Commit graph

399 commits

Author SHA1 Message Date
ehouse
147c55ee43 up version to rc3; make all elements of prefs dlg the same height so they
line up when moving between global and local sets.
2006-07-02 01:08:45 +00:00
ehouse
00e4c06857 add messageToBuf (debug-only ); change newgame's J button to R (for
"rearrange"); tweak locations of various dialog widgets for better
layout.
2006-07-02 00:42:41 +00:00
ehouse
a71d2a6f33 keep calling newg_juggle until there's a change. 2006-07-02 00:40:16 +00:00
ehouse
762070e6a9 fix showing of timer field when timer disabled when switching from global
to local prefs; use num-getter utils rather than convert to/from text.
2006-07-02 00:39:31 +00:00
ehouse
a272ab15ef Get rid of param removed from board_handlePenUp. 2006-07-01 14:22:09 +00:00
ehouse
78b67f5200 Up version string to rc2. 2006-06-24 01:22:47 +00:00
ehouse
33c94620fb Turn on BitBlt scrolling. 2006-06-24 01:22:10 +00:00
ehouse
e8731492b4 implement vertical scrolling using BitBlt. It's faster and smoother, but
commented out for now since it may be better not to add so late in the cycle.
2006-06-22 04:59:18 +00:00
ehouse
ea5ba414cd remove overactive log message 2006-06-22 03:37:21 +00:00
ehouse
8d675a4114 up version string to rc1; add DEBUG to makefile help. 2006-06-18 21:54:59 +00:00
ehouse
c4de8b5ba5 disable juggle button if only one player active; copy all four players when saving game state after dismissal. 2006-06-18 19:02:47 +00:00
ehouse
3fc8fdcc18 add commented-out code to draw juggle icon instead of "J" button. It's too much work to get it looking good before ship. 2006-06-16 01:30:20 +00:00
ehouse
4561d86601 Allow no space for REM text when no tiles left to allow more room for scores. 2006-06-16 01:15:44 +00:00
ehouse
29621ec4d1 Run server after gameinfo dialog dismissed in case a player's become a robot. 2006-06-15 12:39:54 +00:00
ehouse
c956b0858a cleanup; fix compile of non-debug win32 version 2006-06-11 20:12:20 +00:00
ehouse
9d18e8df95 Add "Save current game as" to save file dialog; remove frequent-save hack. 2006-06-11 05:27:16 +00:00
ehouse
f7ee793df3 Catch up with changes including three enabled states for control and
setting dialog strings.  Align titles with columns for standalone version.
2006-06-10 16:15:31 +00:00
ehouse
8b892bcf19 Tweak widget positions to fit juggle button on device 2006-06-08 02:03:33 +00:00
ehouse
8c8313a2ca Fix to compile in STANDALONE mode, e.g. for current PPC. 2006-06-08 01:51:34 +00:00
ehouse
7d9fec90d3 First cut at using new nwgamest common code to replace PPC-only logic
for updating fields of new game dialog as players are added, made
remote, robots enabled, etc.  Removes a lot of code and fixes some
bugs in (non-yet-shipped) multi-device version.  As a bonus, added "J"
button to juggle players.  Seems to work well on Win32.  Haven't
tested on PPC yet.
2006-06-08 01:35:20 +00:00
ehouse
e2fd99e3ef up version number; add to list of dirs searched for .xwd files 2006-06-07 01:20:56 +00:00
ehouse
12daa9bfbb Turned on leak-checking at shutdown for debug version, and fixed leaks and
crashes in destructors that had never been called before.  Seems now to 
free all allocated memory before exiting.
2006-05-30 05:12:02 +00:00
ehouse
d66c27cd35 To show it and to prevent it's being cleared, write current password
into field in game info dialog.
2006-05-28 18:16:08 +00:00
ehouse
b498d3d18d silence compiler warnings. 2006-05-28 16:16:46 +00:00
ehouse
35f8004d43 fix a couple of compile warnings 2006-05-28 14:53:02 +00:00
ehouse
e252d51669 define CALLBACK to quiet warnings for CE build. 2006-05-28 00:42:34 +00:00
ehouse
5846a0f8f6 Move button size #defines into .rc file. They're scaled by the time C
code sees them and so shouldn't be relied on outside the .rc file.
2006-05-28 00:41:44 +00:00
ehouse
9f0df402ce Calculate old window width correctly when figuring new width. Fixes
problem of buttons drawn too close to right edge.
2006-05-28 00:40:28 +00:00
ehouse
af7a0ad216 Before putting dialog into landscape mode, make sure it won't be wider
than the screen.  That is, don't be fooled when in portrait mode by a
screen height that's SIP-reduced.
2006-05-27 22:52:10 +00:00
ehouse
21df8e09d8 Cleanup password dialog 2006-05-27 22:47:33 +00:00
ehouse
fd0e2370aa Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:21 +00:00
ehouse
9558cc902e Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:09 +00:00
ehouse
62fe2be84b Move buttons in landscape mode for color sel dialogs too. 2006-05-27 22:19:30 +00:00
ehouse
c2ddb62591 modify API for "portraitizing" dialogs, and space the buttons evenly
rather than stacking all from bottom.  This doesn't quit work on ce
since GetWindowInfo isn't available and IsWindowVisible does the wrong
thing.
