Commit graph

170 commits

Author SHA1 Message Date
eehouse
bd611bb6f4 implement dictChanged. And so that utf8 dicts could be opened without
their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
2010-02-11 13:27:09 +00:00
eehouse
cd63cf1424 Deal with SMS and BT-type address recs. 2010-02-09 14:26:43 +00:00
eehouse
1f7e6db585 guard against double-dispose; add unique-to-android game_hasComms() 2010-02-09 14:25:52 +00:00
eehouse
1ee94f23aa factor out and_dictionary_make_empty 2010-02-09 14:22:59 +00:00
eehouse
f7c8a2f384 Work when initialized with a null instance of DrawCtxt. (All calls
into java world come from java so no guard against that needed.)
2010-02-09 14:21:58 +00:00
eehouse
cd89ede3c5 Work (but don't call into java world) when initialized with a null
instance of CommsTransport.
2010-02-09 14:20:16 +00:00
eehouse
67cb2421c9 Work (but don't call into java world) when initialized with a null
instance of UtilCtxt; implement util_makeEmptyDict().
2010-02-09 14:19:20 +00:00
eehouse
338a39e8b4 turn asserts/logging back on; make with -j3 2010-02-06 19:30:59 +00:00
eehouse
fb65fecebb When CommonPrefs field is changed mid-game, reflect it immediately.
Means adding board_prefsChanged() to jni and having Utils class call
it via JNIThread when prefs change.
2010-02-01 15:06:12 +00:00
eehouse
87eae92006 turn off debugging for a release 2010-01-31 22:10:10 +00:00
eehouse
9f250c99ef get rid of gameID param. This change breaks all other platforms... 2010-01-31 21:35:07 +00:00
eehouse
b0e88eff83 implement util_makeStreamFromAddr() and (android-only)
game_receiveMessage(), the latter combining
comms_checkIncomingStream() and server_receiveMessage() which are
always used together and require a stream be passed between which
currently can't happen across jni.
2010-01-31 21:17:21 +00:00
eehouse
69cbff63f6 Hardcode ip address of emulator's host rather than eehouse.org for
easier debugging.  Needs to be in a preference....
2010-01-31 21:14:49 +00:00
eehouse
49402ed218 Get comms info (host name, etc.) from user and pass it through to the
send proc.  Along the way, write jni code to instantiate a new object
including setting enums.  *Now* I'm ready for networking....
2010-01-30 20:06:06 +00:00
eehouse
7b0f100f27 wire in enough comms that java's send proc gets called when device is
a guest.  Networking's next....
2010-01-30 14:38:44 +00:00
eehouse
4b9fa4d42a new "class" wraps TransportProcs 2010-01-30 14:33:28 +00:00
eehouse
333c5fc040 add makeByteArray() 2010-01-30 14:32:20 +00:00
eehouse
ee2fe9d193 get/set enums from C; preserve device role setting from ui to saved
game.
2010-01-30 13:44:12 +00:00
eehouse
c2e1e916b8 relay feature and logging on 2010-01-30 13:43:21 +00:00
eehouse
6dfac28b13 rearrange to work with newer version of ndk and sdk just installed 2010-01-30 03:18:01 +00:00