Andy2
ff82c20b2c
fix brokenness (black-on-black text in lookup dialog) on 2.2 and
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beyond by copying in layout for built-in list items and hard-coding
white text color. This is risky/fragile but I can't find another fix.
2011-10-17 21:33:11 -07:00
Andy2
dc84cfcb97
cleanup/reformat. No code change.
2011-10-17 20:27:51 -07:00
Andy2
29eec38821
remove unused strings
2011-10-16 17:59:00 -07:00
Andy2
6793742f0f
remove option to list all words played in a single lookup dialog, and
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supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Eric House
46392da205
Fix crash when password dialog comes up second time: don't be cute and
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reuse custom views as they remember their parent and that needs to be
cleared. Just recreate each time and let gc() do its job.
2011-10-14 19:07:19 -07:00
Eric House
851b2d296f
Should have gone with last checkin: delete of file due to renaming.
2011-10-14 19:05:07 -07:00
Eric House
e848b150b5
rename LookupActivity->LookupView since it's not an Activity any more.
2011-10-14 18:45:47 -07:00
Eric House
0b54b190b6
make lookup dialog a mere dialog rather than an activity to fix
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too-slow transitions to and from it. Works by keeping code in
separate custom view and not setting buttons or anything else on the
dialog.
2011-10-14 18:39:39 -07:00
Andy2
0e6b4d749f
When pen held on committed tile on board, cons up list of all words
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played that include that tile and pass to new util_cellSquareHeld()
method. In java implementation of that method, use existing lookup
activity code to display list of words. Enabled on the C side by a
compile-time flag in case it has problems. Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
01459285d5
show dict as comment beside player name in players list. And since
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dicts change when language does, put language choice above players
list.
2011-10-12 18:37:31 -07:00
Andy2
9551f29335
up strings for beta 36. I'm skipping b35 rather than try to move the tag.
2011-10-10 22:30:38 -07:00
Andy2
92a2fb1a1f
attach newbie info to the lookup button
2011-10-10 18:24:06 -07:00
Andy2
cdf57d3bb7
cleanup
2011-10-10 06:53:46 -07:00
Andy2
c3ba50c905
up strings for beta 35
2011-10-07 18:59:32 -07:00
Andy2
03543c17ea
fix NPE I got once, presumably when activity shutting down.
2011-10-07 18:59:17 -07:00
Andy2
f03699f701
add newbie warning/request for languages with only google as
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word-lookup site.
2011-10-06 19:03:07 -07:00
Andy2
f084661ec3
Never meant to check in having lookup menuitem at top level.
2011-10-06 18:47:08 -07:00
Andy2
152a9175c6
use dialog theme for lookups -- just works now, though didn't at first.
2011-10-06 18:44:59 -07:00
Andy2
a129f353f5
fix assertion by skipping states only when applicable, and running in
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a loop so works in either direction. Cleanup -- this is done.
2011-10-06 18:44:24 -07:00
Andy2
0a474804ce
fix to work with bundling, i.e. by removing configChanges entry in
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AndroidManifest.xml and changing orientation.
2011-10-06 18:25:17 -07:00
Andy2
d8c1e3822b
fix problems with skipping singleton words and URLs; replace window
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title with TextView.
2011-10-06 17:47:00 -07:00
Andy2
a9b467c903
make adapter based on static array static
2011-10-06 06:31:04 -07:00
Andy2
e292056b9c
add new activity (with layout) to replace dialogs for word lookup.
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Lots of code moved there from BoardActivity.
2011-10-06 06:26:46 -07:00
Andy2
aaf0ba34e4
add a couple of French word lookup URLs.
2011-10-05 06:55:25 -07:00
Andy2
90f11abc37
add to game state passed into java world whether it's the cur selected
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player's turn, and use that to enable/disable Pass/Turn done button.
2011-10-05 06:36:01 -07:00
Andy2
179560867f
for symmetry, remove default menu title from res file and set in code
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either way.
