Andy2
e06baf566f
get public rooms from the db rather than stubbing it out.
2010-09-21 06:54:47 -07:00
Andy2
be23e06b60
use read_packet to replace duplicate code
2010-09-21 06:38:43 -07:00
Andy2
e7b5923883
finish first pass at sending open public room names -- but with actual
...
list harvesting stubbed out.
2010-09-21 06:27:31 -07:00
Andy2
2ec67c8ed1
finish rq to work with current format; add to makefile
2010-09-21 06:26:49 -07:00
Eric House
4ad735124c
add logging and assertions. There's a race condition in cref
...
recycling and may be one in tpool socket checking-out.
2010-09-20 22:11:13 -07:00
Eric House
047f41b516
send cookieid as part of [RE]CONNECT_RESPONSE in addition to ALL_COND (where it's now redundant).
2010-09-20 22:06:35 -07:00
Andy2
a549ade1fa
a bit more work on rc
2010-09-20 18:31:17 -07:00
Andy2
15cd3af62a
just a comment
2010-09-20 05:35:29 -07:00
Andy2
e1c99f53cd
work on detecting duplicate packets and devices that have reconnected
...
on a different socket; print all present seeds for debugging.
2010-09-20 05:35:19 -07:00
Andy2
ac8891016f
work on detecting duplicate packets and devices that have reconnected
...
on a different socket; print all present seeds for debugging.
2010-09-20 05:35:09 -07:00
Andy2
430b033ae0
a bit of progress on cmdline tool
2010-09-20 04:59:09 -07:00
Andy2
df1ec1628a
replace killSocket(), which jumped right into crefmgr and could get
...
ahead of processing data arrived on the same socket, with EnqueueKill
that adds to same queue from which data's taken. So if device dies
immediately after sending data there won't be a race between closing
the cref (if this is the last open socket) and handling the data. I'm
still dying with assert fails when running 100 games at once, but much
less frequently
2010-09-18 08:47:56 -07:00
Andy2
a4913596db
remove logging
2010-09-18 08:42:15 -07:00
Andy2
c5d113a8da
remove _locked from name of method since it's not called when holding a lock.
2010-09-18 07:46:10 -07:00
Andy2
53b3d7c32f
enque sockets in new object that contains type so later other events
...
(e.g. socket closes) can also be queued; track what sockets are
currently being handled so no two threads are ever processing events
on same socket. This makes running 'NGAMES=50
./scripts/discon_ok2.sh' crash very infrequently rather than every
time, but the race condition in crefmgr remains. Queuing socket
closes should help.
2010-09-18 07:44:14 -07:00
Andy2
9c8889b429
get rid of mutex guarding reconnect. There shouldn't be any need
...
since game slots are already assigned, and it's slowing down
reconnects in their race with kills.
2010-09-18 05:07:23 -07:00
Eric House
bb1e46fa81
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-16 20:13:54 -07:00
Eric House
d0e707a48e
get started with test/cmdline app to query relay's new proxy interface.
2010-09-16 20:13:24 -07:00
Andy2
c5eef29bcc
some suspicious crashes and subsequent reading say that multiple
...
threads can't share the same db connection. So synchronize all
queries. Multiple threads *can* access the db concurrently as long as
each has its own connection, so I could add connections to the tpool
threads. But this will probably be performant enough for the first
10K simultaneous users. :-)
2010-09-16 20:08:32 -07:00
Andy2
1490b2def9
simplify state table, getting rid of a bunch of states: we never leave
...
ALLCOND until it's time to kill the cref. When one device connects
and leaves the cref is recycled, so when a new device joins and is
assigned the same game and a new cref is initialized the number of
players already registered must be set from the db entry; do that.
2010-09-16 18:59:56 -07:00
Andy2
50c387d75e
remove players from db as well as runtime when ack times out
2010-09-16 06:49:35 -07:00
Andy2
25c1824c45
fix broken assertion and add missing state transitions to fix crashes.
2010-09-16 05:39:25 -07:00
Andy2
2b702b48d6
need to clear CID of record in DB when killing corresponding in-memory
...
cref or reconnect will fail.
2010-09-16 04:47:17 -07:00
Andy2
d1a9c3962a
rename cookie->room in db; reposition columns.
