Commit graph

2058 commits

Author SHA1 Message Date
Eric House
ed1e2a0812 fix formatting -- no code change 2013-06-05 21:14:51 -07:00
Eric House
00be532c96 fix formatting -- no code change 2013-06-05 21:11:37 -07:00
Eric House
6a9c0bf5d4 up version strings for next beta 2013-06-05 20:56:59 -07:00
Eric House
6b2ec193c2 cleanup 2013-06-05 08:04:00 -07:00
Eric House
280154a12c fix bad message when dict deleted by using the right rowid variable -- duh. 2013-06-05 08:03:13 -07:00
Eric House
c6d06e5fa4 bring up new popup on tap rather than long-tap of browser button to
make it easier to discover.  Long-tap now opens the wordlist directly.
2013-06-05 06:59:08 -07:00
Eric House
bb130a9b9f new feature: long-click on wordlist button in BoardActivity brings up
a popup of all wordlists so you can browse one that's not in use,
e.g. to see if a word's legal in a larger wordlist.  Uses PopupMenu
class that was introduced in API 11, so 11's the target now and the
interface trick is used to prevent crashing on older devices (which
get a "needs newer Android" alert.)
2013-06-04 07:29:40 -07:00
Eric House
c32df1a487 use alpha to dim pending score rather than mucking with the rgb values 2013-06-01 08:10:03 -07:00
Eric House
9d40930fff pass new param into java, and when it's not the player's turn draw
pending points with his color at half-intensity.
2013-05-31 07:40:42 -07:00
Eric House
a1b6641067 catch and ignore exception from malformed user-provided url 2013-05-24 21:17:22 -07:00
Eric House
f4c18a78ac clear game-launched flag in onNewIntent so that one game can replace
another via a Notification- or other-sourced Intent
2013-05-23 07:51:03 -07:00
Eric House
6c7cf1fa97 fix bug where two quick taps on a game will launch two copies (or
crash a slower device) by tracking whether an open's in progress
2013-05-23 06:48:40 -07:00
Eric House
cc2ecdc5b2 two post-conflicted-merge changes git didn't pick up for some reason (emacs?) 2013-05-22 07:03:08 -07:00
Eric House
31c443e4b1 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GCMIntentService.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2013-05-22 07:01:08 -07:00
Eric House
2e30ccd4c6 expect array of message bodies rather than just one 2013-05-22 06:45:34 -07:00
Eric House
120748416b handle GCM messages containing data, changing clientVers so server
knows we can.  And send to relay in AsyncTask rather than UI thread.
2013-05-22 06:44:01 -07:00
Eric House
076b1b7543 remove logging 2013-05-22 06:44:01 -07:00
Eric House
7d8cddb31f Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/linux/gtkmain.c
	xwords4/linux/linuxmain.c
	xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
5a026ffda3 merge android_wordlists (local branch) 2013-05-01 06:39:31 -07:00
Eric House
4e2f5b3b14 add (commented-out) debug function to print list of extras in an intent 2013-05-01 06:26:02 -07:00
Eric House
a62f9d4097 Fix but with missing-dict SMS invites: add missing intent extra. 2013-04-30 21:20:59 -07:00
Eric House
c8f447171a Stop SMS service if play via SMS is disabled by user 2013-04-29 07:40:42 -07:00
Eric House
0d260155ee Revert "On some devices a downloaded wordlist shows up twice, once in Internal"
This reverts commit 685971532a.

