Commit graph

420 commits

Author SHA1 Message Date
Eric House
f2f5fb22e6 use new comms header to transmit isServer bit 2015-02-23 18:28:31 -08:00
Eric House
86d8a46da2 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/comms.c
2015-02-18 19:40:36 -08:00
Eric House
b23c4d0a73 change comms header format to add a version and flags, marking with an
almost unique 16-bit quantity. 1 in 2^16 new games will fail because
its connID will match, but that's ok in part because it can only
happen during the time between when this is released and follow-on
version that assumes all older versions are gone.
2015-02-18 19:19:36 -08:00
Eric House
159a1a8dd2 use TAGFMT stuff for comms_resendAll() 2015-02-17 20:45:39 -08:00
Eric House
615ec72ea7 fix channelNo equality test so it doesn't break relay games, which
connect a bit differently.
2015-02-10 07:26:23 -08:00
Eric House
72a1d8b7d4 clear any server bits that happen to have been set in older games. 2015-02-10 07:05:34 -08:00
Eric House
cf4431402b additional check for misdelivered messages that fixes
three-participant SMS games on a single device: if message arrived on
a different channel from what its header says it was meant for, drop
it.
2015-02-10 06:55:08 -08:00
Eric House
ad6be1bb7e add debug-only "tag" to open games so logging can more easily track
what's going on when multiple participants in a single game are on the
same device. But for a couple of strings passed into the jni the
changes are only in DEBUG code.
2015-02-09 19:15:43 -08:00
Eric House
a34f4e4954 don't save unset channelSeed 2015-02-09 07:28:11 -08:00
Eric House
9e403ac6b2 add assert around the new bit that's -- bitten -- me once already 2015-02-09 06:46:34 -08:00
Eric House
5a28f8dedf fix recent message header hack to not break addressing of messages 2015-02-08 18:42:38 -08:00
Eric House
88dd25fb21 fix channel comparison so messages actually get deleted after they're
ack'd.
2015-02-08 13:39:35 -08:00
Eric House
fb011624bb add another assertion meant to find threading problems, and fix assert
firing because flag was set too late and sometimes bypassed.
2015-02-08 10:37:54 -08:00
Eric House
7e634ecc64 hijack a bit from channelNo to indicate whether message sender is
server or guest so that sender can tell when it receives a message
from itself (and reject it.) This fixes a lot of confusion in testing
where both participants in a networked game are on the same device,
but might also work around e.g. relay bugs.
2015-02-08 09:58:34 -08:00
Eric House
c6b42c539c add assert to ensure there are no thread issues: mutex may be required
if the assert winds up getting hit.
2015-02-08 07:51:08 -08:00
Eric House
17307f910b fix problem with misdelivered message forever locking out future
messages: when comms thinks a message is an init but server drops it,
give comms that info so it can remove it and give the next one a
chance.
2015-02-07 13:24:09 -08:00
Eric House
951f5462b3 remove assert. Can't always get forceChannel right on creation, and
it's mean to be advisory.
2015-01-12 07:23:50 -08:00
Eric House
28bfa3c904 make forceChannel part of CurGameInfo rather than comms, since Android
needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.)  Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
897c4d5786 add param to force a client to connect to host requesting a particular
channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
f0cf77d7d6 fix overwriting of addresses that happened for most (relay-only) games
run by my test script: match records based on channel number only.
This has yet to be tested on multi-addressing Android builds.
2014-12-10 07:54:50 -08:00
Eric House
5935681b82 in getDestID, deal with possibility game was consumated via a
non-relay channel, and allow client to use HOST_ID_SERVER.
2014-12-05 06:19:02 -08:00
Eric House
a6f9f6608a drop relay connect meta-messages (as well as game messages) when relay
send is disabled.
