Eric House
7e591f39a5
log isoCode
2022-06-05 09:07:06 -07:00
Eric House
ba132bb23d
Replace LangCode with ISOCode, linux and common side
...
This will break the Android build, but it's the order in which I
work...
2022-06-05 09:07:01 -07:00
Eric House
33b636b458
cleanup around lc code; add to JNI
2022-06-04 14:18:03 -07:00
Eric House
4190926c0a
add isoCode to DictInfo, and load it
2022-06-04 14:18:00 -07:00
Eric House
0e665a990e
add langName and isoCode to dict struct
2022-05-28 09:00:20 -07:00
Eric House
df1606c8fb
use ifdef to remove relay-only params
2022-05-15 12:10:37 -07:00
Eric House
2937aed7e1
log caller/lineno when string in stream too long
...
I'm seeing it and so want it logged in the future
2022-05-13 18:15:25 -07:00
Eric House
5f4dd46f72
rip out most devid stuff
2022-05-10 20:54:26 -07:00
Eric House
babccc9e21
logf -> logff
2022-05-10 20:54:25 -07:00
Eric House
63b0d7c2fb
always clear initial address and add MQTT
2022-05-10 20:54:25 -07:00
Eric House
0eaa71fce6
remove relay from linux client via conditional compile
2022-05-10 20:54:25 -07:00
Eric House
da23bfe23b
add debug pref to not add mqtt to all games
...
I want it for testing that stuff like NBS (data SMS) works for more
than connecting. MQTT works so well nothing ever gets used once it's
there.
2022-05-09 15:10:15 -07:00
Eric House
98cb3b4930
cleanup
2022-04-22 07:59:50 -07:00
Eric House
ab29dfa6ce
cleanup
2022-04-21 13:26:26 -07:00
Eric House
05e2d2bdb9
cleanup
2022-04-20 21:00:51 -07:00
Eric House
1c9fe6745c
fix crash with 23x23 (linux only); allow 6 blanks
...
Portuguese will want six blanks for a 21x21 board, so might as well
not crash in case that becomes a thing.
2022-04-20 13:17:07 -07:00
Eric House
5d6d8c7499
bring in changes to make larger boards work for linux
...
Includes making tile sets vary with board size, calculated from 15x15
unless present in the wordlist. Likely breaks android.
2022-04-04 10:39:29 +02:00
Eric House
9568e4ab03
move extra counts into header so new dicts backward compatible
2022-04-01 07:51:13 +02:00
Eric House
cdc77eaf68
add board sizes to wordlist format (English only)
...
Modify language metadata to have possibly different counts of tiles
for different board sizes. Make the necessary changes for loading such
files. Works on linux version at least. Only English will build for
now thanks to changes in info.txt format.
2022-04-01 07:51:13 +02:00
Eric House
4b1795cd5b
fix crashes when quad-{word,letter} present
2022-04-01 07:51:13 +02:00
Eric House
d0bda214e6
use the right number of bits to store larger scroll vals
2022-04-01 07:51:13 +02:00
Eric House
70d301f210
use the same bonus pattern for all sizes
...
Just drop the outer "rings" where size < max
2022-04-01 07:51:13 +02:00
Eric House
372d722b58
make number of tiles proportional to board size
...
Until there's a way to specify specifically for each size, adjusting
from the built-in 15x15 tileset works reasonably well.
2022-04-01 07:51:13 +02:00
Eric House
b34190d62d
make 21x21 work on Android
...
Still needs default colors and the bonus square values working for
smaller sizes.
2022-04-01 07:51:13 +02:00
Eric House
cb2d847e6d
add bonus squares for 21x21 board (linux only)
2022-04-01 07:51:13 +02:00
Eric House
1c644d7af0
fix wasm build
2022-03-14 07:42:47 +01:00
Eric House
2175600190
use new webapi to fetch mqttid to replace relayid
...
And drop relay once we have it. Makes perfecting RelayService backoff
less an issue.
2022-02-12 13:27:24 -08:00
Eric House
4bfcf2afb4
deal better with old relay games
...
