ehouse
e01f8db17e
add function for logging location reached when debugging
2008-10-09 12:04:57 +00:00
ehouse
b5a823fd93
Fix crash when switching to game with same-language dict: inform draw
...
even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
960fee16cc
Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
...
reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
42ad517e52
When moving cursor within board, scroll board if it's possible to do
...
so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.) This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
918c876e13
Require two key events to reveal tray and act on a tile; don't treat
...
divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
b72309f947
Had to comment out BLANKS_FIRST to compile new wince font code, so
...
assert that blank test catches only one tile per dict.
2008-09-09 12:20:09 +00:00
ehouse
13e521b879
Don't save dict as part of model. It's redundant as the platform code
...
already saves the name and passes the dict in.
2008-09-09 12:18:32 +00:00
ehouse
4ffeada868
call draw_dictChanged on load so draw can calc fonts immediately
2008-09-09 12:16:06 +00:00
ehouse
181e880d8d
Add listeners to model so board can be notified whenever dictionary
...
changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
a2dfec2714
catch up with API changes. GTK to use this still needs to be fixed!
2008-08-30 13:54:47 +00:00
ehouse
6719c60ce1
fix newg_attrChanged to exit quickly when there's no change
2008-08-27 12:09:30 +00:00
ehouse
44f5d0a7c5
give serverRole a default value.
2008-08-27 12:08:07 +00:00
ehouse
db3fb12891
better leak debugging
2008-07-28 05:05:39 +00:00
ehouse
1452e12650
draw divider focussed when all of tray has focus
2008-07-28 05:04:34 +00:00
ehouse
32cad79f1c
Add feature lost when five-way drag of divider became possible: don't
...
allow focus rect to stop on any empty tray slot but the leftmost.
2008-07-24 12:39:46 +00:00
ehouse
2803f239df
Put up dialog when user asks for hint and the feature's disabled.
2008-07-24 12:37:05 +00:00
ehouse
e399a7b755
Quiet over-enthusiastic logging of state transitions.
2008-07-18 09:06:09 +00:00
ehouse
2d024b506d
Return true on preflight for cursor move so will get called again.
...
Fixes tray nav on Palm.
2008-07-18 09:05:04 +00:00
ehouse
5fb7bb95d4
selInfo can't be left null when board created, as selPlayer is 0.
...
Point at pti[0] to fix crasher.
2008-07-18 09:03:54 +00:00
ehouse
52650992ee
combine all per-player arrays in board into a single array of structs.
...
access can then be via a ptr, more effecient and faster. The change
seems to save 1K of generated code. No changes to algorithms, only to
field access.
2008-07-18 07:49:00 +00:00
ehouse
3d6ab4ffb4
Implement new model for focus/tray interaction aimed at smartphones
...
with five-ways and no obvious alt key. Focus once dived into tray
moves over tiles *and* divider. Tap of center key toggles
selectedness of object under focus. Movement of focus when object is
selected drags the object (tile or divider) unless in trade mode.
This is easier to discover and behaves more like drag-and-drop -- and
lets you move the divider. Works for linux and win32. Key nav in
tray is broken on palm.
2008-07-17 05:16:09 +00:00
ehouse
e83786759c
break board.c up so isn't too large for 68K on palm when compiled for
...
debugging.
2008-07-17 05:06:08 +00:00
ehouse
89edef9c18
change API for drawing divider so it can be focussed as well as
...
selected. Being using that information in palm and wince. For GTK,
use color rather than ugly black rects to indicate focus.
2008-07-17 05:03:01 +00:00
ehouse
2923f301a5
Fix cosmetic problems when changing focus and board overlaps tray.
...
The goal is to have the tray drawn on top, even if it's otherwise
hidden, when the whole thing's focussed. Fix is to inval and
recalculate rects more often as focus changes or tray is hidden.
2008-06-07 23:14:26 +00:00
ehouse
0b5ad41899
Fix crasher: don't start a board-scroll operation and attempt to end
...
by dropping a tile. (This part is to detect that no drag actuall happened.)
2008-06-07 23:07:31 +00:00
ehouse
087a05dd6a
Fix crasher: don't start a board-scroll operation and attempt to end
...
by dropping a tile.
2008-06-07 23:05:54 +00:00
ehouse
e60d338488
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
d053f0731f
Fix so curses-only builds and curses build doesn't segfault.
2008-05-26 00:27:48 +00:00
ehouse
ca7c14128a
fix bug: don't advance arrow if unable to move tile to board (introduced with recent tile index changes)
2008-05-24 16:21:03 +00:00
ehouse
73e0313263
Fix bug that number key tries to move tile to board even during trade.
...
Generalize use of number to select tile in tray so that during trade
keys will toggle selected tiles. Letters too.
2008-05-19 01:18:43 +00:00
ehouse
1d5446bfdf
Trying to give smartphone users way to use keypad to move tiles to
...
board. Enabling key-to-text works, but constants to turn it off
aren't in cegcc. So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost). Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
465daf0a15
While tap on draggable tile should not return it to tray, return-key on same tile should.