2014-12-02 06:52:48 -08:00
Eric House
53bfe9812d add const 2014-11-24 07:52:03 -08:00
Eric House
a1cdef6ad8 fix log format 2014-11-24 06:30:58 -08:00
Eric House
142861656e don't send when channel address doesn't have the right type yet 2014-11-21 22:53:48 -08:00
Eric House
fbea67e479 don't kill relay when bluetooth turned off: pass comms type into
comms_transportFailed()
2014-11-20 07:12:25 -08:00
Eric House
1d1af9ffb3 fix some asserts: we have BT working now 2014-11-14 07:06:02 -08:00
Eric House
f2ecefd573 copy bt address info too 2014-11-13 07:27:03 -08:00
Eric House
74afdbd8b6 add more asserts 2014-11-12 06:52:58 -08:00
Eric House
0e2bbfc1ad augment addresses even when message received is a duplicate. Now games
using (fake) SMS and relay work whichever of the address modes is
disabled during the game, on either side.  At least for two-device
games.
2014-11-11 07:46:01 -08:00
Eric House
c087824b47 snapshot with a bit of debugging added, mostly to tranfer to another machine 2014-11-07 20:26:02 -08:00
Eric House
8e616095ad add a bit more logging of channelNos 2014-11-06 20:28:51 -08:00
Eric House
70f4541bbe Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/comms.c
2014-11-06 20:09:20 -08:00
Eric House
a34a859d18 log channelNo more consistently 2014-11-06 18:44:19 -08:00
Eric House
540d3e9622 wire disabling checkboxes into comms. They work -- and show that
multi-addressing needs debugging still.
2014-11-06 06:35:28 -08:00
Eric House
b1de8663d6 fix to compile with DEBUG undefined 2014-11-06 06:32:00 -08:00
Eric House
2426e04a70 fix overwriting of address info so that, AFAICT, both address types
are successfully being used through much of a test game.
2014-11-05 21:57:25 -08:00
Eric House
8aae7ae10a fix crash: don't use comms before initialized 2014-11-05 07:49:17 -08:00
Eric House
17bc0ab47c snapshot of work toward communicating when two addresses are in use.
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.)  While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
e1a10508e1 when preprocessing a message, limit search to the address type of the
channel it came in on if known.
2014-11-02 17:24:37 -08:00
Eric House
b624867cb4 add addr_rmType() 2014-10-28 08:03:19 -07:00
Eric House
93f0b626af snapshot: invite sent by NFC connects two devices using relay with BT
ability passed too (though not yet used.)
2014-10-27 07:51:25 -07:00
Eric House
878a16b3bc snapshot: android compiles, and works well enough to exchange moves
via relay!  Lots of changes, mostly around treating connTypes as a Set
inside the java world.  Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
fe4c7b52f2 snapshot: relay test script works with a second address type set
(though with its actual transport stubbed out).  Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
93526d38d7 cleanup (version upgrade test works) 2014-09-25 22:24:09 -07:00
Eric House
43bd3c018a make an addr's conType a bitfield rather than holding a single value.
Works for large numbers of relay games in test, but will not yet
actually hold more than one value.  Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
4d2f49d33f when sending and don't have an address for channel yet, send the one
comms was created with, which is what client will have to do anyway.
2014-09-14 13:41:12 -07:00
Eric House
23b72467bb don't assert unset cookieID, as that's normal (I think) for unconnected case 2014-03-08 12:47:58 -08:00
Eric House
c1e22dd3cf add summary DB column and jni code to fetch it to store and display number of unacked messages a game has. And add debug-only option to display it in the main list. In the future I want to be able to iterate over all these games and resend their packets (without opening them visually) when an internet connection comes back up. 2014-02-28 18:59:12 -08:00
Eric House
025bcb885b don't move state forward when should be moving back 2014-02-09 19:35:17 -08:00
Eric House
0b132661ca change struct name from r to rr for easier searching; no code change 2014-02-07 21:12:45 -08:00
Eric House
e34cc9007d fix problems with opening and using wordlists on 64-bit linux by
making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
de41802f54 rename variable so I don't trip up again 2013-12-17 21:08:27 -08:00
Eric House
4420049bd0 remove duplicate lines (added by merge?) 2013-12-16 08:05:35 -08:00
Eric House
1f877c7567 remove logging 2013-07-29 07:29:01 -07:00
Eric House
a191c6fc2a don't add chats to queue at len 64 rather than 128 2013-07-22 06:12:06 -07:00
Eric House
27d9f3de45 Don't enable chat when more than 128 messages are in queue to prevent
an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
62dacb83d8 fix to compile when DEBUG not defined 2013-07-16 08:17:46 -07:00
Eric House
9e358ad413 don't insert a new message in queue if it's identical to the one
currently at the end.  This mostly happens when devices are making
several initial client connection attempts before succeeding.
