Andy2
e2925ba50a
wire board_canShuffle() to button visibility
2010-07-01 18:57:26 -07:00
Andy2
b5bf895874
let the compiler build the arrays for me
2010-07-01 18:56:41 -07:00
Andy2
6946cbc499
export board_canShuffle via jni
2010-07-01 18:56:18 -07:00
Andy2
0d2ba57186
move more knowledge from Board Activity to Toolbar
2010-07-01 18:45:33 -07:00
Andy2
7895325f74
hook flip button up with board_canFlip result after every draw() call.
...
Begin process of moving knowledge of button layout into Toolbar.
2010-07-01 18:20:53 -07:00
Andy2
2f59836fc4
export board_canFlip
2010-07-01 06:37:22 -07:00
Andy2
650d9f5b45
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into toolbar
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2010-07-01 05:54:43 -07:00
Eric House
30087845b5
add preference to hide title bar
2010-06-29 19:25:15 -07:00
Andy2
3998a23f84
add undo button; reorder menus; fix show-values menuitem
2010-06-29 18:26:37 -07:00
Andy2
e218cb7639
add prev hint button triggering notImpl; hide title bar. Really want
...
to hide it only for landscape orientation, but that seems impossible
without having separate layout and reloading whole activity on
orientation change. If you hide it after adding content to the
activity you get a runtime exception. Better way than hiding title,
BTW, is a theme that hides it in AndroidManifest.xml.
2010-06-29 06:51:45 -07:00
Andy2
d1b2602b42
disable hint button when hints not allowed; cleanup. Still have at
...
least one button to add.
2010-06-28 18:51:41 -07:00
Andy2
375111d0f1
draw blank-marking circle white-on-black for pending tiles --
...
otherwise it's invisible.
2010-06-28 18:21:53 -07:00
Andy2
6026ad31ba
nuke remaining zoom-controller artifact
2010-06-28 06:31:15 -07:00
Andy2
29aa4627e9
get rid of zoom controller. Will be replaced by toolbar button.
2010-06-28 06:29:27 -07:00
Andy2
4b80dedde7
moving toward ImageButtons rather than (text) Buttons, and toward
...
having them declared in the layout rather than added at runtime. Add
temporary references to built-in ImageButtons, and a one-dimentional
one of my own. Toolbar reduced to handling the orientation change
(and likely to disappear altogether soon.)
2010-06-27 21:48:01 -07:00
Andy2
5b04bc6382
add zoom button that toggles between zooming in and out
2010-06-27 13:13:30 -07:00
Andy2
85745d8ab4
add more buttons; rearrange menus on assumption those that duplicate
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button functionality can be burried.
2010-06-26 22:02:02 -07:00
Andy2
ad2fce6519
remove built-in buttons from board.xml; add addButton method on
...
Toolbar and call it from BoardActivity to produce a working hint
button. Am using text labels instead of icons for now.
2010-06-26 17:52:36 -07:00
Andy2
6536699dd5
remove unused import
2010-06-26 17:49:23 -07:00
Andy2
29ba0cf4f2
add Toolbar class and use it to hide whichever toolbar isn't wanted in
...
the current screen orientation.
2010-06-26 12:39:10 -07:00
Andy2
05a208594c
cache games list item views in hashmap by file path, and inval
...
individual items when their views need to change. This seems to
significantly speed [re]rendering the list.
2010-06-25 06:38:00 -07:00
Andy2
8012cbdcd6
beta 8 since b7 was in the about box for prev (first) Market release.
2010-06-21 07:17:44 -07:00
Andy2
12cc45617e
don't use query title for informative dialogs reporting robot actions.
2010-06-17 18:56:51 -07:00
Andy2
38ef891268
new preference, on by default, controlling sorting of new tray tiles.
2010-06-17 18:51:46 -07:00
Andy2
adfb4d7a6a
bug: wasn't passing changed prefs to server, only to board. So rather
...
than export server_prefsChanged via jni replace board_prefsChanged
with a new method that calls both.
2010-06-17 18:51:10 -07:00
Andy2
df3ab84b80
shrink rem and timer text to a size between cur player and remaining
...
players. Looks better not so huge.