...
That's the only way to return a single tile on smartphone.
2008-05-11 16:20:37 +00:00
ehouse
83c6abdfae
A bit of cleanup; no code change.
2008-05-11 15:23:22 +00:00
ehouse
8a6df572ae
add some consts.
2008-05-06 12:49:37 +00:00
ehouse
d57c0f69a4
redraw tray (if dirty) even if hidden. On wince at least this
...
prevents the bottoms of the tiles from peeking out from under a
partially obscuring board, giving away information. In cases where
the board completely hides the tray this is unnecessary, but making
that optimiztion can come later. This is a bug.
2008-04-14 01:31:53 +00:00
ehouse
f1ec47aa93
force miniwindow entirely onto board even if natural position is on
...
tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
72457bf28c
add ability to scroll the board by dragging it. add new method
...
util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible. add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
120592324a
remove excessive logging
2008-04-02 03:50:55 +00:00
ehouse
f1c8dd6190
Implement scrolling during drag via timer rather than by counting on
...
getting notified when pen is dragged off the board. The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
12be76bac4
If search limits in use, try vertical as well as horizontal initial moves.
2008-03-29 19:40:03 +00:00
ehouse
61272a3a7e
add assertions that formatted string returned fit within the provided space.
2008-03-23 19:14:20 +00:00
ehouse
ffd7dffd27
When scrolling in response to a drag, invalidate under the tile both
...
before and after the scroll. Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
ddafe8b97a
Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
...
palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
88ef41af15
rewrite invalCellsUnderRect to be less stupid: start from rect passed
...
in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
8f7d120b8c
Remove commented-out field. (Forgot to save before checking in....)
2008-03-13 12:43:33 +00:00
ehouse
3dbf026372
fold hint-region-drag into dragdrpp, saving a bunch of code and
...
gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
93a621c65c
fix crash: check that tile exists before removing
2008-03-12 12:21:23 +00:00
ehouse
0f18efb925
Make function static
2008-03-11 12:28:57 +00:00
ehouse
20ea57cf77
Fix errors, all in debug-only code, flagged by __attribute__ format addition.
2008-03-11 12:24:23 +00:00
ehouse
1eb2933d49
Don't return tile to tray on a simple tap when drag-drop is available; move
...
function between files.
2008-03-11 12:22:10 +00:00
ehouse
0988159795
add owner param to drawTileMidDrag so can color tiles correctly
2008-03-11 11:48:53 +00:00
ehouse
42e10c2ac2
invalidate divider when first touched so that it's drawn in-drag immediately.
2008-03-10 00:49:06 +00:00
ehouse
da665d1bc9
add dragdrpp.{c,h}, since apparently merging doesn't include svn adding
2008-03-08 23:19:04 +00:00
ehouse
c26eed3462
merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087
2008-03-08 23:16:21 +00:00
ehouse
7b11fa228b
make new turnChanged notification compile-time conditional
2008-02-27 05:43:27 +00:00
ehouse
497e5beb76
remove dead code
2008-02-27 05:38:28 +00:00
ehouse
93f95588d8
add and call util_turnChanged
2008-02-26 13:46:33 +00:00
ehouse
0b5a14c424
Add ENABLE_LOGGING define so logging can be used on non-debug builds, e.g. to trace opening of non-debug saved games and prefs files.
2008-02-17 21:48:48 +00:00
ehouse
62f95cdda1
fix compile warning
2008-02-16 17:09:21 +00:00
ehouse
642e6611db
Mark params unused in compiles for standalone; remove unused param.
2008-02-16 16:02:49 +00:00
ehouse
ff457236ef
Don't hide tray if there's only one player.
2008-02-16 15:53:00 +00:00
ehouse
df4c9fe442
Don't cast char array to long and write to it! Newer arm compilers
...
don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
19ea3e1f6e
change name of field. No code change. Pending on symbian and franklin which don't compile.
2008-02-02 15:17:53 +00:00
ehouse
a05f869472
Fix to compile and run standalone
2008-01-19 16:04:48 +00:00
ehouse
bf5a1f1487
Log unusual case.
2008-01-07 01:19:47 +00:00
ehouse
0c459e007d
Error code used with method to check consistency of BT address.
2008-01-07 01:11:29 +00:00
ehouse
880fb716c6
Unify lookup by address and by channelNo; add method to check consistency of BT address.
2008-01-07 01:10:43 +00:00
ehouse
dfee56609a
Warn user, and refuse to continue, when new game is as host and has no remote players. API
...
changes, so other platforms won't compile until changed.
2008-01-04 14:47:52 +00:00
ehouse
d658c29c88
test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through.
2007-12-31 20:00:13 +00:00
ehouse
a6e3df1ad4
draw hint borders wider on high-res devices so they're actually visible (part 2)
2007-12-19 05:31:53 +00:00
ehouse
ef8a5d0b11
Make initial value of confirmBTConnect true.
