { PendingTile* pt = &player->pendingTiles[index]; pt->col = colNew; pt->row = rowNew; if ( isBlank ) { pt->tile = TILE_BLANK_BIT | askBlankTile( model, turn ); } decrPendingTileCountAt( model, colCur, rowCur ); incrPendingTileCountAt( model, colNew, rowNew ); invalidateScore( model, turn ); found = XP_TRUE; break; } } return found; } /* model_moveTileOnBoard */ void model_resetCurrentTurn( ModelCtxt* model, XP_S16 whose ) { PlayerCtxt* player; XP_ASSERT( whose >= 0 && whose < model->nPlayers ); player = &model->players[whose]; while ( player->nPending > 0 ) { model_moveBoardToTray( model, whose, player->pendingTiles[0].col, player->pendingTiles[0].row, -1 ); } } /* model_resetCurrentTurn */ XP_S16 model_getNMoves( const ModelCtxt* model ) { XP_U16 result = stack_getNEntries( model->vol.stack ); result -= model->nPlayers; /* tile assignment doesn't count */ return result; } XP_U16 model_visTileCount( const ModelCtxt* model, XP_U16 turn, XP_Bool trayVisible ) { XP_U16 count = model->vol.nTilesOnBoard; if ( trayVisible ) { count += model_getCurrentMoveCount( model, turn ); } return count; } XP_Bool model_canShuffle( const ModelCtxt* model, XP_U16 turn, XP_Bool trayVisible ) { return trayVisible && model_getPlayerTiles( model, turn )->nTiles > 1; } XP_Bool model_canTogglePending( const ModelCtxt* model, XP_U16 turn ) { const PlayerCtxt* player = &model->players[turn]; return 0 < player->nPending || 0 < player->nUndone; } static void incrPendingTileCountAt( ModelCtxt* model, XP_U16 col, XP_U16 row ) { XP_U16 val = getModelTileRaw( model, col, row ); if ( TILE_IS_EMPTY(val) ) { val = 0; } else { XP_ASSERT( (val & TILE_PENDING_BIT) != 0 ); XP_ASSERT( (val & TILE_VALUE_MASK) > 0 ); } ++val; XP_ASSERT( (val & TILE_VALUE_MASK) > 0 && (val & TILE_VALUE_MASK) <= MAX_NUM_PLAYERS ); setModelTileRaw( model, col, row, (CellTile)(val | TILE_PENDING_BIT) ); } /* incrPendingTileCountAt */ static void setPendingCounts( ModelCtxt* model, XP_S16 turn ) { PlayerCtxt* player; PendingTile* pending; XP_U16 nPending; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; pending = player->pendingTiles; for ( nPending = player->nPending; nPending--; ) { incrPendingTileCountAt( model, pending->col, pending->row ); ++pending; } } /* setPendingCounts */ static void decrPendingTileCountAt( ModelCtxt* model, XP_U16 col, XP_U16 row ) { XP_U16 val = getModelTileRaw( model, col, row ); /* for pending tiles, the value is defined in the players array, so what we keep here is a refcount of how many players have put tiles there. */ val &= TILE_VALUE_MASK; /* the refcount */ XP_ASSERT( val <= MAX_NUM_PLAYERS && val > 0 ); if ( --val > 0 ) { val |= TILE_PENDING_BIT; } else { val = EMPTY_TILE; } setModelTileRaw( model, col, row, val ); } /* decrPendingTileCountAt */ static void putBackOtherPlayersTiles( ModelCtxt* model, XP_U16 notMyTurn, XP_U16 col, XP_U16 row ) { XP_U16 turn; for ( turn = 0; turn < model->nPlayers; ++turn ) { if ( turn == notMyTurn ) { continue; } model_moveBoardToTray( model, turn, col, row, -1 ); } } /* putBackOtherPlayersTiles */ /* Make those tiles placed by 'turn' a permanent