2013-07-12 07:34:12 -07:00
Eric House
a522266ce4 add message checksumming for android too by making it part of util
(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
5462a05692 Merge branch 'gtk_multigame' into android_branch 2013-07-09 19:35:26 -07:00
Eric House
bf1cdf225c print queue less frequently 2013-07-09 19:32:49 -07:00
Eric House
d50c808f96 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/common/comms.c
	xwords4/linux/cursesmain.c
	xwords4/linux/cursesmain.h
	xwords4/linux/gtkmain.c
	xwords4/linux/gtkmain.h
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
	xwords4/linux/scripts/discon_ok2.sh
	xwords4/relay/xwrelay.cpp

(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
a3de759d9e fix to compile on Android when DEBUG set 2013-07-07 19:40:07 -07:00
Eric House
923d41e0ee fix to compile when DEBUG not set 2013-07-07 13:17:26 -07:00
Eric House
bbac923f68 assert queueLen at the point where it'll be easier track why it's overgrowing 2013-07-05 21:32:41 -07:00
Eric House
7229535be7 insist on non-0 channel ID *net of mask*; don't send acks when we
don't have a connID yet, as this confuses the server.  This fixes
assertions in testing that were pretty common when chat was enabled;
it may also fix the reported problem on Android that games get hosed
when people are using chat, as the server's response (without the
assert) was to add a new channel.
2013-07-03 07:39:05 -07:00
Eric House
858d00332a when an initial message from a client arrives with channel already
set, drop it (after asserting in debug code.)  I'm not yet sure why
this happens, but giving it a new channel is not the right move.
2013-07-02 18:49:48 -07:00
Eric House
1f63745e34 add more logging in search of channelNo bug 2013-07-01 07:54:38 -07:00
Eric House
c77021231c print checksums of sent and received messages 2013-06-30 08:33:29 -07:00
Eric House
b31858ee5e log rather than assert when hostid changes -- though I'm not seeing
this now that the relay doesn't send packets to the wrong device
2013-06-26 00:42:55 -07:00
Eric House
6d22c3ab86 tweak logging 2013-06-22 05:51:29 -07:00
Eric House
8e8b4755b3 bring in changes from gtk_multigame to remove assertion fail when
connname gets changed by relay due to failure to ack it (which happens
when a large number of games is being run in a test.)
2013-05-30 06:48:29 -07:00
Eric House
d78a4979da HACK: if gi's notion of gameID is out of sync, force it in (logging
the fact).  I'm not sure why but this is required sometimes on
Android.
2013-01-28 07:01:49 -08:00
Eric House
3be45a67f7 fix erroneous asserts: it's uncommon but ok for a device to get
assigne a second connname.  (Cause: failure of relay to receive the
device's ACK.)
2013-01-26 18:56:53 -08:00
Eric House
c839db4a25 disconnect from relay no matter what the state 2013-01-22 06:12:55 -08:00
Eric House
f6e7ece578 add comms_stop() and an assert to make sure it's called. Explicit
stop and a message to the relay when using a UDP socket makes up for
there being no notification of connection closing.
2013-01-16 06:31:09 -08:00
Eric House
5463535265 don't increase backoff if there wasn't actually anything to send. 2012-11-14 05:42:47 -08:00
Eric House
c4df31892e Fix occasional infinite loop of devices sending and receiving the same
message over and over when getting updated by GCM.  The problem
occurred when one device had an un-ACKable initial message still in
its queue.  I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again.  This would continue until users
moved forward in the game.  The fix is to add a backoff timer to
resendAll() so that it can't loop.  The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend.  And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
cf8d30ce5d tweak logging; fix uninitialized debug-only variable 2012-11-13 21:18:52 -08:00
Eric House
57ea768aaf refuse to send 0-length messages. That may happen only when the stupid
curses client calls server_initClientConnection over and over, but
reduces unnecessary messaging in that case at least.