2007-12-15 18:55:32 +00:00
ehouse
1872928530
Don't end game when player has no tiles left in tray but still
...
tentative tiles on board.
2007-12-14 13:25:40 +00:00
ehouse
c8bbfc5432
Instead of warning user on failure to connect via BT, add preference
...
to allow user to confirm before every attempt. Users will learn to
set this when T650s are in the mix. Save a new preference, and up the
stream version. Up beta version. Add the preference both to the prefs
dialog and to the bluetooth connection (for guest) dialog, with both
impacting the same field in gamePrefs.
2007-12-14 03:38:55 +00:00
ehouse
63ccaed46e
cleanup; replace a bunch of EvtAddEventToQueue calls with
...
postEmptyEvent; pass transport type with incoming packets so they can
be rejected if not on expected channel (to stop IR, which is always
on, from injecting into a BT game); do BT work and fire timers even
when menu is down; don't let robot run until after board is drawn for
the first time; on startup, don't let robot run until after board is
drawn once. Up version to b3.
2007-12-09 01:59:15 +00:00
ehouse
244e600afa
call util_addrChange prior to closing comms to fix crash moving from
...
BT to standalone game; add a couple of similar assertions; up beta
version.
2007-12-07 07:50:19 +00:00
ehouse
f70bdb54ae
Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit
2007-12-06 05:26:44 +00:00
ehouse
3a85db7b38
Rewrite of checkIncomingStream to be cleaner and fix bug with initial messages getting dropped
...
while heartbeat feature was enabled. Fixed the problem on Linux, but experience on Treo650
is still better without HB feature, so turning it off on Palm. This seems ready for beta,
but will test a bit more.
2007-12-05 06:33:37 +00:00
ehouse
036294a42e
Comments only.
2007-12-05 06:31:30 +00:00
ehouse
c2ad749f99
Change util function to use signed type; other cleanup to compile with various features.
2007-12-05 06:28:51 +00:00
ehouse
0d5543b28f
Fix dialog title; send heartbeat based on when connected even if no
...
messages yet received; reset bt connection on palm in two stages;
remove unused param. Change version number for beta.
2007-12-03 01:20:32 +00:00
ehouse
bd1222f2dc
Fix bug showing remote/robot moves only on host to include client too.
2007-12-02 22:07:24 +00:00
ehouse
b527110379
replace all __FUNCTION__ with __func__
2007-12-02 19:13:25 +00:00
ehouse
42615345c9
Re-add direct-via-ip transport, and implement for linux in order to
...
better test heartbeats. Fix so can play against Palm over BT.
Assertions failing on Linux when reset, but it's otherwise done.
2007-11-26 02:58:25 +00:00
ehouse
4e335550a7
Add file and line number to debug version of realloc and free.
2007-11-22 05:04:40 +00:00
ehouse
321acd1d42
Add and set a compile-time option so comms will set a periodic timer
...
and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long. No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree. Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from. So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
9f1d02c7cd
Byte-swap psm field to callback on ARM: now both client and host work. Move SDP-related constants out where linux can use too.
2007-11-03 22:04:06 +00:00
ehouse
302abd3be5
fix log_hex to print nibbles in right order.
2007-09-27 02:56:35 +00:00
ehouse
e5d5584a04
add logging to help catch a recurring assertion
2007-09-15 13:46:59 +00:00
ehouse
4aa1f8188b
reset in/out var before each call to util_askPassword
2007-06-10 14:54:47 +00:00
ehouse
92f3f87543
Fix so compiles curses-only, and so curses cell can be 2x1 (for square board)
2007-06-01 02:08:04 +00:00
ehouse
5878ea6018
type name change only
2007-05-26 14:14:01 +00:00
ehouse
e891a26756
substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change
2007-05-26 14:03:07 +00:00
ehouse
41b81f463e
Hide tray on turn transitions when more than one non-robot local player present in game.
2007-05-20 20:46:29 +00:00
ehouse
7795068a40
Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped.
2007-05-18 04:09:10 +00:00
ehouse
b78dfc9d61
Up version for ship; build LocalizedStrIncludes.h per-platform;
...
include language in all platform obj directory names
2007-05-13 21:06:42 +00:00
ehouse
2f52acd5e6
cleanup (no change to generated code): remove old owner_hash code; replace empty formal lists with void.
2007-04-14 16:27:19 +00:00
ehouse
69912147de
When showing cell values, also show tile values if the don't-show tile values preference is set.
2007-04-06 01:41:16 +00:00
ehouse
ef4d986a45
fix bug where arrow replaces tile at edge of board by returning false
...
from figureNextLoc unless an empty space found.
2007-04-03 03:36:14 +00:00
ehouse
0b9f77d4c0
Don't call comms_start while opening game. Caller may still consider
...
another game open.
2007-03-18 23:55:58 +00:00
ehouse
f1cda6dad4
What I meant to check in. Need to save first....
2007-03-18 23:38:53 +00:00