Commit graph

4994 commits

Author SHA1 Message Date
Andy2
7d1e9c7638 Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/Android.mk
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2011-10-28 22:27:22 -07:00
Andy2
8f3c4f6426 add config option to enable face-up tile picking 2011-10-28 22:24:47 -07:00
Andy2
8d228ae190 turn on face-up tile picking for Android (though there's no prefs UI
to enable it for a game yet).  In common code, break pick tile utils
method in two, one for blank and the other for tray tiles.  In java,
implement dialog for picking the tiles.  Works, though is a bit clumsy
to have the dialog come and go after every pick.  Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen.  This'll do for
now.
2011-10-28 22:15:56 -07:00
Andy2
390e7558b0 Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/common/dictnry.c
2011-10-28 21:00:01 -07:00
Eric House
f6ff3e85c6 Merge remote branch 'origin/android_branch' into android_branch
Conflicts:
	xwords4/common/dictnry.c
	xwords4/common/dictnry.h
	xwords4/linux/linuxmain.c
2011-10-28 20:54:55 -07:00
Eric House
71450b02b3 use indexing (and add binary search) to double speed of getNthWord 2011-10-28 20:27:16 -07:00
Eric House
ff89ffb168 add missing backup button to fully test tile picking 2011-10-28 20:23:59 -07:00
Andy2
4df13f5617 fix missing dict language 2011-10-28 06:39:47 -07:00
Andy2
b490618c8e silence warning with cast 2011-10-28 06:34:59 -07:00
Eric House
84044fa9ee move lookup dialog into superclass so can be used from dict browser. 2011-10-27 21:10:35 -07:00
Eric House
308720186d get all word-click events and print contents -- setting up for lookup 2011-10-27 18:43:28 -07:00
Eric House
1741021c3c add search field and button. Not yet wired to do anything. 2011-10-27 18:26:48 -07:00
Eric House
ed055b83c6 export index from jni and use for fastscrolling. Works, but is a bit slow still. 2011-10-27 07:01:57 -07:00
Eric House
5282246dd6 use <cr> and previx separator, not terminator, so java-side split() doesn't end list with empty str. 2011-10-27 07:00:57 -07:00
Eric House
4818a2919d Merge branch 'android_branch' into android_browsedict 2011-10-26 22:25:54 -07:00
Eric House
42d1a48a1d don't include indices for prefixes that don't exist. 2011-10-26 22:25:21 -07:00
Eric House
412a58f6b9 make dict_makeIndex work for depth > 1. 2011-10-26 22:20:21 -07:00
Eric House
f2c4e39cd4 add dict_makeIndex(). Works, but only for depth==1 so far (A, not AA or AAA). 2011-10-26 07:10:50 -07:00
Andy2
92f692510f outline for fastscroll with thumb. Will need jin support mapping
indices <-> first letters, e.g. BB to whatever the index is of the
first word starting with BB.
2011-10-25 19:33:55 -07:00
Andy2
a7ce5a43de fix so count comes from dict; combine two jni methods into one; fix
crash in destructor.  Now an entire dict can be scrolled through if
you have the patience.
2011-10-25 18:36:12 -07:00
eehouse@eehouse.org
57487aaf3e Merge branch 'android_branch' into android_browsedict 2011-10-25 06:49:32 -07:00
Andy2
b62fe13c97 move dict iterator test into separate function and add test for
dict_getNthWord().  Still ifdef'd out.
2011-10-25 06:48:59 -07:00
Andy2
fc973079dc add first cut at dict_getNthWord. Works. Is slow. 2011-10-25 06:48:16 -07:00
Andy2
74cf751729 use existing dict iteration APIs to implement jni that adequately
displays a dict.  But I don't have a getNth in C to implement the one
I've added in java; need to add that, and caching, to speed it up.