2012-11-13 07:22:48 -08:00
Eric House
43b1e219f3 add a bit more logging to comms 2012-11-13 06:14:36 -08:00
Eric House
1316ae4b67 Fix relay devid protocol to deal with case where client submits a
ID_TYPE_RELAY id that's not in the devices table (as has happened when
a device switches relay URLs during testing, but might also happen if
I have to delete an entry from the devices table.)  In that case,
return ID_TYPE_NONE to the client, which will be its clue to delete
its ID_TYPE_RELAY id and submit the platform-specific id again.

Note: android won't compile this revision thanks to util.h change
2012-11-10 15:05:44 -08:00
Eric House
f1ee77882b Send devid with RECONN as well as CONN so games present when device
upgrades can also use GCM.  Tested on relay but not device.
2012-11-09 06:54:12 -08:00
Eric House
9ad28908bb assert enum within range 2012-11-06 07:07:14 -08:00
Eric House
59937b8514 modify how devids are handled on the relay and the protocol through
which they're communicated to the device.  Device is expected to have
a platform-specific notion of ID which the relay stores in a new
devices table and indexes with a 32-bit number which is returned to
the device -- which is encouraged but not required to use it in lieu
of the longer ID in future communications.  Modify linux client and
test script to use the relay-supplied id.  Some of this is commented
out for now.
2012-11-03 10:58:01 -07:00
Eric House
3469975d2a add, still disabled by compile-time flags, code to transmit device ID
(e.g. ID Android devices get via GCM) to relay and to associate it
there with messages that need to be delivered.
2012-10-30 07:01:47 -07:00
Eric House
6ddd4a61c1 fix compile errors (mostly unused variables) found by gcc on latest
Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
0ccc2331b5 address bug where message was getting ACK'd by a device that failed to
save what it had ACK'd leaving the game permanently broken.  Do that
by adding a new method game_saveSucceeded() called after the client
claims to have committed bytes returned by game_writeToStream() to
disk.  In that method comms updates the value it'll use in subseqent
ACKs.
2012-09-10 07:31:45 -07:00
Eric House
32e1530d3f i => ii; no other change 2012-08-22 07:44:21 -07:00
Eric House
08f03af2cc don't write gameID as 32 bits when it's bound for old-version client,
and assert based only on the lower 16 bits in case came from
old-version client.  Fixes crashes testing mid-game upgrade from beta
43.
2012-05-07 07:02:43 -07:00
Eric House
033a69be8d to make it easier to tell games apart, print the number[s] of the
remote device[s] as part of summary view and in game config screen
(read-only).  Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
416a1054a7 Merge branch 'android_ack' into android_bt
Conflicts:
	xwords4/common/comms.c
	xwords4/common/comtypes.h
2012-04-13 20:57:35 -07:00
Eric House
f22d9530b1 track what's been ack'd, and add method to ack what hasn't been. 2012-04-13 20:21:59 -07:00
Eric House
404265565b tighten definition of connected BT or SMS game 2012-04-12 22:14:13 -07:00
Eric House
ac06d730f8 fix so chat works on SMS (and BT, though untested) 2012-03-24 12:04:07 -07:00
Eric House
fe614e9efc delegate phone number comparison to platform code which in Android
case has a method for it.  strcmp is not enough.
2012-03-19 07:36:18 -07:00
Eric House
a2493ffa97 Merge branch 'android_branch' into android_bt 2012-03-06 07:47:05 -08:00
Eric House
24ac205917 cleanup -- no behavior change 2012-03-06 06:23:04 -08:00
Eric House
9a2b488183 Merge branch 'android_branch' into android_bt 2012-02-14 16:56:20 -08:00
Eric House
914fa857be return COMMS_CONN_NONE as address type of null comms rather than asserting. 2012-02-14 16:54:19 -08:00
Eric House
7214b7e12a turn off the palmos-era bt wrapper stuff I was trying to use to know
when to reset the stack.  It breaks Android when I turn on
XWFEATURE_BLUETOOTH and adds no value I can see.
2012-02-07 17:38:24 -08:00
Eric House
47c3bd3090 track a BT game's set (singleton for two-device game) of remote
devices in summary DB so, e.g., we can quickly determine what games
care when a devices becomes available via BT.  First use of this is
notifying when a remote game's deleted -- least that's the plan.  This
commit just adds to the DB and scans the DB to build a map of
device->gameIDs array.