2011-10-05 06:14:48 -07:00
Andy2
c5c0fbccae
remove unused DrawFocusState params from jni interface
2011-10-04 19:03:27 -07:00
Andy2
dc20b04a4c
remove unused param (on the C/jni side)
2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07
Turn "Turn done" into "Pass" when the pending score is 0. To do that
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I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
Andy2
f4b8b2806e
remove unused parameter
2011-10-04 06:48:53 -07:00
Andy2
5dd21a16ea
don't crash if words stream is null, as it will be when turn's a pass.
2011-10-04 06:45:16 -07:00
Andy2
5773466fb6
prevent lookup dialogs from coming up before button pressed by not
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assigning m_words too early.
2011-10-04 06:19:06 -07:00
eehouse@eehouse.org
fe1bfead87
Merge branch 'two_phase_lookup' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-10-03 06:46:24 -07:00
Andy2
072516655e
Use words list passed into informMove rather than query when user
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presses button. Include word in button text when there's only one.
2011-10-03 06:43:20 -07:00
Andy2
35e4c21f17
add util_informMove to jni. Use it, but not to advantage yet.
2011-10-02 16:42:10 -07:00
Eric House
8a5667f011
add missing language codes
2011-09-22 17:16:27 -07:00
Andy2
b7691d2997
Merge branch 'android_branch' into two_phase_lookup
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/JNIThread.java
2011-09-22 06:53:45 -07:00
Andy2
fcdbed0920
fix to work with changed C api
2011-09-22 06:49:34 -07:00
Andy2
b10453bd25
cleanup
2011-09-22 06:14:22 -07:00
Andy2
e887d0a116
make word lookup two-stage, first a dialog to pick the word then
...
another to pick the URL. Hacky code takes us back to the first after
the second is dismissed while only showing either if there's a choice
to be made. Also add menu item to lookup all words in the game --
useful for testing when robot refuses to play multiple words but maybe
also worth shipping.
2011-09-21 19:04:33 -07:00
Andy2
c44a884184
try another item layout -- need to fix the background instead.
2011-09-21 05:47:12 -07:00
Andy2
617de4eb7e
make lookup dialog two-part, with list of lang-supporting URLs at top
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and words at bottom. You choose a URL/site, then tap a word, and
repeat until you're done.
2011-09-20 19:01:37 -07:00
Andy2
97334faa95
switch to lookup url that can include language, and include it when
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French or German in use. Disable button if I don't know how to look a
word up. Later will want to have multiple URLs available, falling
back to googling for the word if I don't know about an online
dictionary.
2011-09-19 07:53:29 -07:00
Andy2
d7a04f87e6
add custom view for wordlist dialog so it doesn't get dismissed the
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first time you pick a word -- now all can be looked up if desired.
2011-09-19 06:45:15 -07:00
Andy2
ea3e015a8f
use server_listWordsPlayed to implement lookup button: get list from
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jni, and when it calls back with it launch the browser directly if
there's only one, otherwise put up a choice list. Currently the list
dismisses after launching the browser once: need to fix that, probably
with a custom View. And need to deal with non-English games, and
maybe add other choices for lookup than dictionary.com.
2011-09-18 19:10:12 -07:00
Andy2
dced47e202
export server_listWordsPlayed via jni.
2011-09-18 19:06:23 -07:00
Andy2
b579bb0bca
first step in implementing lookup of words: add button and browser
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launch to single website for hard-coded word.
2011-09-16 06:44:25 -07:00
Andy2
131bb561bc
cache reference to prefs
2011-09-15 18:59:39 -07:00
Andy2
6bd72a54bf
rename php scripts so their URLs are a bit more helpful when the user
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has to see them, as happens when invitation is send via SMS.
2011-09-15 18:52:15 -07:00
Eric House
35b2ae0f42
remove dead strings. Move app-name to common_rsrc.xml since it's not
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translated.
2011-09-15 18:08:00 -07:00