2011-10-24 20:15:52 -07:00
eehouse@eehouse.org
a75aa88c58 Merge branch 'android_branch' into android_browsedict 2011-10-24 18:27:33 -07:00
Andy2
ac214236c4 add code to walk dict backwards as well, and test code that
succesfully walks huge dicts in both directions turning out the same
list of words either way.  Still compile-time disabled.
2011-10-24 18:27:16 -07:00
Andy2
b08f9770cf add dictionary browser. For now it just adds items to the list that
give the position so I can get a feel for how it works.  Will use this
to figure out the right API for a dictionary iterator.
2011-10-23 19:35:15 -07:00
Andy2
c237717de5 dict_getInfo returns false if the dict doesn't parse so can be used to
test validity of downloaded dict.  Internally (in jni), add lots of
checks that format is correct and we don't run off end of ptr walking
truncated dict.
2011-10-23 14:21:57 -07:00
Andy2
7c7cd82e0a add code to iterate over words in a dict. Works on Linux (iterating
forward only) but disabled at compile time.  Idea's to have a dict
browser.  There was some simple refactoring in common code Android
uses, and that tests fine.
2011-10-21 18:51:33 -07:00
Andy2
201c32e4db add support for download directory as a place where we look for dicts
and to/from which dicts can be moved.  Right now it's just
/sdcard/download.  Dunno if that's universal.  There seems not to be
API except in newer SDK versions for finding it.
2011-10-20 20:22:36 -07:00
Andy2
4eee7f8aa7 Pass selected tiles into new util function, and from there into java
world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
d63f6961d4 fix log comment to correctly identify site. 2011-10-18 21:29:59 -07:00
Andy2
c2a7a5c347 fix crash: don't destroy stream if for some reason it's null. Not
sure how that happens, but it does.
2011-10-18 21:29:40 -07:00
Andy2
90b0a4e46f if words stream is null, don't pass into java code (where current impl
will get a NPE)
2011-10-18 21:28:50 -07:00
Andy2
652b7e703a Remove difference between debug- and non-debug stream format. 2011-10-18 21:27:28 -07:00
Andy2
b31e829414 Remove file-format differences between debug and non-debug versions.
Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
Andy2
028c416587 don't disable player listing when game is in play and locked; allow
users to see info about players and change dict.
2011-10-18 06:46:46 -07:00
Andy2
71fabdac95 add changelist change 2011-10-18 06:35:26 -07:00
Andy2
214debca47 up strings for beta 37 2011-10-18 06:16:15 -07:00
Andy2
ff82c20b2c fix brokenness (black-on-black text in lookup dialog) on 2.2 and
beyond by copying in layout for built-in list items and hard-coding
white text color.  This is risky/fragile but I can't find another fix.
2011-10-17 21:33:11 -07:00
Andy2
dc84cfcb97 cleanup/reformat. No code change. 2011-10-17 20:27:51 -07:00
Andy2
235259ef45 a bit more tuning of model_listWordsThrough()... 2011-10-17 18:26:04 -07:00
Andy2
3b7532aba8 improve stack_redo() to return the redone move, and use that to avoid
making a copy of the move stack in model_listWordsThrough()
2011-10-17 18:16:19 -07:00
Andy2
9109396ae9 in model_listWordsThrough, only undo as much as needed to find the
move tile that places a tile on the cell we're interested in.
2011-10-17 06:48:59 -07:00
Andy2
8062a027e7 cleanup: NULL's a legal value now. 2011-10-17 06:48:13 -07:00
Andy2
b02e0eb9cf actually list words: makes a better test. 2011-10-17 06:47:49 -07:00
Andy2
29eec38821 remove unused strings 2011-10-16 17:59:00 -07:00
Andy2
6793742f0f remove option to list all words played in a single lookup dialog, and
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Eric House
46392da205 Fix crash when password dialog comes up second time: don't be cute and
reuse custom views as they remember their parent and that needs to be
cleared.  Just recreate each time and let gc() do its job.
