ehouse
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9f7c0db09f
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Always launch host first, sleep to make sure it'll be connected and
the room registered before launching any guests.
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2009-12-04 08:56:51 +00:00 |
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ehouse
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2721561324
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add option to include new duplicate packets flag
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2009-09-26 14:33:09 +00:00 |
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ehouse
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b1352f013c
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prepend Test_ to cookie/room name
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2009-09-22 03:38:43 +00:00 |
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ehouse
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52055d6334
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add USE_CURSES to help
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2009-09-20 20:48:05 +00:00 |
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ehouse
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e8ae5e43ad
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don't timeout games just because they're set to sleep a long time between moves.
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2009-09-17 03:41:08 +00:00 |
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ehouse
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d29b048504
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timeout games after five minutes no matter what
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2009-08-23 15:35:47 +00:00 |
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ehouse
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f5f5df990e
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Drive hosts launched from list of local roles in anticipation of
splitting tests between machines.
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2009-08-21 03:31:34 +00:00 |
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ehouse
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1264cacdc1
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when one participant in a game crashes kill the rest so another can
begin.
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2009-08-20 11:56:33 +00:00 |
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ehouse
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522bd8636d
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include timestamp in "game finished ok" output
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2009-07-31 13:04:37 +00:00 |
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ehouse
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7338a706cb
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option to randomly kill xwords instances
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2009-07-29 04:31:23 +00:00 |
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ehouse
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62b7d3c3a4
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Clean up gtk case and fix post-game log checking.
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2009-07-28 05:02:09 +00:00 |
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ehouse
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19cff0f7c5
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make all game ids (cookies) unique; fix success test
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2009-07-16 04:36:30 +00:00 |
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ehouse
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fed0458f2e
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various improvements. Runs games forever now, though exit is clumsy.
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2009-07-13 02:57:41 +00:00 |
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ehouse
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df293db349
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script to run lots of games with events at more natural intervals against relay.
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2009-07-12 01:18:09 +00:00 |
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