Andy2
d7110824df
make undo button the last; make vertical and horizontal toolbar
...
orderings the same. (Really should have just one toolbar and set it's
orientation on the fly.)
2010-07-08 18:42:22 -07:00
Andy2
567d5f4d70
add and connect values button. It's visible when there are any tiles
...
at all on the board.
2010-07-08 06:39:48 -07:00
Andy2
3998a23f84
add undo button; reorder menus; fix show-values menuitem
2010-06-29 18:26:37 -07:00
Andy2
e218cb7639
add prev hint button triggering notImpl; hide title bar. Really want
...
to hide it only for landscape orientation, but that seems impossible
without having separate layout and reloading whole activity on
orientation change. If you hide it after adding content to the
activity you get a runtime exception. Better way than hiding title,
BTW, is a theme that hides it in AndroidManifest.xml.
2010-06-29 06:51:45 -07:00
Andy2
c9dd0c2ddf
use my dummy icons instead of irrelevant builtins
2010-06-28 18:52:20 -07:00
Andy2
99d41083bd
xml file not needed now that buttons are declared as part of board
2010-06-28 18:48:16 -07:00
Andy2
85679dcb2a
(re)add padding on sides and at top
2010-06-28 06:26:49 -07:00
Andy2
4b80dedde7
moving toward ImageButtons rather than (text) Buttons, and toward
...
having them declared in the layout rather than added at runtime. Add
temporary references to built-in ImageButtons, and a one-dimentional
one of my own. Toolbar reduced to handling the orientation change
(and likely to disappear altogether soon.)
2010-06-27 21:48:01 -07:00
Andy2
06a7c56ca9
template for toolbar buttons.
2010-06-26 17:53:00 -07:00
Andy2
ad2fce6519
remove built-in buttons from board.xml; add addButton method on
...
Toolbar and call it from BoardActivity to produce a working hint
button. Am using text labels instead of icons for now.
2010-06-26 17:52:36 -07:00
Andy2
29ba0cf4f2
add Toolbar class and use it to hide whichever toolbar isn't wanted in
...
the current screen orientation.
2010-06-26 12:39:10 -07:00
Andy2
3e9c94118a
put toolbars at right and bottom. Next step is to hide the one we
...
don't want.
2010-06-25 20:14:15 -07:00
Andy2
1866c5ccab
add toolbar at bottom to test spacing
2010-06-25 08:14:18 -07:00
Andy2
529f3df726
fix seekbar style so thumb's fully visible on 2.1 (was ok on 1.6); and
...
rename style for clarity.
2010-06-16 18:44:19 -07:00
eehouse
282f9ce237
wrap in scrollview so still usable in landscape orientation
2010-05-27 02:57:46 +00:00
eehouse
8c790edd04
add numerical edittexts to left of seekers in color edit view. Not
...
yet wired up but layout's ok
2010-05-27 02:57:21 +00:00
eehouse
3863279013
divider follows last item too on real lists; add spacing above and below it.
2010-05-20 04:27:56 +00:00
eehouse
0e3411ecd4
modify configure connection button to reflect conn type chosen; add
...
role-specifig hints to relay config dialog (in a way it'll be easy to
follow for others.)
2010-05-08 15:27:32 +00:00
eehouse
2992fd2d1f
add connection separator/title; add prompt to Connection dialog
2010-05-08 15:26:47 +00:00
eehouse
a4bc872906
provide different players labels for the three roles
2010-05-08 15:25:54 +00:00
eehouse
c5032b9c4f
get rid of whitespace
2010-05-08 15:25:26 +00:00
eehouse
57fe0a6f06
RelativeLayout is broken on 1.5 devices, so add an alternative and use
...
it on 1.5. It might be good enough for the rest too....
2010-05-08 15:25:13 +00:00
eehouse
2966939a5a
add margins and set text color so hint text matches rest of dialog
2010-05-06 12:47:30 +00:00
eehouse
5a42bd54f0
Add prompt to role spinner. Would really like to add hints to each
...
element but don't know how to do that yet.