2011-10-14 19:07:19 -07:00
Eric House
851b2d296f Should have gone with last checkin: delete of file due to renaming. 2011-10-14 19:05:07 -07:00
Eric House
e848b150b5 rename LookupActivity->LookupView since it's not an Activity any more. 2011-10-14 18:45:47 -07:00
Eric House
0b54b190b6 make lookup dialog a mere dialog rather than an activity to fix
too-slow transitions to and from it.  Works by keeping code in
separate custom view and not setting buttons or anything else on the
dialog.
2011-10-14 18:39:39 -07:00
Andy2
0e6b4d749f When pen held on committed tile on board, cons up list of all words
played that include that tile and pass to new util_cellSquareHeld()
method.  In java implementation of that method, use existing lookup
activity code to display list of words.  Enabled on the C side by a
compile-time flag in case it has problems.  Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
7449923328 log tiles left in pool -- makes progress of automated/test games
easier to follow.
2011-10-13 19:10:13 -07:00
Andy2
01459285d5 show dict as comment beside player name in players list. And since
dicts change when language does, put language choice above players
list.
2011-10-12 18:37:31 -07:00
Andy2
0dfa69b1b2 implement pen timer with timeout, not idle. 2011-10-11 19:38:26 -07:00
Eric House
f86b0dfcc5 fix to compile on x86 (with newer compiler that doesn't like unused variables) 2011-10-10 22:42:02 -07:00
Andy2
9551f29335 up strings for beta 36. I'm skipping b35 rather than try to move the tag. 2011-10-10 22:30:38 -07:00
Andy2
4bb61401bd fix crash: src and dest stream params were reversed. 2011-10-10 22:24:44 -07:00
Andy2
92a2fb1a1f attach newbie info to the lookup button 2011-10-10 18:24:06 -07:00
Andy2
cdf57d3bb7 cleanup 2011-10-10 06:53:46 -07:00
Andy2
d5ca5bbd0d remove misplaced assert: in network games illegal words may well
arrive.
2011-10-10 06:48:07 -07:00
Andy2
c3ba50c905 up strings for beta 35 2011-10-07 18:59:32 -07:00
Andy2
03543c17ea fix NPE I got once, presumably when activity shutting down. 2011-10-07 18:59:17 -07:00
Andy2
f03699f701 add newbie warning/request for languages with only google as
word-lookup site.
2011-10-06 19:03:07 -07:00
Andy2
f084661ec3 Never meant to check in having lookup menuitem at top level. 2011-10-06 18:47:08 -07:00
Andy2
152a9175c6 use dialog theme for lookups -- just works now, though didn't at first. 2011-10-06 18:44:59 -07:00
Andy2
a129f353f5 fix assertion by skipping states only when applicable, and running in
a loop so works in either direction.  Cleanup -- this is done.
2011-10-06 18:44:24 -07:00
Andy2
0a474804ce fix to work with bundling, i.e. by removing configChanges entry in
AndroidManifest.xml and changing orientation.
2011-10-06 18:25:17 -07:00
Andy2
d8c1e3822b fix problems with skipping singleton words and URLs; replace window
title with TextView.
2011-10-06 17:47:00 -07:00
Andy2
a9b467c903 make adapter based on static array static 2011-10-06 06:31:04 -07:00
Andy2
e292056b9c add new activity (with layout) to replace dialogs for word lookup.
Lots of code moved there from BoardActivity.
2011-10-06 06:26:46 -07:00
Andy2
aaf0ba34e4 add a couple of French word lookup URLs. 2011-10-05 06:55:25 -07:00
Andy2
90f11abc37 add to game state passed into java world whether it's the cur selected
player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
179560867f for symmetry, remove default menu title from res file and set in code
either way.