2006-05-27 17:18:42 +00:00
ehouse
75431f774c strcat becomes strcpy: trivial optimization 2006-05-25 04:07:49 +00:00
ehouse
3ca36f57fc For dialogs in portrait-mode, move OK and Cancel buttons to the right
side and shrink up from the bottom
2006-05-25 03:41:32 +00:00
ehouse
fbe384d431 remove trailing <cr> to sometimes eliminate scrollbar 2006-05-23 02:01:26 +00:00
ehouse
f3c56df8aa n## Lines starting with '## ' will be removed from the log message.
change version string to include b8
2006-05-21 02:09:03 +00:00
ehouse
54468b01bb update nHiddenRows so scrolling finally works 2006-05-20 06:22:33 +00:00
ehouse
c096b77561 draw lines rather than bullets to indicate whose turn it is in vertical mode 2006-05-20 06:21:53 +00:00
ehouse
b51cdd32b0 Change misleading function name; no code change. 2006-05-19 13:45:48 +00:00
ehouse
e8273bc9f0 Finish scrollbar work by passing number of visible rows to
util_trayHiddenChange, which means an API change.  In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height.  In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
4c1f0f7454 factor out updateScrollInfo so I can update scroller live once I get
super-small boards figured out.
2006-05-14 15:28:57 +00:00
ehouse
b5bd5e74d2 Incorporate svnversion output in About box; add CAB target 2006-05-14 15:22:48 +00:00
ehouse
50e03abdea rewrite score formatting to put is-turn bullets above/below for
vertical scoreboard; reduce inter-line spacing and otherwise tweak
drawing.
2006-05-12 07:58:31 +00:00
ehouse
8a0b2f3bbb fix compiler warning 2006-05-12 07:55:36 +00:00
ehouse
bdc2300f84 Add ability, in win32 version, to specify height and width on wine's
commandline -- to ease debugging of layout code.
2006-05-12 07:54:59 +00:00
ehouse
37250643ee Turn on -Wall for compilers, and fix warnings that result. Got 'em
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:25:43 +00:00
ehouse
7d9d97cd88 Turn on -Wall for compilers, and fix warnings that result. Got 'em
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:17:35 +00:00
ehouse
c9606b6d0b fix too-tall cells in vertical scoreboard case 2006-05-11 03:01:39 +00:00
ehouse
a1b0a11baa minor fixes to drawing spacing (what I meant to check in) 2006-05-11 03:00:50 +00:00
ehouse
6c8d4c663f minor fixes to drawing spacing 2006-05-11 02:58:36 +00:00
ehouse
58f4b08623 first cut at supporting landscape mode by moving scoreboard to left edge of screen from top. 2006-05-09 02:01:27 +00:00
ehouse
9014ef3fd7 Alert user of a previous version that dict location is being fixed 2006-05-05 12:51:35 +00:00
ehouse
f4844efd2f Alert user of a previous version that dict location is being fixed 2006-05-05 12:51:08 +00:00
ehouse
b75f719c1b first cut at script to package binary, shortcut and BasEnglish
dictionary into an installable .cab file.
2006-04-30 21:52:17 +00:00
ehouse
0c29968974 pretty up About text. 2006-04-30 21:51:19 +00:00
ehouse
efe18256b4 update version number 2006-04-30 21:06:25 +00:00
ehouse
a1d2b28a24 List dictionaries alphabetically, which requires first storing them in
sorted order then adding all at once to the menu.
2006-04-30 19:54:40 +00:00
ehouse
5410f1f9f7 move CE_MAXDICTS to header 2006-04-30 19:45:48 +00:00
ehouse
4e2b080be5 Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
ehouse
1c4f0a47b7 When unable to open a dictionary whose path has been saved, look for
it elsewhere in the set of possible directories.  This should help
ease the transition to there being a limited number of places where
dicts can be, since games saved previously will still work after the
dicts they reference have been moved.  Also, clean up callbacks making
their return values consistent: true means done.
2006-04-25 04:25:08 +00:00
ehouse
7c50cacc18 On win32 too, return null when dict not found. 2006-04-24 13:36:23 +00:00
ehouse
9acbe29bf5 Replace generic "no dictionaries found" warning with list of directories searched and URL from which to download. 2006-04-24 04:34:42 +00:00
ehouse
6439096812 pass the rigth size to LoadString 2006-04-22 14:31:43 +00:00
ehouse
08b20dc431 More of dict search change: failed to save buffer before checkin 2006-04-22 14:28:22 +00:00
ehouse
ffc4de8c47 Show current dict in dropdown in game info mode. (Had disappeared in recent changes.) 2006-04-22 14:19:21 +00:00
ehouse
dcc07ad95b Go back to writing to \Program Files\Crosswords, since we now look
there automatically.
2006-04-22 14:06:11 +00:00
ehouse
e8a18f10de rewrite ceLocateNDicts to do recursive searches from a list of
directories stored in resources.  On device this is currently
"\Program Files\Crosswords" and "\SD Card".  (Just "." for win32.)