part of the board. If any * other players have placed pending tiles on those same squares, replace them * in their trays. */ static XP_S16 commitTurn( ModelCtxt* model, XP_S16 turn, const TrayTileSet* newTiles, XWStreamCtxt* stream, WordNotifierInfo* wni, XP_Bool useStack ) { XP_U16 ii; PlayerCtxt* player; PendingTile* pt; XP_S16 score; XP_Bool inLine, isHorizontal; const Tile* newTilesP; XP_U16 nTiles; nTiles = newTiles->nTiles; #ifdef DEBUG XP_ASSERT( getCurrentMoveScoreIfLegal( model, turn, (XWStreamCtxt*)NULL, (WordNotifierInfo*)NULL, &score ) ); invalidateScore( model, turn ); #endif XP_ASSERT( turn >= 0 && turn < MAX_NUM_PLAYERS); clearLastMoveInfo( model ); player = &model->players[turn]; if ( useStack ) { MoveInfo moveInfo; inLine = tilesInLine( model, turn, &isHorizontal ); XP_ASSERT( inLine ); normalizeMoves( model, turn, isHorizontal, &moveInfo ); stack_addMove( model->vol.stack, turn, &moveInfo, newTiles ); } for ( ii = 0, pt=player->pendingTiles; ii < player->nPending; ++ii, ++pt ) { XP_U16 col, row; CellTile tile; XP_U16 val; col = pt->col; row = pt->row; tile = getModelTileRaw( model, col, row ); XP_ASSERT( (tile & TILE_PENDING_BIT) != 0 ); val = tile & TILE_VALUE_MASK; if ( val > 1 ) { /* somebody else is using this square too! */ putBackOtherPlayersTiles( model, turn, col, row ); } tile = pt->tile; tile |= PREV_MOVE_BIT; tile |= turn << CELL_OWNER_OFFSET; setModelTileRaw( model, col, row, tile ); notifyBoardListeners( model, turn, col, row, XP_FALSE ); ++model->vol.nTilesOnBoard; } (void)getCurrentMoveScoreIfLegal( model, turn, stream, wni, &score ); XP_ASSERT( score >= 0 ); player->score += score; /* Why is this next loop necessary? */ for ( ii = 0; ii < model->nPlayers; ++ii ) { invalidateScore( model, ii ); } player->nPending = 0; player->nUndone = 0; newTilesP = newTiles->tiles; while ( nTiles-- ) { model_addPlayerTile( model, turn, -1, *newTilesP++ ); } return score; } /* commitTurn */ void model_commitTurn( ModelCtxt* model, XP_S16 turn, TrayTileSet* newTiles ) { (void)commitTurn( model, turn, newTiles, (XWStreamCtxt*)NULL, (WordNotifierInfo*)NULL, XP_TRUE ); } /* model_commitTurn */ /* Given a rack of new tiles and of old, remove all the old from the tray and * replace them with new. Replace in the same place so that user sees an * in-place change. */ static void makeTileTrade( ModelCtxt* model, XP_S16 player, const TrayTileSet* oldTiles, const TrayTileSet* newTiles ) { XP_U16 ii; XP_U16 nTiles; XP_ASSERT( newTiles->nTiles == oldTiles->nTiles ); XP_ASSERT( oldTiles != &model->players[player].trayTiles ); for ( nTiles = newTiles->nTiles, ii = 0; ii < nTiles; ++ii ) { Tile oldTile = oldTiles->tiles[ii]; XP_S16 tileIndex = model_trayContains( model, player, oldTile ); XP_ASSERT( tileIndex >= 0 ); model_removePlayerTile( model, player, tileIndex ); model_addPlayerTile( model, player, tileIndex, newTiles->tiles[ii] ); } } /* makeTileTrade */ void model_makeTileTrade( ModelCtxt* model, XP_S16 player, const TrayTileSet* oldTiles, const TrayTileSet* newTiles ) { stack_addTrade( model->vol.stack, player, oldTiles, newTiles ); makeTileTrade( model, player, oldTiles, newTiles ); } /* model_makeTileTrade */ Tile model_getPlayerTile( const ModelCtxt* model, XP_S16 turn, XP_S16 index ) { const PlayerCtxt* player; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; if ( index < 0 ) { index = player->trayTiles.nTiles-1; } XP_ASSERT( index < player->trayTiles.nTiles ); return player->trayTiles.tiles[index]; } /* model_getPlayerTile */ const TrayTileSet* model_getPlayerTiles( const ModelCtxt* model, XP_S16 turn ) { const PlayerCtxt* player; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; return (const TrayTileSet*)&player->trayTiles; } /* model_getPlayerTile */ #ifdef DEBUG XP_UCHAR* formatTileSet( const TrayTileSet* tiles, XP_UCHAR* buf, XP_U16 len ) { XP_U16 ii, used; for ( ii = 0, used = 0; ii < tiles->nTiles && used < len; ++ii ) { used += XP_SNPRINTF( &buf[used], len - used, "%d,", tiles->tiles[ii] ); } if ( used > len ) { buf[len-1] = '\0'; } return buf; } #endif static void addPlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index, const Tile tile ) { PlayerCtxt* player; short ii; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; XP_ASSERT( player->trayTiles.nTiles < MAX_TRAY_TILES ); XP_ASSERT( index >= 0 ); /* move tiles up to make room */ for ( ii = player->trayTiles.nTiles; ii > index; --ii ) { player->trayTiles.tiles[ii] = player->trayTiles.tiles[ii-1]; } ++player->trayTiles.nTiles; player->trayTiles.tiles[index] = tile; } /* addPlayerTile */ void model_addPlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index, Tile tile ) { PlayerCtxt* player; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; if ( index < 0 ) { index = player->trayTiles.nTiles; } addPlayerTile( model, turn, index, tile ); notifyTrayListeners( model, turn, index, player->trayTiles.nTiles ); } /* model_addPlayerTile */ void model_moveTileOnTray( ModelCtxt* model, XP_S16 turn, XP_S16 indexCur, XP_S16 indexNew ) { Tile tile = removePlayerTile( model, turn, indexCur ); addPlayerTile( model, turn, indexNew, tile ); notifyTrayListeners( model, turn, indexCur, indexNew ); } /* model_moveTileOnTray */ static void assignPlayerTiles( ModelCtxt* model, XP_S16 turn, const TrayTileSet* tiles ) { const Tile* tilep = tiles->tiles; XP_U16 nTiles = tiles->nTiles; while ( nTiles-- ) { model_addPlayerTile( model, turn, -1, *tilep++ ); } } /* assignPlayerTiles */ void model_assignPlayerTiles( ModelCtxt* model, XP_S16 turn, const TrayTileSet* tiles ) { XP_ASSERT( turn >= 0 ); stack_addAssign( model->vol.stack, turn, tiles ); assignPlayerTiles( model, turn, tiles ); } /* model_assignPlayerTiles */ void model_sortTiles( ModelCtxt* model, XP_S16 turn ) { PlayerCtxt* player; XP_S16 ii; TrayTileSet tiles = { .nTiles = 0 }; XP_S16 nTiles; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; for ( nTiles = model_getNumTilesInTray( model, turn ) - 1; nTiles >= 0; --nTiles ) { Tile min = 0xFF; XP_U16 minIndex = 0; for ( ii = 0; ii <= nTiles; ++ii ) { Tile tile = player->trayTiles.tiles[ii]; if ( tile < min ) { min = tile; minIndex = ii; } } tiles.tiles[tiles.nTiles++] = removePlayerTile( model, turn, minIndex ); } assignPlayerTiles( model, turn, &tiles ); } /* model_sortTiles */ XP_U16 model_getNumTilesInTray( ModelCtxt* model, XP_S16 turn ) { PlayerCtxt* player; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; return player->trayTiles.nTiles; } /* model_getNumTilesInTray */ XP_U16 model_getNumTilesTotal( ModelCtxt* model, XP_S16 turn ) { PlayerCtxt* player; XP_ASSERT( turn >= 0 ); player = &model->players[turn]; return player->trayTiles.nTiles + player->nPending; } /* model_getNumTilesTotal */ XP_U16 model_numRows( const ModelCtxt* model ) { return model->nRows; } /* model_numRows */ XP_U16 model_numCols( const ModelCtxt* model ) { return model->nCols; } /* model_numCols */ void model_setBoardListener( ModelCtxt* model, BoardListener bl, void* data ) { model->vol.boardListenerFunc = bl; model->vol.boardListenerData = data; } /* model_setBoardListener */ void model_setTrayListener( ModelCtxt* model, TrayListener tl, void* data ) { model->vol.trayListenerFunc = tl; model->vol.trayListenerData = data; } /* model_setTrayListener */ void model_setDictListener( ModelCtxt* model, DictListener dl, void* data ) { model->vol.dictListenerFunc = dl; model->vol.dictListenerData = data; } /* model_setDictListener */ static void notifyBoardListeners( ModelCtxt* model, XP_U16 turn, XP_U16 col, XP_U16 row, XP_Bool added ) { if ( model->vol.boardListenerFunc != NULL ) { (*model->vol.boardListenerFunc)( model->vol.boardListenerData, turn, col, row, added ); } } /* notifyBoardListeners */ static void notifyTrayListeners( ModelCtxt* model, XP_U16 turn, XP_S16 index1, XP_S16 index2 ) { if ( model->vol.trayListenerFunc != NULL ) { (*model->vol.trayListenerFunc)( model->vol.trayListenerData, turn, index1, index2 ); } } /* notifyTrayListeners */ static void notifyDictListeners( ModelCtxt* model, XP_S16 playerNum, DictionaryCtxt* oldDict, DictionaryCtxt* newDict ) { XP_ASSERT( !!newDict ); if ( model->vol.dictListenerFunc != NULL ) { (*model->vol.dictListenerFunc)( model->vol.dictListenerData, playerNum, oldDict, newDict ); } } /* notifyDictListeners */ static void printString( XWStreamCtxt* stream, const XP_UCHAR* str ) { stream_catString( stream, str ); } /* printString */ static XP_UCHAR* formatTray( const TrayTileSet* tiles, DictionaryCtxt* dict, XP_UCHAR* buf, XP_U16 bufSize, XP_Bool keepHidden ) { if ( keepHidden ) { XP_U16 i; for ( i = 0; i < tiles->nTiles; ++i ) { buf[i] = '?'; } buf[i] = '\0'; } else { dict_tilesToString( dict, (Tile*)tiles->tiles, tiles->nTiles, buf, bufSize ); } return buf; } /* formatTray */ typedef struct MovePrintClosure { XWStreamCtxt* stream; DictionaryCtxt* dict; XP_U16 nPrinted; XP_Bool keepHidden; } MovePrintClosure; static void printMovePre( ModelCtxt* model, XP_U16 XP_UNUSED(moveN), const StackEntry* entry, void* p_closure ) { XWStreamCtxt* stream; const XP_UCHAR* format; XP_UCHAR buf[32]; XP_UCHAR traybuf[MAX_TRAY_TILES+1]; MovePrintClosure* closure = (MovePrintClosure*)p_closure; if ( entry->moveType == ASSIGN_TYPE ) { return; } stream = closure->stream; XP_SNPRINTF( buf, sizeof(buf), (XP_UCHAR*)"%d:%d ", ++closure->nPrinted, entry->playerNum+1 ); printString( stream, (XP_UCHAR*)buf ); if ( entry->moveType == TRADE_TYPE ) { } else { XP_UCHAR letter[2] = {'\0','\0'}; XP_Bool isHorizontal = entry->u.move.moveInfo.isHorizontal; XP_U16 col, row; const MoveInfo* mi; XP_Bool isPass = XP_FALSE; if ( entry->moveType == PHONY_TYPE ) { mi = &entry->u.phony.moveInfo; } else { mi = &entry->u.move.moveInfo; if ( mi->nTiles == 0 ) { isPass = XP_TRUE; } } if ( isPass ) { format = util_getUserString( model->vol.util, STR_PASS ); XP_SNPRINTF( buf, VSIZE(buf), "%s", format ); } else { if ( isHorizontal ) { format = util_getUserString( model->vol.util, STRS_MOVE_ACROSS ); } else { format = util_getUserString( model->vol.util, STRS_MOVE_DOWN ); } row = mi->commonCoord; col = mi->tiles[0].varCoord; if ( !isHorizontal ) { XP_U16 tmp = col; col = row; row = tmp; } letter[0] = 'A' + col; XP_SNPRINTF( traybuf, sizeof(traybuf), (XP_UCHAR *)"%s%d", letter, row + 1 ); XP_SNPRINTF( buf, sizeof(buf), format, traybuf ); } printString( stream, (XP_UCHAR*)buf ); } if ( !closure->keepHidden ) { format = util_getUserString( model->vol.util, STRS_TRAY_AT_START ); formatTray( model_getPlayerTiles( model, entry->playerNum ), closure->dict, (XP_UCHAR*)traybuf, sizeof(traybuf), XP_FALSE ); XP_SNPRINTF( buf, sizeof(buf), format, traybuf ); printString( stream, buf ); } } /* printMovePre */ static void printMovePost( ModelCtxt* model, XP_U16 XP_UNUSED(moveN), const StackEntry* entry, XP_S16 XP_UNUSED(score), void* p_closure ) { MovePrintClosure* closure = (MovePrintClosure*)p_closure; XWStreamCtxt* stream = closure->stream; DictionaryCtxt* dict = closure->dict; const XP_UCHAR* format; XP_U16 nTiles; XP_S16 totalScore; XP_UCHAR buf[100]; XP_UCHAR traybuf1[MAX_TRAY_TILES+1]; XP_UCHAR traybuf2[MAX_TRAY_TILES+1]; const MoveInfo* mi; if ( entry->moveType == ASSIGN_TYPE ) { return; } totalScore = model_getPlayerScore( model, entry->playerNum ); switch( entry->moveType ) { case TRADE_TYPE: formatTray( (const TrayTileSet*)&entry->u.trade.oldTiles, dict, traybuf1, sizeof(traybuf1), closure->keepHidden ); formatTray( (const TrayTileSet*) &entry->u.trade.newTiles, dict, traybuf2, sizeof(traybuf2), closure->keepHidden ); format = util_getUserString( model->vol.util, STRSS_TRADED_FOR ); XP_SNPRINTF( buf, sizeof(buf), format, traybuf1, traybuf2 ); printString( stream, buf ); printString( stream, (XP_UCHAR*)XP_CR ); break; case PHONY_TYPE: format = util_getUserString( model->vol.util, STR_PHONY_REJECTED ); printString( stream, format ); case MOVE_TYPE: format = util_getUserString( model->vol.util, STRD_CUMULATIVE_SCORE ); XP_SNPRINTF( buf, sizeof(buf), format, totalScore ); printString( stream, buf ); if ( entry->moveType == PHONY_TYPE ) { mi = &entry->u.phony.moveInfo; } else { mi = &entry->u.move.moveInfo; } nTiles = mi->nTiles; if ( nTiles > 0 ) { if ( entry->moveType == PHONY_TYPE ) { /* printString( stream, (XP_UCHAR*)"phony rejected " ); */ } else if ( !closure->keepHidden ) { format = util_getUserString(model->vol.util, STRS_NEW_TILES); XP_SNPRINTF( buf, sizeof(buf), format, formatTray( &entry->u.move.newTiles, dict, traybuf1, sizeof(traybuf1), XP_FALSE ) ); printString( stream, buf ); } } break; } printString( stream, (XP_UCHAR*)XP_CR ); } /* printMovePost */ static void copyStack( ModelCtxt* model, StackCtxt* destStack, const StackCtxt* srcStack ) { XWStreamCtxt* stream = mem_stream_make( MPPARM(model->vol.mpool) util_getVTManager(model->vol.util), NULL, 0, NULL ); stack_writeToStream( (StackCtxt*)srcStack, stream ); stack_loadFromStream( destStack, stream ); stream_destroy( stream ); } /* copyStack */ static ModelCtxt* makeTmpModel( ModelCtxt* model, XWStreamCtxt* stream, MovePrintFuncPre mpf_pre, MovePrintFuncPost mpf_post, void* closure ) { ModelCtxt* tmpModel = model_make( MPPARM(model->vol.mpool) model_getDictionary(model), NULL, model->vol.util, model_numCols(model) ); tmpModel->loaner = model; model_setNPlayers( tmpModel, model->nPlayers ); buildModelFromStack( tmpModel, model->vol.stack, XP_FALSE, 0, stream, (WordNotifierInfo*)NULL, mpf_pre, mpf_post, closure ); return tmpModel; } /* makeTmpModel */ void model_writeGameHistory( ModelCtxt* model, XWStreamCtxt* stream, ServerCtxt* server, XP_Bool gameOver ) { ModelCtxt* tmpModel; MovePrintClosure closure; closure.stream = stream; closure.dict = model_getDictionary( model ); closure.keepHidden = !gameOver; closure.nPrinted = 0; tmpModel = makeTmpModel( model, stream, printMovePre, printMovePost, &closure ); model_destroy( tmpModel ); if ( gameOver ) { /* if the game's over, it shouldn't matter which model I pass to this method */ server_writeFinalScores( server, stream ); } } /* model_writeGameHistory */ typedef struct _FirstWordData { XP_UCHAR word[32]; } FirstWordData; static XP_Bool getFirstWord( const XP_UCHAR* word, XP_Bool isLegal, #ifdef XWFEATURE_BOARDWORDS const MoveInfo* XP_UNUSED(movei), XP_U16 XP_UNUSED(start), XP_U16 XP_UNUSED(end), #endif void* closure ) { if ( isLegal ) { FirstWordData* data = (FirstWordData*)closure; if ( '\0' == data->word[0] && '\0' != word[0] ) { XP_STRCAT( data->word, word ); } } return XP_TRUE; } static void scoreLastMove( ModelCtxt* model, MoveInfo* moveInfo, XP_U16 howMany, XP_UCHAR* buf, XP_U16* bufLen ) { if ( moveInfo->nTiles == 0 ) { const XP_UCHAR* str = util_getUserString( model->vol.util, STR_PASSED ); XP_U16 len = XP_STRLEN( str ); *bufLen = len; XP_STRNCPY( buf, str, len + 1 ); } else { XP_U16 score; const XP_UCHAR* format; WordNotifierInfo notifyInfo; FirstWordData data; ModelCtxt* tmpModel = makeTmpModel( model, NULL, NULL, NULL, NULL ); XP_U16 turn; XP_S16 moveNum = -1; copyStack( model, tmpModel->vol.stack, model->vol.stack ); if ( !model_undoLatestMoves( tmpModel, NULL, howMany, &turn, &moveNum ) ) { XP_ASSERT( 0 ); } data.word[0] = '\0'; notifyInfo.proc = getFirstWord; notifyInfo.closure = &data; score = figureMoveScore( tmpModel, turn, moveInfo, (EngineCtxt*)NULL, (XWStreamCtxt*)NULL, ¬ifyInfo ); model_destroy( tmpModel ); format = util_getUserString( model->vol.util, STRSD_SUMMARYSCORED ); *bufLen = XP_SNPRINTF( buf, *bufLen, format, data.word, score ); } } /* scoreLastMove */ static XP_U16 model_getRecentPassCount( ModelCtxt* model ) { StackCtxt* stack = model->vol.stack; XP_U16 