2011-10-05 06:14:48 -07:00
Andy2
c5c0fbccae remove unused DrawFocusState params from jni interface 2011-10-04 19:03:27 -07:00
Andy2
dc20b04a4c remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07 Turn "Turn done" into "Pass" when the pending score is 0. To do that
I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
Andy2
f4b8b2806e remove unused parameter 2011-10-04 06:48:53 -07:00
Andy2
5dd21a16ea don't crash if words stream is null, as it will be when turn's a pass. 2011-10-04 06:45:16 -07:00
Andy2
c04f981442 fix new word-list reporting to work for networked games too: create
and save a second stream parallel to the existing one reporting the
move scoring.  Requires bump in stream version.
2011-10-04 06:44:29 -07:00
Andy2
3cf1d07df3 optimization: set up word-tracking invariants on init rather than each
time used
2011-10-04 06:21:02 -07:00
Andy2
5773466fb6 prevent lookup dialogs from coming up before button pressed by not
assigning m_words too early.
2011-10-04 06:19:06 -07:00
eehouse@eehouse.org
fe1bfead87 Merge branch 'two_phase_lookup' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2011-10-03 06:46:24 -07:00
Andy2
072516655e Use words list passed into informMove rather than query when user
presses button.  Include word in button text when there's only one.
2011-10-03 06:43:20 -07:00
Andy2
35e4c21f17 add util_informMove to jni. Use it, but not to advantage yet. 2011-10-02 16:42:10 -07:00
Andy2
77b9fa11a5 improving lookup words experience: replace
util_userQuery(QUERY_ROBOT_MOVE) with new util_informMove(), into
which the number of words formed and the words themselves are passed.
The process of consing up the score explanation was already passing
over the model, so storing the words is very little effort, and will
save a call back into the model where the user actually wants to do
the lookup.
2011-10-02 16:21:09 -07:00
Eric House
8a5667f011 add missing language codes 2011-09-22 17:16:27 -07:00
Andy2
b7691d2997 Merge branch 'android_branch' into two_phase_lookup
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/JNIThread.java
2011-09-22 06:53:45 -07:00
Andy2
fcdbed0920 fix to work with changed C api 2011-09-22 06:49:34 -07:00
Andy2
35a0a3a291 passing pool into word-listing code a mistake as it put tiles back
when undoing and so the pool grew each time.  Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
d000c430b9 thought there was an internal problem with pool and wrote debug-only
code to check.  There wasn't, and it's unused, but no point writing it
again.
2011-09-22 06:40:44 -07:00
Andy2
b10453bd25 cleanup 2011-09-22 06:14:22 -07:00
Andy2
e887d0a116 make word lookup two-stage, first a dialog to pick the word then
another to pick the URL.  Hacky code takes us back to the first after
the second is dismissed while only showing either if there's a choice
to be made.  Also add menu item to lookup all words in the game --
useful for testing when robot refuses to play multiple words but maybe
also worth shipping.
2011-09-21 19:04:33 -07:00
Andy2
c44a884184 try another item layout -- need to fix the background instead. 2011-09-21 05:47:12 -07:00
Andy2
617de4eb7e make lookup dialog two-part, with list of lang-supporting URLs at top
and words at bottom.  You choose a URL/site, then tap a word, and
repeat until you're done.
2011-09-20 19:01:37 -07:00
Andy2
11d44ba72a use glib mainloop by default 2011-09-20 06:14:11 -07:00
Andy2
7e0252713c changes to use glib main loop were incomplete, didn't include timers.
Fix that.  Now discon_ok2.sh test works with the USE_GLIBLOOP turned
on.
2011-09-19 18:28:19 -07:00
Andy2
c2e2bdf3c5 listen on stdin always -- not sure how the condition got added -- and
don't register for OUTbound events when listening -- stdin gets one
and I don't want to sign up to handle it.
2011-09-19 17:56:20 -07:00
Andy2
97334faa95 switch to lookup url that can include language, and include it when
French or German in use.  Disable button if I don't know how to look a
word up.  Later will want to have multiple URLs available, falling
back to googling for the word if I don't know about an online
dictionary.
2011-09-19 07:53:29 -07:00