Attempting to stop calling the relay, but to let relay-only games finish
and issue invitations. Big changes are that relay is removed from games
if they have viable mqtt connections, and relay timers fire less often,
then eventually stop getting set if there are no active games. Result is
that a relay-only invitation won't likely be received, but there should
be few or none of those now.
2022-02-10 08:28:34 -08:00
Eric House
acc17c2ce2
Don't connect to relay for games with mqtt
...
I was determining I need to check the relay for messages if I have open
games using it. But they can also use mqtt, and the goal's go stop using
the relay. So only force the connection if the games can only connect
via relay. Once I've confirmed via a study of relevant databases that
all recent relay games are also connecting via mqtt this can ship, and
should stop nearly all relay traffic .
2022-01-27 08:10:40 -08:00
Eric House
d22ffbec3f
handle byod download links
...
Download the thing and offer to open it on success.
2022-01-24 20:48:13 -08:00
Eric House
2d6ce6cfda
fix problems with tile picking introduced by 9-tiles
...
Not sure if these would show up if you're not picking face-up,
but if so they justify a release.
2022-01-20 22:14:13 -08:00
Eric House
5e028281de
fix mis-reporting number of tiles traded
2022-01-17 16:31:19 -08:00
Eric House
d9b1fb4df6
cleanup -- no behavior change
2022-01-10 08:42:41 -08:00
Eric House
8095a0da54
fix uninitialized memory getting treated as a mqtt address
...
augmentAddrIntrnl() sets the has-mqtt bit in comms->addr but not the
address data (has none). If that address had been loaded from stream
the address bits will be random, not 0, and so get treated as an
address.
2022-01-08 18:55:53 -08:00
Eric House
2e5f6128f2
post new msg message from relay2
...
This is to have a utility back, but mostly to start playing with being
able to send keepalives to a device that have nothing to do with moves.
2022-01-06 19:07:08 -08:00
Eric House
a8963c952e
use variable length ints to store msgID and len
2022-01-04 11:12:58 -08:00
Eric House
759cf12ecf
set bingoMin
2022-01-03 20:23:00 -08:00
Eric House
38c80209c4
fix crashes and failure to connect
...
Seems to be back to working now.
2022-01-03 17:40:23 -08:00
Eric House
a85f5df4e3
another tweak: make version imply format
2021-12-29 07:35:43 -08:00
Eric House
b67ab9e32a
refactor, and make msgids variable-length
2021-12-28 20:59:15 -08:00
Eric House
863ef88c22
add varible-length int encoding to streams
...
And test code that should be removed from linux client at some point.
2021-12-28 18:25:05 -08:00
Eric House
140e1210cc
cleanup
2021-12-22 13:01:22 -08:00
Eric House
2b7daf067d
shrink the comms header
...
Sending in 32 bits what can probably fit in 8 -- twice -- is dumb. As is
sending the gameID (as connID) when it's already known. In 2016 I added
a fixed marker, so I can count on all current code sending that. If I
fail to find that, I know the sender is new (current release or better.)
In that case, use 12 bits instead of 32 for two fields, drop the marker
and the connID. Result is that an ACK's size, including MQTT headers,
drops from 28 bytes to 21.
2021-12-21 16:34:04 -08:00
Eric House
0fa43a7394
remove duplicate code
2021-12-16 08:47:12 -08:00
Eric House
14c879a752
fix so ack format is same for DEBUG and RELEASE builds
...
Was appending garbage to ACKs that, somehow, receiver didn't
mind. Fix. And use the new BEEF format for linux too.
2021-12-15 10:03:09 -08:00
Eric House
79d77410a5
fix failure to send NO_SUCH_GAME over NBS
...
Wasn't sending zero-length messages, which this one is. Needs testing,
because there must have been a reason for that test.
2021-08-31 10:44:39 -07:00
Eric House
ea1c8125f8
use 16 bits to represent selected tiles
...
fixes selection of 9th tray tile during trade
2021-08-25 07:24:38 -07:00
Eric House
80f0e35755
allow trade when 7 tiles left, not 9
2021-08-24 21:24:17 -07:00
Eric House
694953c820
add support for trays with up to 9 tiles
2021-07-16 12:15:46 -07:00
Eric House
8f83a390f1
a bit o' cleanup
2021-06-30 11:47:26 -07:00