ehouse
41936fe18a
Byte-swap psm field to callback on ARM: now both client and host work. Move SDP-related constants out where linux can use too.
2007-11-03 22:04:06 +00:00
ehouse
cb2990b720
add const to a few formal param declarations
2006-10-15 13:53:17 +00:00
ehouse
878acbc759
Fix opening games and messages saved by last shipping version on Palm
...
by checking version and loading new fields conditionally. (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
100598a35f
Make formal param const; add initial value to relay-only field so
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asserts don't fail b/c of uninitialized value; don't typedef array:
make array field of struct.
2006-09-14 01:25:40 +00:00
ehouse
2c5d15a8dd
remove param from util_addrChange; add comms_getIsServer; save bt_addr
...
as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
74c6b241d7
Put up BT device browser while user is picking connection method
...
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
0c915e61b0
First shot at bluetooth support (turned off in Makefile by default).
...
A full robot vs. robot game now works between two Treos. Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest. Works only for two devices:
no piconet yet. No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
6835b6d1eb
New scheme for accepting and limiting reconnections. Now device must
...
send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
c5add889cb
make transmitted vars smaller where possible; new relay identifying
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scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays; let relay assign non-servers' hostIDs
rather than doing 'em randomly; use hostIDs for comms-level protocol's
channelNo where possible to avoid tripping over duplicate messages
2005-10-01 16:01:39 +00:00
ehouse
9abf6f8970
add a const
2005-07-30 01:48:17 +00:00
ehouse
77d7bc9fa7
add const
2005-07-23 15:21:23 +00:00
ehouse
5b3e5fbf18
name change
2005-07-06 00:58:20 +00:00
ehouse
978d840df7
put back functions that never should have been removed.
2005-06-27 05:45:28 +00:00
ehouse
e92234b324
cleanup: make module-local functions static
2005-06-25 05:43:56 +00:00
ehouse
31e1a46087
separate internalization of comms from call to connect to relay since
...
the first must finish before the caller will have a valid reference to
comms. call util_addrChange.
2005-04-03 17:00:59 +00:00
ehouse
3d27d0d882
add comms_getInitialAddr
2005-04-03 02:48:50 +00:00
ehouse
fc6095255d
listen port goes away; add separate union member for relay addressing
2005-03-19 21:46:51 +00:00
ehouse
ef828a0bdf
fix misspelling
2005-03-09 15:12:57 +00:00
ehouse
49e4c1f6e4
keep hostname as well as IP address in CommsAddrRec
2005-01-31 03:31:50 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00