Commit graph

1978 commits

Author SHA1 Message Date
Eric House
f56b09980c include game name in notification text 2012-05-21 06:40:52 -07:00
Eric House
469f63f96f log when more than one game found with a given ID. 2012-05-20 10:33:26 -07:00
Eric House
1ca36044a0 allow for possibility that there's more than one game on device with
one gameID.  Currently this should only happen when a device is
playing via SMS against itself -- i.e. when I'm debugging or a user is
playing around.  It hasn't been tested and may not work to the extent
that a game like that can actually work and so may want to be backed
out later.
2012-05-20 10:24:37 -07:00
Eric House
3c4e01ef52 improve text clarity 2012-05-18 21:23:38 -07:00
Eric House
211318f2ef remove logging 2012-05-18 21:23:09 -07:00
Eric House
df0c5e4abf move plus button to middle, and fix so both text buttons wrap when
required on narrow screen.
2012-05-18 21:14:50 -07:00
Eric House
47a5ab65df use broadcast receiver for status PendingIntents from SendTextMessage,
and pass up new MultiService messages on success or failure.  In
response to these, post SMS status icons on board.  Still need to come
up with an initial status, notice radio ups/downs, etc.  And design icons!
2012-05-18 07:55:10 -07:00
Eric House
523d49ef04 stubs for sms status icons 2012-05-18 07:52:32 -07:00
Eric House
9ba663ab98 implement util_phoneNumbersSame in java and call telephony's number
compare method.  Skip the java call when the numbers are
strcmp-identical.
2012-05-18 07:41:46 -07:00
Eric House
867e9ffc2f implement stubbed-out util_phoneNumbersSame so that three-device SMS
games work in emulator.  May need to call into java to use Android's
more sophisticated phone number comparison to work on devices.
2012-05-18 07:17:21 -07:00
Eric House
60c3a5bf64 use green_border to frame remote players whose turn it is. 2012-05-18 06:54:05 -07:00
Eric House
40843db7df rename 9-patch 2012-05-18 06:52:25 -07:00
Eric House
599d0630d3 built main app for same version as sms version 2012-05-18 06:22:23 -07:00
Eric House
81f830c0d4 drawable that creates a green frame around view -- to show it's remote
player's turn.
2012-05-18 06:22:06 -07:00
Eric House
3a54aa0ebc add util_informUndo() that gets called, and puts up a dialog, after
remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
10ad59247a don't remove undo menuitem for networked games -- should be safe to
use now.
2012-05-11 07:26:49 -07:00
Eric House
a311e487a9 add another change 2012-05-09 18:22:30 -07:00
Eric House
013d9c689b fix bug introduced with dictionary lookup of words played that meant
trades didn't get reported as remote moves -- it just became your turn
without notice.
2012-05-09 18:22:05 -07:00
Eric House
261908a09f use non-strippable spaces when ': ' is meant to terminate string. 2012-05-09 18:19:53 -07:00
Eric House
f6ba94735d move BT and SMS listener installation behind if_supported tests 2012-05-09 07:09:15 -07:00
Eric House
1c08190941 list the other change 2012-05-09 06:51:48 -07:00
Eric House
d846f96ec5 post-code-review cleanup: no significant change 2012-05-09 06:51:06 -07:00
Eric House
e797b342fe check in sms version of prefs xml file so that it can have its
checkbox for turning off warnings about SMS costs.  I've already
wasted too much time without figuring out how to add or remove the
pref programatically....
2012-05-07 21:09:01 -07:00
Eric House
e82faedc63 up version number here too. 2012-05-07 07:13:48 -07:00
Eric House
c17826ffbf up beta version 2012-05-05 17:39:30 -07:00
Eric House
fd4ad0ae31 turn on board hashing and bigboard options (in protocol, not UI) 2012-05-04 06:16:02 -07:00
Eric House
75247e59df fix confusing log message 2012-04-26 19:12:13 -07:00
Eric House
49f4700799 change sms-game-name dialog title 2012-04-24 19:01:21 -07:00
Eric House
b68b8aa0d0 for extra safety, move message hash into header where it can be part
of test whether message should be deleteted from sms inbox.
2012-04-24 07:19:52 -07:00
Eric House
9035f901b1 fix NPE for non-SMS case 2012-04-23 21:46:27 -07:00
Eric House
6930da9686 add warning about unlimited SMS plans that's triggered whenever a new
number is added to the list of possible invitees.
2012-04-23 20:07:44 -07:00
Eric House
010fae495b fix compile error 2012-04-23 07:37:02 -07:00
Eric House
2082b40d4a look up names from phones rather than store them separately 2012-04-23 07:32:42 -07:00
Eric House
f7c9e0cc16 use name in summary where available 2012-04-23 07:31:33 -07:00
Eric House
b2a1fefd26 synchronize access to phone-to-name hash 2012-04-23 06:55:00 -07:00
Eric House
07c1d68321 syntax error! 2012-04-23 06:54:23 -07:00
Eric House
97cb3863a6 name constant -- no code change 2012-04-23 06:34:00 -07:00
Eric House
02443d26a9 catch oob exception when older version receives enum not in values() array 2012-04-23 06:30:20 -07:00
Eric House
b34e741e30 add param to phoneToContact controlling whether phone number is
returned when name can't be found.
2012-04-23 06:16:06 -07:00
Eric House
d5076e2167 make a couple of methods private 2012-04-23 06:14:02 -07:00
Eric House
a98f9ef12f refactor; don't rely on otherwise unused i-var. 2012-04-23 06:13:05 -07:00
Eric House
a72dbdd8dd add static to cache phone->name mapping 2012-04-21 22:16:47 -07:00
Eric House
3af20f1d5a look up name for phone number in contacts and use in game config.
Will want to use elsewhere.  May want to cache depending on speed.
2012-04-19 00:37:37 -07:00
Eric House
e5758766f7 test for null comment 2012-04-19 00:36:51 -07:00
Eric House
fd18d8c95a add boolean param to jni version of comms_resendAll() to ack
afterwards.  Saves some extra jni calls.  Then make comms_ackAny()
separately-useable, and use from BoardActivity after receiving
SMS messages.
2012-04-19 00:03:22 -07:00
Eric House
033a69be8d to make it easier to tell games apart, print the number[s] of the
remote device[s] as part of summary view and in game config screen
(read-only).  Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
d6ad17ad58 don't crash if relayID null 2012-04-18 23:07:14 -07:00
Eric House
8713b9e148 don't crash when relayID is null 2012-04-18 23:05:28 -07:00
Eric House
b4416f3abe add missing private keyword 2012-04-18 23:04:55 -07:00
Eric House
d67614cd69 send ack after creating game on receipt of SMS invitation. Thought
about starting up the game so it could connect, but that'd make it
impossible to change any settings, e.g. player name, on the accepting
end.
2012-04-17 21:46:57 -07:00