nPasses = 0; XP_S16 nEntries, which; StackEntry entry; XP_ASSERT( !!stack ); nEntries = stack_getNEntries( stack ); for ( which = nEntries - 1; which >= 0; --which ) { if ( stack_getNthEntry( stack, which, &entry ) ) { if ( entry.moveType == MOVE_TYPE && entry.u.move.moveInfo.nTiles == 0 ) { ++nPasses; } else { break; } } else { break; } } return nPasses; } /* model_getRecentPassCount */ XP_Bool model_recentPassCountOk( ModelCtxt* model ) { XP_U16 count = model_getRecentPassCount( model ); XP_U16 okCount = model->nPlayers * MAX_PASSES; XP_ASSERT( count <= okCount ); /* should never be more than 1 over */ return count < okCount; } static void appendWithCR( XWStreamCtxt* stream, const XP_UCHAR* word, XP_U16* counter ) { if ( 0 < (*counter)++ ) { stream_putU8( stream, '\n' ); } stream_catString( stream, word ); } static XP_Bool recordWord( const XP_UCHAR* word, XP_Bool XP_UNUSED(isLegal), #ifdef XWFEATURE_BOARDWORDS const MoveInfo* XP_UNUSED(movei), XP_U16 XP_UNUSED(start), XP_U16 XP_UNUSED(end), #endif void* closure ) { RecordWordsInfo* info = (RecordWordsInfo*)closure; appendWithCR( info->stream, word, &info->nWords ); return XP_TRUE; } WordNotifierInfo* model_initWordCounter( ModelCtxt* model, XWStreamCtxt* stream ) { XP_ASSERT( model->vol.wni.proc == recordWord ); XP_ASSERT( model->vol.wni.closure == &model->vol.rwi ); model->vol.rwi.stream = stream; model->vol.rwi.nWords = 0; return &model->vol.wni; } #ifdef XWFEATURE_BOARDWORDS typedef struct _ListWordsThroughInfo { XWStreamCtxt* stream; XP_U16 col, row; XP_U16 nWords; } ListWordsThroughInfo; static XP_Bool listWordsThrough( const XP_UCHAR* word, XP_Bool XP_UNUSED(isLegal), const MoveInfo* movei, XP_U16 start, XP_U16 end, void* closure ) { ListWordsThroughInfo* info = (ListWordsThroughInfo*)closure; XP_Bool contained = XP_FALSE; if ( movei->isHorizontal && movei->commonCoord == info->row ) { contained = start <= info->col && end >= info->col; } else if ( !movei->isHorizontal && movei->commonCoord == info->col ) { contained = start <= info->row && end >= info->row; } if ( contained ) { appendWithCR( info->stream, word, &info->nWords ); } return XP_TRUE; } /* List every word played that includes the tile on {col,row}. * * How? Undo backwards until we find the move that placed that tile.*/ void model_listWordsThrough( ModelCtxt* model, XP_U16 col, XP_U16 row, XWStreamCtxt* stream ) { XP_ASSERT( !!stream ); StackCtxt* stack = model->vol.stack; XP_U16 nEntriesBefore = stack_getNEntries( stack ); XP_U16 nEntriesAfter; /* Loop until we undo the move that placed the tile. */ while ( model_undoLatestMoves( model, NULL, 1, NULL, NULL ) ) { if ( 0 != (TILE_EMPTY_BIT & getModelTileRaw( model, col, row ) ) ) { break; } } nEntriesAfter = stack_getNEntries( stack ); XP_ASSERT( nEntriesAfter < nEntriesBefore ); if ( nEntriesAfter < nEntriesBefore ) { ListWordsThroughInfo lwtInfo = { .stream = stream, .col = col, .row = row, .nWords = 0, }; WordNotifierInfo ni = { .proc = listWordsThrough, .closure = &lwtInfo }; /* Now push the undone moves back into the model one at a time. recordWord() will add each played