Later may need to restrict on the card too.  Still to do: make "no
dicts found" Alert list the places searched.
2006-04-22 14:05:09 +00:00
ehouse
0d5a44b596 set DEBUG in compile-command; no code change 2006-04-22 13:55:19 +00:00
ehouse
42c35363ef make combobox tall enough that it can pop down 2006-04-20 13:48:44 +00:00
ehouse
d3c3947756 rename function to link with pocketpc-sdk 2006-04-20 13:47:58 +00:00
ehouse
e867d743f8 display filename only (no path, and no extention) in dropdown, but retain full path internally to use after choice is made. 2006-04-20 04:39:46 +00:00
ehouse
23e26a3ba9 debug-only function for logging wchar_t strings 2006-04-20 04:38:40 +00:00
ehouse
ed1bac4a16 When creating dicts dropdown, set 0th as default if there's been no match. 2006-04-20 03:56:38 +00:00
ehouse
4e483b03a5 forgot to save before commiting.... 2006-04-19 04:57:51 +00:00
ehouse
25b1fb4ecf ceLocateNDicts now takes a callback. Use that to build menu of dicts
rather than call OpenFile, which doesn't let you browse much of the
file system on CE.  Heading for installing dicts in Program Files so
users never have to worry about them.
2006-04-19 04:56:00 +00:00
ehouse
936e4868a2 Install into /My Documents/Crosswords since that's the only place the
OpenFile dialog will let you browse.  And use filename as -a option so
more than one dictionary can be installed -- without that the
installer treats all dicts as versions of the same app and removes the
old before installing the new.
2006-04-16 05:49:59 +00:00
ehouse
76c6a56f93 Rewrite dictionary location code so that it can more effeciently
produce a list of dictionaries.  The API has changed slightly, but the
new ability isn't used yet.
2006-04-16 05:12:52 +00:00
ehouse
144e7b408b Seems to work to pack a .xwd file so that it's installed on a device
when clicked.  Still haven't figured out how to include info about the
app name, developer name etc.
2006-04-15 23:46:24 +00:00
ehouse
b05fe65389 Quick meaningless checkin (update comments) to check svn config 2006-04-03 03:37:53 +00:00
ehouse
0f6437345b Draw bitmap chars ("specials", e.g. for Spanish) centered in rect
rather than at x,y.  This lines them up with normal letters on the
board as it changes size.
2006-04-02 22:27:44 +00:00
ehouse
ea812d81ea Fix crash when no dictionary by checking for null model before calling
cePositionBoard on WM_SETTINGCHANGE event
2006-04-02 21:52:15 +00:00
ehouse
13b7fa62aa Add macros to draw.h, and use 'em for wince, so that a platform can choose to call draw.h methods via a vtable or static linking. 2006-04-01 21:01:20 +00:00
ehouse
e18982919c implement ResetEvent and SetEvent 2006-03-21 03:47:58 +00:00
ehouse
eca8fa28b0 use MS macro to get winsock functions instead of eponymous posix ones.
With this change, play over IP works again!
2006-03-21 03:47:15 +00:00
ehouse
eef7b20544 get rid of unneeded DH() 2006-03-20 04:13:40 +00:00
ehouse
b0e5668093 fix errors that became apparant when feature flags turned on and
stopped building wince resources with _WIN32_WCE on.
2006-03-04 15:57:39 +00:00
ehouse
56050fff5a colorsel dialog works now on wince, so remove warning dialog 2006-03-04 15:56:31 +00:00
ehouse
523798cd3a fix colorsel dialog on wince by defining MY_COLOR_SEL for .rc files
too.  Also stop defining _WIN32_WCE for win32 .rc files.  Turn on all
other missing XW-feature flags in .rc file too.
2006-03-04 15:55:57 +00:00
ehouse
3e06bc56f7 add target to upload binary 2006-03-04 06:09:42 +00:00
ehouse
81f36474a8 move on to next beta 2006-02-28 05:29:37 +00:00
ehouse
7427f29832 update copyright -- thought I'd done this... 2006-02-20 02:07:18 +00:00
ehouse
4f99915aeb strip all .exe files, not just for release. 2006-02-20 01:57:18 +00:00
ehouse
9b77537905 Check .xwd files coming back from OpenFile dlg, and reject with msg to
user those that aren't valid.  This catches corrupt files and other app
files ending with .xwd.
2006-02-20 01:56:34 +00:00
ehouse
c277762396 change about box text for beta 5. 2006-02-20 01:51:46 +00:00
ehouse
3b3e35b38f strip release binaries 2006-02-19 16:07:14 +00:00
ehouse
7bace099ed tweak code so board is right width in release build. Looks as if I'm
working around a code-gen bug, but I haven't looked at the asm output.
2006-02-19 05:48:51 +00:00
ehouse
2931039b29 update comments to describe building with Linux tools 2006-02-18 21:59:04 +00:00
ehouse
8f72bf6b56 new directories to ignore 2006-02-18 14:08:04 +00:00