eehouse
24c1527232
fix yOffsetChanged to follow new API, but still leave commented out;
...
set game file name from resource, and make visible in board title and
as part of games list entries.
2010-05-12 11:56:01 +00:00
eehouse
4da3edabbb
draw_scoreBegin now returns a boolean
2010-05-12 11:51:55 +00:00
eehouse
671461f4d4
extend getSummary() to include array of current scores; add util to set an object
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field and remove dead code
2010-05-05 04:11:08 +00:00
eehouse
d143c47aa1
fill new GameSummary fields
2010-05-01 02:49:08 +00:00
eehouse
e9f1bbd37d
param name change
2010-05-01 02:47:47 +00:00
eehouse
9d94f557e1
remove vertScrollBoard from java and stub it out in jni since
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preformance is just as good without it.
2010-04-25 18:13:29 +00:00
eehouse
0ffc5c326f
don't pass bitmaps into java draw code since they're no longer used.
2010-04-23 08:37:27 +00:00
eehouse
5d31c18658
copy dict name into dict struct so e.g. Counts and Values works
2010-04-23 08:36:20 +00:00
eehouse
8067e82332
pass dict name into jni along with its bytes
2010-04-23 08:35:38 +00:00
eehouse
c2c463171c
fix dict_splitFaces to work for utf8 -- by calling into existing java
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code. Fixes multi-device play with Catalan dict.
2010-04-22 04:56:48 +00:00
eehouse
94d3f7483c
Since we're not using bitmaps any more remove the code to parse and
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convert them.
2010-04-22 04:56:14 +00:00
eehouse
fbe46c1284
pass boolean isUTF8 in from jni, and if false create InputStreamReader
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to decode ISO8859_1 rather than utf-8. Fixes problem with Ñ in old
Spanish dicts. Should fix all pre-utf8-format dicts, actually.
2010-04-20 02:38:42 +00:00
eehouse
d1e8b95843
add assert that would have helped
2010-04-17 04:15:20 +00:00
eehouse
d66e74a301
turn off logging for release
2010-04-15 03:35:33 +00:00
eehouse
da2cfa5934
changes (commited earlier but now somehow missing) putting
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scroll-related fields into a struct so vertical and horizontal can be
handled by the same code; add to board_zoom out params indicating
whether further zooming is possible.
2010-04-15 02:15:50 +00:00
eehouse
477899e6aa
add debug-only source file
2010-04-13 03:22:08 +00:00
eehouse
0d7b074b72
minimal changes to get zoomin/out working, which they do. But board
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coords are off and probably other fixup is needed.
2010-04-08 04:16:16 +00:00
eehouse
6bd818a10f
set drag threshold to 1; 3 is just wrong on android
2010-04-08 04:13:59 +00:00
eehouse
812262e41d
add basic framework to collect metadata prior to saving open game
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(e.g. number of moves) and display it in game list. What to save and
how to display it still not finalized but it works.
2010-04-08 04:09:50 +00:00
eehouse
b07808e8db
add copyright notice; turn logging back on for jni code
2010-03-28 23:38:53 +00:00
eehouse
4de143ca10
turn off logging for release
2010-03-28 16:09:55 +00:00
eehouse
f430a84d75
add comms_transportFailed, and call when relay goes down. This makes
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icon change correctly and comms start trying to reconnect, but the
loop in CommsTransport can't be restarted yet.
2010-03-25 04:51:55 +00:00
eehouse
55abf1116b
get relay port from prefs and pass into jni
2010-03-25 04:50:19 +00:00
eehouse
786541e9ae
pass default hostname in from platform code rather than compiling it
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into jni; in java pull it from preferences and pass into jni.
2010-03-21 03:12:58 +00:00
eehouse
a5c3fa5f59
don't pass empty stream to comms_send: this fixes a problem where
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client code calls server_initClientConnection when the game's already
been started and empty messages get queued up. Ideally the call
wouldn't happen but I'm not sure how to test if a game's begun.
server's doing the right thing not putting anything in the message.
2010-03-21 03:10:56 +00:00
eehouse
5806aa0aca
get rid of excess logging
2010-03-21 03:10:47 +00:00
eehouse
b6aaf6c38c
in debug builds track who sets env so we can log who has it on
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conflict rather than just assert.
2010-03-21 03:10:10 +00:00
eehouse
5f6c8fd579
support passwords: save 'em when configuring player, and implement
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askPassword in jni and java code.
2010-03-21 03:09:47 +00:00
eehouse
4633bc506b
turn logging back on
2010-03-21 03:09:23 +00:00
eehouse
e2ad027740
ready for next release: remove Hex dict and turn off logging
2010-03-14 16:32:54 +00:00
eehouse
ef15f50edf
add model_getNMoves
2010-03-13 23:09:53 +00:00
eehouse
e73c6d1234
pass relayStatus an enum rather than an int
2010-03-08 06:15:37 +00:00
eehouse
08d5139631
translate blank text from '_' to '?'
2010-03-08 06:11:30 +00:00
eehouse
0a34c2512c
turn logging back on
2010-03-08 06:08:46 +00:00
eehouse
bc3f6c2c30
turn off debugging for release
2010-02-28 18:19:47 +00:00
eehouse
cb6b19f0aa
implement board_getFocusOwner, board_focusChanged and board_handleKey,
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and utils needed.
2010-02-27 18:05:39 +00:00
eehouse
397d0df573
turn on PERIMETER_FOCUS
2010-02-27 18:05:29 +00:00
eehouse
7d0bd9d50c
implement mini window, jni and java rendering. Works on emulator, but
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may not work as well under fat fingers....
2010-02-27 18:04:33 +00:00
eehouse
cf9c952fc2
handle final scores menuitem: add server_endGame to jni and new
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dialog/mechanism to call back and forth between threads to query and
end game on positive response.
2010-02-27 18:03:07 +00:00
eehouse
210332ec93
implement and call comms_resendAll
2010-02-24 04:30:13 +00:00
eehouse
8de2665642
implement phonies: add jni->java for util_warnIllegalWord, jni changes
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to preserve the field in CurGameInfo, and java changes to keep
correct text in reused dialogs.
2010-02-24 04:29:46 +00:00
eehouse
414ee944af
turn logging back on
2010-02-24 04:28:44 +00:00
eehouse
071edd8121
turn logging off for release
2010-02-21 22:02:55 +00:00
eehouse
de58f33b4c
add game time to board and jni; clean up hide/show on check events.
2010-02-18 04:44:30 +00:00
eehouse
74140ccaad
remove duplicated code
2010-02-18 04:42:22 +00:00
eehouse
1e253c0210
turn logging back on
2010-02-17 14:38:11 +00:00
eehouse
cd0afbfae8
Create and pass enum into relayErrorProc
2010-02-17 14:37:53 +00:00
eehouse
135d936a7d
Fix warnings that appear when logging off.
2010-02-15 02:54:10 +00:00
eehouse
928f65a266
turn off logging for release
2010-02-15 02:49:16 +00:00
eehouse
919c7be9d6
set gameID when saving CurGameInfo from java IFF it isn't already set.
2010-02-14 22:01:06 +00:00