ehouse
3026549ab3
Draw arrow only if inval bit set and cell is otherwise unoccupied.
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Fixes wince bug where tile dragged onto arrow disappears. Should be
merged to 4.2 branch.
2009-02-14 16:23:18 +00:00
ehouse
b40d8e3f2d
Don't pass new bitmaps struct to draw code uninitialized
2009-01-14 12:51:55 +00:00
ehouse
bf0d27388a
change draw api so all available bitmaps (only 2 in current format)
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can be passed for tile and cell drawing
2009-01-13 12:57:56 +00:00
ehouse
3e749c898c
Indicate tiles whose values should be hidden with a new bit rather
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than a negative value.
2008-12-13 07:32:53 +00:00
ehouse
4529e564e4
Pass string for tile even when it has a bitmap. Let platform decide which to use.
2008-12-04 06:13:59 +00:00
ehouse
206b56a50a
Don't draw hint rect, or start drag to change it, if hints are disallowed.
2008-12-01 13:06:37 +00:00
ehouse
239227ada3
hide focus when pen used, but remember where it was (don't set to
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OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
181e880d8d
Add listeners to model so board can be notified whenever dictionary
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changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
52650992ee
combine all per-player arrays in board into a single array of structs.
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access can then be via a ptr, more effecient and faster. The change
seems to save 1K of generated code. No changes to algorithms, only to
field access.
2008-07-18 07:49:00 +00:00
ehouse
e83786759c
break board.c up so isn't too large for 68K on palm when compiled for
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debugging.
2008-07-17 05:06:08 +00:00