2012-02-06 19:02:19 -08:00
Eric House
6326e45892 make btAddr a string rather than array of bytes. 2012-01-31 18:43:26 -08:00
Eric House
6bfd6e74e6 Merge branch 'android_branch' into android_bt 2012-01-26 06:24:18 -08:00
Eric House
866aeb2387 change relay connect message format to include client version (meaning
of which is TBD).  When a new-version client connects, store the value
it's passed. At first this will let me track how quickly people
upgrade.  Later I can use it to let different clients have different
formats to their messages e.g. to proxy.
2012-01-26 05:43:54 -08:00
Eric House
0934f83106 add gameID to params passed to comms' sendproc, including passing
through to java layer.
2012-01-25 18:27:37 -08:00
Eric House
814e4dd088 cut some logging 2012-01-03 18:53:58 -08:00
Eric House
b04604595f change assertion to log -- fails very infrequently which is probably to be expected. 2011-12-15 18:37:20 -08:00
Eric House
eec83fe5b6 don't fail when RELAY_ALLHERE comes without a connection, as that will
happen when messages come in background.  I'm not sure what the test
I'm removing was there to catch so need to test thoroughly.
2011-11-21 17:38:50 -08:00
Andy2
2492e7cfc5 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/linux/cursesmain.c
2011-11-13 17:10:46 -08:00
Andy2
645695e358 improve logging, and fix mistyped variable found by inspection rather
because of a problem.
2011-11-10 06:41:07 -08:00
Andy2
f41d3c27e6 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/common/server.c
2011-10-19 06:23:16 -07:00
Andy2
652b7e703a Remove difference between debug- and non-debug stream format. 2011-10-18 21:27:28 -07:00
Andy2
b31e829414 Remove file-format differences between debug and non-debug versions.
Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
Eric House
26ba812aff cleanup 2011-09-22 17:31:57 -07:00
Andy2
92614370ce Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/common/comms.c
2011-09-20 06:21:54 -07:00
Andy2
63893b8a0d add stream_getPtr() and use to remove a couple of allocs, including
one per message sent.
2011-09-18 16:54:36 -07:00
Andy2
b9be2b45f4 sendMsg needs to report success if no-conn send works. 2011-08-17 18:41:45 -07:00
Andy2
7ab8c6eca4 re-factor sending code so essentially same message (without cookieID
that implies a connection) is sent and received by no-conn code.  Use
flags to determine if comms can support no-conn sending without making
up the message only to have it fail to send.
2011-08-16 19:36:23 -07:00
Andy2
e88af19e0a toward the ability to send replies to messages received in background
without user having to open the game, which will e.g. allow a host to
assign tiles, or a robot to move, without the phone's owner noticing
there's a message.  This is on a branch because it may never work.
2011-08-10 18:28:34 -07:00
Eric House
cbfdf992bd add compile-time option to allow passing game seed from commandline.
This should allow testing relay changes to deal better with duplicate
seeds.
2011-07-31 22:23:46 -07:00
Andy2
f3ab40519d add new error message to DEBUG-only printing code. 2011-07-06 06:47:56 -07:00
Andy2
0eec455119 change one return type; improve logging 2011-07-04 12:46:48 -07:00
Andy2
a96dfb57f6 drop-packet test got an assert because we assumed the effects of a
dropped packet.  Instead, now treat the connection as broken and
restart.
2011-06-27 18:30:52 -07:00
Andy2
e886a1aefe lots more changes -- another snapshot, this, rather than stuff
carefully polished and reviewed.  Shows progress, though, in getting
through tests.
2011-06-23 07:12:50 -07:00
Andy2
4c5c435fb5 add new parameter so client always gets notified on connection
including how many players are still missing.
2011-05-19 05:51:00 -07:00
Andy2
4b8e462b8b check for null ptrs to allow creating loading games that won't draw or
communicate with users.
2011-01-23 21:45:41 -08:00
Andy2
4a12f7a96f Revert "in attempt to work around non-random rand() in jni world, call back"
This reverts commit 99c92e779d.

