ehouse
d0222385fb
Warn when unable to open a saved game (generally when an older version
...
of the app tries to open game saved by newer version.)
2008-12-11 13:48:59 +00:00
ehouse
6c9c013f1a
fix occasional crash: null-out ptrs after deleting what they point to.
2008-12-11 13:42:21 +00:00
ehouse
4baa620298
Don't open saved games dialog unless current game has a name:
...
cancelling name request cancels saved games dlg too.
2008-12-08 05:51:21 +00:00
ehouse
481374936d
Don't remove extension if there's isn't one (fixes new segfault.)
2008-12-08 05:50:25 +00:00
ehouse
ad459c8a0a
Add appropriate icon flags to all uses of MessageBox; remove a couple
...
of unnecessary Cancel buttons.
2008-12-07 16:24:26 +00:00
ehouse
ae9c6f1fe3
Fix other sites putting up dialogs claiming main window as parent when
...
it isn't.
2008-12-07 05:21:13 +00:00
ehouse
670d0be212
Don't let smartphone users set hintlimits checkbox, and explain
...
why. Fix bug calling MessageBox with main window ptr from dialog.
Include name of preexisting file when warning user who enters it while
saving/renaming.
2008-12-07 01:30:18 +00:00
ehouse
44188ee1af
up version to b7
2008-12-06 22:21:38 +00:00
ehouse
4748e0dc9f
Use SetBkMode to prevent overlapping tile face/value pairs from
...
erasing each other.
2008-12-06 22:14:40 +00:00
ehouse
fb9ea8b64f
Mods to saved games dialog: allow to rename the current game; after
...
renaming or duplicating a game, make that new name the one initially
selected in the listbox; remove sorting code relying on OS to sort
when CBS_SORT set.
2008-12-06 20:28:01 +00:00
ehouse
6693565ad5
set text color before drawing star bitmap to make color consistent;
...
add utility function for setting colors to reduce code size.
2008-12-06 16:22:43 +00:00
ehouse
07e3b26e60
Quash some compile-time warnings. snprintf instead of sprintf.
2008-12-06 15:59:30 +00:00
ehouse
03d12bacd3
Add testcases for Treo-sized screens.
2008-12-04 06:17:14 +00:00
ehouse
8f3da7e899
Ignore bitmap for tiles, using string instead.
2008-12-04 06:16:37 +00:00
ehouse
d285f5eb10
Fix blank picker on PPC by making dropdown tall enough to drop.
2008-12-04 06:15:57 +00:00
ehouse
4529e564e4
Pass string for tile even when it has a bitmap. Let platform decide which to use.
2008-12-04 06:13:59 +00:00
ehouse
1dd8363c3f
Use minimum height for tile value; draw bitmaps (clipped) even if too large.
2008-12-03 13:42:30 +00:00
ehouse
ca53a3a74c
Make Show values the left softkey after chosen once.
2008-12-03 13:40:07 +00:00
ehouse
28638c4f23
When hideTileValues changes, inval all tray tiles.
2008-12-03 13:38:54 +00:00
ehouse
9565744473
Add "Hide tile values" checkbox and support it.
2008-12-03 13:37:55 +00:00
ehouse
9bb510bfd7
draw bitmaps larger when will fit; draw hint region border thicker and
...
in player color; rename constants.
2008-12-02 13:47:18 +00:00
ehouse
d6cb58f9cd
Lots of little tweaks to dialog item locations. Also, don't make
...
phonies combo/list box sorted since that screws up order of choices.
2008-12-01 13:19:14 +00:00
ehouse
f4ab972e03
add (unused) missing defines for IME stuff, which can't work until I
...
figure out how to test for presence of qwerty keyboard
2008-12-01 13:16:58 +00:00
ehouse
1fb1c28ed8
if scrollbar has focus when removed due to screen resize, don't
...
continue to draw indicator rects in focus color
2008-12-01 13:11:58 +00:00
ehouse
206b56a50a
Don't draw hint rect, or start drag to change it, if hints are disallowed.