2010-05-06 12:47:15 +00:00
eehouse
27222fe336
make it a RelativeLayout, and put dict on same line as state
2010-05-06 12:46:55 +00:00
eehouse
f03579dd14
break item info into four text areas that can now be positioned to
...
look better.
2010-05-05 04:12:23 +00:00
eehouse
3c7d972d85
specify a layout rather than a simple TextView for game list items,
...
step 1 toward better looking list.
2010-05-04 12:31:14 +00:00
eehouse
e48caca6ac
make configure activity default theme like others after finding a
...
divider drawable that shows up.
2010-05-04 12:30:55 +00:00
eehouse
34e6b07da2
use built-in list_selector_background to get appearance of list. Works!
2010-05-01 02:49:46 +00:00
eehouse
9ced0bb154
Give spinners string arrays as resources rather than via code; remove
...
headers from above spinners and instead include header info in text.
May want to revisit this latter change
2010-04-25 03:38:27 +00:00
eehouse
ac2b1728a9
first use of a style, for section headings
2010-04-25 03:37:44 +00:00
eehouse
f78ff6786a
replace menuitem to juggle players with button; place it and add
...
player button below player list; remove heading above phonies, adding
"phonies" to each spinner text; add "game settings" heading. Still
need to find a way to make the headings pop visually.
2010-04-23 08:54:04 +00:00
eehouse
84675f9786
remove color tiles from game config and CurGameInfo class: it's a
...
global pref and was being ignored.
2010-04-23 08:43:11 +00:00
eehouse
4d3bab67bb
make about box text white for contrast. I don't know why this is
...
required when opensudoku seems to be doing the same thing and getting
white text without specifying. More to learn...
2010-04-20 02:39:16 +00:00
eehouse
02a96cdaa6
remove ability to edit host and port when configuring relay. Must use
...
prefs/advanced.
2010-03-21 03:13:16 +00:00
eehouse
a32975362a
increase text of color labels -- but they should really be white.
2010-03-21 03:12:38 +00:00
eehouse
19f6ec62db
add a color sample above the RGB sliders so changes appear in real
...
time.
2010-03-21 03:12:17 +00:00
eehouse
9466203844
use sliders instead of text fields for editing of colors, and store
...
them as ints. This will probably cause older versions to crash. Need
either to change the names of keys or warn with next release.
2010-03-21 03:11:49 +00:00
eehouse
b20296fbd2
First cut at a color prefs editor.
2010-03-21 03:11:29 +00:00
eehouse
5f6c8fd579
support passwords: save 'em when configuring player, and implement
...
askPassword in jni and java code.
2010-03-21 03:09:47 +00:00
eehouse
f28f5b80d3
include name of dict being downloaded in download progress dialog
2010-03-14 16:24:54 +00:00
eehouse
7fadce15ef
add menuitem to main games list view that brings up view of all
...
installed dicts. Currently allows to delete them. Later should allow
invoking a browser like DawgShow.
2010-03-14 05:01:55 +00:00
eehouse
626a7e4a32
rename list item class/layout to indicate more generic use
2010-03-14 05:01:33 +00:00
eehouse
6e77904d56
layout for dict download progress and string to populate
2010-03-13 23:10:42 +00:00
eehouse
eab9eed137
rm unused .xml file
2010-03-09 06:30:08 +00:00
eehouse
dfb33c33b4
change about toast into about alert, in Utils so callable from two
...
locations. Url and mailto ref may not work yet. Needs contrast of
text with background fixed.
2010-03-09 06:29:04 +00:00
eehouse
dd002cf60f
custom view for dialog to list players in checkboxes and require that
...
one be make remote
2010-03-08 06:13:36 +00:00
eehouse
2741c0067e
increase size of player list item view in game config -- looks more
...
like a real list now.
2010-03-08 06:13:19 +00:00
eehouse
257addec99
divider to insert between players
2010-03-08 06:12:21 +00:00
eehouse
de58f33b4c
add game time to board and jni; clean up hide/show on check events.
2010-02-18 04:44:30 +00:00