Andy2
992f45e1bf
new feature: previous move. Modify engine to traverse the set of all
...
possible moves in either order both within a cached subset and when
building cached subsets. Still a bit buggy (shows the same move twice
when moving backwards and reaches the top-scoring move) and not well
tested.
2010-07-07 05:27:57 -07:00
Andy2
80aa22b2d1
add common prefs field sortNewTiles and way to set on linux cmdline
2010-06-17 18:10:32 -07:00
Andy2
e0dd3701a0
Add model_sortTiles(); use it; fix some comments and const decls.
...
Sorting always happens now when tiles added; needs to be based on a
preference.
2010-06-17 06:43:16 -07:00
eehouse
f5ac51ae73
fix crash using older dict by using current stream version rather than
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one from before gameSeconds was being preserved in the stream by
write_gi code. I fixed this on a branch a week ago as well, so look
for a merge glitch. Need now to confirm that I'm sending char lists
in initial connect message in the right (null-separated utf8) format.
2010-05-28 02:31:13 +00:00
eehouse
6d1c09e756
fix compile errors introduced by addition of const
2010-02-27 18:03:22 +00:00
eehouse
fc2e87e0c4
drop client connection when in the wrong state rather than asserting.
2010-02-11 13:29:28 +00:00
eehouse
41472c4984
assert have at least one remote player
2010-01-31 21:13:31 +00:00
ehouse
edde3e2fd5
cleanup
2009-09-26 14:33:52 +00:00
ehouse
a91fd28773
fix some warnings when building linux client without debugging but
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with warnings as errors.
2009-09-20 21:51:29 +00:00
ehouse
e746e2bc5b
Fix assertion failures
2009-07-31 13:03:38 +00:00
ehouse
184a154c52
New feature, meant for testing relay, makes robot skip random number
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of seconds within specified range before making a move. Working only
on gtk so far, and will probably never be used other than on linux
clients.
2009-07-09 12:43:51 +00:00
ehouse
669e423ca8
Use new dict API to get rid of XP_UCHAR4 type, replacing with const XP_UCHAR*.
2009-04-07 04:23:56 +00:00
ehouse
641ae18864
Use new dict api to support utf8 faces.
2009-04-05 19:20:22 +00:00
ehouse
926f5963a3
rename only: stream_putString to stream_catString.
2009-03-29 18:26:59 +00:00
ehouse
8d1289d3b7
Create type to hold array rather than passing array whose lenght is assumed.
2009-02-23 04:01:15 +00:00
ehouse
e32e231dd5
New stream version makes standalone and multi-device build formats the
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same so new Wince can open files saved by current version. Tweaks to
build with relay and heartbeat turned on.
2009-01-03 23:54:25 +00:00
ehouse
ac5bbced8f
mark debug-only formals and wrap in #defines to fix compile-time
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warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
a26f6ad658
flag unusued param to fix compile error; move code used only in
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multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
fd805791e4
Quiet over-enthusiastic logging of state transitions.
2008-07-18 09:06:09 +00:00
ehouse
f749fdd560
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
f90b6d35e8
Fix to compile and run standalone
2008-01-19 16:04:48 +00:00
ehouse
b4f2df5eb5
Log unusual case.
2008-01-07 01:19:47 +00:00
ehouse
40f7295802
test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through.
2007-12-31 20:00:13 +00:00
ehouse
8668420dd0
Don't end game when player has no tiles left in tray but still
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tentative tiles on board.
2007-12-14 13:25:40 +00:00
ehouse
7929865ad9
Comments only.
2007-12-05 06:31:30 +00:00
ehouse
f0e21dbd86
Fix bug showing remote/robot moves only on host to include client too.
2007-12-02 22:07:24 +00:00
ehouse
5457ea1b59
replace all __FUNCTION__ with __func__
2007-12-02 19:13:25 +00:00
ehouse
eeebeca542
substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change
2007-05-26 14:03:07 +00:00
ehouse
13803e2596
When showing cell values, also show tile values if the don't-show tile values preference is set.
2007-04-06 01:41:16 +00:00
ehouse
aad182c2e3
turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected.
2007-03-18 23:31:51 +00:00
ehouse
a0919dcc54
Fix bug: scoreboard doesn't reflect connected state until some other
...
event causes update. Fix by calling turnChangeListener any time turn
changes, including on initial set.
2007-02-27 02:48:51 +00:00
ehouse
7c8b7294cd
add const to a bunch of char* decls in APIs and variables; no code change
2007-02-03 17:54:20 +00:00
ehouse
130c0f5a92
Refactor to not return from middle of function. No behavior change.
2006-11-11 22:38:20 +00:00
ehouse
878acbc759
Fix opening games and messages saved by last shipping version on Palm
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by checking version and loading new fields conditionally. (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
b3af1d4d2a
When a client registering n players with server, send the first n,
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ignoring local flag which nwgamest doesn't set in client case. When
resetting, destroy any engine allocated: plugs new leak.
2006-09-23 15:15:57 +00:00
ehouse
4029120fc6
do a better job of rejecting messages that have strayed in from a
...
different game; strutils syntax changes.
2006-09-15 07:34:39 +00:00
ehouse
0339de1de6
Check state before accepting post-connection messages; and always set
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state when completing connection process.
2006-09-10 18:58:10 +00:00
ehouse
6b527014c8
when logging state transitions, don't unless there's a change
2006-09-02 05:29:59 +00:00
ehouse
4daabf6fe5
Set -Wunused-parameter for those versions of gcc that support it, and
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deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)). There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
abad0c7fd0
Get rid of hard-coded tile number limit in server_formatRemainingTiles
2006-05-23 01:52:20 +00:00
ehouse
778e68e4dd
Increase size of buffer used to accumulate letters for "tiles left"
...
dialog. French has 15 "E"s, and the old buffer size allowed an
overflow (crash) when at least 13 of any letter were left.
2006-05-21 01:54:48 +00:00
ehouse
ef6ebe6bac
Add, and use, stream_putString. Saves 500 bytes on win32.
2006-04-25 13:31:15 +00:00
ehouse
6b140d641b
fix b5 crasher: check for stream equivalence with the older version
...
now that current version's been upped. Rename old version to better
indicate when it was current.
2006-03-04 06:12:38 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
20c87b4c19
fix streaming so four devices can be in game.
2005-10-01 15:51:14 +00:00
ehouse
dc84bd22df
dict_tilesToString sig change
2005-07-08 03:02:31 +00:00
ehouse
4095acc327
casts to stop compiler warnings
2005-05-29 19:29:33 +00:00
ehouse
c9f60e758c
don't instantiate comms unless it'll be used. Internally it has no
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idea it's not supposed to connect to relay otherwise.
2005-03-25 03:11:54 +00:00
ehouse
290cb0b9da
fix to build in standalone case
2005-03-20 19:43:00 +00:00
ehouse
19b0d88a69
remove gross connectRelay hack. There's now a wrapping protocol that
...
talks to the relay entirely inside comms.c.
2005-03-19 21:48:47 +00:00