Commit graph

14 commits

Author SHA1 Message Date
ehouse
9f7c0db09f Always launch host first, sleep to make sure it'll be connected and
the room registered before launching any guests.
2009-12-04 08:56:51 +00:00
ehouse
2721561324 add option to include new duplicate packets flag 2009-09-26 14:33:09 +00:00
ehouse
b1352f013c prepend Test_ to cookie/room name 2009-09-22 03:38:43 +00:00
ehouse
52055d6334 add USE_CURSES to help 2009-09-20 20:48:05 +00:00
ehouse
e8ae5e43ad don't timeout games just because they're set to sleep a long time between moves. 2009-09-17 03:41:08 +00:00
ehouse
d29b048504 timeout games after five minutes no matter what 2009-08-23 15:35:47 +00:00
ehouse
f5f5df990e Drive hosts launched from list of local roles in anticipation of
splitting tests between machines.
2009-08-21 03:31:34 +00:00
ehouse
1264cacdc1 when one participant in a game crashes kill the rest so another can
begin.
2009-08-20 11:56:33 +00:00
ehouse
522bd8636d include timestamp in "game finished ok" output 2009-07-31 13:04:37 +00:00
ehouse
7338a706cb option to randomly kill xwords instances 2009-07-29 04:31:23 +00:00
ehouse
62b7d3c3a4 Clean up gtk case and fix post-game log checking. 2009-07-28 05:02:09 +00:00
ehouse
19cff0f7c5 make all game ids (cookies) unique; fix success test 2009-07-16 04:36:30 +00:00
ehouse
fed0458f2e various improvements. Runs games forever now, though exit is clumsy. 2009-07-13 02:57:41 +00:00
ehouse
df293db349 script to run lots of games with events at more natural intervals against relay. 2009-07-12 01:18:09 +00:00