Conflicts:

	xwords4/android/XWords4/jni/utilwrapper.c
2010-12-07 18:43:53 -08:00
Andy2
99c92e779d in attempt to work around non-random rand() in jni world, call back
into the java world by making it a util_ctxt function.  Do same on
linux to test.  We'll see how it is -- and can back this commit out if
there's no improvement.
2010-12-02 19:02:36 -08:00
Eric House
7a2d279308 add logging so script can better track what state relay game is in 2010-11-18 22:27:06 -08:00
Andy2
b0a4790ce0 respond to new game-gone message by passing to utils. 2010-11-11 06:41:24 -08:00
Andy2
22f7a42c1d make comms_getChannelSeed non-static so jni can call it 2010-11-08 17:22:38 -08:00
Andy2
cfd4345287 remove too-frequent logging 2010-11-07 13:31:43 -08:00
Andy2
9e05e6c2b3 add lastMsgRcd to status printout 2010-11-03 18:28:54 -07:00
Andy2
804070efc7 base comms_canChat() on whether connID's been assigned. It's possible
to send a message from a client immediately after its initial message
but init-message dupe-detection in comms will drop that because only
one channel-0 message is expected -- the initial connection message.
So don't encourage platform code to enable the feature before common
code can deliver the message.
2010-11-01 06:57:41 -07:00
Andy2
0d7f2c4f23 add devOrder (= hostID) to params passed on connect. Should make for
better explanatory message.
2010-10-29 06:31:33 -07:00
Andy2
4cd15a9c6a Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
Conflicts:
	xwords4/common/comms.c
2010-10-29 05:27:07 -07:00
Andy2
41fc05106b add room name to callback used when device connects 2010-10-28 18:45:55 -07:00
Eric House
eba5b77494 add comms_isConnected; public room variables default to false 2010-10-27 20:50:11 -07:00
Andy2
e909e4b343 remove redundant message; advance state to ALLCONNECTED on receipt of
RECONN or CONN that lists the game as full.  This means we get the
all-green icon (or the A in the gtk case) when in a consummated game
rather than only when all devices are actually connected.
2010-10-23 20:29:24 -07:00
Eric House
85d29cf560 if can't send allcond to a device because it's not connected queue the
message to be sent next time it does.  And since the cookieID will
change and should be there already anyway, remove it.  (Should remove
the hostID too for the same reason.)
2010-10-22 19:02:52 -07:00
Andy2
99dbbb443c add comms_canChat, which knows better than java code what state a
connected game is in, and call it to determine whether to show the
chat icon.
2010-10-21 19:14:10 -07:00
Andy2
b9e3ca212b turn off glib-dependant checksuming for non-linux builds 2010-10-18 22:08:04 -07:00
Eric House
3648c22bd4 fix long-standing bug where initial messages were not getting deleted
and multiplying; log md5 sums of messages in debug build.
2010-10-18 20:17:44 -07:00
Eric House
f246178b8f Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy 2010-10-12 19:18:21 -07:00
Eric House
0cf94dda8b fix frequent assertion failure that dates from when no messages passed
outside of ALLCOND state.  With this fix the test script is running
all games to completion if given enough time.
2010-10-12 19:16:46 -07:00
Andy2
e637a64d96 Change param signage to fix compiler warning 2010-10-11 06:20:30 -07:00
Eric House
a89520a377 use __func__ 2010-09-28 18:04:31 -07:00
Eric House
047f41b516 send cookieid as part of [RE]CONNECT_RESPONSE in addition to ALL_COND (where it's now redundant). 2010-09-20 22:06:35 -07:00
Andy2
6d6ad96cde don't clear seed when changing roles from guest to host. 2010-09-20 04:56:19 -07:00
Andy2
821e4d9c39 add ACK to protocol, returned by device after gets connName on initial
connection.  Space is held for device on assumption ack will come
back, then given up if it fails.
