ehouse
abbd1a072f
handle other-disconnected error message
2005-09-03 15:37:49 +00:00
ehouse
ab0e833a9b
Receive disconnect events and display message for error codes.
2005-09-03 06:57:01 +00:00
ehouse
39fa5728ef
send XWRELAY_RECONNECT
2005-09-02 06:26:33 +00:00
ehouse
24fb48008f
cleanup for wince compile
2005-07-23 15:28:15 +00:00
ehouse
3b53363e16
Pass protocol version code with connect request, and return error if
...
it isn't what relay can handle. Report error to user.
2005-07-06 01:36:52 +00:00
ehouse
5b3e5fbf18
name change
2005-07-06 00:58:20 +00:00
ehouse
1ae6c010c9
Make cookieID a 32-bit value instead of 16-bit
2005-07-05 23:02:15 +00:00
ehouse
327fb7b001
eliminate unnecessary setHeartbeatTimer call
2005-07-05 20:57:37 +00:00
ehouse
978d840df7
put back functions that never should have been removed.
2005-06-27 05:45:28 +00:00
ehouse
e92234b324
cleanup: make module-local functions static
2005-06-25 05:43:56 +00:00
ehouse
dfccb19667
convert util_setTimer to take procptr; remove timer call on board; add
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heartbeat to comms that uses util_setTimer with new timer type.
2005-06-23 04:16:53 +00:00
ehouse
31e1a46087
separate internalization of comms from call to connect to relay since
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the first must finish before the caller will have a valid reference to
comms. call util_addrChange.
2005-04-03 17:00:59 +00:00
ehouse
ad6de22306
add comms_getInitialAddr; protect against recursive sends
2005-04-03 02:49:04 +00:00
ehouse
edceee12a8
add XP_LD so symbian can long 32-bit vals
2005-03-20 19:41:30 +00:00
ehouse
078ab48fa1
fix bad assert
2005-03-20 15:01:59 +00:00
ehouse
d6efb446d1
Wrapping protocol around standard comms stuff that talks to the relay.
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Revert previous relay-related changes.
2005-03-19 22:01:38 +00:00
ehouse
219b6ce937
save hostIDs as part of comms; add logging
2005-03-09 15:18:17 +00:00
ehouse
0f9eb528d8
fix conflict with type from Palm headers; fix for non-BEYOND_IR case.
2005-03-08 05:33:38 +00:00
ehouse
cb3a3854e9
add support for relay for use by NAT'd/firewalled devices: cellphones.
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Include cookie users will agree on on for relay rendevouz, and
sender/receiver IDs for when there are >2 devices in game. Supports
games between linux clients now, but needs a lot more work.
2005-03-06 17:56:34 +00:00
ehouse
49e4c1f6e4
keep hostname as well as IP address in CommsAddrRec
2005-01-31 03:31:50 +00:00
ehouse
71142255d6
deal with older stream version
2004-10-08 23:54:57 +00:00
ehouse
f13c0a3473
fix arm<->68K save/open problem by not relying on sizeof and saving
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each field explicitly (as I already do everywhere else.)
2004-10-02 03:47:24 +00:00
ehouse
96a241c7d3
reject message with wrong connID
2004-10-01 01:25:55 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00