2010-09-16 03:30:24 -07:00
Andy2
b25579b893
greatly simplify state machine for connections. Now (with DEVACK=20
...
on conf file) newrelay.sh will complete running 50 4-device gtk games.
Haven't tested reconnect case which I almost certianly broke.
2010-09-16 01:53:43 -07:00
Andy2
06c8fdc67f
stop tracking seeds separately until have a use for 'em separate from
...
HostRec. This fixes failure to reconnect so that now a complete game
is possible (gtk version) without the two devices every being
connected at the same time.
2010-09-16 01:13:26 -07:00
Andy2
a870cac86d
break connect and reconnect into separate paths to simplify. Be
...
consistent: nJoined in DB tracks players "ever seen and issued
connName" rather than "currently connected". Next step: debug game
between two devices never connected at same time.
2010-09-15 14:05:51 -07:00
Andy2
8961910263
field name change
2010-09-15 14:03:59 -07:00
Eric House
b8a431cf01
fix bug in sql statement
2010-09-14 21:28:18 -07:00
Eric House
54d268b718
pass through to database whether room is public
2010-09-14 21:20:11 -07:00
Eric House
e3053370d0
add cmd to build the database and main table
2010-09-14 21:18:04 -07:00
Eric House
ddcc338ed7
don't break out of loop without unlocking mutex
2010-09-14 21:16:16 -07:00
Eric House
56a920740a
remove unused funtion declaraion
2010-09-14 21:15:24 -07:00
Andy2
3b5b5f0241
factor dbmgr code; add and call method to zero CIDs on boot.
2010-09-15 01:14:28 -07:00
Andy2
821e4d9c39
add ACK to protocol, returned by device after gets connName on initial
...
connection. Space is held for device on assumption ack will come
back, then given up if it fails.
2010-09-14 13:54:52 -07:00
Andy2
f8c1c016cc
remove special-case states and handling of first connect; track number
...
of players sought in the cref itself, adding in constructor, and not
in HostRec instances. This is cleanup with no behavior change.
2010-09-13 13:49:13 -07:00
Andy2
100ed8532f
timestamp records on creation
2010-09-12 05:04:52 -07:00
Andy2
ded6e22180
do finding of open games using database rather than cref list, which
...
requires updating the number of players when new devices join. Drop
requirement that cid be unique.
2010-09-12 04:49:03 -07:00
Andy2
663551fcb5
improve db, adding uniqueness contraints. Pass in connName so can
...
meet that constraint. Figure out next cid using a query at startup.
2010-09-12 03:57:23 -07:00
Eric House
c1da64b96a
instantiate and use the new dbmgr class
2010-09-11 19:45:04 -07:00
Eric House
87de53cf96
add new class to interface with postgres database in an experiment to
...
simplify things by using a db to survive a crash/reboot. So far (with
next checkin) manages to update a db. Next need to do queries instead
of searches through in-memory data.
2010-09-11 19:44:37 -07:00
Andy2
54d49d450a
add back state and table entries to get rid of an unused cref.
2010-09-11 01:40:40 -07:00
Andy2
463e9c3ccf
pass langCode in reconnect case too
2010-09-11 01:23:39 -07:00
Andy2
dc957e1a92
add match test on language code and number of players
2010-09-10 13:45:40 -07:00
Andy2
e60495ff93
read, pass, store and display langCode. Not yet used to route
...
connections to crefs.
2010-09-10 01:59:37 -07:00
Andy2
20312144dd
tons of changes, still rough, snapshoted here: a gtk device vs device
...
game works to completion with both signing up as guests (no -s) with
one local and one remote player (identical commandlines.) Not yet
tested: if any signs up as a host, reconnecting rather than
connecting, etc. This is just a snapshot.
2010-09-10 01:30:40 -07:00
Andy2
f7c5ff619d
turn off heartbeats
2010-09-10 01:24:03 -07:00
Eric House
89e7a506a4
reduce amount of logging
2010-09-08 20:28:14 -07:00
Eric House
90d505abea
call accept() in main thread rather than in thread proc to fix
...
long-standing bug where main thread kept finding socket to be readable
and forking new threads to call accept() on it and then block forever.
2010-09-08 20:24:36 -07:00
Andy2
33d60452a3
fork a thread to handle proxy connects. Later may want to use thread
...
pool as for game threads.
2010-08-23 18:52:52 -07:00