2008-12-01 13:06:37 +00:00
ehouse
7fd26c39fc
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:04:14 +00:00
ehouse
8a81089d22
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:03:42 +00:00
ehouse
e9beb2fc79
a bit of cleanup
2008-11-22 19:43:47 +00:00
ehouse
bbe53cd273
Fix bug: when using hint limits to restrict first move on empty board
...
limits were ignored for the vertical search. Fix is to make
special-case treatment of first move more integrated so special limits
code isn't needed.
2008-11-22 19:32:42 +00:00
ehouse
e5b5ce15df
fix warning when DEBUG not defined
2008-11-22 17:14:08 +00:00
ehouse
13bf595a76
update readme
2008-11-22 16:49:55 +00:00
ehouse
7125fb097c
remove redundant set of #defines for whether we're compiling for desktop or wince
2008-11-22 16:43:55 +00:00
ehouse
4b4d3fb56a
use a gharish color for focus so doesn't get lost
2008-11-22 16:37:58 +00:00
ehouse
239227ada3
hide focus when pen used, but remember where it was (don't set to
...
OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
e1cf1573b0
fix inval of focussed tile to take divider into account.
2008-11-20 05:12:48 +00:00
ehouse
e20d57e6fb
finish rem: changes and fix crash: show Remaining tiles dialog and draw focussed
2008-11-19 05:08:57 +00:00
ehouse
0652a85acd
When fewer than 4 players shown in game info dialog, move controls
...
higher that are below player rows. On some screen sizes this prevents
those items from being off-screen. Note that this requires use of
DM_RESETSCROLL message to get Smartphone to recalc scroll info and
that DM_RESETSCROLL is not yet defined in cegcc.
2008-11-18 12:36:27 +00:00
ehouse
2a517c3d32
Fix timer positioning; provide default values for w32 height & width;
...
put up dialog on assertion failures now that they're uncommon.
2008-11-13 05:46:21 +00:00
ehouse
2ce70b6e7b
up beta version
2008-11-12 04:55:54 +00:00
ehouse
17b139b2c7
Add checkmarks to four menuitems to show state; add fullScreen
...
menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
c65d2cf574
add getters
2008-11-10 16:01:46 +00:00
ehouse
7d3048bb55
Speed up font calculation by interleaving width and height
...
constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
2dac68f3e8
Don't assert when unknown key seen; just ignore.
2008-11-08 16:19:04 +00:00
ehouse
455940731d
fix release build compile error.
2008-11-06 06:30:30 +00:00
ehouse
e26a01dd62
New Ubuntu has a stricter compiler...
2008-11-06 03:16:09 +00:00
ehouse
0ba1e3b122
When finding font to fit height, optionally force it to fit width as
...
well. Mechanism used for Rem only so far, but will work for score too
as long as we don't need it to shrink font as score gets longer.
Current impl worries about height first, then width; would be better
to look at both simultaneously to reach the goal more quickly.
2008-11-02 23:17:38 +00:00
ehouse
fb61cb7ea0
Fix bug making glyphs from random garbage; when narrowing in on
...
correct font size, compute based on ratio from what we have rather
than just reducing by one each pass.
2008-11-02 04:17:42 +00:00
ehouse
48d0492338
For win32 builds, locate files relative to ./
2008-11-02 04:15:10 +00:00
ehouse
8492bc7c7a
Don't skip over occupied tiles when moving cursor unless alt key is
...
down. Smartphone doesn't have an alt key, and this
simplier-to-understand behavior should be the default.
2008-11-02 03:43:33 +00:00
ehouse
ff2bef6711
bug: choosing hint menu also chooses commit-turn if focus happens to
...
be on 7th tile. Problem is that OS sends key up after handling menu.
Fix is to track when we've seen a keyDown, and drop keyUp events when
we haven't.
2008-10-31 04:36:44 +00:00