word to the stream as it's scored */ while ( nEntriesAfter < nEntriesBefore ) { StackEntry entry; if ( ! stack_redo( stack, &entry ) ) { XP_ASSERT( 0 ); break; } modelAddEntry( model, nEntriesAfter++, &entry, XP_FALSE, NULL, &ni, NULL, NULL, NULL ); } } } /* model_listWordsThrough */ #endif XP_Bool model_getPlayersLastScore( ModelCtxt* model, XP_S16 player, XP_UCHAR* expl, XP_U16* explLen ) { StackCtxt* stack = model->vol.stack; XP_S16 nEntries, which; StackEntry entry; XP_Bool found = XP_FALSE; XP_ASSERT( !!stack ); XP_ASSERT( player >= 0 ); nEntries = stack_getNEntries( stack ); for ( which = nEntries; which >= 0; ) { if ( stack_getNthEntry( stack, --which, &entry ) ) { if ( entry.playerNum == player ) { found = XP_TRUE; break; } } } if ( found ) { /* success? */ const XP_UCHAR* format; XP_U16 nTiles; switch ( entry.moveType ) { case MOVE_TYPE: scoreLastMove( model, &entry.u.move.moveInfo, nEntries - which - 1, expl, explLen ); break; case TRADE_TYPE: nTiles = entry.u.trade.oldTiles.nTiles; format = util_getUserString( model->vol.util, STRD_TRADED ); *explLen = XP_SNPRINTF( expl, *explLen, format, nTiles ); break; case PHONY_TYPE: format = util_getUserString( model->vol.util, STR_LOSTTURN ); *explLen = XP_STRLEN( format ); XP_STRCAT( expl, format ); break; case ASSIGN_TYPE: found = XP_FALSE; break; } } return found; } /* model_getPlayersLastScore */ static void loadPlayerCtxt( const ModelCtxt* model, XWStreamCtxt* stream, XP_U16 version, PlayerCtxt* pc ) { PendingTile* pt; XP_U16 nTiles; XP_U16 nColsNBits; #ifdef STREAM_VERS_BIGBOARD nColsNBits = 16 <= model_numCols( model ) ? NUMCOLS_NBITS_5 : NUMCOLS_NBITS_4; #else XP_USE(model); nColsNBits = NUMCOLS_NBITS_4; #endif pc->curMoveValid = stream_getBits( stream, 1 ); traySetFromStream( stream, &pc->trayTiles ); pc->nPending = (XP_U8)stream_getBits( stream, NTILES_NBITS ); if ( STREAM_VERS_NUNDONE <= version ) { pc->nUndone = (XP_U8)stream_getBits( stream, NTILES_NBITS ); } else { XP_ASSERT( 0 == pc->nUndone ); } nTiles = pc->nPending + pc->nUndone; for ( pt = pc->pendingTiles; nTiles-- > 0; ++pt ) { XP_U16 nBits; pt->col = (XP_U8)stream_getBits( stream, nColsNBits ); pt->row = (XP_U8)stream_getBits( stream, nColsNBits ); nBits = (version <= STREAM_VERS_RELAY) ? 6 : 7; pt->tile = (Tile)stream_getBits( stream, nBits ); } } /* loadPlayerCtxt */ static void writePlayerCtxt( const ModelCtxt* model, XWStreamCtxt* stream, PlayerCtxt* pc ) { XP_U16 nTiles; PendingTile* pt; XP_U16 nColsNBits; #ifdef STREAM_VERS_BIGBOARD nColsNBits = 16 <= model_numCols( model ) ? NUMCOLS_NBITS_5 : NUMCOLS_NBITS_4; #else XP_USE(model); nColsNBits = NUMCOLS_NBITS_4; #endif stream_putBits( stream, 1, pc->curMoveValid ); traySetToStream( stream, &pc->trayTiles ); stream_putBits( stream, NTILES_NBITS, pc->nPending ); stream_putBits( stream, NTILES_NBITS, pc->nUndone ); nTiles = pc->nPending + pc->nUndone; for ( pt = pc->pendingTiles; nTiles-- > 0; ++pt ) { stream_putBits( stream, nColsNBits, pt->col ); stream_putBits( stream, nColsNBits, pt->row ); stream_putBits( stream, 7, pt->tile ); } } /* writePlayerCtxt */ #ifdef CPLUS } #endif