2010-06-16 18:30:27 -07:00
Andy2
95056db997
change meaning of timer setting to be per-player rather than per-game
...
based on information that that's how it's customarily done. Will need
to communicate change with translators.
2010-06-16 06:39:27 -07:00
Andy2
78ad2feed9
rename static variable appropriately
2010-06-14 18:23:18 -07:00
Andy2
391982f16f
synchronize saveSummary and getSummary. They can be called from
...
different threads and that may be the cause of a few crashes I've seen
and had reported.
2010-06-14 18:21:12 -07:00
Andy2
74c9e9db92
add second prefs menu to restore all prefs
2010-06-10 21:28:38 -07:00
Andy2
f9fbe386f5
add menu and menuitem to prefs dialog (shows up for main screen only)
...
to reset colors to defaults
2010-06-10 21:10:06 -07:00
Andy2
222f30b5ac
hide zoom buttons when laying out board in case they're visible and
...
we're switching to landscape.
2010-06-08 22:55:40 -07:00
Andy2
7b897acfc1
don't put up zoom control in landscape mode. There just isn't room
...
and it in effect disables the tray. Rather, think of landscape as
zoomed mode: no zooming necessary. Volume controls still zoom if
enabled.
2010-06-08 22:40:17 -07:00
Eric House
94b3e16b7b
add versioning codes required by market; up beta so they match.
2010-06-06 09:04:08 -07:00
Eric House
e42404a8a6
Allow tray to be shorter when scrolling will be required.
2010-06-05 14:10:29 -07:00
Eric House
d3eb3233a3
up version string to b6 -- to have something different from tag to work with
2010-06-05 09:22:02 -07:00
Eric House
564dfff2c0
rename generated class SvnVersion->GitVersion
2010-06-05 08:30:55 -07:00
Eric House
d91f3de9a9
again: replace use of dead constant with numerals. git is a pain...
2010-06-04 23:37:16 -07:00
eehouse
ca968d8294
pass only -1 or 1 into board_zoom
2010-06-05 03:40:43 +00:00
eehouse
d0b9f0f7aa
add Retry button to dialog announcing client failure to find expected
...
room on relay. From handler call new comms_resetSame and existing
code to init client game connecion.
2010-06-05 03:40:09 +00:00
eehouse
9f797afe73
export comms_resetSame through jni
2010-06-05 03:39:38 +00:00
eehouse
9b81a668ad
move System.loadLibrary("xwjni"); to XwJNI.java which is certain to
...
always be loaded before any jni call is made. Fixes -- I hope --
occasional UnsatisfiedLinkError happening on-device.
2010-06-04 03:47:37 +00:00
eehouse
33a1efd725
save after every network event when running in background
2010-06-04 03:47:22 +00:00
eehouse
a3926f42ff
move game save into jnithread so it can be synchronized with other
...
activities accessing the jni, then do it once in onPause and again in
onDestroy before closing the game. Network activities are probably
the only things that can change the game state after onPause is
called, so they'll probably want to be followed by SAVE commands.
2010-06-03 04:57:46 +00:00
eehouse
7b33455799
move game-close logic from onPause to onDestroy. Makes for much
...
faster resume and seems ok. But need to do some saving in onPause so
no data's lost if we're killed without onDestroy getting called.
2010-06-03 04:57:27 +00:00
eehouse
0920eeb6b3
set default font height based on scale rather than assuming Paint's
...
defaults make sense.
2010-06-02 12:46:08 +00:00
eehouse
bcac60b2d4
don't display zoom control at all if both buttons disabled.
2010-06-02 04:59:51 +00:00
eehouse
68bf571f26
figure maxCellSize and pass to jni; call after doing layout to
...
correctly get whether zooming is possible.
2010-06-02 04:59:34 +00:00
eehouse
048e854d4e
no point in triggering a zoom call meant to get state before layout's
...
been done.
2010-06-02 04:59:14 +00:00
eehouse
c7bedc297c
include new param to board_zoom
2010-06-02 04:58:53 +00:00