No way to test this right now....
2013-04-18 19:12:49 -07:00
Eric House
685971532a On some devices a downloaded wordlist shows up twice, once in Internal
and again in Downloads.  I assume that's because the two directories
are the same, so fix by tracking directories that have been checked
and not checking the same twice.
2013-04-16 06:56:53 -07:00
Eric House
cae631eeb0 handle synonyms in non-special tiles for Android: wordlists load and
display, and searching using lower case works.  Specials (e.g. Catalan
changes) not yet supported.
2013-04-14 11:58:11 -07:00
Eric House
51d72447c6 fix crash when wordlist winds up in downloads dir (for reasons I don't
understand: I can't reproduce the crash but for at least one
correspondent it happens every time.)
2013-04-06 08:05:39 -07:00
Eric House
a18fb62b0f fix dialog not having custom OK button by not ignoring the param passed in. 2013-01-31 06:59:42 -08:00
Eric House
bf479c4334 Merge branch 'android_branch' into gtk_multigame 2013-01-30 08:03:48 -08:00
Eric House
66a00bd76e make DlgState Parcelable rather than Serializable to work around what
seems to be a bug in the Blaze's OS.  (Requires that it be a
standalone class.)
2013-01-30 07:58:37 -08:00
Eric House
5e7fd39d66 always remove dialog state so we don't get confused 2013-01-29 21:59:42 -08:00
Eric House
0dc3856250 set initial rowID based on clock to avoid duplicates after an
uninstall/reinstall.
2013-01-29 19:02:53 -08:00
Eric House
d154efa441 rowid needs to be autoincrement to be useful as a token with new relay
protocol.  And you can't make it autoincrement except when creating a
table.  So add new column set equal to current rowid, then create a
new table and copy the old data into it.
2013-01-29 19:01:00 -08:00
Eric House
d88f66a890 record experiment with serialization -- no code change. 2013-01-29 18:57:03 -08:00
Eric House
d5842e79c2 use the new ANON devid type 2013-01-29 18:36:19 -08:00
Eric House
f3a063698c set initial rowID based on clock to avoid duplicates after an
uninstall/reinstall.
2013-01-29 08:01:14 -08:00
Eric House
1546b15997 rowid needs to be autoincrement to be useful as a token with new relay
protocol.  And you can't make it autoincrement except when creating a
table.  So add new column set equal to current rowid, then create a
new table and copy the old data into it.
2013-01-28 06:51:39 -08:00
Eric House
d1621c8d4b track and log all packetIDs and acks, including number (but not type)
of unacked packets.
2013-01-27 21:29:36 -08:00
Eric House
4417591b06 debug pref to disable GCM so new stuff can be tested on-device 2013-01-25 07:17:00 -08:00
Eric House
83441c65ef debug pref to disable GCM so new stuff can be tested on-device 2013-01-25 07:16:38 -08:00
Eric House
f91af77438 always try starting UDP threads in case Service has been stopped;
implement transportSend in RelayMsgSink since relay-connection packets
need it.
2013-01-25 06:22:37 -08:00
Eric House
c8b3050c8d fix duplicate key that was getting lots of extra games created 2013-01-25 06:20:32 -08:00
Eric House
da4d841220 use per-device UDP rather than per-board TCP to communicate with
relay, including latest UDP protocol and acking changes.  Basically
works (in emulator at least) but there are problems especially with
initial game creation.
2013-01-23 07:46:13 -08:00
Eric House
a3e4e31205 remove logging 2013-01-23 07:28:25 -08:00
Eric House
a6b3cb8cbe add new param JNIThread requires 2013-01-20 21:34:28 -08:00
Eric House
de7c29dcc7 add comms_stop() to jni and use it 2013-01-20 21:33:35 -08:00
Eric House
132a495c4f add explanatory comment 2013-01-20 21:32:19 -08:00
Eric House
3df0484e6a get maintenance mode message into an alert -- and create a new common
superclass for Service subclasses to reuse some code.
2013-01-20 16:07:38 -08:00
Eric House
fd2f4309f4 beginning of android changes to talk udp to the relay: sufficient to
get back (and log, not display) a message when the relay is in
maintenance mode.
2013-01-20 15:29:51 -08:00
Eric House
360602b3a0 fix compile failure: never meant to check this change in. 2013-01-19 16:02:58 -08:00
Eric House
4af30c534c snapshot. New game button works and game gets saved in DB. Next: display and open from DB. 2013-01-05 16:08:19 -08:00