2010-09-14 13:54:52 -07:00
Andy2
bd71a15ddc turn off heartbeats on client side 2010-09-11 01:23:13 -07:00
Andy2
2ee9031fdc langcode belongs in connect, not reconnect, message 2010-09-10 01:56:58 -07:00
Andy2
20312144dd tons of changes, still rough, snapshoted here: a gtk device vs device
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.)  Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc.  This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
01fe388f85 remove logging accidentally checked in 2010-09-03 06:40:17 -07:00
Andy2
b742c7dbb7 add new booleans to relay address record around public rooms 2010-09-03 06:38:46 -07:00
Andy2
a34ccb424f device now passes list of "relayID"s, consisting of connName plus
device id, to relay, one for each stored game that's communicating via
the relay.  Relay parses out each relayID.  Next relay can use these
to look up whether messages are available and reply with that, and
device can put up a notification.
2010-08-22 12:16:57 -07:00
Andy2
205723e03b add missing event to logging 2010-07-30 17:44:20 -07:00
eehouse
ea6166f8c7 add comms_resetSame that resets relay with existing params. 2010-06-05 03:39:16 +00:00
eehouse
9b955ae770 resendAll on REconnect as well as connect since it doesn't otherwise
seem to get done.
2010-03-28 16:09:34 +00:00
eehouse
55abf1116b get relay port from prefs and pass into jni 2010-03-25 04:50:19 +00:00
eehouse
786541e9ae pass default hostname in from platform code rather than compiling it
into jni; in java pull it from preferences and pass into jni.
2010-03-21 03:12:58 +00:00
ehouse
8450c9da2b New callback called on first connect to relay and on first ALLHERE
message so users can see progress.  Handle new relay message ALLBACK
meaning "ALLHERE but not for the first time".
2009-12-14 04:03:17 +00:00
ehouse
14b060707f Report relay connection denials due to misordering out to platform,
and refuse to connect again until comms has been reset.  This goes
with platform code to put up the new game/conns dialogs on disconnect
errors.
2009-12-04 08:14:03 +00:00
ehouse
7fbd2bed45 Fix to compile when RELAY feature disabled 2009-11-22 18:00:20 +00:00
ehouse
5ab3425377 allow default relay port, like name, to be set at compile time 2009-11-22 16:30:20 +00:00
ehouse
3d6b43f032 fix palm and palm-arm compile problems including using changed APIs. 2009-11-19 02:22:32 +00:00
ehouse
4025c37604 Make "Room 1" the default room name. 2009-11-09 00:03:43 +00:00
ehouse
f6fb019732 Send to relay if connected, even if not all hosts present. And detect
duplicate initial packets a bit better.  This change goes with the
next checkin on the relay side: move to modified store-and-forward so
devices can connect at different times once the game is established.
2009-11-08 21:30:13 +00:00
ehouse
3bdfda6548 Make it possible for multiple games to connect using the same room
name.  All new connections are stored together, and after each
connection an attempt is made to build one complete game with a host
and however many guests.  All remaining devices are moved into a new
pending record in the same state, and the completed game is treated as
always.  Seems to work, though nearly 20% of linux instances are
failing to connect the relay run from the new test script samename.sh.
Need to figure out why.

Also added logging of seed and connname to comms.c since games
launched together can no longer be certain to connect on the relay.
This allows the test script to identify joined games from their logs
and detect success or failure.

This checkin changes the relay protocol, so relay and clients will
both need to be upgraded.
2009-11-02 01:01:47 +00:00
ehouse
b24cab9af3 Just enough changes to get compiling on Palm again: seems to work
against the relay!  Begin process of displaying relay status via icon
reusing BT's spot.
2009-09-27 16:33:36 +00:00
ehouse
0e43675abf Address problems matching [re]connections to games: first, go back to
setting connName when all in a game are present.  Second, have every
host include in connections a random number.  That number is made part
of the connName and in general used to test whether a host belongs in
a particular game.  Add this "seed" to web interface.  Means new
versions for relay protocol and game stream format.  Latter is handled
correctly so older games can be opened.
2009-09-26 14:37:49 +00:00
ehouse
ef8c85734e don't send on disconnect unless connected 2009-09-22 03:50:37 +00:00
ehouse
a13e1d6488 add util_clearTimer, implement on all platforms, and call when closing
comms to fix crash on Wince when timer fired after comms had been
deleted.  The closure stored and passed in was no longer a valid ptr.
2009-09-21 12:49:08 +00:00
ehouse
e8b372c274 fix more release build unused var warnings 2009-09-20 21:11:58 +00:00
ehouse
18e9301e87 rename Cookie to Invite, a change that may change. Rename everywhere
in clients but not in relay where cookie is too pervasive.  (There are
no code changes in this checkin.)
2009-09-14 03:11:11 +00:00
ehouse
6603949b0e Fix bug where device quitting one game to start another with same
cookie winds up connecting to the old game -- by flagging a cref as
full and no longer accepting connections without connNames even when
in the MISSING state.  Required a protocol changes so that devices get
their connNames as early as possible.
2009-09-14 01:55:03 +00:00
ehouse
6c4b991566 Modify comms and games APIs so single struct of callbacks is passed
instead of multiple callbacks; add callback called when relay state
changes; adapt linux and palm clients to new API.  (Wince changes
pending.)
2009-09-12 21:39:13 +00:00
ehouse
615603b66b Add define set to number of conn types compiled in; use it to compile
out conn type choice where there's only one (none to be made).  Refuse
to dismiss conns dialog when cookie not chosen.
2009-09-05 13:08:46 +00:00
ehouse
188eea4646 Try again if fail to connect to relay. 2009-08-30 15:25:13 +00:00
ehouse
6a36c045b6 fix wince compile error 2009-08-29 13:06:48 +00:00
ehouse
dbf9daf71b Fix problems reconnecting hosts where some but not all received the
ALLHERE message and connName: change relay protocol so cookie is
included in RECONNECT message, and hostIDs are not assigned until
ALLHERE, and change host-to-game matching to use connName first but
fall back to cookie.  This fixes nearly all cases failing to reconnect
after relay goes down.
2009-08-21 12:00:09 +00:00
ehouse
926f5963a3 rename only: stream_putString to stream_catString. 2009-03-29 18:26:59 +00:00
ehouse
d7eaa8e574 Add functions names to log statements. 2009-03-08 19:54:50 +00:00
ehouse
4909ae0137 Close down relay connection when comms going away. Fixes crashes when
new game is standalone and prev used relay.  Add logging code in comms.
2009-03-06 13:43:03 +00:00
ehouse
213c66b391 Reset all relay-related variable on new game. Fixes bug where devices
couldn't switch roles or join a new game.
2009-02-28 19:27:45 +00:00
ehouse
21d4203fe2 Empty out queue and use existing code to re-add elems we want to keep.
Candidate for 4.2.
2009-02-28 16:11:09 +00:00
ehouse
9abb637330 assert queue ok after deleting. Candidate for moving to 4.2 branch if
to be used for Palm.
2009-02-28 15:06:12 +00:00
ehouse
233bf5ffde Fix crasher: removing ACK'd messages left list in inconsistent state.
Candidate for moving to 4.2 branch if to be used for Palm.
2009-02-28 14:40:50 +00:00
ehouse
43982e1a07 validate initial message correctly when comms heartbeat not being
used; improve logging.
2009-02-07 18:14:28 +00:00
ehouse
c672fcfafd Make it possible to run same binary against relay with relay heartbeat
and direct with comms heartbeat.  This mostly means changing ifdefs.
2009-02-01 15:50:58 +00:00
ehouse
e570d692b5 cleanup. SMS, not BT, is the default conType for other than Palm. 2009-01-05 02:07:30 +00:00
ehouse
e32e231dd5 New stream version makes standalone and multi-device build formats the
same so new Wince can open files saved by current version.  Tweaks to
build with relay and heartbeat turned on.
2009-01-03 23:54:25 +00:00
ehouse
1755267d55 Add support to gtk app for tranport over "sms", with files containing
base64-encoded data as the messages.  Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00
ehouse
a26f6ad658 flag unusued param to fix compile error; move code used only in
multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
f749fdd560 Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
ehouse
c2fbb06438 force miniwindow entirely onto board even if natural position is on
tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
a3bc875191 Fix errors, all in debug-only code, flagged by __attribute__ format addition. 2008-03-11 12:24:23 +00:00
ehouse
3374849111 Unify lookup by address and by channelNo; add method to check consistency of BT address. 2008-01-07 01:10:43 +00:00